Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 292) - Elder Pact
"What kind of nasty? Like, a big core beast or something? Super Manticore?"
Tue Mar 29, 2016 1:53 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 292) - Elder Pact
"A corrupted autonomous weapon. A bottled leviathan Vandolf and I spoke to implied that it was a construct specifically designed as a leviathan hunter-killer, but we're not sure if it's succeeding - or even attempting - its primary purpose now."
Tue Mar 29, 2016 2:09 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 292) - Elder Pact
"Oh. Wait, is THAT what's over there fighting the witches and dragons? ♥♥♥♥, that could be bad. Worse than the leviathan potentially, if it's meant to kill those."
Tue Mar 29, 2016 2:17 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 292) - Elder Pact
"We have no idea. Tabi and I are lucky to be alive and thankful to be away from the disaster zone."
Tue Mar 29, 2016 2:24 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 292) - Elder Pact
"So.. We fine t' leave now?"
Tue Mar 29, 2016 2:29 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 292) - Elder Pact
"Amen to that. Tabi, you said your a construct tinkerer? I'm sort of trying to learn the art myself, though I'm barely at newbie level. What've you made?"
Tue Mar 29, 2016 2:45 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 292) - Elder Pact
CrazyMLC wrote:
"We could fire a projectile with a rune spell at the core, primed to detonate the instant it started getting farther from the leviathan's spirit. Could work if the position of its spirit is considered to be in the core, might need some testing. Would give us a good chance of hitting it. If it did work, we'd probably destroy the entire core, though. No risk, but nothing to bring home."
The lord takes her time reiterating Rauha's information, and then introduces or reintroduces everyone.
Gamaliel Suora, Magister, mage in a decorated red cloak Charles Ruori, General of the Army, the man in armor Judith Trovare, Lead Spotter, wearing the black robe and glasses Riikuk, some runic-mage guy, pitch-black fur as you remembered him
Judith: "So, if you can actually detect that thing's spirit, and the spirit is the core, that solves the issue of actually figuring out where the core is, right? Put some spell together that highlights the location of the core so our snipers can see it."
Gamaliel: "I think we need to focus more on how we're supposed to get into position. Leviathans can cover land faster than anything we have, short of launching someone out of the Ballista Express... Is that a valid strategy?"
Elizabeth: "There's a bit of travel time in the way. Rauha, how long do the leviathan's scales stay soft for? Soft enough for a sniper shot."
Rauha: "I would say about five or ten minutes."
Elizabeth: "Should be enough time to air-drop someone into position. Problem is that those giant lizards move too fast to actually hope anything we chuck at it with a ballista will actually be close by the time the payload touches down. Even using Lucida to carry the sniper would be tricky."
Gamaliel: "Might have to guess where the leviathan will be in the time it takes for the snipers to hit land, and launch a sniper at every location."
Judith: "Sounds like a good way to get them all killed."
Gamaliel: "Just an idea."
____________________
Amazigh wrote:
"So.. We fine t' leave now?"
Healer: "Yeah. Come back if her condition changes for the worse."
Miimas: "Alright."
Miimas lets Horoma lean on her, and your group leaves the Whitehawk camp, standing in the open field for a moment.
Horoma: "I'm uh, a bit hungry."
Tuhota: "Wow, I was just thinking the same thing!"
____________________
TorrentHKU wrote:
"The Lucida matter will most likely all come out once it's resolved, but until then... Sorry.
As for Heartstone, we're pretty much here to make it public. Human experimentation is a way to put it. They've done a good job of destroying everything that could give us a clue about the details, but what they definitely were doing is producing spirits with boatloads of magic built in, then binding them to bodies and writing their memories to be good little soldiers. Not really that reprehensible I suppose, except that the big buildings on the surface were dorms full of girls "rescued" from breeders. I don't myself know the details of what they had to endure, but it was bad enough that they were all kept in cells under anti-magic fields to prevent escape. They were also doing... something down here. Everything's been destroyed, but a suicide note from the director leads us to believe it was somehow several times worse than all the stuff with the human weapon girls.
What about you Kleigg, what's the story behind your armor? What've you two been up to? I don't think you ended up coming here after we met."
TheKebbit wrote:
>Struggle to not appear completely dumbfounded by the pressence of Lucida.
"Well, Tabi, I guess that particular mission for the Spiral was rendered unnecessary. I'm quite happy about that.
