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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 290) - Elder Pact
"Ah, so they don't know either. Where are they set up?
Better yet, where are the people in charge of the Subjects."


Thu Mar 24, 2016 7:19 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
CrazyMLC wrote:
>Head for Vranhal.

You head towards Vranhal. It looks like you remembered - surrounded with the massive wall with people stationed at the top. The gate is open, so you can just walk right on in.

A telepathic message reaches your mind.

Hail, traveller.

____________________

TorrentHKU wrote:
"Ah, so they don't know either. Where are they set up?
Better yet, where are the people in charge of the Subjects."

Magicist: "All the people you seek are conveniently located in the Heartstone manufacturing building, just south of this one. It has some pretty beefy doors and a strong antimagic system, guess that's why all the high ranking staff fled to it.

Feel kinda left out now, just a replaceable bio magicist."


Thu Mar 24, 2016 7:36 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
Hello. Could you tell me where to find some healers, for my scars? Linna said there were some around here. And, perhaps, let Elizabeth know Vandolf is back.


Thu Mar 24, 2016 7:39 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
"On the bright side, you're less likely to get ripped to shreds when the hammer drops on everyone in charge.

...Is there any chance of rebuilding a body or making a new one, and attaching a dead spirit to that?"


Thu Mar 24, 2016 8:51 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
CrazyMLC wrote:
Hello. Could you tell me where to find some healers, for my scars? Linna said there were some around here. And, perhaps, let Elizabeth know Vandolf is back.

Lord Elizabeth has been informed, welcome back Vandolf. She says to meet her in the capital building for debriefing and payment for your services.

As for healers, the Whitehawk, a medical guild, are stationed in the fields south of the inner city. Lots of big tents, can't miss it.


____________________

TorrentHKU wrote:
"On the bright side, you're less likely to get ripped to shreds when the hammer drops on everyone in charge.

...Is there any chance of rebuilding a body or making a new one, and attaching a dead spirit to that?"

Magicist: "Rebuilding a body, could be difficult depending on what needs to be rebuilt. Brains are really hard to do, but theoretically possible.

Attaching a spirit to the body, I'd say yes with varying levels of difficulty, but that aspect is really out of my field."


Thu Mar 24, 2016 9:16 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
Thank you.

> Might as well meet up with Elizabeth first.


Thu Mar 24, 2016 9:18 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
"What about for a Product?"


Thu Mar 24, 2016 10:42 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
"You're right. We do have ties to this land, and at least some responsibility to fight for its security.

You know those friends of mine who were working to counter Lucida? I think perhaps it is time to attempt to link up with them. Vandolf too, if he's still alive.

They might still be pursuing a lead north of Luttiim."


Thu Mar 24, 2016 11:11 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
"Figure there'd be least one or two healers close to the lord, but guards might be able t' direct us to some that are closer."
"So, head towards the capital and ask any guards we come 'cross 'bout healers?"

>Keep an eye on horo, is she healing "unnaturally" fast?
>Head for the capital building, if we see any guards on the way, ask them about bio-mage healers, adjust course as necessary.


Fri Mar 25, 2016 1:42 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
Roll 291



The world as the players know it:

Image

1. Kyeltziv, Vandolf
2. Kleigg
3. P’orihc, John



Notes:



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



"What about for a Product?"

Magicist: ”They’re easier to work with, since they’re already bound to a Heartstone. We can grow the body around it and ease the binding into the stone, while a spirit that left a dead body, well, the binding is a lot messier to work with.”

You get 10 points to distribute among your Stamina/Mana

You get 10 points to distribute among your Passive stats,
OR distribute to Accelerator (5% per point) or Constitution (5% per point)

____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 8/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 31/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)
--Biological Magic Book

Scarred Right Arm: 10
Right Arm Strength: -5 => -0
Right Arm Aim: -5 => -0
Right Arm Evasion: -5 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________



"You're right. We do have ties to this land, and at least some responsibility to fight for its security.

You know those friends of mine who were working to counter Lucida? I think perhaps it is time to attempt to link up with them. Vandolf too, if he's still alive.

