View unanswered posts | View active topics It is currently Sun Jan 12, 2025 9:57 am



Reply to topic  [ 3845 posts ]  Go to page Previous  1 ... 156, 157, 158, 159, 160, 161, 162 ... 257  Next
 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
How far away is our group?


Mon Jan 25, 2016 6:41 pm
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
You can see at the top of the roll, in the spoiler titled Combat Map.


Mon Jan 25, 2016 6:59 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
We're off the map though, how many squares by?


Mon Jan 25, 2016 7:14 pm
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
You can enter any of the west-most squares.


Mon Jan 25, 2016 7:16 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
> Evasion Flow, Haste, 135 Mana Fast Forward. Hop off the tower, On Fire Megaflare on my way down to the guards outside. Then, straight north all the way to the 4th tower, going in front of the building in the center. On Fire Megaflare each tower as I pass, get some inside it too if I can. If I see any guards near the center, Megaflare them too, up to twice, but only if they're not close enough to any structures for the building to get hit.
Change evasion behavior to use a physical dodge, unless it's after a Falling Star, then use an Impulse Evasion.


Mon Jan 25, 2016 7:50 pm
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
"Just keep going. To Nullam, I think. It's the furthest west that I know."
>Keep making good time on the road.


Mon Jan 25, 2016 8:20 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
>Looking out for her friend? can't fault her for that.


Tue Jan 26, 2016 2:23 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
"3 north, 3 south, don't get in a crossfire situation, take out the towers here and further in, then decide where to go from there."
> Move into the square next to the north tower, fly up 1, and if I can, cast forked lightning +1 mana on the two in the tower closest


Tue Jan 26, 2016 8:18 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
Roast, I went in loud and literally shining like a beacon so that the rest of the complex would ignore you guys.


Tue Jan 26, 2016 9:52 pm
Profile WWW
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
Well if we get them from behind there won't be a reaction, I'm rogue-ing.


Wed Jan 27, 2016 3:00 am
Profile
User avatar

Joined: Fri Dec 22, 2006 4:20 am
Posts: 4772
Location: Good news everyone!
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
> Sit back where I won't be noticed, try to watch where they're going. Store mana.


Wed Jan 27, 2016 3:54 am
Profile WWW
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
No roll again tonight, will definitely roll tomorrow.

Here are some elaborated rules on zone battles:

Movement is a free action - it costs no AP to move your set amount of Movement. To move additional spaces, you can consume standard AP. You can also move one space, perform an action, and move the remaining amount, as long as the total is within your Movement stat.

It takes 1 Movement 'point' to move to an adjacent zone. It takes 1.4 Movement points to move to a diagonal zone.

Melee attacks can only hit targets in the same zone (grid tile).

When performing a ranged attack (bow, magic, etc.) that is capable of missing, the attack receives a -1d6 penalty to Aim for each tile away. An attack on an adjacent cell receives -1d6, 2 cells over receive -2d6, and so on. For unusual angles, the distance to the target will be based on the "Movement" distance - how many steps it would take to reach that target.

Soon (tm), ranged weapons and abilities will receive a Range stat. This makes it so the attack will only have a range reduction once it is past the Range stat. So if Fireball had a range of 5, it wouldn't receive any range penalty up to 5 tiles away. At 6 tiles away, it will receive a -1d6 penalty, 7 tiles would be -2d6, and so on.

Some abilities will Soon (tm) get an (AoE) tag. This means that they will hit all units in the zone, friendly or not. (AoE) abilities can only be dodged by moving out of the zone before the attack hits. Some abilities may cover more than 1 zone.

If an AoE ability is targeted on your zone and you attempt to evade, you will still roll for evasion vs aim. However, your character will move to a different zone instead of evading while remaining in the same place IF you have not used all of your Movement yet. You are able to specify what zone/direction you wish to move to if an attack occurs, as well as specifying to simply move to any safe zone.


Wed Jan 27, 2016 7:29 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
Okay, no roll again tonight because work early again, BUT here are some more range rules.

Direct Magic is planned to have a range equal to your Arcane. This includes telepathy, Cauterize, Ice Pack, and similar abilities.

Conical/beam abilities (Blast Wave, Flare, Megaflare) will have range equal to [Arcane + Mana] * 0.25. Might be decreased later.

Projectile abilities (Fireball, Frost Bolt, Kinetic Bolt) will have a range of 5. Might be increased later.

Lightning will be considered a long-range skillset and will have higher range than other abilities.



Feel free to ask questions or ask if something could be different etc.


Thu Jan 28, 2016 6:13 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
> Move with the other group, be cautious.
Anything about ranged weapons yet?

EDIT:

Alrighty then.

> Equip my crossbow and go with Ki'stha, shooting for the same targets.


Last edited by Asklar on Thu Jan 28, 2016 11:01 pm, edited 1 time in total.



Thu Jan 28, 2016 6:36 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Ad Infidium (Roll 277) - Elder Pact
Asklar, help attack with Roast. Maybe you can stay under wraps if you 1-shot the guard towers.


Thu Jan 28, 2016 6:45 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 3845 posts ]  Go to page Previous  1 ... 156, 157, 158, 159, 160, 161, 162 ... 257  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.094s | 14 Queries | GZIP : Off ]