My story is not very straightforward, but I can make an attempt. This is my associate Tabi, who has iron principles and is quick as a whip. She has a background in construct control that I think we will find extremely useful. The sword I carry is Hexestahl, containing the core of the witch queen Stahlnacht, who has been a faithful friend to us. Her core also currently contains Tabi's family, who are traveling with us for their safety. My armor, too, is witch metal - Stahlnacht has half-devoured me, and her flesh augments mine smoothly."
As he says "associate", Kleigg suppresses a grin.
TorrentHKU wrote:
"Ahh, sorry Kleigg, I think something's wrong with my armor, I heard you say you have a witch sword, and that Tabi's family was in it." > Pop helmet open. "What was that?"
TheKebbit wrote:
"Space-folding properties. You heard me correctly - they are literally inside my sword, and are currently establishing a farm.
I was given the blade in a dream. It positively reeks of prophecy, but I am unsure of what role to play."
TorrentHKU wrote:
:| "Alright, well, you win. I don't think I can compete with that. What the hell have you been up to then? Running from the leviathan?"
TheKebbit wrote:
"Running. And gathering materials to make the core into a home."
TorrentHKU wrote:
"Huh. What were you up to before it showed up?" > Head for the elevator, we can walk and talk.
TheKebbit wrote:
"Vandolf didn't meet you to explain? We were investigating the watchtower via a special 'sarcophagus' interface, and something nasty broke containment."
TorrentHKU wrote:
"What kind of nasty? Like, a big core beast or something? Super Manticore?"
TheKebbit wrote:
"A corrupted autonomous weapon. A bottled leviathan Vandolf and I spoke to implied that it was a construct specifically designed as a leviathan hunter-killer, but we're not sure if it's succeeding - or even attempting - its primary purpose now."
TorrentHKU wrote:
"Oh. Wait, is THAT what's over there fighting the witches and dragons? ♥♥♥♥, that could be bad. Worse than the leviathan potentially, if it's meant to kill those."
TheKebbit wrote:
"We have no idea. Tabi and I are lucky to be alive and thankful to be away from the disaster zone."
TorrentHKU wrote:
"Amen to that. Tabi, you said your a construct tinkerer? I'm sort of trying to learn the art myself, though I'm barely at newbie level. What've you made?"
Tabi: "Oh. Uh, mainly this thing. "
She pulls out a rectangular, flat-ish brick-like object. On the large top side there's some sort of light-based display made of small squares that light up or turn off to form letters and other imagery.
Tabi: "It's a construct that uses telepathy to link to the closest person, the user, and then locks on to them. The device can hook up to other constructs or you can attach modules to it, and use the construct by thinking. Sort of a way for magic-less people to cast magic."
Tue Mar 29, 2016 6:40 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 292) - Elder Pact
"Waitreally?" > Eye gleam. "It can interface with constructs? Then it can trigger magic? Can it do complex multi-construct actions? Pre-programmed sequences? Can it scan the user's body and condition? Take input from connected constructs? Could it possibly feed back into the user to guide them through casting? How complex is it to make? How did you get the telepathy to work with a construct? Agh. Sorry! Sorry. I've, uh, not had much chance to talk about construct stuff."
Tue Mar 29, 2016 7:45 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 292) - Elder Pact
"Can we make a construct vehicle capable of outpacing it? Would let the snipers reposition themselves on the field as needed, unlike an air drop. There's also the possibility of luring it into a trap, if we can figure out what it's after."
Tue Mar 29, 2016 8:31 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 292) - Elder Pact
>Head for the food area. "Anythin' in paticular you fancy eatin'?"
Tue Mar 29, 2016 9:36 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 292) - Elder Pact
> Talk with my spirits, follow the party if they decide to go somewhere.
"So, what do you guys think you'd be able to do? Can I teach you some tricks, or since you're all me you already know them?"
Wed Mar 30, 2016 12:06 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 292) - Elder Pact
>Pat Tabi on the shoulder. "I'll leave you two to discuss, shall I? Unless you want to work out something esoteric like a null focus, I'm afraid I don't know much about this at all."
Wed Mar 30, 2016 4:54 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 292) - Elder Pact
"Oh my gosh can we? A negation construct, my god, the possibilities. Well, one step at a time I think. I've got one last stop to make before I can say I'm 'done' with Heartstone."
