Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 284) - Elder Pact
CrazyMLC wrote:
"Well, that makes things easier. Think we can meet with the one who broke through the wall over there? We might need her help if Ki'stha is going to take a nap."
Er, Andrew, was it? Are you listening? Maybe we can team up with that girl who just busted out, she seems like she wants to fight. Maybe you can talk to her?
Andrew: Contacted her, gave her a rundown of the situation. She's asking if you guys wanna deal with the heartstone products or the regular guards - she says she'll handle the ones you don't pick.
____________________
Asklar wrote:
"So exactly, what do we do now? Should we try to gather them all and then take them all together somwhere? Or just let them escape and roam free?"
Blue Mage: "Already tried to talk to them, they seem content with running off for now. A few are okay with us visiting them later for questions, but they're not sticking around here."
Black Mage: "Well, let's not worry about the ones that're free. Still got the one to the south, and John and Lucida are handling the north."
____________________
Amazigh wrote:
"I'm no expert, but looks like you've got a normal Chirop spirit with uh, chunks taken out 'f it, and then some other spirit also 'ttached t' you. Which doesn't seem very normal t' me."
"Brought it up 'cause when you eat the uh, other spirit sucks somethin' out 'f your main spirit, might be why you're hungry all the time?"
Tuhota: "Uh
huh.
That makes sense."
She stares at you blank-faced.
____________________
TheKebbit wrote:
"Ah, the travelling painter! I am glad you are safe - where are you off to now?"
Painter: "Back to the Temple of Motram, south of Nullam. I will tell the others there that I was right about the coming disaster, and then we will discuss how to handle the situation. I must leave now. Farewell, and stay safe."
The hunchback passes your group and continues west.
Diitali: "Oh. It's one of those Motram crazies."
Kuva: "Well, might as well get started on luggage production. Everyone ready to go back into the twilight zone?"
Ommel: "I guess for now. We have enough food for a day or so, should have a bunch of luggages to sell by the time we run out."
____________________
TorrentHKU wrote:
"Anyone particularly high-power in here?"
The girls look around for a moment.
?: "Not really."
?: "Not enough to take on a product, if that's what you mean."
Sun Feb 21, 2016 7:57 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 284) - Elder Pact
Tell her we'll send Noel to help her with the products. Not sure how strong she is but even if she can't handle them, Noel should be able to keep her safe. Aucupe and I should be able to handle the guards.
"Noel, Andrew was able to contact the girl. She's offering to take on the products, but why don't you lend her a hand? Aucupe and I can handle the guards."
> Move towards the guards with Aucupe. Shoot any that look like mages or archers in the head with my crossbow. Flurry any that get close.
Last edited by CrazyMLC on Sun Feb 21, 2016 8:22 am, edited 1 time in total.
Sun Feb 21, 2016 8:02 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 284) - Elder Pact
"I figured. Well, good news aside from that. It's showtime!" > Smash through wall with a running start. Haste the moment I get outside the dorm walls.
Sun Feb 21, 2016 8:19 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 284) - Elder Pact
"Not 'xactly confident that I could do anythin' 'bout it, but might wanna Think 'bout seein' a proper shaman or somethin'? jus' t' make sure it's not gon' kill you or anythin'."
>How does tuhotas "core" compare in size? to miimas' spirit, is it lots smaller, or just had some bits (bites?) taken out. >Assuming just bits missing. "Pretty sure I could take the uh, parasite? or whatever it is, off you 'fore it does any more damage, if you're willin' 'f course."
DON'T THINK YOU CAN TELL ME WHAT TO DO MLC
Last edited by Amazigh on Tue Feb 23, 2016 12:56 am, edited 1 time in total.
Mon Feb 22, 2016 12:37 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 284) - Elder Pact
Ama you probably should be a bit more concerned that your friend's spirit is being slowly eaten alive. Should probably rush her to a shaman hospital.
Mon Feb 22, 2016 12:55 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 284) - Elder Pact
"Let's keep going then, no time to be wasted."
Mon Feb 22, 2016 5:01 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 284) - Elder Pact
"Tabi and I will go into Nullam township and scout out the market."
>If the family is ready to reenter the core, open the way for them. Then, when they are safely inside, move into town with my friend.
with warmth: "I am sorry if I embarassed you - I didn't plan to be so forward, but your bright little sister rushed ahead with her mad ideas."