They might still be pursuing a lead north of Luttiim."


Tabi: ”Well. Let’s go find them.”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)





Name: P’orihc (Asklar)
Race: Chirop
____________________



John: "What about for a Product?"

Magicist: ”They’re easier to work with, since they’re already bound to a Heartstone. We can grow the body around it and ease the binding into the stone, while a spirit that left a dead body, well, the binding is a lot messier to work with.”

You get 10 points to distribute among your Stamina/Mana

You get 10 points to distribute among your Passive stats,
OR distribute to Edge Alignment (5% per point)

____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)



Last edited by CaveCricket48 on Fri Mar 25, 2016 7:35 am, edited 1 time in total.



Fri Mar 25, 2016 6:41 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

The road calls your name.

Ki’stha has left the party
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2
Movement: 3

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



"Figure there'd be least one or two healers close to the lord, but guards might be able t' direct us to some that are closer.
So, head towards the capital and ask any guards we come 'cross 'bout healers?"


One of the soldiers seems to have heard you and walks a bit closer.

Soldier: ”If you need a healer, the Whitehawk is just south of the main city. Bunch of tents set up, they’re professionals.”

Sounds like a good place to go. You thank the soldier and your party leaves the training grounds, heading south.

You keep an eye on Horoma while your group travels, and it does look like she’s healing abnormally fast. Her raw, exposed flesh lightens as ordinary skin grows on the surface, and more porcelain cracks off as real flesh takes its place.

Outside of the main city, there’s a village of large white tents set up in the fields, with numerous white-cloaked people moving about.
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 4/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion A, use Delay and Evade rather than Evade where possible

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



Thank you.

You enter the main city, navigating the streets until you reach the capital building. After talking to a guard, you’re led in and through the building, up a few stairs, and find yourself standing in front of the closed office doors. Twelve guards, six on each side of the door, standing at attention, and the lord waiting for you beyond.

You get 10 points to distribute among your Stamina/Mana

You get 10 points to distribute among your Passive stats,
OR distribute to Sixth Sense (2 per point) or Constitution (5% per point) or Edge Alignment (5% per point)

____________________

Conditions:
Health: 96/96
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 2/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP

Scarred: 20.5
Strength -10.25 => -4.25
Aim -10.25 => -4.25
Evasion -10.25 => -4.25



Last edited by CaveCricket48 on Fri Mar 25, 2016 7:43 am, edited 3 times in total.



Fri Mar 25, 2016 6:42 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 1/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3
Movement: 3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Feather AP: 1/1
Heroic AP: 7/10
Movement: 3

Swift Feathers: 6
+6 Evasion
+6 Speed
+1.2 Movement

Armor Feathers: 0 (10 Armor Resilience, 0/0 Durability) (+0/0 Defense)



Name: Monk
Race: Human
____________________


____________________

Conditions:
Health: 75/75
Stamina: 5/40
Mana: 6/14
AP: 3/3
Melee AP: 3/3
Evasion AP: 3/3
Fortification AP: 1/1
Heroic AP: 6/10
Movement: 3

Evasion Behavior:



Fri Mar 25, 2016 6:43 am
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Post Re: Ad Infidium (Roll 220)
Quote:
Ettiin: ”I fought in the Uniof independence war - the slow ones get shot up, the fast ones get slightly less shot up.”
> +6 Speed, +4 Will, +10 Stamina. Enter the doorway.


Last edited by CrazyMLC on Fri Mar 25, 2016 8:24 am, edited 3 times in total.



Fri Mar 25, 2016 7:10 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
> 10 points to Mana. 5 points to Arcane, 2 points to Aim, 3 points to Will.
"I see... That's good to hear.
I think I've exhausted my questions for you. Which means it's time to go pay a visit to the other building.
Magicist... What's your name?"


Fri Mar 25, 2016 7:37 am
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Post Re: Ad Infidium (Roll 291) - Elder Pact
>Is there a sort of check in tent or something? if not just ask the nearest robed person.


Fri Mar 25, 2016 10:43 pm
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