Wed Mar 30, 2016 5:08 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 293) - Elder Pact
Roll 293
The world as the players know it:
1. Kyeltziv, Vandolf 2. 3. P’orihc, John, Kleigg
Notes:
1. Get Construct expertise from a Construct Master in a Chirop jail 1a. Investigate Heartstone, north of Luttiim (P’orihc, Ki’stha, Raze) 1b. Help investigate Heartstone and/or burn it down (John and Lucida) 2. Investigate the upside-down tower between Teleiat and Magusalto (Vandolf, Kleigg) 2a. Escort coffin to tower 3. What did I say about talking to strangers. (Kleigg)
Time: Afternoon
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"Waitreally?"
A sparkle of light flashes through your eyes, thanks to Lucida’s light magic.
"It can interface with constructs? Then it can trigger magic? Can it do complex multi-construct actions? Pre-programmed sequences? Can it scan the user's body and condition? Take input from connected constructs? Could it possibly feed back into the user to guide them through casting? How complex is it to make? How did you get the telepathy to work with a construct? Agh. Sorry! Sorry. I've, uh, not had much chance to talk about construct stuff."
Tabi: ”Uh, interface with constructs yes, triggering magic itself it needs a focus stone, multi-construct actions and pre-programmed sequences very yes, scan body and condition yes, input yes, feeding the what? Complex yes. Telepathy, long explanation.”
Kleigg pats Tabi on the shoulder.
Kleigg: "I'll leave you two to discuss, shall I? Unless you want to work out something esoteric like a null focus, I'm afraid I don't know much about this at all."
"Oh my gosh can we? A negation construct, my god, the possibilities. Well, one step at a time I think. I've got one last stop to make before I can say I'm 'done' with Heartstone."
Tabi: ”We can, uh, talk along the way. Assuming we’re supposed to go with you. Are we going with him Kleigg?” ____________________
Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.
-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 31/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy) --Biological Magic Book
Scarred Right Arm: 10 Right Arm Strength: -5 => -0 Right Arm Aim: -5 => -0 Right Arm Evasion: -5 => -0
Artifact (0/1):
Inventory: -Mana Stone (Mana: 0/15.3) -Mage Stone (Mana: 0/10) -Mage Stone (Mana: 0/10) -Mage Stone (Mana: 0/31) -Mage Stone (Mana: 0/50) -Release Stone (Output: 15) -Release Stone (Output: 3.3) -Release Stone (Output: 3.3) -Release Stone (Output: 3.3) -Focus Stone --Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) --Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana)
-Power Flow Bracelet (Output: 0.1) (Mana: 0/1) --Memory Stone: Use Power Flow on the wearer as long as there is mana
Equipped: Lucida (Longsword) (+50 Edge | +8 Impact | +40 Arcane) (Mana: 480/3000) (Mana Regen: 100) (Magic) -Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy) -Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana) -Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana) -Megaflare (Unleash a white torrent of flame that incinerates) (Inflicts Burn + On Fire = Arcane + Mana, Blind = [Arcane + Mana] * 0.5) -Haste (Single Turn Condition) (Cast at beginning of turn) (Speed up a target, increasing its Speed) (+Speed = Arcane + Mana) -Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana) -Fast Forward (Speed up a target, granting it additional AP) (Cannot use AP gained from FF to cast FF) (0.1 AP = Mana) -Divine Mirror (Passive) (+100% Light magic effectiveness, Immune to Blind from light)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 6 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 8 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 8 Mana , Ability Strength (per ability): 100% = 8 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+15% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
John: "Waitreally?"
A sparkle of light flashes through his eyes.
John: "It can interface with constructs? Then it can trigger magic? Can it do complex multi-construct actions? Pre-programmed sequences? Can it scan the user's body and condition? Take input from connected constructs? Could it possibly feed back into the user to guide them through casting? How complex is it to make? How did you get the telepathy to work with a construct? Agh. Sorry! Sorry. I've, uh, not had much chance to talk about construct stuff."
Tabi: ”Uh, interface with constructs yes, triggering magic itself it needs a focus stone, multi-construct actions and pre-programmed sequences very yes, scan body and condition yes, input yes, feeding the what? Complex yes. Telepathy, long explanation.”
You pat Tabi on her shoulder with your beefy, witch-metal armored hand. That you can feel through!
"I'll leave you two to discuss, shall I? Unless you want to work out something esoteric like a null focus, I'm afraid I don't know much about this at all."