Tue Feb 23, 2016 8:46 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 285) - Elder Pact
Roll 285
The world as the players know it:
1. Kyeltziv 2. Vandolf, Kleigg 3. P’orihc, Ki’stha, Raze, John
Combat Map:
~~~
Notes:
1. Get Construct expertise from a Construct Master in a Chirop jail 1a. Investigate Heartstone, north of Luttiim (P’orihc, Ki’stha, Raze) 1b. Help investigate Heartstone and/or burn it down (John and Lucida) 2. Investigate the upside-down tower between Teleiat and Magusalto (Vandolf, Kleigg) 2a. Escort coffin to tower 3. What did I say about talking to strangers. (Kleigg)
Time: Morning
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
TorrentHKU wrote:
"Pretty much. When someone busts through a wall and yells to run, run. Until then, don't run, or the product girls will probably try to cut you down."
???: "Okay. I guess we wait around until then?"
TorrentHKU wrote:
"That's the plan...But. The products still haven't come in. Which means they're either still waiting outside for me, or... ♥♥♥♥. If any of you can transfer mana, I need everything you can give in my sword!" > Move 2 S, cut open the doors and put another big X on the southern wall. Don't break through yet.
You cut the other cells open and then mark an X on the wall at the end of the wing like last time, enough to weaken it but not destroy it. Yet.
?: "I have some mana."
?: "Me too. In you sword, right?
Several of the girls flock around you, ready to deliver mana.
An explosion sounds out somewhere on the facility grounds, and a girl's kinetic-amplified voice booms across the area.
???: "ALRIGHT YA HEARTSTONE ♥♥♥♥♥es, LET'S RUMBLE"
?: "Sounds like Monk got out."
TorrentHKU wrote:
"Dammit, I was right, I hate it when that happens. Monk's a kinetic brawler?"
?: "Something like that. The day she arrived, she began meditating and practicing fighting. Never stopped after, eight, nine years? Believed one day there would be a chance to escape and when that day came she was going to be ready."
?: "Her cell is the only one with metal walls. She punches the walls as part of her training and almost broke enough of her old stone walls away to escape."
TorrentHKU wrote:
"Hell's bells, 9 years?! They've kept some of you locked up here for a decade?!"
The girls around transfer some mana into Lucida, giving you... 53 units. Well, guess girls that have been locked up for years don't make great mana sources.
?: "Well, most of the people that started here that long ago were in the east dorm. Only a handful of others have been here as long as Monk."
TorrentHKU wrote:
"Anyone particularly high-power in here?"
The girls look around for a moment.
?: "Not really."
?: "Not enough to take on a product, if that's what you mean."
"I figured. Well, good news aside from that. It's showtime!"
Backing up a bit, you run towards the wall, smashing through the weakened stone and AM wiring, instantly casting Haste as soon as you’re outside and take a look around.
Three people are close by, all wearing matching armor. The suits look very angular, streamlined, almost like a wedge-like at the front.
Lucida: Arrowhead-style armor. Worned by units that ran straight into pike formations or archer and musket divisions. The slanting surfaces deflected most frontal attacks.
Andrew: Heeeey, you’re back. You probably noticed but there are three more Heartstone products near you. Good news, Null and one of the Heartstone subjects is on the way to help you out. ____________________
Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.
-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 557.3/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)
Artifact (0/1):
Inventory: -Mana Stone (Mana: 0/15.3) -Mage Stone (Mana: 0/10) -Mage Stone (Mana: 0/10) -Mage Stone (Mana: 0/31) -Mage Stone (Mana: 0/50) -Release Stone (Output: 15) -Release Stone (Output: 3.3) -Release Stone (Output: 3.3) -Release Stone (Output: 3.3) -Focus Stone --Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) --Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana)
-Power Flow Bracelet (Output: 0.1) (Mana: 0/1) --Memory Stone: Use Power Flow on the wearer as long as there is mana
Equipped: Lucida (Longsword) (+50 Edge | +8 Impact | +40 Arcane) (Mana: 453/3000) (Mana Regen: 100) (Magic) -Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy) -Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana) -Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana) -Megaflare (Unleash a white torrent of flame that incinerates) (Inflicts Burn + On Fire = Arcane + Mana, Blind = [Arcane + Mana] * 0.5) -Haste (Single Turn Condition) (Cast at beginning of turn) (Speed up a target, increasing its Speed) (+Speed = Arcane + Mana) -Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana) -Fast Forward (Speed up a target, granting it additional AP) (Cannot use AP gained from FF to cast FF) (0.1 AP = Mana) -Divine Mirror (Passive) (+100% Light magic effectiveness, Immune to Blind from light)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 6 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 8 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 8 Mana , Ability Strength (per ability): 100% = 8 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+15% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
TheKebbit wrote:
"I am, Stahlnacht."
to Tabi and family: "You could certainly stock up on groceries in Nullam, no? Past that - preserved foods in bulk, fresh food when we regularly stop in one city or another."
