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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 281) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 6/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3
Movement: 3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Heroic AP: 10/10
Movement: 3

Feathers: 3



Fri Feb 05, 2016 7:53 am
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Post Re: Ad Infidium (Roll 281) - Elder Pact
> Move in from the north, near the armored figures.

Assuming Vandolf sees Lucida, (?)
"Lucida?! What the..."


Fri Feb 05, 2016 3:57 pm
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Post Re: Ad Infidium (Roll 281) - Elder Pact
"Well, I'll be able to use this."

>Equip the colichmarde.

"Should I try to break the door with it?"


Fri Feb 05, 2016 5:42 pm
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Post Re: Ad Infidium (Roll 281) - Elder Pact
"We are - this is Nullam, far enough away from the leviathan that we thought it was safe to re-open the core. You all are free to come out. Were you comfortable enough? I see you have a new friend."


Last edited by TheKebbit on Sat Feb 06, 2016 12:57 am, edited 1 time in total.



Fri Feb 05, 2016 10:02 pm
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Post Re: Ad Infidium (Roll 281) - Elder Pact
"Well then I'm no good in there until that's no longer the case. Who else can circle around with me?"


Fri Feb 05, 2016 10:41 pm
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Post Re: Ad Infidium (Roll 281) - Elder Pact
Andrew, I'm about to do something amazingly stupid and I'll be in a magic cancellation area. If you see something get shot up into the southwest, that's Lucida the sword and the mission's a bust, have everyone retreat.
> Haste, 20 mana Fast Foward, Power Flow. Pump all remaining mana into the armor. Use FF AP to run 2 SW then 1 S and smash through the dorm wall.
Run 3 West using my movement.
Change evasion behavior to "Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions."
If I see any doors that lead to the exterior, give a quick slash at it with Lucida on the handle/lock edge of the door, up to twice. If no handle/lock, just a vertical slash down the middle.
If I see any Heartstone girls, say

"I'm here to get you girls out of here! Get outside if you can!"


Fri Feb 05, 2016 10:51 pm
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Post Re: Ad Infidium (Roll 281) - Elder Pact
>Leave my room, find Tuhota.

"Well, 'fore we get some food, kinda need t' get a new shirt."

>Go hunting for clothes/armour shops.


Sat Feb 06, 2016 2:44 am
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Post Re: Ad Infidium (Roll 282) - Elder Pact
Roll 282



The world as the players know it:

Image

1. Kyeltziv
2. Vandolf, Kleigg
3. P’orihc, Ki’stha, Raze, John



Combat Map:


~~~



Notes:



Time: Morning



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Andrew, I'm about to do something amazingly stupid and I'll be in a magic cancellation area. If you see something get shot up into the southwest, that's Lucida the sword and the mission's a bust, have everyone retreat.

Andrew: Understood. Good luck.


John casts Haste
+106 Speed

John casts Fast Forward (20 Mana)
+4 AP

John casts Power Flow
+53 Strength

John deposits 81 Mana into Lucida Armor

John uses Tackle on the wall


Casting Haste, Fast Forward, and Power Flow on yourself, you dump your remaining mana into Lucida Armor and then rush towards the dorm’s wall and hurl yourself through the brickwork.

You don’t feel a thing as the masonry explodes inward, and you find yourself in what looks like am unoccupied medical ward - rows of white beds and sheets. Exiting the room, you run west and reach the end of the hall and the beginning of the building’s west wing, where there are lines of cells. Hacking apart the closest five with Lucida, the doors slowly open, revealing five thin girls. A couple look fourteen years old or so, the other three could be seventeen to twenty.

"I'm here to get you girls out of here! Get outside if you can!"

One of them speaks - about eighteen years or so, with long, light brown hair. Her right arm is covered in burn scars.

Girl 1: ”Are there still guards?”
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 1/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use physical dodge when I have Evasion AP and when the Standard AP wasn't going to be used for other actions.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 557.3/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________

"We are - this is Nullam, far enough away from the leviathan that we thought it was safe to re-open the core. You all are free to come out. Were you comfortable enough? I see you have a new friend."

Ommel: ”Yeah. There are lots of these armor-guys in the city, they seem pretty friendly. Also uh, we kinda lugged in more stuff than we could carry on our own. We also kinda set up shop in this building.”

Tabi: ”So, is it like, comfy in there?”

Ommel: ”Yeah. Not too warm, not too cold, lots of space. Some flesh started to grow off of the wall and a voice in the sky said we could try eating it, but uh, well… It’s not too bad when it’s cooked.”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 260/500 Durability) (+15 Strength, +15 Evasion, +5 Speed) (Regens 20 per turn)





Name: P’orihc (Asklar)
Race: Chirop
____________________

Your group meets up in front of the building’s entrance.

"Well, I'll be able to use this."

You equip your colichemarde.

"Should I try to break the door with it?"

Black Mage: ”Go for it.”

Ki’stha: "Well then I'm no good in there until that's no longer the case. Who else can circle around with me?"

Aucupe: ”I’ll go!”

Null: ”Me too, gotta keep you safe from magic attacks.”


Black Mage: ”I’ll stick with P’orihc to give him a hand in there”

Blue Mage: ”I’m with P’orihc too. That way it’s still three and three.”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Your group meets up in front of the building’s entrance.

P’orihc: "Well, I'll be able to use this."

He equips a colichemarde.

P’orihc: "Should I try to break the door with it?"

Black Mage: ”Go for it.”

"Well then I'm no good in there until that's no longer the case. Who else can circle around with me?"

Aucupe: ”I’ll go!”

Null: ”Me too, gotta keep you safe from magic attacks.”


Black Mage: ”I’ll stick with P’orihc to give him a hand in there”

Blue Mage: ”I’m with P’orihc too. That way it’s still three and three.”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2
Movement: 3

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You leave the room, finding Tuhota standing right in front of it.

"Well, 'fore we get some food, kinda need t' get a new shirt."

Tuhota: ”Okay.”

The two of you leave the house and quickly meet a guard posted in front of the building.

Guard: ”Morning. Looks like you’ve got some beat-up clothing, you can grab a fresh set from the armory if you’re not looking for anything stylish. Getting shanked on a mission is uh, considered a good reason for a new outfit.”

You thank the guard, and decide to browse the shops in case something catches your eye.

Lots of what you’d consider “regular” clothing - shirts, pants, robes, cloaks, dresses, suits. Armor-wise, there’s some stuff ranging from what you’d find in Vranhal’s armory to more expensive pieces, higher quality armor made by expert smiths.
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 7/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

You move in from the North, towards the armored figures just in time to see a white flash of light and a wall of one of the buildings smashed open.

The three other figures in ornate silvery armor cautiously move towards the hole, but not entering.
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 10/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Last edited by CaveCricket48 on Sun Feb 07, 2016 6:38 am, edited 3 times in total.



Sat Feb 06, 2016 9:46 am
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Post Re: Ad Infidium (Roll 282) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 1/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3
Movement: 3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Heroic AP: 10/10
Movement: 3

Feathers: 4



Sat Feb 06, 2016 9:46 am
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Post Re: Ad Infidium (Roll 282) - Elder Pact
"Hello? Do you need any help?"


Sat Feb 06, 2016 11:54 am
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Post Re: Ad Infidium (Roll 282) - Elder Pact
"Alright, left or right? If we go left we can hit at range across one group of them."


Sat Feb 06, 2016 4:31 pm
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Post Re: Ad Infidium (Roll 282) - Elder Pact
"Yes, but- Ah. Yeah, there are. Don't worry, I can handle the regular guards no problem. But, there are some of the... girls too, the finished product from Heartstone. I'll get you all out of here, but I need to take care of them first. I can beat em, but I need to rest in here and recover some mana first. Got some friends outside to help, Null and Aucupe too, if you know them.
Oh, um, you two, get to different cells, it might get dangerous to be there in a little bit."
> Point to the two girls in the northern cells, 4 and 5.


Sat Feb 06, 2016 7:40 pm
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Post Re: Ad Infidium (Roll 282) - Elder Pact
> Hit the door with the colichemarde, aiming for hinges or other weakspots. If the door doesn't open, do it again but casting power flow this time.


Sat Feb 06, 2016 11:04 pm
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Post Re: Ad Infidium (Roll 282) - Elder Pact
>See how much some good Brigandine? would set me back, nothing quite as heavy as full plate, but still durable and high quality.
>Also see if I can find a good sturdy surcoat or similar.


Note to self: go and get another robe.


Sun Feb 07, 2016 4:15 am
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Post Re: Ad Infidium (Roll 282) - Elder Pact
"I'm glad, Ommel. Do you intend to move out of the pocket dimension at some point, or will the Konai family do all of its further business from the heart of a powerful witch? We may need to return to combat soon. Putting you at risk - even indirectly through carrying the core to fight - is not an option.

I don't believe I've introduced myself properly to your parents?"


Sun Feb 07, 2016 5:13 am
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