View unanswered posts | View active topics It is currently Sun Jan 12, 2025 8:35 am



Reply to topic  [ 3845 posts ]  Go to page Previous  1 ... 157, 158, 159, 160, 161, 162, 163 ... 257  Next
 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
Author Message
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
Asklar wrote:
Anything about ranged weapons yet?

Some rough numbers (will most likely be the starting numbers and tweaked from there):

Shortbows and Pistols Range 1

Longbows starting at Range 5

Crossbows starting at Range 6

Rifles starting at Range 7


Thu Jan 28, 2016 6:51 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
Beginning the process of updating the events list in the OP, to make it easier to catch up with current events.


Thu Jan 28, 2016 7:23 am
Profile WWW

Joined: Tue Oct 20, 2015 2:56 am
Posts: 62
Location: Under a bridge.
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
Ir. Crossbows were more powerful and easier to use, but had less range than a longbow.


Thu Jan 28, 2016 6:58 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
johiah wrote:
Ir. Crossbows were more powerful and easier to use, but had less range than a longbow.

The Range mechanic is a reduction to Aim (accuracy) when targeting a zone that is further than the weapon/ability's Range stat (exception being Direct Magic, which has a hard Range limit).

Crossbows are vastly easier to aim than bows since they're used the same as a rifle, thus they get an Aim boost over bows in the form of a higher Range stat.


Thu Jan 28, 2016 7:15 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
Some educational material:

If you want come conclusions:
Crossbows are much easier to aim, partially because you aren't busy bending a stick, and as such are useful for sniping. They can be held at full draw for almost as long as you like. They don't do as much damage at a distance as they do close up, though.
The range and power of bows is limited by the strength of the user, which is likewise limited by the strength of the bow. Slightly harder to aim because it isn't easy to stay at full draw.
Chirop would probably prefer crossbows or rifles, as they would be easier to use if you aren't strong, or they would use magic to enhance their strength.
Lupus probably have fearsomely powerful large poundage bows for their archers, if they have any.


Thu Jan 28, 2016 8:30 pm
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
Ranges aren't in the abilities in your character sheets yet, but they've been added to weapons and the ability listing in the OP.








Roll 278



The world as the players know it:

Image

1. Kyeltziv
2. Vandolf, Kleigg
3. P’orihc, Ki’stha, Raze, John



Combat Map:


~~~



Notes:



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________


___Enemy List___
Guard 1
Guard 2

___Speed Roll___
John: 15 Speed + 106 Haste + 1 Roll = 122
Guard 1: 3 Speed + 1 Roll = 4
Guard 2: 3 Speed + 5 Roll = 8

___Action Priority___
John: 122
Guard 2: 8
Guard 1: 4

___Events___
John uses Haste
+106 Speed

John uses Agility Flow
+53 Evasion

John uses Fast Forward (135 Mana)
+27 AP

John uses Megaflare on Guard 1 and Guard 2
Guard 1 does not attempt to evade
Attack lands, inflicting 106 On Fire
Guard 2 does not attempt to evade
Attack lands, inflicting 106 On Fire

John uses Megaflare on Guard 9 and Guard 10
Guard 9 does not attempt to evade
Attack lands, inflicting 106 On Fire
Guard 10 does not attempt to evade
Attack lands, inflicting 106 On Fire

John uses Megaflare on Guard 19 and Guard 20
Guard 19 does not attempt to evade
Attack lands, inflicting 106 On Fire
Guard 20 does not attempt to evade
Attack lands, inflicting 106 On Fire

John uses Megaflare on Guard 17 and Guard 18
Guard 17 does not attempt to evade
Attack lands, inflicting 106 On Fire
Guard 18 does not attempt to evade
Attack lands, inflicting 106 On Fire


Casting Haste, Agility Flow, and Fast Forward, you leap down and let loose a megaflare that ignites the guards in a giant blaze of fire, and head directly north, blasting each tower faster than the guards can escape. There doesn’t appear to be anyone in sight on the ground level as you pass close to the center of the facility, so you continue on blazing guard towers until you reach the last one North.

Well, it looks like you certainly got the facility’s attention. The sounds of female screams fill the air, and it seems like there are more enemies coming out of the center of the facility, but it’s a bit too far to make them out.
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 15/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Use a physical dodge, unless it's after a Falling Star, then use an Impulse Evasion.

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________

"Just keep going. To Nullam, I think. It's the furthest west that I know."

The two of you continue towards Luttiim. When you reach the city, it’s dark and not very busy, only a handful of souls walking the streets. There are few street lamps, and lack the grand towers that Magusalto and Teleiat had.

Tabi: ”Guess they haven’t heard yet. Should we try warning them? Though I’d think someone must’ve tried already.”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 220/500 Durability) (+15 Strength, +15 Evasion, +5 Speed) (Regens 20 per turn)





Name: P’orihc (Asklar)
Race: Chirop
____________________


___Enemy List___
Guard 11
Guard 12

___Speed Roll___
(Surprise attack)
Ki’stha: 9 Speed + 1 Roll = 10
P’orihc: 2 Speed + 6 Roll = 8
Blue Mage: 4 Speed + 2 Roll = 6

___Action Priority___
Ki’stha: 10
P’orihc: 8
Blue Mage: 6

___Events___
Ki’stha uses Flight
+1 Altitude

Ki’stha casts Forked Lightning (1 Mana) on Guard 11 and Guard 12
Guard 11 does not attempt to evade
Attack lands, inflicting 5.5 Electrocution
Guard 12 does not attempt to evade
Attack lands, inflicting 5.5 Electrocution

P’orihc fires Crossbow at Guard 11
Guard 11 does not attempt to evade
Attack lands, dealing 15 damage to armor and inflicting 10 Cut and 10 Trauma

P’orihc reloads Crossbow.

Blue Mage uses Lightning Bolt (10 Mana) on Guard 12
Guard 12 does not attempt to evade
Attack lands, inflicting 26 Electrocution


Ki’stha: "3 north, 3 south, don't get in a crossfire situation, take out the towers here and further in, then decide where to go from there."

You and the blue mage stick with Ki’stha while Null, Aucupe, and the black mage take the south tower.

Approaching the short, two-story tower, Ki’stha leaps into the air and fires off a Forked Lightning, hitting both chirop guards, while you fire a bolt into one and the blue mage hits the other with more lightning.

The one struck by your crossbow bolt lets out a cry while turning to face your party, while the one hit by lightning seems to be incapacitated by the most part.

You then reload your crossbow, getting it read to fire again.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 1/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________


___Enemy List___
Guard 11
Guard 12

___Speed Roll___
(Surprise attack)
Ki’stha: 9 Speed + 1 Roll = 10
P’orihc: 2 Speed + 6 Roll = 8

___Action Priority___
Ki’stha: 10
P’orihc: 8

___Events___
Ki’stha uses Flight
+1 Altitude

Ki’stha casts Forked Lightning (1 Mana) on Guard 11 and Guard 12
Guard 11 does not attempt to evade
Attack lands, inflicting 5.5 Electrocution
Guard 12 does not attempt to evade
Attack lands, inflicting 5.5 Electrocution

P’orihc fires Crossbow at Guard 11
Guard 11 does not attempt to evade
Attack lands, dealing 15 damage to armor and inflicting 10 Cut and 10 Trauma

P’orihc reloads Crossbow.


"3 north, 3 south, don't get in a crossfire situation, take out the towers here and further in, then decide where to go from there."

P’orihc and the blue mage stick with you while Null, Aucupe, and the black mage take the south tower.

Approaching the short, two-story tower, you leap into the air and fire off a Forked Lightning, hitting both chirop guards, while P’orihc fires a bolt into one and the blue mage hits the other with more lightning.

The one struck by P’orihc’s crossbow bolt lets out a cry while turning to face your party, while the one hit by lightning seems to be incapacitated by the most part.
____________________

Conditions:
Health: 40/40
Stamina: 5/6
Mana: 10/10
AP: 1/2
Movement: 3

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

It doesn’t seem like they know each other yet.

Aucupe stares at her bowl for a few seconds before turning to look up at Horoma.

Horoma: ”You shouldn’t let them do that.”

Aucupe remains silent while Horoma takes a seat in front of her.