Kuva: "Yeah, that sounds reasonable. Good thing we brought money, though I'm not sure it's enough to buy enough food to last until the the crops finish growing."
A shadow falls over you, and you turn to see Stahlnacht. A thin, red vertical line appears in the center of the armored witch, quickly becoming a split that widens. Blood gushes out of the beast as it lurches forward and closes with you inside, encasing you in a dark, warm, wet chamber of flesh as the old armor you were wearing disintegrates.
You can feel the inside of Stahlnacht moving, and there's soon an opening where your face is. Trying to look around, you find that you're wearing a suit again, except this one's a bit bulkier than the previous.
Oh, and Tabi and her family are looking at you horrified.
TheKebbit wrote:
"...I did not expect that. Don't fear. Stahlnacht and I are fine. This is necessary for me to be a fully effective combatant - it is certainly messy, but you don't need to worry about it. Desperate times call for such."
"How to provide? Either I earn more money for you - perhaps by taking out a mercenary contract - or I will sell off a rare sample of artificial matter I carry. You know your family's needs best. Do any of you have an idea of how else we can get the necessary funds?"
Iikua still seems in shock from your armor.
Iikua: "Dear Caelus that is horrifying. Where can I get one."
Ommel: "Uh, for funding, we could try selling clothes. We still have the autoloom and a bunch of supplies. Pretty sure the entire store is inside the twilight city."
Kuva: "Not sure how well clothes will sell with all that's going on."
Tabi: "Maybe we could make and sell bags and luggages?"
Kuva: "Hmm. There would be a demand for them right now."
Kiire: "Uh, what is that?"
A figure approaches from the east on the forest path. It's wearing a large, hooded robe and has a massive hunchback, bigger than itself.
TheKebbit wrote:
>Greet the figure. "Hail! Have you heard the news of the leviathan to the east?"
The figure speaks with a voice that has a chirping quality to it.
???: "Yes, I was there, in fact. I think I remember seeing you at the tower, though your armor was smaller. Perhaps it was someone else.
I remember seeing her, though."
The figure points to Tabi.
???: "Yes, I do remember."
Tabi: "Oh, I think I saw you painting before the tower started moving."
???: "Yes, that was me."
TheKebbit wrote:
"Ah, the travelling painter! I am glad you are safe - where are you off to now?"
Painter: "Back to the Temple of Motram, south of Nullam. I will tell the others there that I was right about the coming disaster, and then we will discuss how to handle the situation. I must leave now. Farewell, and stay safe."
The hunchback passes your group and continues west.
Diitali: "Oh. It's one of those Motram crazies."
Kuva: "Well, might as well get started on luggage production. Everyone ready to go back into the twilight zone?"
Ommel: "I guess for now. We have enough food for a day or so, should have a bunch of luggages to sell by the time we run out."
"Tabi and I will go into Nullam township and scout out the market."
A new portal opens, ripping out another tree. The family enters the twilight city, waving goodbye and goodluck.
The spacial fissure closes behind them, leaving you alone with Tabi. The two of you head off into Nullam, which is crowded with people moving about in a frenzy.
"I am sorry if I embarassed you - I didn't plan to be so forward, but your bright little sister rushed ahead with her mad ideas."
Tabi: ”... Yeah, she does that a lot.”
The two of you are silent as you search the markets for supplies, but it looks like the crowds have already beaten you to the food search - every food vendor and store you come across is empty, sold out. ____________________
-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 5000/5000 Durability) (Regenerates 100 per turn) (+80 Strength, +20 Evasion)
Artifact (1/1): -Caelum Earth Token (+5 Will)
Inventory: -Silver Coin (Qty. 1)
-Note from “E” -Small Pouch --”Negative Fabric” -Quill (Qty. 3) -Inkpot -Paper (Qty. 10) -Mana Stone (20/20) -Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Shortsword (+5 Edge | +2 Impact) -Potato Sack Pants -Paper Bomb (Detonates after 10 seconds after pulling string) (Power: 100) (Qty. 1) -Spool of Thread -Runic Assassin Gauntlet (Mana: 0/??) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
-Running Pants (+1 Evasion) -Burlap Cloak (2 Armor Resilience , 30/30 Durability) (+1/1 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell or piece of Artificial Matter, storing it along with its mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Delete (Delete a captured spell) (Does not consume AP) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
You flip the switch, and all the machinery becomes dead quiet - along with all the lights turning off. Almost immediately after there are several loud banging sounds on the upper floor.
