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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 291) - Elder Pact
COMBO BREAKER


Mon Mar 28, 2016 12:13 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 2/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human?
____________________


____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 110/110
AP: 3/3
Movement: 3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Feather AP: 1/1
Heroic AP: 8/10
Movement: 3

Swift Feathers: 6
+6 Evasion
+6 Speed
+1.2 Movement

Armor Feathers: 0 (10 Armor Resilience, 0/0 Durability) (+0/0 Defense)



Name: Monk
Race: Human
____________________


____________________

Conditions:
Health: 75/75
Stamina: 6/40
Mana: 7/14
AP: 3/3
Melee AP: 3/3
Evasion AP: 3/3
Fortification AP: 1/1
Heroic AP: 7/10
Movement: 3

Evasion Behavior:



Name: Tabi Konai
Race: Chirop
____________________


____________________

Conditions:
Health: 42/42
Stamina: 23/23
Mana: 8/8
AP: 2/2
Evasion AP: 2/2
Trivial AP: 3/3

Evasion Behavior:



Last edited by CaveCricket48 on Mon Mar 28, 2016 12:54 am, edited 1 time in total.



Mon Mar 28, 2016 12:14 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
"Aha, no, I don't think so. I was still learning, thought more equipment would keep me safe. This time, I'll try to pay for whatever I take out, priced at your discretion."
> Enter the armory, observe what's available.


Mon Mar 28, 2016 12:24 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
> 6 points to Stamina, 4 to Mana. 4 points to Strength, 2 points to Aim, 2 points to Speed and 2 points to Edge Alignment. Follow John.

"What a huge mess."


Mon Mar 28, 2016 12:53 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
"Hell's bells. What the HELL were they doing down here that was bad enough for all this.
What are we gonna find down there?"
> Take the elevator down. Ignore fact that I probably haven't heard of an elevator. I'm too tired for all those stairs.


Mon Mar 28, 2016 1:00 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
CrazyMLC wrote:
"Aha, no, I don't think so. I was still learning, thought more equipment would keep me safe. This time, I'll try to pay for whatever I take out, priced at your discretion."
> Enter the armory, observe what's available.

The guard lets out a grunt and lets you into the armory.

Hmm. It looks a bit emptier than you last remembered, but still has the usual items. Plate armor, brigandines, padded shirts, halberds, swords, mage robes, and mage stones at a cursory glance.

____________________

Asklar wrote:
> 6 points to Stamina, 4 to Mana. 4 points to Strength, 2 points to Aim, 2 points to Speed and 2 points to Edge Alignment. Follow John.

"What a huge mess."

You head for the building just south of the cloning one. Heading in, it looks like it's a reception room. A desk, a few chairs, a rest room, and some stairs going down.

Taking the stairs down, you find yourself in a large room. Eight offices, four on each side of the room, and ahead is a large metal wall, with what looks like a damaged twisted opening leading down a hallway. Caelum Mages are in the hall, looking around.

____________________

TorrentHKU wrote:
"Hell's bells. What the HELL were they doing down here that was bad enough for all this.
What are we gonna find down there?"
> Take the elevator down. Ignore fact that I probably haven't heard of an elevator. I'm too tired for all those stairs.

Vranhal Black Mage: "Race you down."

Apparently the Black Mage assisting your team when you reached the Heartstone facility was tagging along, and he leaps over the railing, plummeting down the center of the stairwell.

Crazy ♥♥♥♥.

You decided to take the elevator like a sane human, along with Linna and a few other Caelum mages.

Caelum Red Mage: "This is safe, right? What if they rigged it."

Caelum Blue Mage: "On second thought I'm taking the stairs."

The mages all leave the elevator while Linna hits the arrow-down button on an inside panel. The doors silently slide closed and the elevator box descends. You and Linna turn around, gazing out of the clear AM wall that forms the back of the elevator box.

A massive, artificially lit chamber comes into view. Shaped like a dome, you can make out wrecked machinery at the edges and a particularly large wrecked machine in the center. Several ramp-like structures are at the edges as well, with the sloping surface facing towards the center. A door on the backsides indicate that they're some sort of small shelter.

