View unanswered posts | View active topics It is currently Thu Dec 26, 2024 4:54 am



Reply to topic  [ 8 posts ] 
 Necromunda corp 
Author Message
User avatar

Joined: Fri Dec 12, 2014 6:55 pm
Posts: 14
Location: Blackmountain secret base in france
Reply with quote
 Necromunda corp
HELLO GUYS !
This is one of my mods : The Necromunda corporation.
Attachment:
ModuleIcon.bmp [1.59 KiB]
Not downloaded yet


This mod contain : units, weapons, crafts, custom brainbot.

Attachment:
light soldier.png [1.51 KiB]
Not downloaded yet
the basic soldier.

Attachment:
heavy soldier.png [1.56 KiB]
Not downloaded yet
the heavy soldier.

Attachment:
droopship.png
droopship.png [ 6.28 KiB | Viewed 18382 times ]
the craft.

Attachment:
rocket.png [3.62 KiB]
Not downloaded yet
the rocket.

Attachment:
crate.png [1.34 KiB]
Not downloaded yet
the crate.

Attachment:
Gunsfix.bmp [13.52 KiB]
Not downloaded yet
The weapons.

Enjoy !

Download there ! https://mega.nz/#!n0VUjTgQ!J-K3El7md63TkhfaUHSQ6-DY9g5gC2EFtmSUHRQYz2E

( First fix : Explosive weapons )


Last edited by Death Visor on Sat Feb 20, 2016 1:41 am, edited 1 time in total.



Wed Feb 10, 2016 8:51 pm
Profile
User avatar

Joined: Sat Jul 11, 2015 5:00 am
Posts: 52
Reply with quote
Post Re: Necromunda corp
Pretty good the solider sprites look good to me and the weapons feel powerful however I do have one compliant and that is the absents of any explosive weapons. I mean you got all the other basic weapons needed in a full faction mod it just needs explosive weapons and maybe more grenades.


Thu Feb 11, 2016 10:57 pm
Profile
User avatar

Joined: Fri Dec 12, 2014 6:55 pm
Posts: 14
Location: Blackmountain secret base in france
Reply with quote
Post Re: Necromunda corp
:grin: thanks for your comment ! omg! that is true ! i forgot to make a rocket launcher or an grenade launcher. but no worry, coming soon.


Fri Feb 12, 2016 1:52 am
Profile
User avatar

Joined: Fri Dec 12, 2014 6:55 pm
Posts: 14
Location: Blackmountain secret base in france
Reply with quote
Post Re: Necromunda corp
hello AbsoluteCero95 :grin: . I now created using a new weapon technology spike nailer and would like to make a kind of harpoon launcher crashes right into a target.
I have now set the harpoon position problem but I can not seem to make is whether the tip of the harpoon that sticks to the target ... you have an idea of how I should do?


Sun Feb 14, 2016 11:32 am
Profile
User avatar

Joined: Sat Jul 11, 2015 5:00 am
Posts: 52
Reply with quote
Post Re: Necromunda corp
Hm did you try to make the harpoon sharper and give it more mass because that is all I can think of right now.


Sun Feb 14, 2016 7:20 pm
Profile
User avatar

Joined: Fri Dec 12, 2014 6:55 pm
Posts: 14
Location: Blackmountain secret base in france
Reply with quote
Post Re: Necromunda corp
thank you AbsoluteCero95 for your response and for the board that I hope will help me.
I will keep you informed of the progress of the concept of this weapon. if interested you its course. :smile:


Mon Feb 15, 2016 5:12 pm
Profile
User avatar

Joined: Sat Jul 11, 2015 5:00 am
Posts: 52
Reply with quote
Post Re: Necromunda corp
Alright that is cool I love it when a new mod get made and developed for CC. So please keep up the good work.


Mon Feb 15, 2016 8:56 pm
Profile
User avatar

Joined: Sat Apr 18, 2015 6:17 pm
Posts: 38
Location: Behind you
Reply with quote
Post Re: Necromunda corp
I'll tell you the same I just tell to the guy who made the heavies: port you mod on the steam workshop, it's far from dead , not like here :( , and you'll get plenty of feedback like every great mod should.


Fri Mar 25, 2016 11:21 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 8 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.192s | 15 Queries | GZIP : Off ]