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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 289) - Elder Pact
TorrentHKU wrote:
> Retract helmet, re-store book.
"I think he ran into the disabled dorm when it started raining pods. And yeah, we had a hell of a time.

...Huh, I guess Kark and Byrnolf solved the landing problem, considering I don't see any dead passengers."

Linna: "All of the pods have crush zones that lower the amount of deceleration that the occupants feel, and each pod has a kinetic decelerator too. Can still break bones, but a lot safer."

P'orihc, the other Vranhal mages, and Vandolf soon join you.

CrazyMLC wrote:
> Go back over to where John and the others are.

"Hey there John, Lucida. And... Elizabeth's assistant?"

Asklar wrote:
> Head where everyone is.

Linna: "Now that we're all here, I'll explain.

A leviathan appeared to the east, between Teleiat and Magusalto. Vranhal and the Second and Esthen have agreed to a ceasefire and are in a temporary alliance.

In an effort to hasten progress on the plan to extract the spirit from Ultima, the Second have been given several details, primarily the importance of recovering Emiel and Project Heartstone. The Second's eagerness to dispense justice, as well as Vranhal's desire to keep information under the table, has led the Second's decision to play the role of the offender in the attack on this facility. With Vranhal's agreement, of course.

With the appearance of the leviathan and the sudden alliance with the Second, operations are shifting to be more aggressive. Your party will return to Vranhal after the facility grounds have been secured to bring back information and to be assigned your next tasks - Efforts to stall and either drive away or defeat the leviathan, or an investigation on the new whereabouts of Emiel and an assault on whatever facility may be holding him.

For now, we need to round up all hostiles in one of the functional antimagic buildings and collect information."


____________________

Amazigh wrote:
>Draw hammer, take a defensive stance, Agility Flow.
>When dodging see if I can parry the sword blows to lower their force. (or something)

"Let's get started then."

Tuhota takes careful, deliberate swings at you. Strong enough to be deadly if landed on an unprotected target, but intentionally timed so you have more than enough time to evade or block.

The practice starts with her taking slow swings, you moving out of the way, and she attacking again once she's confident you can follow up on another evade. You mix it up by trying to parry as you dodge, working on deflecting the attacks rather than outright blocking them. It seems to work out after a few goes - the combination of moving away or to the side and your own weapon intercepting hers gives you a much better chance of escaping harm.

Learned Delay and Evade


Sun Mar 20, 2016 8:19 am
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Post Re: Ad Infidium (Roll 289) - Elder Pact
"I watched them evacuate the prisoners from Teleiat. They were led into wagons that went north.

However, they may have returned him to Teleiat, since the battle moved away from near there. Someone walking there and asking where the prisoners are, saying they wanted to speak with one of them, might be a good way to find a lead either way."


Sun Mar 20, 2016 9:14 am
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Post Re: Ad Infidium (Roll 289) - Elder Pact
"Linna, do you know anything about a force of Witches fighting the Leviathan?"


Sun Mar 20, 2016 3:24 pm
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Post Re: Ad Infidium (Roll 289) - Elder Pact
CrazyMLC wrote:
"I watched them evacuate the prisoners from Teleiat. They were led into wagons that went north.

However, they may have returned him to Teleiat, since the battle moved away from near there. Someone walking there and asking where the prisoners are, saying they wanted to speak with one of them, might be a good way to find a lead either way."

Linna: "We have a few places to start looking, then."

TorrentHKU wrote:
"Linna, do you know anything about a force of Witches fighting the Leviathan?"

Linna: "Oh, yes. There's a giant construct, a witch queen and her witchlings, and a large dragon all fighting."


Mon Mar 21, 2016 6:30 am
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Post Re: Ad Infidium (Roll 289) - Elder Pact
"This is all well and good, but it looks like John and I would both appreciate seeing a proper healer. Is there someone who can help us back at Vranhal, before we see any more action?"


Mon Mar 21, 2016 6:40 am
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Post Re: Ad Infidium (Roll 289) - Elder Pact
"A giant construct too? Lord, it must be a real war zone.

Oh, the Western dorm was already evacuated, the girls all fled to the west when the cancellation got disabled, so we'll need to search for them. And, uh, be careful with the burned east dorm. There was at least one... unstable subject in there.

Vandolf, try this first."
> Load 20 mana into the lamp, hand it over to him.


Mon Mar 21, 2016 6:46 am
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Post Re: Ad Infidium (Roll 289) - Elder Pact
"... What is this? A lamp?"
> Try to activate it, using my vast expertise in lamps.


Mon Mar 21, 2016 6:51 am
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"Healing construct. Not sure how advanced it is."


Mon Mar 21, 2016 7:04 am
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Post Re: Ad Infidium (Roll 289) - Elder Pact
CrazyMLC wrote:
"This is all well and good, but it looks like John and I would both appreciate seeing a proper healer. Is there someone who can help us back at Vranhal, before we see any more action?"

TorrentHKU wrote:
"A giant construct too? Lord, it must be a real war zone.

