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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 286) - Elder Pact
Asklar wrote:
"What the heck are we supposed to do against that!?"

Black Mage: "Whittle down their explosive fields, burn their mana supply. Try not to die."

Blue Mage: "I"d try to revive the lupus, but he's not getting back up unless if his wounds are healed."

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Amazigh wrote:
>Transfer 10 mana to my totem.
>How far away can I sense spirits anyways?

"Might like t' see just how effective some 'f my spirit magic is, doubt there'd be much in the way of volunteers though."
"Guess it'd be more reasonable t' go for some sparrin'."

Miimas: "Uh, I guess I could volunteer, assuming it's nothing like, permanent."

Your spirit sensory range seems to be close to the range of the house, maybe a bit further. Good enough to see if someone's sneaking up on you, not good enough to detect enemy units on a dimly-lit battlefield.

Amazigh wrote:
>Go knock on Horomas door
"You ready yet, or should we get goin' without you?"

Horoma: "Yeah, I'm ready."

The door opens, and the doll is in a new set of clothes - a white shirt, a black capelette, and black pants.
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Wed Mar 02, 2016 7:44 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
I guess I'm supposed to action, or something.

I just wanted to make a difference, make the world a better place... but all I did was set a corruption beast loose and then die. Is this really my legacy?
> Study my corpse.


Wed Mar 02, 2016 7:56 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
"How much can we afford to buy before selling any luggage? Meat might be expensive - the core could provide enough protein, if we concentrate on buying up cereal grain. I know the needs of chirop not so well as my own. What do you think best?"

>Approach the most bountiful of the farms we see - check if the landowners are still there to negotiate with.


Thu Mar 03, 2016 3:19 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
"Well, nothin' permanent, just... might hurt a good bit."

"So, any idea what sorta trainin' you want t' do Horo?"


Thu Mar 03, 2016 4:18 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
> Haste, 275 mana Fast Forward, Evasion Flow. A quick Accelerated Repair at the dead Vandolf.
Blue, do something about our cooked wolf, he's back to raw.
Run 4N, grab Product 1.
Run 2E, 2NE, 4 bolt Meteor Showers until she stops dodging and runs out of reactive armor, then 4 Blast Waves. If her armor is still in one piece, give one last tap with a Micrometeor marble.
Then, grab her. Pick up any easily recovered bolts too.
Run S2, form AM cuffs on their wrists and ankles and bind them together, take their pendant constructs, and then (gently) throw them into the hole in the dorm.

"Hey girls, hold on to these two! Don't hurt em, either!"
> Go 2E, 3S. Repeat the process on her. 4 Bolt Shower until armor gone, 4 Blast Waves, a final "gentle" tap to break armor if still together, though with the flat of Lucida this time.
Then, cuff her, take her construct, and throw her into the hole in the dorm by me.

"Her too! Be gentle."
Use the rest of the AP to dodge. If I STILL have leftovers after that, fire off 3 bolt Showers at any products I see, prioritizing ones that still have reactive armor.


Thu Mar 03, 2016 6:10 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
CrazyMLC wrote:
I guess I'm supposed to action, or something.

I just wanted to make a difference, make the world a better place... but all I did was set a corruption beast loose and then die. Is this really my legacy?
> Study my corpse.

All you see is darkness.

You wait, for something to happen perhaps.

The fact that you can wait, must mean you still exist, right?



Something begins to become visible in front of you. Two specks, gradually becoming two faintly glowing rings.

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TheKebbit wrote:
"How much can we afford to buy before selling any luggage? Meat might be expensive - the core could provide enough protein, if we concentrate on buying up cereal grain. I know the needs of chirop not so well as my own. What do you think best?"

>Approach the most bountiful of the farms we see - check if the landowners are still there to negotiate with.

The two of you head towards one of the orchards. The trees are grown in neat rows with dozens of fruit growing from each, with a variety of different trees.

???: "Oi."

You turn your attention to a chirop sitting under the shade of a tree. She has a crossbow in hand, held loose and pointed at the ground.

???: "What're you doing here?"

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Amazigh wrote:
"Well, nothin' permanent, just... might hurt a good bit."

"So, any idea what sorta trainin' you want t' do Horo?"

Horoma: "Practice some magic, I guess. Try out some new tricks. Some sort of mock-fight, maybe?"


Sat Mar 05, 2016 9:29 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
Rings? Looks like a commitment.

> Keep an eye on the rings. Can I move around at all in the darkness?


Last edited by CrazyMLC on Sun Mar 06, 2016 12:20 am, edited 3 times in total.



Sat Mar 05, 2016 7:35 pm
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Post Re: Ad Infidium (Roll 286) - Elder Pact
"Hello! We were looking to trade for some food - we couldn't find any in the city. Got a family to take care of."


Sat Mar 05, 2016 11:35 pm
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Post Re: Ad Infidium (Roll 286) - Elder Pact
>Go grab my hammer.
"Sounds fine long as it's nothin' too dangerous."

"..Know if there's a trainin' ground 'roud here?"

>There's a guard outside the house right? we can ask them if we don't know.


Sun Mar 06, 2016 10:09 pm
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Post Re: Ad Infidium (Roll 286) - Elder Pact
Combat rolls take a while, so one more miniroll to hold things over.









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CrazyMLC wrote:
Rings? Looks like a commitment.

> Keep an eye on the rings. Can I move around at all in the darkness?

You can't move, or feel your body. You simply float in the darkness, watching.

Image

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TheKebbit wrote:
"Hello! We were looking to trade for some food - we couldn't find any in the city. Got a family to take care of."

Farmer: "So whaddya got t'trade? Y'don't seem like thieves, havin' gotten this far 'thout grabbin' any fruit."

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Amazigh wrote:
>Go grab my hammer.
"Sounds fine long as it's nothin' too dangerous."

"..Know if there's a trainin' ground 'roud here?"

>There's a guard outside the house right? we can ask them if we don't know.

You go and grab your hammer, and three of you head downstairs where Tuhota is eagerly waiting.

Miimas: "Not sure, guess we can ask around."

Your party heads out the house, meeting the guard that's posted there.

Guard: "Training grounds? Main one's a bit north of here, state soldiers and mages train there. You guys should be fine using it, being special agents an' all."


Tue Mar 08, 2016 8:33 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
> Can I speak?


Tue Mar 08, 2016 8:34 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
CrazyMLC wrote:
> Can I speak?

You don't think so, not normal vocalization anyways. Perhaps if you thought hard enough, that would work?


Tue Mar 08, 2016 8:35 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
> Manticore flashback at the eyes, brief internal screaming.

> Try to project my thoughts.

What nice red eyes you have. Do you have a name?


Tue Mar 08, 2016 8:43 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
"So, what're these new tricks? or it better t' show rather than tell?"
>Head to the grounds, see if anyone else will be there.


Wed Mar 09, 2016 12:31 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
FULL ROLL COMING WITHIN 24 HOURS


Thu Mar 10, 2016 10:40 am
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