Black Mage: "Guess some of 'em are breaking out already."
Asklar wrote:
"Alright, let's go get them out."
An explosion is heard upstairs, like something smashing through a wall, followed soon after by a girl's kinetic-amplified voice.
???: "ALRIGHT YA HEARTSTONE ♥♥♥♥♥es, LET'S RUMBLE"
Asklar wrote:
"That didn't sound good. Is that one of the girls?"
Blue Mage: "Yeah. Just busted down a wall. Seems like she's a feisty one."
There's another explosion.
Blue Mage: "Some of 'em just busted down the front door. Guess they don't need anymore help being rescued."
Asklar wrote:
"So exactly, what do we do now? Should we try to gather them all and then take them all together somwhere? Or just let them escape and roam free?"
Blue Mage: "Already tried to talk to them, they seem content with running off for now. A few are okay with us visiting them later for questions, but they're not sticking around here."
Black Mage: "Well, let's not worry about the ones that're free. Still got the one to the south, and John and Lucida are handling the north."
"Let's keep going then, no time to be wasted."
The three of you head back up stairs and exit the building.
Andrew: So, Lucida and John just busted out through the wall of the northern dorm, looks like they might be in a pinch. Facing three Heartstone products, three more are nearby. Null and one of the Heartstone subjects are on the way to help them out. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana) ---Ball Lightning (Create an electric artifact that releases all of its energy upon contact) (Electrocution = Arcane + Mana) ---Discharge (Does not consume AP) (Release any number of electric artifacts)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude. If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
"Huh, well that's... 'bout what i'd 'spect from the lord I 'spose."
>Head back to the house, time to spread the news.
You head back to the house. On the way, you notice numerous shops are flooded with customers, places like dessert bakeries, high-end clothes outlets, butcheries, toy stores, and other shops that sell non-essential goods.
Reaching the house, you unlock the door and head in, finding Miimas and Horoma sitting on the couch waiting.
Miimas: "Did you hear about it already?"
Amazigh wrote:
"Yeah..."
"...Jus' hope we can stay out of it."
Miimas: "Maybe we should go train or something. Not that it would do much against a leviathan or witch queen. Or dragon."
Horoma: "Better than sitting around doing nothing. I need to work on something though, maybe training later."
Tuhota: "We all can train together!"
Amazigh wrote:
>Peek at Miimas's spirit, compare to Tuhoutas, do the large or small parts look similar in any way to Miimas's?
Comparing Miimas's and Tuhota's spirits, Tuhota's inner spirit looks like Miimas's spirit if you took off a bunch of it.
Miimas: "Alright,I'll be in my room."
Miimas and Horoma leave you to talk to Tuhota in the living room.
"Toh, your uh... no 'ffense, but your spirit's kinda... really weird."
She stares blankly at you for several seconds before responding.
Tuhota: "Oh.
Is that a bad thing."
Amazigh wrote:
"I'm no expert, but looks like you've got a normal Chirop spirit with uh, chunks taken out 'f it, and then some other spirit also 'ttached t' you. Which doesn't seem very normal t' me."
"Brought it up 'cause when you eat the uh, other spirit sucks somethin' out 'f your main spirit, might be why you're hungry all the time?"
Tuhota: "Uh
huh.
That makes sense."
She stares at you blank-faced.
Comparing the “core” of Tuhota’s spirit to what you remember of Miimas’s, Tuhota’s seems to have pretty massive chunks missing, and is a large deal smaller than Miimas’s, maybe by almost half.
Regardless, you ask her -
"Pretty sure I could take the uh, parasite? or whatever it is, off you 'fore it does any more damage, if you're willin' 'f course."
Tuhota: ”Aaaaah no I think I’m okay you don’t have to worry. Hahahahaha.”
