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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 280) - Elder Pact
TorrentHKU wrote:
"... If I'm right, the people here gave you powers, and that armor, right? Did they ever tell you how they got ahold of the powers, and how they could put it into you?"

??? 1: "Yes. We were born from the amalgamation of hundreds of mothers. They went through horrors to birth us. We are the vessels of their grief, built from the sacrifices of hundreds to safeguard the future of millions.

We do not need to be taken to safety. We are the safety."


Thu Feb 04, 2016 9:11 am
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Post Re: Ad Infidium (Roll 280) - Elder Pact
"Safety, eh...
From what. What are you protecting people from?"


Thu Feb 04, 2016 9:30 am
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Post Re: Ad Infidium (Roll 280) - Elder Pact
"Uniof? I've never heard of such a place. What's it like?"


Thu Feb 04, 2016 11:57 am
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Post Re: Ad Infidium (Roll 280) - Elder Pact
TorrentHKU wrote:
"Safety, eh...
From what. What are you protecting people from?"

??? 1: "The corrupt administrators of Magusalto that control the council. The Ruhe that secretly wipe out any magic form that they deem a danger to their faith. The Second's thirst for mass indoctrination. The Third's mindless destruction of monarchies regardless of how well they function or how happy the citizens are.

I mean, that is the goal, to protect. We are still in the testing phase."

____________________

CrazyMLC wrote:
"Uniof? I've never heard of such a place. What's it like?"

Kura: "It's a city to the west, on the coast. The area there was originally under possession of a country across the sea. Fought for independence in the last war, now they're their own state. Their council is equal parts chirop, human, and lupus, and make a lot of laws and building specifications to support all three races equally. Nice place, I've heard."


Thu Feb 04, 2016 5:34 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
"Would you fight to protect innocent children from enslavement and torture? Rescue them from an evil facility that buys them up like objects and subjects them to brutality against their will? Is an evil in front of you worth less than a potential threat on the horizon?"


Thu Feb 04, 2016 5:47 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
TorrentHKU wrote:
"Would you fight to protect innocent children from enslavement and torture? Rescue them from an evil facility that buys them up like objects and subjects them to brutality against their will? Is an evil in front of you worth less than a potential threat on the horizon?"

??? 1: "Our mothers would have been sold to breeders if they were not taken into the facility. At least there is a purpose to their life now, rather than being in some lord's collection of magic carriers or a deprived man's plaything. The bones of the past are the foundations of the future. Our mothers were chosen so they could be the basis of something great, even if they were unwilling. It was a necessary sacrifice for the future.

Unlike the people you have chosen. You wasted their potential, leaving them as piles of ash."


Thu Feb 04, 2016 6:29 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
"Would you prefer we go further, Tabi? I don't know much about what is west of here. Turning back toward Teleiat seems out of the question. We could go south, but it is a long road.

If you think it's safe enough, we can get your family out of the core."


Thu Feb 04, 2016 7:03 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
"The greater good is the single best excuse for evil I've ever heard. Claim it's for a good enough cause, and you can justify anything.
I will admit that Heartstone saved these girls from... something awful. That doesn't justify putting them through this as payment, one good deed is not a free pass to one bad.
You speak of those guards' potential, well what of the girls? Their own potential is being left to rot in this facility, but that's fine as long as there's a strong soldier at the end of the day? One that won't even see battle or lift a finger, but act as a political deterrent, a warning sign that says to not cross Teleiat instead of a shield that protects the people?

You say you want to protect, that it's your entire purpose. Well, on the course you're on now that won't happen. You'll be sequestered away and used as a threat against other authorities once Heartstone determines you're strong and scary enough. Meanwhile, everything outside Teleiat will suffer all the same while you stand by, able and unwilling to protect them.
You want to protect people? Then do it. There's a whole bunch right in front of you in need, and you can help them."


Thu Feb 04, 2016 7:20 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
TorrentHKU wrote:
"The greater good is the single best excuse for evil I've ever heard. Claim it's for a good enough cause, and you can justify anything.
I will admit that Heartstone saved these girls from... something awful. That doesn't justify putting them through this as payment, one good deed is not a free pass to one bad.
You speak of those guards' potential, well what of the girls? Their own potential is being left to rot in this facility, but that's fine as long as there's a strong soldier at the end of the day? One that won't even see battle or lift a finger, but act as a political deterrent, a warning sign that says to not cross Teleiat instead of a shield that protects the people?

You say you want to protect, that it's your entire purpose. Well, on the course you're on now that won't happen. You'll be sequestered away and used as a threat against other authorities once Heartstone determines you're strong and scary enough. Meanwhile, everything outside Teleiat will suffer all the same while you stand by, able and unwilling to protect them.
You want to protect people? Then do it. There's a whole bunch right in front of you in need, and you can help them."

??? 1: "You make wild assumptions about the goal of this project and you haven't ever spoken to any of the directors, after you slaughtered a number of guards without so much as giving them the chance to surrender and then claim you're here to save people, and then say that the greater good is a poor justification.

At least the directors are honest in what they are doing, they know, they admit they are doing wrong to create a right. You, are a hypocrite that will burn anyone in your path for the sake of your own definition of good and then act like some paragon of morality."


She readies her weapon, and the other girls do the same.

??? 1: "You are the face of evil."