John: "Oh my gosh can we? A negation construct, my god, the possibilities. Well, one step at a time I think. I've got one last stop to make before I can say I'm 'done' with Heartstone."
Tabi: ”We can, uh, talk along the way. Assuming we’re supposed to go with you. Are we going with him Kleigg?” ____________________
-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)
Artifact (1/1): -Caelum Earth Token (+5 Will)
Inventory: -Silver Coin (Qty. 1)
-Note from “E” -Small Pouch --”Negative Fabric” -Quill (Qty. 3) -Inkpot -Paper (Qty. 10) -Mana Stone (20/20) -Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Shortsword (+5 Edge | +2 Impact) -Potato Sack Pants -Paper Bomb (Detonates after 10 seconds after pulling string) (Power: 100) (Qty. 1) -Spool of Thread -Runic Assassin Gauntlet (Mana: 0/??) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
-Running Pants (+1 Evasion) -Burlap Cloak (2 Armor Resilience , 30/30 Durability) (+1/1 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell or piece of Artificial Matter, storing it along with its mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Delete (Delete a captured spell) (Does not consume AP) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+20% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
Miimas: ”Wasn’t there that Full Control or whatever it was called? Seems like they got rid of a lot of meat vendors.”
Tuhota: ”Ooh! I see a fish one!”
Looks like there’re still a few fish vendors open.
Miimas: ”Wait, when did you change your clothes Horo?”
Horoma: ”Huh? Wasn’t I already wearing this?”
Looking at the young-adult Horoma form, she’s now wearing clothes that fit her size. Long black pants and shirt, and a black cloak, all in pristine condition.
Miimas: ”Uh, no. Your clothes got burned a bit and your shirt was white before.”
Horoma: ”Really? I thought I put a black shirt on. I mean, I’m wearing a black shirt, right?” ____________________
-Leather Carrying Bag --Wooden Protection Totem (Mana: 273/205) ---Mana Stones (8/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/24) ----Mana Stone (Mana: ?/23) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22)
-Leather Brigandine (5 Armor Resilience , 30/30 Durability) (+10/10 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Spirit Lance (Attack another spirit, weakening it) (Cannot miss) (-Arcane, -Aim, -Will = Will + Mana) ---Bind Spirit (Affix a spirit to a physical object with a Haunt) ---Possession Break (Forcefully detach a spirit’s bind) (Cannot miss) (Possession is broken if your Will is greater than Spirit’s will x2) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit magic effectiveness, +5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
"Can we make a construct vehicle capable of outpacing it? Would let the snipers reposition themselves on the field as needed, unlike an air drop. There's also the possibility of luring it into a trap, if we can figure out what it's after."
Elizabeth: ”We don’t have a skilled enough constructor to build something like that, nor do we know what the leviathan is after, other than trying to smash the ‘leviathan killer’.”
Judith: ”Sooo. How soon can we rescue Emiel?”
Elizabeth: ”As soon as we get John and Lucida back. Lucida would have the firepower to break in without us needing to back him up with men that we can’t really spare.”
Gamaliel: ”So the plan for now is to wait?”
