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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 276) - Elder Pact
"Huh. I think that makes P'orihc a sort of Heartstone test subject now. Well, if he's hot to trot, there's no problem. What side will you approach from?"


Sat Jan 23, 2016 6:46 pm
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Post Re: Ad Infidium (Roll 276) - Elder Pact
"As far as I can tell, this lamp acts as the mechanism for moving between the space here and the space inside the core.

We need to figure out first where we're going to go. West? As far as possible away from the leviathan, perhaps to Nullam?

Is there anything you absolutely need to take? There is still a little time."


Sat Jan 23, 2016 7:09 pm
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Post Re: Ad Infidium (Roll 276) - Elder Pact
"We should still avoid contact with more of the girls."


Sat Jan 23, 2016 8:42 pm
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Post Re: Ad Infidium (Roll 276) - Elder Pact
"Who was this master constructor? And would this space manipulation have anything to do with do with fourths?"


Sun Jan 24, 2016 12:54 am
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Post Re: Ad Infidium (Roll 276) - Elder Pact
"If they're dangerous, yes. If they seem normal like Cupe and Null, it's probably worth the risk. Their powers could be the difference between getting out safely and not making it past the gates. You might have to approach the dangerous ones anyway, otherwise they may get left behind in the confusion."


Sun Jan 24, 2016 12:56 am
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Post Re: Ad Infidium (Roll 276) - Elder Pact
>Sit down.
>Hit myself with a 2 mana Spirit lance, try not to make much noise in doing so.
>Is there any change to my spirit?


Sun Jan 24, 2016 12:59 am
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Post Re: Ad Infidium (Roll 276) - Elder Pact
TorrentHKU wrote:
"Huh. I think that makes P'orihc a sort of Heartstone test subject now. Well, if he's hot to trot, there's no problem. What side will you approach from?"

Roast Veg wrote:
"We should still avoid contact with more of the girls."

TorrentHKU wrote:
"If they're dangerous, yes. If they seem normal like Cupe and Null, it's probably worth the risk. Their power could be the difference between getting out successfully and not making it past the gates. You might have to approach the dangerous ones anyway, lest they get left behind in the confusion."

Blue Mage: "Cupe? Null?"

The two girls give a small wave.

Black Mage: "Since the east section isn't of much interest right now, I'd say you attack from the south, and the rest of us'll hit 'em from the west. Away from the attention, but not far enough if we need a little help from Lucida."

Andrew: "I'll stick with John and Lucida for communications."

Null: "Sounds good."

South team:
John
Lucida
Andrew

West Team:
P'orihc
Ki'stha
Black Mage
Blue Mage
Null
Aucupe

____________________

TheKebbit wrote:
"As far as I can tell, this lamp acts as the mechanism for moving between the space here and the space inside the core.

We need to figure out first where we're going to go. West? As far as possible away from the leviathan, perhaps to Nullam?

Is there anything you absolutely need to take? There is still a little time."

A ripple of space appears inside the store, quickly clearing up into a rectangular portal. Through it, you see the city bathed in eternal twilight, Stahlnacht's core.

Tabi: "Oh, that makes it easier."

Ommel: "Let's start moving things through! Go go go!"

The entire family rushes back into the shop and starts lugging baggage into the portal, and heading back out of the witch realm to grab more items.

Ommel and another sister even carry the automated loom through. After a couple minutes of frantic moving, Ommel waves to you from the other side of the portal.

Ommel: "Alright, that's all the important stuff! Except for food, we can get that later right."

____________________

CrazyMLC wrote:
"Who was this master constructor? And would this space manipulation have anything to do with do with fourths?"

Kura: "Henry Koda, he and his family were pretty big about a hundred years after the corruption. They weren't pioneers of constructs, but they were the most skilled during their time."

Rauha: "Witches are known to manipulate space, but I do not know if it is specifically tied to being a fourth. Dark magic, for example, can be used by thirds, and can control space, just not as well as a witch. The exact connection between tier and space alteration is not something I know much of."

Kura: "Anyways, we'd best be heading off now."

She straps on a heavy backpack with a grunt, tightly securing the briefcase to the side of it and keeping a pistol-like object in hand.

Kura: "You're free to join us if you'd like, though you could probably move faster without us."
____________________

Amazigh wrote:
>Sit down.
>Hit myself with a 2 mana Spirit lance, try not to make much noise in doing so.
>Is there any change to my spirit?

