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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 291) - Elder Pact
"Wow, yeah, I had no chance there. Calmed down a bit though.
Do we know how many took refuge in here?"


Sun Mar 27, 2016 5:32 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
"Sounds like havin' grant heal her could've been pretty bad then."

*By the way grant, can you just do healin' or got any other light magic tricks?*


Sun Mar 27, 2016 5:37 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
CrazyMLC wrote:
"Thank you. Perhaps Liam can teach me a thing or two some time.

Would it be alright if I visit the armory again? Maybe I could pay for anything fancy using these new coins."

Elizabeth: "That's fine, yes. The guards there will determine costs of equipment."

____________________

TorrentHKU wrote:
"Wow, yeah, I had no chance there. Calmed down a bit though.
Do we know how many took refuge in here?"

Caelum Blue Mage: "No idea, the antimagic field's still up. Blocking telepathy."

____________________

Amazigh wrote:
"Sounds like havin' grant heal her could've been pretty bad then."

*By the way grant, can you just do healin' or got any other light magic tricks?*

I can make some illumination, bit of heat. Basic light stuff, nothing major other than my Accelerated Repair.


Sun Mar 27, 2016 6:32 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
"Mmm... Thanks again."

> Head to the whitehawk first. Somewhere south, he said?


Sun Mar 27, 2016 6:39 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
"Then theoretically, they can't do much to fight. Unless they saved the fancy field for this area, and it only blocks intruders.
Let's move carefully, no idea what they could have down here, hopefully just a bunch of terrified magicists. Linna and I will take point, along with anyone else armored. Null, keep close by, shut down mages at will, but watch yourself before that. Don't want you dying again.

Give me a moment to recover after that door knocking, then we go."


Sun Mar 27, 2016 6:48 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
CrazyMLC wrote:
"Mmm... Thanks again."

> Head to the whitehawk first. Somewhere south, he said?

You head south, reaching the point where the city buildings end and the fields and farms begin. Just outside of the city region is a village of white tents, with white-robed people walking about, all with the same emblem on their backs.
Image

____________________

TorrentHKU wrote:
"Then theoretically, they can't do much to fight. Unless they saved the fancy field for this area, and it only blocks intruders.
Let's move carefully, no idea what they could have down here, hopefully just a bunch of terrified magicists. Linna and I will take point, along with anyone else armored. Null, keep close by, shut down mages at will, but watch yourself before that. Don't want you dying again.

Give me a moment to recover after that door knocking, then we go."

Linna: "I'll lead point. Take some time to rest up, John."

Linna rushes down the dark hall while the Caelum mages follow her, spaced out a bit.

Their voices echo back as they enter rooms and check out the area.

"Dead here."

"Here too."

"They're... All dead?"


Sun Mar 27, 2016 7:28 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
"W-WHAT?!"
> Run in. No way. They didn't off themselves. No ♥♥♥♥ way.


Sun Mar 27, 2016 7:32 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
> Approach one of the robed figures.

"Excuse me, this is the Whitehawk camp, right? I'm not quite sure where to go, but can anything be done about my scars?"


Sun Mar 27, 2016 7:42 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
TorrentHKU wrote:
"W-WHAT?!"
> Run in. No way. They didn't off themselves. No ♥♥♥♥ way.

You run in, into the first room in the hall. The lights have been flipped on by one of the mages, and what greets you on the floor are several chirop bodies in white labcoats, all with their heads reduced to a pulp.

Lucida: No way we're Accelerated Repairing that.

Room after room in the hallway, chirop killed in the same manner, every machine destroyed, piles of papers burned.

At the end of the hall is a large set of double doors with a button next to it, labeled with a southward arrow.

A few feet to the side of the double doors is a regular door, leading to a stairwell.

Linna: "Wonder how deep this place goes."

____________________

CrazyMLC wrote:
> Approach one of the robed figures.

"Excuse me, this is the Whitehawk camp, right? I'm not quite sure where to go, but can anything be done about my scars?"


Healer: "Yeah, this is the Whitehawk camp. Let's get you in a tent real quick."

You follow the man into one of the nearby tents. It's pretty roomy, large enough to stand up and walk around in. There's a tall bed in the middle of the room, but it isn't really needed.

The healer walks around several times, looking carefully at your scars.

Healer: "This might tickle a bit."