Oh, the Western dorm was already evacuated, the girls all fled to the west when the cancellation got disabled, so we'll need to search for them. And, uh, be careful with the burned east dorm. There was at least one... unstable subject in there.

Vandolf, try this first."
> Load 20 mana into the lamp, hand it over to him.

CrazyMLC wrote:
"... What is this? A lamp?"
> Try to activate it, using my vast expertise in lamps.

TorrentHKU wrote:
"Healing construct. Not sure how advanced it is."

Vandolf tries to use the lamp, but it doesn't seem to do anything for his scars.

Linna: "Oh, I forgot to mention. There's a healer guild back at Vranhal, they can properly fix you up. They also seem enthusiastic about meeting you, John.

Noted on the eastern dorm."


She waves to a nearby Caelum mage who was listening, who snaps a salute before heading to the east of the facility.

Linna: "So, are you guys ready to check out the place?"


Mon Mar 21, 2016 9:26 am
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Post Re: Ad Infidium (Roll 289) - Elder Pact
"I'm eager to head back to Vranhal, but might as well. Where do we start?"

> Hand the lamp back over to John.


Mon Mar 21, 2016 12:45 pm
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Post Re: Ad Infidium (Roll 289) - Elder Pact
>Materialize tank, piping and cooling jacket for the heat engine.

"The farmer will have to draw up her own water and chop her own firewood, but the rest of the work on this machine should be nearly complete."


Last edited by TheKebbit on Tue Mar 22, 2016 4:28 pm, edited 1 time in total.



Mon Mar 21, 2016 4:44 pm
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Post Re: Ad Infidium (Roll 289) - Elder Pact
"Yeah, I bet they are... Not looking forward to that.
Looking around on the other hand, yes, yes I am. Very interested in the Heartstone creation process particularly."


Mon Mar 21, 2016 5:18 pm
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Post Re: Ad Infidium (Roll 290) - Elder Pact
Roll 290



The world as the players know it:

Image

1. Kyeltziv
2. Vandolf, Kleigg
3. P’orihc, Ki’stha, Raze, John



Combat Map:


~~~



Notes:



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



Vandolf: "I'm eager to head back to Vranhal, but might as well. Where do we start?"

Vandolf hands the lamp back to you.

"Yeah, I bet they are... Not looking forward to that.
Looking around on the other hand, yes, yes I am. Very interested in the Heartstone creation process particularly."


Linna: ”Let’s go.”

After someone heals up Monk, the majority of your party heads towards the building where the Products first appeared. It looks plain on the outside, and on the inside simply has several padded chairs, a desk, and a stone staircase leading down.

Descending into the ground, you enter a hallway, and then walk through one of the many doors and reach a much larger room, brightly-lit and with a series of large identical machines against the walls. Each one consists of a large glass tube filled with a translucent red fluid with numerous large components sitting on the side, feeding into the tube with pipes and flexible hoses.

Ten of the tube machines, each with what looks like an infant inside, suspended in the liquid.

”Incubators.”

A chirop in a large white coat is standing in the middle of the room, with four Caelum mages standing around her.

Magicist: ”We originally planned to give the Products a non-organic body, but the first few that were put into the exosuits didn’t take it very well. Flesh bodies are more fragile, but can be grown cheaper than manufacturing AM. The incubators take care of growing the Products and binding them to the Heartstone embedded in their body, as well as writing memories.”

All of the incubators have piping or wiring that runs up the wall and all the way to the back of the room, where they connect to an even larger Incubator.

This one has a fully-grown young woman wearing something like a medical gown.

Magicist: ”That one is Base 2, ‘Alku’. Her spirit turned out to be extremely efficient at taking in new magic forms and takes binding well. She is used as the template, so to speak, for the Products.

The other major facilities in this building are the machines that force a spirit to create child spirits, and a machine that extracts spirits. The living quarters for fully-grown Products, as well as a cafe and offices, are also here.”


Caelum Blue Mage: ”And the incinerator.”

Magicist: ”... Yes.”
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 7/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 31/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)
--Biological Magic Book

Scarred Right Arm: 10
Right Arm Strength: -5 => -0
Right Arm Aim: -5 => -0
Right Arm Evasion: -5 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________



You have Stahlnacht materialize the tank, piping, and cooling jacket for the heat engine. And might as well throw on some wheels to make it easier to move around. Looks like it’s just about done.

"The farmer will have to draw up her own water and chop her own firewood, but the rest of the work on this machine should be nearly complete."

Tabi: ”Shouldn’t be too hard to hook things up to the drive shaft. Let’s go show the farmer!”

Farmer: ”Hmm. Impressive.”

Looks like she was watching the two of you while you worked.

Farmer: ”I’ve got a mill that you push a spoked wheel by hand to work it, could rig this to it. Mind if we give it a test run?”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)





Name: P’orihc (Asklar)
Race: Chirop
____________________



Vandolf: "I'm eager to head back to Vranhal, but might as well. Where do we start?"

John: "Yeah, I bet they are... Not looking forward to that.
Looking around on the other hand, yes, yes I am. Very interested in the Heartstone creation process particularly."


Linna: ”Let’s go.”

After someone heals up Monk, the majority of your party heads towards the building where the Products first appeared. It looks plain on the outside, and on the inside simply has several padded chairs, a desk, and a stone staircase leading down.

Descending into the ground, you enter a hallway, and then walk through one of the many doors and reach a much larger room, brightly-lit and with a series of large identical machines against the walls. Each one consists of a large glass tube filled with a translucent red fluid with numerous large components sitting on the side, feeding into the tube with pipes and flexible hoses.

Ten of the tube machines, each with what looks like an infant inside, suspended in the liquid.

”Incubators.”

A chirop in a large white coat is standing in the middle of the room, with four Caelum mages standing around her.

Magicist: ”We originally planned to give the Products a non-organic body, but the first few that were put into the exosuits didn’t take it very well. Flesh bodies are more fragile, but can be grown cheaper than manufacturing AM. The incubators take care of growing the Products and binding them to the Heartstone embedded in their body, as well as writing memories.”

All of the incubators have piping or wiring that runs up the wall and all the way to the back of the room, where they connect to an even larger Incubator.

This one has a fully-grown young woman wearing something like a medical gown.

Magicist: ”That one is Base 2, ‘Alku’. Her spirit turned out to be extremely efficient at taking in new magic forms and takes binding well. She is used as the template, so to speak, for the Products.

The other major facilities in this building are the machines that force a spirit to create child spirits, and a machine that extracts spirits. The living quarters for fully-grown Products, as well as a cafe and offices, are also here.”


Caelum Blue Mage: ”And the incinerator.”

Magicist: ”... Yes.”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

zzzzz
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2
Movement: 3

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible




Tue Mar 22, 2016 8:22 am
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Post Re: Ad Infidium (Roll 290) - Elder Pact
Name: Kyeltziv (Amazigh)
Race: Lupus
____________________




____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 3/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)

-Steel Plated Brown Cloak (14 Armor Resilience , 40/40 Durability) (+16 Physical Defense) (ON GROUND)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



"I'm eager to head back to Vranhal, but might as well. Where do we start?"

You hand the lamp back to John.

John: "Yeah, I bet they are... Not looking forward to that.
Looking around on the other hand, yes, yes I am. Very interested in the Heartstone creation process particularly."


Linna: ”Let’s go.”

After someone heals up Monk, the majority of your party heads towards the building where the Products first appeared. It looks plain on the outside, and on the inside simply has several padded chairs, a desk, and a stone staircase leading down.

Descending into the ground, you enter a hallway, and then walk through one of the many doors and reach a much larger room, brightly-lit and with a series of large identical machines against the walls. Each one consists of a large glass tube filled with a translucent red fluid with numerous large components sitting on the side, feeding into the tube with pipes and flexible hoses.

Ten of the tube machines, each with what looks like an infant inside, suspended in the liquid.

”Incubators.”

A chirop in a large white coat is standing in the middle of the room, with four Caelum mages standing around her.

Magicist: ”We originally planned to give the Products a non-organic body, but the first few that were put into the exosuits didn’t take it very well. Flesh bodies are more fragile, but can be grown cheaper than manufacturing AM. The incubators take care of growing the Products and binding them to the Heartstone embedded in their body, as well as writing memories.”

All of the incubators have piping or wiring that runs up the wall and all the way to the back of the room, where they connect to an even larger Incubator.

This one has a fully-grown young woman wearing something like a medical gown.

Magicist: ”That one is Base 2, ‘Alku’. Her spirit turned out to be extremely efficient at taking in new magic forms and takes binding well. She is used as the template, so to speak, for the Products.

The other major facilities in this building are the machines that force a spirit to create child spirits, and a machine that extracts spirits. The living quarters for fully-grown Products, as well as a cafe and offices, are also here.”


Caelum Blue Mage: ”And the incinerator.”

Magicist: ”... Yes.”
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 2/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP

Scarred: 20.5
Strength -10.25 => -4.25
Aim -10.25 => -4.25
Evasion -10.25 => -4.25



Last edited by CaveCricket48 on Tue Mar 22, 2016 8:23 am, edited 1 time in total.



Tue Mar 22, 2016 8:22 am
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Post Re: Ad Infidium (Roll 290) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 1/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3
Movement: 3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Feather AP: 1/1
Heroic AP: 6/10
Movement: 3

Swift Feathers: 6
+6 Evasion
+6 Speed
+1.2 Movement

Armor Feathers: 0 (10 Armor Resilience, 0/0 Durability) (+0/0 Defense)



Name: Monk
Race: Human
____________________


____________________

Conditions:
Health: 75/75
Stamina: 4/40
Mana: 5/14
AP: 3/3
Melee AP: 3/3
Evasion AP: 3/3
Fortification AP: 1/1
Heroic AP: 5/10
Movement: 3

Evasion Behavior:



Tue Mar 22, 2016 8:23 am
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