Horoma: ”What’s your name?”

Aucupe: ”Chrys Illige.”

Horoma: ”You still use that name?”

Aucupe: ”...”

Horoma: ”What’s your subject name?”

Aucupe: ”Aucupe. Why should I use it?”

Horoma: ”Didn’t your parents want you gone? Why would you use the name they gave you? At least the people here want to make us into something. A weapon. That’s kinda cool.”

Aucupe: ”What name did your parents give you?”

Horoma: ”Maria Suora. Call me Horoma.”

____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 4/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

You sit back and watch as the prisoners are directed into the wagons. After the last is filled, the guards board their own wagons and the convoy leaves towards the North.
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 10/10
Movement: 4

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Last edited by CaveCricket48 on Fri Jan 29, 2016 6:37 pm, edited 3 times in total.



Fri Jan 29, 2016 9:36 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 3/10
AP: 2/2
Movement: 3

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3
Movement: 3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 2/3
Melee AP: 2/2
Evasion AP: 2/2
Heroic AP: 10/10
Movement: 3

Feathers: 1



Fri Jan 29, 2016 9:37 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
North? Hm.

> Go catch up with Kura and Rauha.


Fri Jan 29, 2016 1:15 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
Does it cost AP to put a charge on my copper rod? As in, can I put a ball on it, move and still attack?


Fri Jan 29, 2016 11:39 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
♥♥♥♥, the screams. Why do there have to be screams.

Andrew, you there? I need something relayed to the other group.


Sat Jan 30, 2016 12:01 am
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
>Well that's one way to make friends i guess.
>Looks like horoma didn't take being turned into some bizzare deathmachine too badly either.


Sat Jan 30, 2016 1:05 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
Roast Veg wrote:
Does it cost AP to put a charge on my copper rod? As in, can I put a ball on it, move and still attack?

Putting one of your electric artifacts on to your stick is a free action, if the artifact was already created.


Sat Jan 30, 2016 3:37 am
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
"If we could find whatever passes for the guard quarters or the seat of government, that might be the best place to report it. I'm not sure how much running through the streets and yelling will help."

>Try to find someplace that fits the description, report what is happening to the east. If there is time left over, keep running westward.


Sat Jan 30, 2016 6:08 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
CrazyMLC wrote:
North? Hm.

> Go catch up with Kura and Rauha.

You leave the city and head West, travelling the dark road until you run into an armored figure carrying a load of crates and bags strapped to its back, and a cargo-laden chirop.

Kura: "Hey Vandolf."

Rauha: "Greetings again."

Kura: "How'd your task or whatever go?"

____________________

TorrentHKU wrote:
♥♥♥♥, the screams. Why do there have to be screams.

Andrew, you there? I need something relayed to the other group.

Andrew: Yeah. What is it? Also, new somethings in the middle of the facility, something seems off about them.
____________________

Amazigh wrote:
>Well that's one way to make friends i guess.
>Looks like horoma didn't take being turned into some bizzare deathmachine too badly either.

The dream changes. You see a man in a decorated red cloak at some sort of fancy party. Horoma's father. He seems to be in a position of power or respect, from the way other people greet him. Women curtsy and men salute, while he returns the gestures to very few others.

Another dream shift. A thin, lanky girl in a cell lying on an old battered mattress. Horoma again. She looks taller, thinner. Her hair is long and messy, her eyes ringed with dark blotches. Though her eyes are closed, you know she's awake, waiting for something.

A different cell. Aucupe is in a corner of the room away from her mattress, lying on a large pile of feathers. Several of the feathers seem to be sticking out of her arms, and she uses her teeth to sharpen the end of another before carefully inserting the pointed base into her skin.

A ghost is in the facility. Not a spirit or a deceased being - something that evades your senses. Children speaking to or looking at an empty space, whatever it is seeming to move.

____________________

TheKebbit wrote:
"If we could find whatever passes for the guard quarters or the seat of government, that might be the best place to report it. I'm not sure how much running through the streets and yelling will help."

>Try to find someplace that fits the description, report what is happening to the east. If there is time left over, keep running westward.

Tabi: "The chancellor's house perhaps? I don't know who's in that position right now but the building should be near the center."

It takes a bit of exploring, but the two of you locate a building that looks a lot more put-together than the others. Clean, smooth white stone forming a three-story mansion with numerous windows. There aren't any lights on, but you give the door a few knocks before waiting.

Soon after, the door opens where you're greeted by a chirop in some sort of dress-uniform.

Servant: "Yes?"

She seems polite, and awake, enough, considering the time of night.


Sun Jan 31, 2016 10:39 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Ad Infidium (Roll 278) - Elder Pact
>This "ghost" what is it, something that's being blocked out of the memory/dream? maybe one of the people in charge?


Sun Jan 31, 2016 11:04 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 3845 posts ]  Go to page Previous  1 ... 157, 158, 159, 160, 161, 162, 163 ... 257  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.088s | 14 Queries | GZIP : Off ]