Her laugh sounds artificial. Nervous. ____________________
-Leather Carrying Bag --Wooden Protection Totem (Mana: 157/205) ---Mana Stones (8/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/24) ----Mana Stone (Mana: ?/23) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22)
-Steel Plated Brown Cloak (14 Armor Resilience , 40/40 Durability) (+16 Physical Defense) -Leather Brigandine (5 Armor Resilience , 30/30 Durability) (+10/10 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Spirit Lance (Attack another spirit, weakening it) (Cannot miss) (-Arcane, -Aim, -Will = Will + Mana) ---Bind Spirit (Affix a spirit to a physical object with a Haunt) ---Possession Break (Forcefully detach a spirit’s bind) (Cannot miss) (Possession is broken if your Will is greater than Spirit’s will x2) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit magic effectiveness, +5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
Noel: "I dunno. You and Chrys fight and I stop magic."
Aucupe: "More badguys appeared!"
A cacophony of banging sounds out from inside the dorm, followed by a telepathic message.
Andrew: Eight guards just exited what looks like the barracks, and three more weapons appeared a bit to the east of them. Oh, and the anti-magic systems in the dorm near you just got shut down.
CrazyMLC wrote:
"Badguys, huh? Guess that means we should try to get these girls out of here before the fighting starts. Let's cover their escape until they're a safe distance away."
Before you can slice through a wall, there's an explosion at the north-east end of the building, at the end of the wing. A kinetic-amplified voice of a girl then booms across the facility grounds.
???: "ALRIGHT YA HEARTSTONE ♥♥♥♥♥es, LET'S RUMBLE"
CrazyMLC wrote:
"Who is that?"
Noel: "I'm not really sure, other than one of the girls."
The front door to the building, which is on the west-most side, blasts open. Girls start running out, looking briefly in your direction while continuing to leave.
CrazyMLC wrote:
"Well, that makes things easier. Think we can meet with the one who broke through the wall over there? We might need her help if Ki'stha is going to take a nap."
Er, Andrew, was it? Are you listening? Maybe we can team up with that girl who just busted out, she seems like she wants to fight. Maybe you can talk to her?
Andrew: Contacted her, gave her a rundown of the situation. She's asking if you guys wanna deal with the heartstone products or the regular guards - she says she'll handle the ones you don't pick.
Tell her we'll send Noel to help her with the products. Not sure how strong she is but even if she can't handle them, Noel should be able to keep her safe. Aucupe and I should be able to handle the guards.
Andrew: Roger that. Also, John and Lucida just busted through the wall of the north dorm, they’re facing three products right now.
You move to meet up with the heartstone subject and Aucupe, leaving the much slower Null behind.
Aucupe looks like a white-haired girl about as high as your waist and has numerous white feathers sprouting from her body. The heartstone subject, which apparently busted through the west dorm’s wall, looks like she’s nearly a young adult. Her limbs are strong and scarred, long auburn hair in a long braid, and eyes wide with determination and excitement.
Braid: ”Hey! Where’s that Null girl?” ____________________
-Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T. -Paper (Obscuring Light) upon activation locks onto the nearest spirit and treats it as its master. It then looks for the most complex spirit that isn't its master within 20 meters and creates a 6 meter cube around that spirit with points of light, meant to obscure that spirit's vision
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Weak Block (Evasion) (Intercept an attack to defend yourself) (Block connects if your Aim >= Attack Aim) (-Damage = 0.5*Strength) (Uses Standard AP or Melee AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Offhand Strike (Counter) (When dual wielding and you evade or block using one weapon, instantly follow up with an attack from your other weapon with no additional AP cost)
(Heroic) (Each ability uses 10 Heroic AP) -Skin of My Teeth (When you fail to evade an attack, redo the evade while disregarding any negative conditions and increasing your Evasion by your Will) (Automatically triggers if the attack would be lethal)
-Sixth Sense (Passive) (+3 Magic Evasion) -Edge Alignment (+20% Damage and Aim to attacks with edged weapons) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
-Fleet Footed (Travel in the Overworld is doubled, +4 Combat Movement)
Wed Feb 24, 2016 7:59 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Inventory: -Mana Stone (Mana: 22/22) -Mana Stone (Mana: 20/20) -Mana Stone (Mana: 10/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19)
-Vranhal Guest House Key
-Coin Purse --Gold Coin (Qty. 1)
Equipped: -Black Dress -Girl’s Dress Shoes
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP]) -Mana Regeneration (Mana regenerates 2 per turn)
