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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 285) - Elder Pact
"Should we lend a hand to John and Lucida or you guys think they can handle themselves?"


Fri Feb 26, 2016 9:29 pm
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Post Re: Ad Infidium (Roll 285) - Elder Pact
"Alright then."
>Go get miimas.
"So, got any ideas on trainin'?"


Fri Feb 26, 2016 9:56 pm
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Post Re: Ad Infidium (Roll 285) - Elder Pact
"Alright, I'll take the four between the buildings, and you can take four on the other side of the last building, and get to the last four together. How's that sound?"

> Charge into the group and spend four actions on flurries. Deal my blows evenly between them, instead of just using a flurry on one, then the next, etc. Try to be non-lethal if possible, aiming to disable instead of kill. If I'm attacked, only use AP to dodge impact weapons.


Last edited by CrazyMLC on Sun Feb 28, 2016 6:44 am, edited 3 times in total.



Sat Feb 27, 2016 1:28 am
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Post Re: Ad Infidium (Roll 285) - Elder Pact
"Do you think we'll be able to negotiate for some of the farms' produce, or are we going to have to make some emergency appropriations? We'll need to secure a crossbow if we hunt, unless you think you have sufficient runes to bring down enough game."


Sat Feb 27, 2016 4:10 am
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Post Re: Ad Infidium (Roll 285) - Elder Pact
Next roll is probably a full roll. Probably.






TorrentHKU wrote:
Tricks for days probably. I know they can do speedy cheater light magic and kinetic flows. Bet they can explode when you punch em too, or something like that.
We're... gonna need Null, but I'll bring em a little closer anyway when I smash this other wing open.

Monk: Aight, maybe I can just carry her or somethin'. Hang in there fer a bit, we'll be there soon.

____________________

Asklar wrote:
"Should we lend a hand to John and Lucida or you guys think they can handle themselves?"

Black Mage: "Best to give 'em a hand, no telling how tough these heartstone things are."

____________________

Amazigh wrote:
"Alright then."
>Go get miimas.
"So, got any ideas on trainin'?"

You head upstairs and knock on Miimas's room door before asking her.

Miimas: "Huh? Uuuh."

The door opens and you her missing the western-soldier clothing, just a sand chirop in a thick short-sleeved green shirt and some tan pants.

Miimas: "I wanted to get some shooting practice in, maybe bit of the sword, too. Horo probably wants to shoot fire at us while we try to dodge."

____________________

CrazyMLC wrote:
"Alright, I'll take the four between the buildings, and you can take four on the other side of the last building, and get to the last four together. How's that sound?"

Aucupe: "Sounds good, let's go!"

(Action in full roll)

____________________

TheKebbit wrote:
"Do you think we'll be able to negotiate for some of the farms' produce, or are we going to have to make some emergency appropriations? We'll need to secure a crossbow if we hunt, unless you think you have sufficient runes to bring down enough game."

Tabi: "I have plenty to hunt with, but could try talking to some farmers before we resort to that."


Sat Feb 27, 2016 7:18 am
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Post Re: Ad Infidium (Roll 285) - Elder Pact
"I hope we can make it in time."

>Move 3 spaces north, 2 spaces east.


Sat Feb 27, 2016 6:52 pm
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Post Re: Ad Infidium (Roll 285) - Elder Pact
"Think she might have a few new tricks."
>Can I sense horomas spirit from here?


Sat Feb 27, 2016 11:02 pm
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Post Re: Ad Infidium (Roll 285) - Elder Pact
You got any tricks, Monk?
> 20 mana Haste, 140 mana Fast Forward, Evasion Flow.
Move 3W, 1 NW. Punch the section of wall I cut to weaken before and smash it down, then move 1 SW. Full On Fire Megaflare at the two grouped products.
If they chase me and try to attack with melee, for the first one give a Falling Star counter, and be ready to dodge some kind of magic counter with an Impulse Evasion. Any melee after that get as much distance from them as I can with the dodge, entirely out of melee range if possible.
If they switch to ranged attacks, go 1 SE behind the corner of that building for cover.
If I've still got AP after the products have stopped moving, pop out of cover (if needed) and fire off 2 2-projectile Meteor Showers with regular bolts, then any remaining AP on Blast Waves. Dodge any counters from those, too.


Sun Feb 28, 2016 4:48 am
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Post Re: Ad Infidium (Roll 285) - Elder Pact
>Depart for the near countryside in the hope of finding farmers whose crops have not yet been taken or sold.


Sun Feb 28, 2016 7:11 pm
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Post Re: Ad Infidium (Roll 285) - Elder Pact
COMBAT ROLLS TAKE A LONG TIME

Gonna finish up roll tomorrow.