Lucida: Good job playing diplomat, they hate your guts.

____________________

TheKebbit wrote:
"Would you prefer we go further, Tabi? I don't know much about what is west of here. Turning back toward Teleiat seems out of the question. We could go south, but it is a long road.

If you think it's safe enough, we can get your family out of the core."

Tabi: "I think this is far enough. We should check up on them at the very least."


Thu Feb 04, 2016 8:26 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
> Helmet up, 1370 mana to the armor. Run North 3.
That could've gone a lot better. Kinda ♥♥♥♥ that right up.
Hold on for a bit more, we need to take these hits before we can counter.

Refill the armor with mana as needed to make sure it doesn't fall below 500.


Thu Feb 04, 2016 8:50 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
"Stahlnacht? Can you retrieve Tabi's family? Thank you for all your help."


Thu Feb 04, 2016 9:13 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
"Still not got knockin' first down I see."

"Give us a minute and i'll be with you."

>Grab the gear I had on before sleeping, consider the condition of my damaged clothes.


Thu Feb 04, 2016 11:44 pm
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Post Re: Ad Infidium (Roll 280) - Elder Pact
"Hm... That's a bit far out from where I have to be. I have friends counting on me to be near Luttiim.
Perhaps I'll visit some time in Uniof! Stay safe, Kura and Rauha."

> Wave goodbye and head back along the path towards Luttiim, then north back towards the facility with my improved speed. Maybe they'll be there this time?


Fri Feb 05, 2016 1:44 am
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Post Re: Ad Infidium (Roll 280) - Elder Pact
>Head towards the west school, see what can be done.


Fri Feb 05, 2016 3:30 am
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Post Re: Ad Infidium (Roll 281) - Elder Pact
Roll 281



The world as the players know it:

Image

1. Kyeltziv
2. Vandolf, Kleigg
3. P’orihc, Ki’stha, Raze, John



Combat Map:


~~~



Notes:



Time: Morning



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



You snap your helmet closed and dump 1370 mana into Lucida armor.

That could've gone a lot better. Kinda ♥♥♥♥ that right up.
Hold on for a bit more, we need to take these hits before we can counter.


The girls unleash a massive barrage of kinetic-backed strikes, and you pour mana into Lucida armor to keep it up. Then, Lucida’s reserves run dry, and you quickly shift to your own mana stones, and then your own mana, before they stop.

Lucida: Better be some AMAZING counter.
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 1/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use a physical dodge, unless it's after a Falling Star, then use an Impulse Evasion.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 476.3/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________



"Stahlnacht? Can you retrieve Tabi's family? Thank you for all your help."

Tabi: ”Wait, maybe we should go somewhere a bit more private.”

One of the trees beside the path explode backwards in a spray of shrapnel as a fissure appears in space, opening up into a door-sized portal.

Beyond it you see the inside of a building. The windows are open, letting in red sunlight. A creature a head taller you is in front of the portal, holding a crate. It’s wearing a black-metal suit of armor, segmented pieces like that of an exoskeleton. The conical helm has a pair of bulging spheres of metal where the eyes should be, with an x-shaped hole in each that glow red. An ornate white cloak hangs from its shoulders, and a black longsword at its hip.

Ommel: ”Bring that one over here.”

The armored figure moves out of view, and a few seconds later Ommel appears.

Ommel: ”Oh, you guys are safe!”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 240/500 Durability) (+15 Strength, +15 Evasion, +5 Speed) (Regens 20 per turn)





Name: P’orihc (Asklar)
Race: Chirop
____________________

While the sounds of metal striking metal continue to ring out, your group moves towards the building in front of you.

Keeping low to avoid being seen by the guards grouping up near the center of the facility grounds, your party creeps towards the building. It looks like windows and doors are barred and locked with metal bars.

Blue Mage: ”Aucupe says that the buildings that hold the children have anti-magic systems in place. Our magic will be useless when we’re inside.”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

While the sounds of metal striking metal continue to ring out, your group moves towards the building in front of you.

Keeping low to avoid being seen by the guards grouping up near the center of the facility grounds, your party creeps towards the building. It looks like windows and doors are barred and locked with metal bars.

Blue Mage: ”Aucupe says that the buildings that hold the children have anti-magic systems in place. Our magic will be useless when we’re inside.”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2
Movement: 3

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"Still not got knockin' first down I see."

"Give us a minute and I'll be with you."


Tuhota: ”Okay.”

The door closes and you get your gear back on, and then check out the condition of your cloths.

Your pants are fine, but your padded shirt and brown cloak are almost in shreds. Probably best to replace them.
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 7/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



"Hm... That's a bit far out from where I have to be. I have friends counting on me to be near Luttiim.
Perhaps I'll visit some time in Uniof! Stay safe, Kura and Rauha."


You wave farewell, and they wave back as you head back to Luttiim and then towards the North.

The large field in the middle of the forest comes into view, with the cluster of buildings in the distance. Moving towards it quickly, you can see that something’s going on. A large number of what you assume are guards are grouped around the central eastern part of the facility grounds, while a handful of armored people fight in the north-east area.
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 10/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Last edited by CaveCricket48 on Fri Feb 05, 2016 7:56 am, edited 1 time in total.



Fri Feb 05, 2016 7:52 am
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