Elizabeth: ”Wait and prepare. Gather our top snipers, give ‘em a taste of the plan, build those runic bolts. And wait for Lucida.” ____________________
-Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T. -Paper (Obscuring Light) upon activation locks onto the nearest spirit and treats it as its master. It then looks for the most complex spirit that isn't its master within 20 meters and creates a 6 meter cube around that spirit with points of light, meant to obscure that spirit's vision
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Weak Block (Evasion) (Intercept an attack to defend yourself) (Block connects if your Aim >= Attack Aim) (-Damage = 0.5*Strength) (Uses Standard AP or Melee AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Offhand Strike (Counter) (When dual wielding and you evade or block using one weapon, instantly follow up with an attack from your other weapon with no additional AP cost)
(Heroic) (Each ability uses 10 Heroic AP) -Skin of My Teeth (When you fail to evade an attack, redo the evade while disregarding any negative conditions and increasing your Evasion by your Will) (Automatically triggers if the attack would be lethal)
-Sixth Sense (Passive) (+3 Magic Evasion) -Edge Alignment (+20% Damage and Aim to attacks with edged weapons) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
-Fleet Footed (Travel in the Overworld is doubled, +4 Combat Movement)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Inventory: -Mana Stone (Mana: 22/22) -Mana Stone (Mana: 20/20) -Mana Stone (Mana: 19/19) -Mana Stone (Mana: 3/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19)
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana) ---Reactive Armor (Persistent Condition) (Grants the Reactive Armor condition that lowers or cancels out damage from a single hit and counters with Burn if targets are within melee range) (Must specify minimum damage value to trigger condition effect) (-Damage = Arcane + Mana, Burn + Trauma = [Leftover damage reduction] * 0.5)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP])
-Mana Regeneration (Mana regenerates 2 per turn) -??? (Health regenerates 10 per turn)
Name: Aucupe Race: Human Spirit in a Doll ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Form Swift Feather (Persistent Condition) (Create an AM feather that improves movement) (+1 Evasion, +1 Speed, +0.2 Movement) (A Swift Feather is lost every time you are struck) ---Form Armor Feather (Persistent Condition) (Create an AM feather that offers protection) (10 Armor Resilience, 10/10 Durability) (+10/10 Physical Defense) (Durability and Physical Defense stacks with more Armor Feathers) -(Kinetic) --(Impulse) ---Kinetic Blade (Single Turn Condition) (Does not consume AP if used with a Melee Attack) (Strike with a blade of cutting kinetic force) (+Edge = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid) -Feather Shot (Range = 5) (Does not consume AP) (Launch feathers out like arrows, damaging enemies) (Swift Feather: Cut = Arcane) (Armor Feather: Trauma = Arcane)
(Other)
(Heroic) (Each ability uses 10 Heroic AP) -Grand Feather Duster (Create a total 20 feathers, any type) -Feather Dragon (Let loose the inner beast, becoming stronger and faster) (+Strength = Feathers) (Bonuses from Swift Feathers are doubled) (Feather Dragon lasts for 3 turns [this one and the two after])
-Bird Catcher (Grants a separate AP pool for Feather creation)
-Berserker (Grants a separate pool of AP for melee attacks) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Efficient Attacking (Passive) (Melee attacks will only consume AP if successful) (Cannot queue more attacks than max AP)
-Acrobat (Grants a separate pool of AP for evasion) -Efficient Evasion (Passive) (Evasions will only consume AP if successful) -Glancing Blow (Passive) (On a failed Evasion skill that uses the Evasion stat, reduce the damage of the attack by some of your Evasion) (-%Damage = Evasion/AttackAim)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Optimal Position (Increase damage by the difference between your and the enemy’s Evasion if your Evasion is higher) -Setup Time (Increase damage by the difference between your and the enemy’s Speed roll if your Speed roll is higher)
--(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Blast Wave (Linear AoE) (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) (Range = [Arcane + Mana] * 0.25) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) (Range = 5) ---Blur (Use kinetics to propel yourself with extreme speed, quickly moving across large ground) (If used directly after attacking, Blur is cast before the target uses any evades, counters, or triggers) (+Movement = [Arcane + Mana] * 0.25) (First use: +Speed = Arcane + Mana)
--(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) -----Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) (Range = Arcane) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) (Range = Arcane) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) (Range = Arcane) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) (Range = Arcane)