Edit: ONE MORE DAY


Mon Feb 29, 2016 8:52 am
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Post Re: Ad Infidium (Roll 286) - Elder Pact
HAHAHA WHAT IS SLEEP














Roll 286



The world as the players know it:

Image

1. Kyeltziv
2. Vandolf, Kleigg
3. P’orihc, Ki’stha, Raze, John



Combat Map:


~~~



Notes:



Time: Morning



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



You got any tricks, Monk?

Monk: You could say that.



Giving yourself a mana-boosted Haste, you fly past the two products in the blink of an eye and reach the other end of the dorm wing, punching the wall open before moving a bit further.

Whipping Lucida towards the products, you let loose a giant lance of white-hot luminous flames, incinerating the grass and scorching the far guard tower. The products, on the other hand, leaped out of the way in time, standing on either side of the burnt trail.

A figure soon rushes past you, moving way too fast for someone without light magic, and towards the product that dodged closer to the dorm. Another girl - this one in a white cotton shirt and canvas pants.

In a blink, she’s in the air and landing a tornado kick on an invisible barrier right in front of the product before becoming a blur and vanishing. An explosion appears where the kick impacted, deflecting the attack you suppose. A split second later, the area around the product explodes into a raging whirlwind of kinetics that rips apart the earth and dying down immediately after.

Monk phases back into existence, while the only thing that remains of the product is a large spray of gore on the dorm courtyard and bits of equipment.

The products seem to be moving about, trying to surround you.

Andrew: They’re trying to surround you and get you to burn your mana.

You see Product 1 round the corner of the dorm to the North, and soon takes a flurry of kinetic-accelerated crossbow bolts from an unknown source. Multiple explosions appear, the product unharmed when the air clears.

Andrew: Looks like they’ve got a reactionary defense mechanism. Explosive force deflects attacks.

Shortly after, you hear a burst of flames nearby.

Andrew: Casualty! Vandolf is down!

With Product 1 no longer moving, you fire off four kinetic-launched crossbow bolts at her, followed by a barrage of Blast Waves. The explosive field around her deflects the first few attacks, but soon stops and her armor takes the brunt of the damage, which soon fails. An energetic crack signals the armor disintegrating, and the leftover force of your kinetic blast knocks her into the ground.

____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 5/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 557.3/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________



The two of you walk around a bit, trying to figure out which direction farmers would be, before heading to the smallish plains to the north of the city. There, you see orchards, fields of wheat, ponds, and farms, all with plenty of food.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)





Name: P’orihc (Asklar)
Race: Chirop
____________________



"I hope we can make it in time."

You move 3 spaces North and 2 East, the mages following behind. You see Null and John/Lucida ahead, as well as a fully armored person to the north.

Black Mage: ”Ey! There’s one!”

The mage pulls out five crossbow bolts and with an explosive kinetic force, hurls them towards the figure to the north. Explosions appear as the bolts hit, deflecting the projectiles and leaving the armored figure unharmed.

Andrew: Looks like they’ve got a reactionary defense mechanism. Explosive force deflects attacks.

Shortly after, you hear a burst of flames nearby.

Andrew: Casualty! Vandolf is down!
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 1/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

zzzzz
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2
Movement: 3

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



"Think she might have a few new tricks."

Miimas: ”Maybe. Anyways, lemme grab my stuff.”

While she walks over to the wall where her rifle and sword are propped against, you see if you can sense Horoma’s spirit.

Well, you can sense it all right. Feels pretty much like what you felt in Madenuuk’s staff, but you’re not doing a very detailed inspection at the moment.
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 10/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________





Aucupe surges towards her targets, quickly ripping them apart before they can react. Your targets seem to be waiting, so you rush towards them.

Suddenly, three of them start launching fireballs, and instead of evading, you try to continue towards the mages, taking fireball after fireball. Your armor is quickly heated, warped, and torn open from the heat and pressure, and you feel your fur burn and your flesh roast.

Your vision turns red, and then black…



____________________

Conditions:
Health: -20.5/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 0/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP

Burn: 100.5
Strength -50.25 => -44.25
Arcane -50.25 => -44.25
Aim -50.25 => -44.25
Evasion -50.25 => -44.25

DEAD



Last edited by CaveCricket48 on Wed Mar 02, 2016 7:39 am, edited 2 times in total.



Tue Mar 01, 2016 12:23 pm
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Post Re: Ad Infidium (Roll 286) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 1/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3
Movement: 3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 2/3
Melee AP: 1/2
Evasion AP: 2/2
Feather AP: 1/1
Heroic AP: 4/10
Movement: 3

Swift Feathers: 4
+4 Evasion
+4 Speed
+0.8 Movement

Armor Feathers: 0 (10 Armor Resilience, 0/0 Durability) (+0/0 Defense)



Name: Monk
Race: Human
____________________


____________________

Conditions:
Health: 75/75
Stamina: 40/40
Mana: 1/14
AP: 3/3
Melee AP: 3/3
Evasion AP: 3/3
Fortification AP: 1/1
Heroic AP: 1/10
Movement: 3

Evasion Behavior:



Tue Mar 01, 2016 12:24 pm
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Post Re: Ad Infidium (Roll 286) - Elder Pact
Jesus Christ, Monk.


Tue Mar 01, 2016 3:39 pm
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Post Re: Ad Infidium (Roll 286) - Elder Pact
"What the heck are we supposed to do against that!?"


Tue Mar 01, 2016 5:19 pm
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Post Re: Ad Infidium (Roll 286) - Elder Pact
rip in pepperonis mlc

--

>Transfer 10 mana to my totem.
>How far away can I sense spirits anyways?

"Might like t' see just how effective some 'f my spirit magic is, doubt there'd be much in the way of volunteers though."
"Guess it'd be more reasonable t' go for some sparrin'."

>Go knock on Horomas door
"You ready yet, or should we get goin' without you?"


Wed Mar 02, 2016 12:19 am
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