You feel your skin crawl, and in a few seconds your scars vanish, regular skin back in place complete with fur.

Healer: "All done. Scar removal's pretty common, easy to do."


Sun Mar 27, 2016 11:25 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
"Thank you, I had no idea it would be so quick. You're true professionals. I suppose I'll be on my way."

> Head to the armory.


Sun Mar 27, 2016 11:28 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
>North. We must go North.


Sun Mar 27, 2016 4:24 pm
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Post Re: Ad Infidium (Roll 291) - Elder Pact
"God, every room I walk in there's something new to hate about this place."
> Can I look down the center of the stairwell, see how far it goes?
Check a body or two, look for and identification. Maybe these were just grunts that got in the way, and not the heads.


Sun Mar 27, 2016 4:41 pm
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Post Re: Ad Infidium (Roll 291) - Elder Pact
*Good t' know that, could be useful sometime.*

>How's horoma coming along?


Mon Mar 28, 2016 12:00 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
Roll 292



The world as the players know it:

Image

1. Kyeltziv, Vandolf
2. Kleigg
3. P’orihc, John



Notes:



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



Points have been distributed!

"God, every room I walk in there's something new to hate about this place."

Caelum Red Mage: ”Yeah, no kiddin’. These Teleiat chirop are just twisted.”

One of the Caelum mages have already entered the stairwell, holding the door as you walk in and look down.

It goes pretty damn deep, and it doesn’t look like there are any doors on the way down.

Going back out to check the bodies for identification, you find that they all have a badge on a lanyard around their necks.

Directors, Spirit Magicists, Constructors, Technicians. People who’d actually know how all this stuff works.

Caelum Blue Mage: ”Seems like the antimagic field was just around the door. Makes sense, else it’d interfere with all their machines. Not that their machines are in working condition anymore.”
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 9/25
AP: 1/3
Melee AP: 1/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 31/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)
--Biological Magic Book

Scarred Right Arm: 10
Right Arm Strength: -5 => -0
Right Arm Aim: -5 => -0
Right Arm Evasion: -5 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________



Heading North, the two of you exit the town and reach a large clearing in the forest. To the east of the clearing is a small village, to the north a collection of large buildings.

Tabi: ”Huh. What’s that place?”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)




Mon Mar 28, 2016 12:12 am
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Post Re: Ad Infidium (Roll 292) - Elder Pact
Name: P’orihc (Asklar)
Race: Chirop
____________________



John leaves the building, and you decide that you’ll get out and get some fresh air, too.

The afternoon sun is bright but not too hot, and there’s a nice breeze in the air. Kinda takes your mind off that you’re standing on the grounds of some bizarre human-spirit-experimentation facility.

You get 10 points to distribute among your Stamina/Mana

You get 10 points to distribute among your Passive stats,
OR distribute to Edge Alignment (5% per point)

____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)




Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



Good t' know that, could be useful sometime.

It looks like the healers have just finished removing all the doll parts from Horoma’s head, and are starting to close her up.

A few minutes later, the healers finish up, and you walk a bit closer to Horoma.

She’s… Taller? Before, she was about as tall as a toddler, now she’s just short of average human adult height.

Healer: ”There’s still one more part inside of you, about the size of a chicken egg. Your spirit seems to be bound to it rather than your body, while the part is somehow managing your bodily functions.

Er, can you understand me? I’m not sure how much of your memories may be left, your brain was pretty scrambled.”


Horoma: ”I can understand you. I don’t feel like I’ve forgotten anything.”

Healer: ”You should be good to go. No idea what happened to you, but you seem perfectly healthy now. Might want to take it slow for a bit, though, your muscles are pretty weak.”

Horoma: ”Alright.”

Tuhota: ”Horoma, you’re taller!”

Horoma: ”I, what?”

She sits up, looking down at her new proportions.

Horoma: ”Uh… Huh.”
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 5/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion A, use Delay and Evade rather than Evade where possible

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



Points Distributed!

"Thank you, I had no idea it would be so quick. You're true professionals. I suppose I'll be on my way."

Healer: ”Goodbye, and stay safe.”

You head for the armoy, familiar with its location already.

The guard in front of the door seems to recognize you.

Guard: ”Oi. Back again to take three men’s worth of equipment, eh?”
____________________

Conditions:
Health: 96/96
Stamina: 27/27
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 2/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Mon Mar 28, 2016 12:13 am
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