Circular lines painted on the floors mark out distances from the central machine, each ring with their distance numbering in several places.

10 meters, 20 meters, 30 meters, 40 meters, 50 meters. The last ring is 50 meters.


Last edited by CaveCricket48 on Mon Mar 28, 2016 2:13 am, edited 1 time in total.



Mon Mar 28, 2016 1:21 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
"I think that's our target. Weapons out, we don't know if we'll find friends. The place seems quiet, though..."

>Keep an ear out for the signs of normal speech. Activity. The presence of soldiers or mages. Keep walking.


Mon Mar 28, 2016 1:26 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
"Oh this doesn't look like a bomb testing facility at all."
> Head over cautiously. Just because they slagged the machine doesn't mean it's safe.


Mon Mar 28, 2016 1:28 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
> New Steel Cuirass, try to find combat boots and running pants.


Mon Mar 28, 2016 2:17 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
TheKebbit wrote:
"I think that's our target. Weapons out, we don't know if we'll find friends. The place seems quiet, though..."

>Keep an ear out for the signs of normal speech. Activity. The presence of soldiers or mages. Keep walking.


The two of you head over to the facility grounds. It seems to be busy with human mages moving to and fro, the emblem of a sun with seven flames on the back of their robes. Caelum.

Tabi: "Getting a telepathic message. A Blue from Vranhal, Andrew Gosic. Vranhal and the Second are collaborating to take down this facility that does human experimentation. John and Zeigel are in the south-east central building.

John says he'd like you to come down with him in the building he's in."

____________________

TorrentHKU wrote:
"Oh this doesn't look like a bomb testing facility at all."
> Head over cautiously. Just because they slagged the machine doesn't mean it's safe.

The elevator reaches the bottom and the doors open, and you cautiously head out towards the central machine, inspecting the other machines on the way. Complicated wrecked AM machinery, out of your league.

Reaching the large central machine, it looks roughly circular with some sort of emission point at the top. On one side of it is a coffin-like box.

Andrew: Just letting you know - One of the Caelum mages found a cache of Heartstones in the building you're in, above your level.

Also, Kleigg has approached the facility with a chirop.


____________________

CrazyMLC wrote:
> New Steel Cuirass, try to find combat boots and running pants.

You find a new Steel Cuirass, along with some running pants and combat boots.

A soldier seems to be in the armory that manages its inventory.

Soldier: "5 silvers for those."


Last edited by CaveCricket48 on Mon Mar 28, 2016 2:49 am, edited 1 time in total.



Mon Mar 28, 2016 2:39 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
"How you feelin' horo?"


Mon Mar 28, 2016 2:43 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
Well, that's at least some good news. If everything else is boned, we at least have some Heartstones to use. Maybe even study.
Have Kleigg come down here, would be good to see that goober.

"Hope I can one day actually discern how any of these work..."
> Open the coffin. Why does this thing need a person attached to it?


Mon Mar 28, 2016 2:46 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
Amazigh wrote:
"How you feelin' horo?"

Horoma: "I feel like I'm alive."

She struggles to get to her feet, with Miimas giving her an arm to hold her up.

Horoma: "Going to take some time getting used to this."

Miimas: "Horo, what did you do?"

Horoma: "I'll... explain later."

____________________

TorrentHKU wrote:
Well, that's at least some good news. If everything else is boned, we at least have some Heartstones to use. Maybe even study.
Have Kleigg come down here, would be good to see that goober.

"Hope I can one day actually discern how any of these work..."
> Open the coffin. Why does this thing need a person attached to it?

Grabbing the lid of the coffin, you lift it up.

It's empty, but there are faint scratches on the inside of the lid. Letters.

YOUR HEART
MY SOUL


Mon Mar 28, 2016 2:53 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
"...Oh ♥♥♥♥ me. I really hope this thing doesn't work how I think it does. I reeeeeally hope this machine doesn't turn a person's spirit into a Heartstone."
> Go check a bunker or two.


Mon Mar 28, 2016 3:01 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
"Sure." > Hand the soldier 5 silver, leave for Venari.


Mon Mar 28, 2016 3:19 am
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