You hit yourself with a 2 Mana Spirit Lance, cringing from the pain.

It looks like your spirit has more wiggle! It's a painful wiggle, but it's there.


Sun Jan 24, 2016 3:48 am
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Post Re: Ad Infidium (Roll 276) - Elder Pact
*nod*
"Wait for the fireworks to start."
Man Andrew, I think you've really earned a vacation after all this.
To Lucida:
I'll take any of that battle experience you've got handy, bud.
> Pull sword out, get walking towards the south side.
When I get there, full glow, Power Flow, jump up to the nearest guard tower. If there's no guard, Megaflare and light it on fire on the way into the compound.
If there is someone,
"I heard you shits thought you could make a better Me."
Then throw one off the tower, and do the Megaflare thing.


Sun Jan 24, 2016 4:14 am
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Post Re: Ad Infidium (Roll 276) - Elder Pact
"We need to get you inside as fast as possible, for your own safety. Perhaps I can ask the witch to synthesize some kind of organic artificial matter? I estimate it'll be about a quarter day until this lamp recharges to let us extract you. Tabi and I should be able to get to safe land by then.

Stahlnacht, if we can't get them out immediately, would you be able to grow an amount of food for Tabi's family?"


>When the gate closes, start sprinting west to Luttiim. Hug the road.


Sun Jan 24, 2016 4:23 am
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Post Re: Ad Infidium (Roll 276) - Elder Pact
"Hm, I have an errand to run, but I'd enjoy traveling with you two...
I'll try to catch up when I'm done, but don't wait for me, okay?"

>Wait for any responses, nod and wave goodbye, then check on the prison.


Last edited by CrazyMLC on Sun Jan 24, 2016 12:01 pm, edited 1 time in total.



Sun Jan 24, 2016 6:25 am
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Post Re: Ad Infidium (Roll 276) - Elder Pact
"Alright, I hope I can get some answers of these spirits I'm carrying at some point. Now let's get to business."


Sun Jan 24, 2016 6:54 am
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Post Re: Ad Infidium (Roll 276) - Elder Pact
> Wait patiently


Sun Jan 24, 2016 6:39 pm
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Post Re: Ad Infidium (Roll 276) - Elder Pact
>This is dumb, time to just sleep the dumb away.
>Store my stuff, get some sleep.


Sun Jan 24, 2016 9:24 pm
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Post Re: Ad Infidium (Roll 277) - Elder Pact
Roll 277



The world as the players know it:

Image

1. Kyeltziv
2. Vandolf, Kleigg
3. P’orihc, Ki’stha, Raze, John



Combat Map:


~~~



Notes:



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



You nod to the others.

"Wait for the fireworks to start."

P’orihc: "Alright, I hope I can get some answers of these spirits I'm carrying at some point. Now let's get to business."


Man Andrew, I think you've really earned a vacation after all this.

Andrew: I live for the action.

(To Lucida)
I'll take any of that battle experience you've got handy, bud.

Lucida: Uh, hit ‘em with the sharp end, don’t get hit yourself, be aware of your distance. Not much I can say on such short notice.

The group splits up and you get walking towards the south side of the facility, holding Lucida in your hand.

When you reach the facility, the armor glows bright enough to illuminate the surrounding area and you leap on top of the short guard tower. Two surprised chirop mages are there gawking at you.

"I heard you shits thought you could make a better Me."

Quickly sheathing Lucida, you grab the both of them by the robes and toss them off the tower, followed by a Megaflare into the air above.

An alarm horn sounds throughout the facility.

Lucida: Looks like we’ve got their attention.

Andrew: I’ve managed to locate the obvious enemies, there are still plenty more.

Check Combat Map
New rules: Your Movement stat is how many cells you can travel per turn. You are only able to melee enemies that are in the same cell, but ranged attacks can hit enemies in further cells. Rules pending on range mechanics.
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 15/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1
Movement: 3

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________



"We need to get you inside as fast as possible, for your own safety. Perhaps I can ask the witch to synthesize some kind of organic artificial matter? I estimate it'll be about a quarter day until this lamp recharges to let us extract you. Tabi and I should be able to get to safe land by then.

Stahlnacht, if we can't get them out immediately, would you be able to grow an amount of food for Tabi's family?"


A whisper in the helm again.

I will do what I can.

Ommel: ”Alright, we’ll be waiting. Good luck! Don’t you two go an-”

The portal closes, Tabi’s family now securely contained in Stahlnacht’s core. With that done, the two of you run out of Teleiat and head towards Luttiim, staying on the road.

Tabi: ”So, what’s the plan now? Head west to safety?”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3
Movement: 3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 200/500 Durability) (+15 Strength, +15 Evasion, +5 Speed) (Regens 20 per turn)





Name: P’orihc (Asklar)
Race: Chirop
____________________



John gives a nod.

John: "Wait for the fireworks to start."

P’orihc: "Alright, I hope I can get some answers of these spirits I'm carrying at some point. Now let's get to business."

The group splits up and you get walking towards the west side of the facility, hunkering in the hills a bit aways from it waiting. Not long after, a bright white flame shoots up into the sky from the south end.

An alarm horn sounds throughout the facility.

Blue Mage: ”That’s our cue.

Got some readings on some of the obvious enemy locations, sending now. There’re plenty more so watch yourself.”


Black Mage: ”So, how’re we gonna tackle this?”

Check Combat Map
New rules: Your Movement stat is how many cells you can travel per turn. You are only able to melee enemies that are in the same cell, but ranged attacks can hit enemies in further cells. Rules pending on range mechanics.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1
Movement: 3

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)
-P’orihc (1/1 AP) (7 Arcane)
-P’orihc (1/1 AP) (6 Arcane)
-P’orihc (1/1 AP) (4 Arcane)
-P’orihc (1/1 AP) (2 Arcane)
-P’orihc (1/1 AP) (1 Arcane)
-P’orihc (1/1 AP) (1 Arcane)




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________



John gives a nod.

John: "Wait for the fireworks to start."

P’orihc: "Alright, I hope I can get some answers of these spirits I'm carrying at some point. Now let's get to business."

The group splits up and you get walking towards the west side of the facility, hunkering in the hills a bit aways from it waiting. Not long after, a bright white flame shoots up into the sky from the south end.

An alarm horn sounds throughout the facility.

Blue Mage: ”That’s our cue.

Got some readings on some of the obvious enemy locations, sending now. There’re plenty more so watch yourself.”


Black Mage: ”So, how’re we gonna tackle this?”

Check Combat Map
New rules: Your Movement stat is how many cells you can travel per turn. You are only able to melee enemies that are in the same cell, but ranged attacks can hit enemies in further cells. Rules pending on range mechanics.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2
Movement: 3

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



Leaving your gear beside a wall, you hop into bed and pull the covers over you.

You let your tiredness seep into your limbs, and you slowly drift off to sleep.


A large room with several long, wooden tables. Numerous girls are seated, eating voraciously from bowls of steaming stew. One table is empty, save for a white-haired girl with blue eyes, slowly sipping spoonfuls away from everyone else. Aucupe.

One of the other girls, a brunette, suddenly rushes over to Aucupe and grabs her bowl before quickly walking away. Aucupe simply stares at the table, unreactive.

With the brunette looking over her shoulder sneering, she doesn’t see Horoma approaching her, one hand slamming the brunette’s head into the wall while the other gracefully catches the bowl of stew. The brunette sinks to the floor, gasping and then sobbing, while Horoma delivers the bowl to its original owner.

____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 3/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Movement: 4

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



"Hm, I have an errand to run, but I'd enjoy traveling with you two...
I'll try to catch up when I'm done, but don't wait for me, okay?"


Kura: ”Alright. Good luck, and stay safe.”

Rauha: ”Farewell, may we meet again.”

After giving them a wave, you leave the museum and head towards the city center, which is a large paved clearing surrounded by large buildings. One of them, with the words “Teleiat Containment Facility” are over the entrance in large metal lettering. A large number of armored wagons are parked in front of the building, many of them opened at the back while a large number of armored guards escort people into the vehicles.
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 10/10
Movement: 8

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________

This adventuring stuff isn’t really sounding so great. Maybe you’ll just go build some roads or something.
____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2
Movement: 4

Evasion Behavior: Manual



Last edited by CaveCricket48 on Tue Jan 26, 2016 1:26 am, edited 2 times in total.



Mon Jan 25, 2016 6:36 am
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Post Re: Ad Infidium (Roll 277) - Elder Pact
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 2/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Heroic AP: 10/10



Mon Jan 25, 2016 6:37 am
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