(Physical) -Focused Strike (Modifier) (Strike with a melee attack that deals exponentially more damage with more stamina consumed) (Ignores maximum Stamina usage cap) (+Damage = Stamina ^ 1.5 ) -Jab Barrage (Strike out with a barrage of weak melee attacks, delivering more attacks the faster you are) (Cannot use special [ability] attacks as the attack) (Number of Attacks = Speed - Target_Speed) (Damage is halved of an ordinary melee attack) -Guillotine Hand (Cut your target with a powerful chop) (Cut = Strength) -Tornado Kick (Attack) (Can be used as an Evasion) (Leap into the air while spinning and then deliver a powerful kick) (Trauma = Strength + Evasion + Speed) (Consume unused Movement points to increase damage by 50% per point) (Evasion is 0 after ability until another ability is used)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Hurricane Kick (Attack) (Can be used as an Evasion) (Consumes 2 AP [Standard, Melee, Evasion]) (Leap into the air while spinning and then deliver a powerful kick, followed by a small hurricane that smashes all other units in the tile, friend or foe) (Kick Trauma = Strength + Arcane + Evasion + Speed) (Hurricane Trauma = Strength + Arcane + Evasion + Speed) (Consume unused Movement points to increase Kick and Hurricane damage by 50% per point) (Evasion is 0 after ability until another ability is used)
(Other)
(Heroic) (Each ability uses 10 Heroic AP) -One Man Army (Gain 10 AP this turn) -Heart of Glory (Empower yourself with your Will for the rest of the turn) (+Strength = Will, +Arcane = Will, +Aim = Will, +Evasion = Will, +Speed = Will)
-Iron Bones (Unarmed damage is increased by 50%) -Critical Shot (Passive) (Increases damage by extra Aim if initial damage to target is greater than 0) -Optimal Position (Increase damage by the difference between your and the enemy’s Evasion if your Evasion is higher) -Justified (Passive) (Melee damage is increased by the percentage of missing Health)
-Brace for Impact (Passive) (Lower incoming Trauma damage by your Strength) -Glancing Blow (Passive) (On a failed Evasion skill that uses the Evasion stat, reduce the damage of the attack by some of your Evasion) (-%Damage = Evasion/AttackAim)
-Hard Counter (Immediately after evading or taking an attack, your Aim and Evasion are increased by their base values for your next AP action if targeting the last attacker)
-Unhindered (Standard AP refills completely at the end of every turn)
-Efficient Attacking (Passive) (Melee attacks will only consume AP if successful) (Cannot queue more attacks than max AP) -Berserker (Passive) (Grants a separate pool of AP for melee attacks)
-Efficient Evasion (Passive) (Evasions will only consume AP if successful) -Acrobat (Passive) (Grants a separate pool of AP for evasion)
-Last Will (Passive) (Your Will keeps you alive, allowing you to survive in negative health as long as the negative amount is not greater than your Will. When in negative health, you are not affected by conditions from injuries and you do not automatically recover from injuries) -Constitution (+50% Maximum Base HP)
Name: Tabi Konai Race: Chirop ____________________
Inventory: -Mana Stone (30/30) -Mana Stone (20/20) -Mana Stone (20/20) -Regenerating Mana Stone (45/45) (Regenerates 10 Mana per turn) -Regenerating Mana Stone (29/29) (Regenerates 1 Mana per turn) -Regenerating Mana Stone (26/26) (Regenerates 1 Mana per turn)
-TABI --Mana Stone (30/30) --Release Stone (Output: 20) --(Module Slot Empty) --(Modes) ---Input Test ---File Browser ---Text Editor ---Door Opener ---Vision Reader ---Card Dealer (Spend 1 AP to perform up to 20 Trivial tasks) (Requires Kinetic Module) ---Bolt (Launch a magic bolt, consuming a set amount of mana)
-TABI --Mana Stone (20/20) --Release Stone (Output: 20) --(Module Slot Empty) --(Modes) ---Input Test ---File Browser ---Text Editor ---Door Opener ---Vision Reader
-TABI Arm Band -TABI Kinetic Module -TABI Fire Module -Conduit Wire Spool -Runic Journal -Ink Pen -Ink Pot -Blank Paper (Qty. 67) -Kiwi Shampoo Bottle -Folding Peasant’s Knife (+3 Edge)
-Runic Assassin Gauntlet (Mana: ?) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
(Physical) -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Spring to Action (Double Speed for a turn, halve speed for the following one) (Does not consume AP)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Critical Shot (Passive) (Increases damage by extra Aim if initial damage to target is greater than 0) -Optimal Position (Passive) (Increase damage by the difference between your and the enemy’s Evasion if your Evasion is higher) -Quick Thinking (Passive) (Increase Aim and Evasion against every character by the difference of your Speed Rolls if your Speed Roll is higher)
-Glancing Blow (Passive) (On a failed Evasion skill that uses the Evasion stat, reduce the damage of the attack by some of your Evasion) (-%Damage = Evasion/AttackAim)
-Sleight of Hand (Passive) (Grants a separate pool of AP for activating and reloading items/weapons) (Fully replenishes at end of turn)
-Acrobat (Grants a separate pool of AP for evasion) -Efficient Evasion (Passive) (Evasions will only consume AP if successful)
-Constitution (Passive) (+5% Maximum Base HP)
Last edited by CaveCricket48 on Thu Mar 31, 2016 11:26 pm, edited 2 times in total.
Wed Mar 30, 2016 6:53 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 293) - Elder Pact
"Not for this one. I need to pop over to Fluustern and back, so I'm going the fast way."
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