Name: Aucupe Race: Human Spirit in a Doll ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Form Swift Feather (Persistent Condition) (Create an AM feather that improves movement) (+1 Evasion, +1 Speed, +0.2 Movement) (A Swift Feather is lost every time you are struck) ---Form Armor Feather (Persistent Condition) (Create an AM feather that offers protection) (10 Armor Resilience, 10/10 Durability) (+10/10 Physical Defense) (Durability and Physical Defense stacks with more Armor Feathers) -(Kinetic) --(Impulse) ---Kinetic Blade (Single Turn Condition) (Does not consume AP if used with a Melee Attack) (Strike with a blade of cutting kinetic force) (+Edge = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid) -Feather Shot (Range = 5) (Does not consume AP) (Launch feathers out like arrows, damaging enemies) (Swift Feather: Cut = Arcane) (Armor Feather: Trauma = Arcane)
(Other)
(Heroic) (Each ability uses 10 Heroic AP) -Grand Feather Duster (Create a total 20 feathers, any type) -Feather Dragon (Let loose the inner beast, becoming stronger and faster) (+Strength = Feathers) (Bonuses from Swift Feathers are doubled) (Feather Dragon lasts for 3 turns [this one and the two after])
-Bird Catcher (Grants a separate AP pool for Feather creation)
-Berserker (Grants a separate pool of AP for melee attacks) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Efficient Attacking (Passive) (Melee attacks will only consume AP if successful) (Cannot queue more attacks than max AP)
-Acrobat (Grants a separate pool of AP for evasion) -Efficient Evasion (Passive) (Evasions will only consume AP if successful) -Glancing Blow (Passive) (On a failed Evasion skill that uses the Evasion stat, reduce the damage of the attack by some of your Evasion) (-%Damage = Evasion/AttackAim)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Optimal Position (Increase damage by the difference between your and the enemy’s Evasion if your Evasion is higher) -Setup Time (Increase damage by the difference between your and the enemy’s Speed roll if your Speed roll is higher)
-Mana Regeneration (Mana regenerates 2 per turn)
Wed Feb 24, 2016 8:00 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 285) - Elder Pact
>Point to Noel "She's right there. She should be able to keep the products from using magic, if they try. You two should go help John, I guess I saw him run away from the products before, to the northeast of here. He's probably gotten himself into some trouble." >Talk to Aucupe. "How do you want to take on those guards over there? Should we work together, or take four each? Not sure how good their armor is."
Wed Feb 24, 2016 8:31 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 285) - Elder Pact
Oi, Monk! Hurry up before I have to beat them all myself! You know any of the tricks these products got?
Wed Feb 24, 2016 7:58 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 285) - Elder Pact
>Is the spirit doing anything? maybe influencing her somehow? "If you're sure 'bout it."
Thu Feb 25, 2016 12:45 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 285) - Elder Pact
>Resist the urge to panic. "Do you think we can hunt something? Run to another town, even further west?"
Thu Feb 25, 2016 8:15 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 285) - Elder Pact
CrazyMLC wrote:
>Point to Noel "She's right there. She should be able to keep the products from using magic, if they try. You two should go help John, I guess I saw him run away from the products before, to the northeast of here. He's probably gotten himself into some trouble." >Talk to Aucupe. "How do you want to take on those guards over there? Should we work together, or take four each? Not sure how good their armor is."
Monk: "Hey Noel! Hurry your ass up!"
Aucupe: "I dunno, whatever works. Their armor isn't very good, though." ____________________
TorrentHKU wrote:
Oi, Monk! Hurry up before I have to beat them all myself! You know any of the tricks these products got?
You feel Andrew relaying communications between you and Monk.
Monk: I'd move faster if my assigned partner wasn't dragging her feet! And no, not really sure what these products can do. Maybe I'll run over there and blondy can catch up later.
____________________
Amazigh wrote:
>Is the spirit doing anything? maybe influencing her somehow? "If you're sure 'bout it."
From what you can tell, the central spirit seems to be doing very little, while the outer is a lot more active.
Tuhota: "Yeah, I'm fine. Let's go do that training!"
____________________
TheKebbit wrote:
>Resist the urge to panic. "Do you think we can hunt something? Run to another town, even further west?"
Tabi: "Hunting might work, just need to get enough until the first harvest. Further west, it's going to be a long journey to the next major settlement.
Hmm. There might still be food around here, just in the farms or storage and such. The markets are probably the worst place to get food."
Fri Feb 26, 2016 3:01 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 285) - Elder Pact
Tricks for days probably. I know they can do speedy cheater light magic and kinetic flows. Bet they can explode when you punch em too, or something like that. We're... gonna need Null, but I'll bring em a little closer anyway when I smash this other wing open.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum