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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 272) - Ascension
>Write "Cores."


Mon Jan 18, 2016 6:36 am
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Post Re: Ad Infidium (Roll 272) - Ascension
What... The...
Was. Was that Aucupe? Was that a memory? ♥♥♥♥, I didn't know you could do that.

"It's not pretty, but it looks like it.
My job is to get Emiel, unless you know any other Master Constructors, and breaking up Heartstone will probably be a lot more successful than trying to get him out directly. So, yeah, I suppose I'm gonna go do that now.
Anything you can share that might help? Layout, defenses, what to avoid breaking?"


Mon Jan 18, 2016 7:45 am
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Post Re: Ad Infidium (Roll 272) - Ascension
"Teach them? Teach them what?"

> Give some memories to the spirit.

"Do you have a name?"


Tue Jan 19, 2016 12:44 am
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Post Re: Ad Infidium (Roll 272) - Ascension
> Gotta get edgier as I cry and wait for my party members to finally find me. Cut some more grass, practice swordplay.


Tue Jan 19, 2016 1:39 am
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Post Re: Ad Infidium (Roll 273) - Ascension
Roll 273



The world as the players know it:

Image

1. Kyeltziv
2. Vandolf
3. P’orihc, Ki’stha, Raze
4. John
5. Kleigg
~~~



Notes:



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



What... The...
Was. Was that Aucupe? Was that a memory? ♥♥♥♥, I didn't know you could do that.


"It's not pretty, but it looks like it.
My job is to get Emiel, unless you know any other Master Constructors, and breaking up Heartstone will probably be a lot more successful than trying to get him out directly. So, yeah, I suppose I'm gonna go do that now.
Anything you can share that might help? Layout, defenses, what to avoid breaking?"


Null: ”The outer buildings are guard stations. Right past them are four large buildings that look sort of like a boarding school, one in each cardinal direction. Those are where the girls are held. The East one is the one we escaped from, not sure if it’s still standing and being used.

In the center of the grounds are a bunch of buildings that have the important machinery, offices, and storage.

You should probably leave as many machines and documents intact as possible, so investigators can figure out what the facility was used for and publicize it, they’d have a much better chance at convincing people than we would on our own.

Oh, and you probably shouldn’t damage any power lines or generators. They had a few, artificial girls, contained, and when we escaped, some of them got out. Prototypes. No telling how powerful the ones are being held in the facility now, better to just, not let them loose until you know they’re safe.”

____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 12/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________



You move towards the tower, crouching low to the grass while Tabi follows a bit behind.

Teleiat’s forces have the thing distracted, but it’s able to cover a lot of land extremely quickly, bounding over hills to reach new units to wipe out. You’re not really sure what the range of your Capture is, but you give it a try at long range.

You get a something, that’s for sure, and the beast stops moving for a moment, allowing you grab another while getting a good look at it.

It looks humanoid, maybe four, five stories tall, covered in grey armor except for an exposed spot on its shoulder.

You can’t quite make out what’s under the armor, but it looks shiny, reflecting the light of the moon.

The earth starts to tremble, and the creature looks as confused as you and everyone else does.

Tabi: ”To the North East!”

Looking in the direction your bat friend is pointing, you see one of the mountains in the distance start to crumble. Chunks of earth fall to the ground as rivers of yellow and orange spill out, igniting the nearby trees. As the mountain falls apart, it reveals something that was contained within, nearly half its size. Partially illuminated by the molten rock flowing around its limbs, the massive beast resembles a stout, powerful lizard.

A deafening roar hits your ears, causing you to recoil in pain as the grass around you whips back from the force of the shockwave.

Tabi: ”No… They’re supposed to be gone….”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 2/3

Evasion Behavior: Manual

Captured Spells (2/3)
-??? Armor Plate
-??? Armor Plate

-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 120/500 Durability) (+15 Strength, +15 Evasion, +5 Speed) (Regens 20 per turn)





Name: P’orihc (Asklar)
Race: Chirop
____________________



Teach them? Teach them what?

You feed the spirit a bunch of your memories - the beginnings of your crazy adventure. It then speaks back to you, in your own voice.

Teach them about us.

Do you have a name?

P'orihc.

A faint roar reaches your ears, seeming to come from the east. Confused, you look around, but nothing beasty is in sight.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual

-P’orihc (1/1 AP) (8 Arcane)

-Attached Spirit (Will: 1) (-1 Arcane, Aim)
-Attached Spirit (Will: 7) (-7 Arcane, Aim)
-Attached Spirit (Will: 4) (-4 Arcane, Aim)
-Attached Spirit (Will: 6) (-6 Arcane, Aim)
-Attached Spirit (Will: 1) (-1 Arcane, Aim)
-Attached Spirit (Will: 2) (-2 Arcane, Aim)




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________



A faint roar reaches your ears, seeming to come from the east. Confused, you look around, but nothing beasty is in sight.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



You write “cores” and hand your paper to Miimas.

Miimas: ” ‘Stuff that is tempting’

Cores
Exotic Magic
Guns
Dangerous Objects”


Horoma: ”Is Exotic Magic Kyeltziv?”

Nope. Looks like it’s your time to shine!

The order of people in a clockwise rotation:
Tuhota (2 points)
Miimas (3 points)
Horoma (6 points)
Kyeltziv (1 points)

____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 9/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)

-Inner Peace (+2 Spirit magic effectiveness, +2 Spirit Magic Resistance)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



Still lonely, you cry as you cut yourself. Cut by yourself, that is. Blades of grass fall as your blade of steel bites, a living lawnmower reducing the fibrous lifeforms to clippings.

You can occasionally hear the voice of a girl, somewhere around you. Miiiight not be the safest place to let loose your inner edginess.

Then, a faint roar reaches your ears, seeming to come from the east. Alarmed, you look around, but you can’t see any manticores. Of course, they don’t want to be seen.
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 10/10

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________

Zzz
____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual



Tue Jan 19, 2016 4:56 am
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Post Re: Ad Infidium (Roll 273) - Ascension
____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 12/12
Mana: 1/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3




Name: Aucupe
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 30/30
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Heroic AP: 10/10



Tue Jan 19, 2016 4:57 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
"I got some armor. It worked. But we've got bigger problems now, right?

We have to get them to combat each other. It's the only way I can see to weaken either enough to destroy them."


Tue Jan 19, 2016 5:18 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
"So.. Guns is Horoma?"

>If i'm right, more guesses:

"Exotic Magic is Tuhota?"

"And Dangerous Objects is Miimas."


Tue Jan 19, 2016 5:23 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
TheKebbit wrote:
"I got some armor. It worked. But we've got bigger problems now, right?

We have to get them to combat each other. It's the only way I can see to weaken either enough to destroy them."

Tabi: "Now Kleigg we are running NOW."

She grabs you by the arm and pulls you back towards Magusalto, the two of you running together. Looking to back towards the beast, you see it crouching low, and then the ground explodes into a shower of lava backwards as it hurls itself towards the tower's old location at unthinkable speeds.

Sarya: "Get down!"

Not wanting to argue, you throw yourself down as something the size of a small mountain slams into the earth where the tower used to be, causing the ground where you are to buckly and toss you into the air. When you land, you quickly pull yourself to your feet and, after making sure Tabi is okay, turn around to see what happened.

A massive trench of glowing liquid rock is there, starting from where the tower used to be and ending almost a quarter mile south. At the end is the enourmous grey-armored monster, large enough to level most of Teleiat by simply walking through. In front of the beast is the thing that rose out of the underground of the watchtower.

Sarya: "Get out of there before you become collateral!"


Tue Jan 19, 2016 5:26 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
"Alright, gently bust open the four dormatories and menace anyone who tries to stop me. Maybe rifle around in the central buildings for dossiers on the girls, see who can come on a field trip.
Easy."
> Top off the healing lamp and any stones I have.


Tue Jan 19, 2016 5:47 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
Amazigh wrote:
"So.. Guns is Horoma?"

Horoma: "Nope."

The house shakes slightly, and the magic-powered lights flicker.

Miimas: "Um."

Horoma: "I didn't do it."

Miimas: "... Didn't say it was you. Does this area get earthquakes?"

Tuhota: "Hmm. Guns is Miimas?"

Miimas: "Yup."

Tuhota: "Dangerous Objects, Kyeltziv?"

Nope.

Tuhota: "Well, that's the end of that one. I was Exotic Magic!"

Horoma: "Dangerous Objects. So Kyeltziv was Cores."

The doll draws a card.

Horoma: " 'Stuff that could go horribly wrong.' "

The order of people in a clockwise rotation:
Tuhota (3 points)
Miimas (3 points)
Horoma (6 points)
Kyeltziv (1 points)


____________________

TorrentHKU wrote:
"Alright, gently bust open the four dormatories and menace anyone who tries to stop me. Maybe rifle around in the central buildings for dossiers on the girls, see who can come on a field trip.
Easy."
> Top off the healing lamp and any stones I have.

The cabin briefly shakes, with everyone looking a bit startled. It takes less than a second for everything to stand still again.

Null: "Huh. Didn't know we got quakes in this area."

There's a knocking on the door, followed by a familiar whistling tune.


Tue Jan 19, 2016 6:06 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
"Oh, that's for me!"
> Reengage helmet, open door.


Tue Jan 19, 2016 6:12 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
TorrentHKU wrote:
"Oh, that's for me!"
> Reengage helmet, open door.

You reengage the helm and open the door. Standing there is the familiar bird-like witchling, who gives you another whistle.

Troublemaker: "John, call has sounded. It is time to be useful!"


Tue Jan 19, 2016 6:15 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
"What call? Useful for what?"


Tue Jan 19, 2016 6:19 am
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Post Re: Ad Infidium (Roll 273) - Elder Pact
>Break into a cold sweat.
"No. No. We need to let the Spiral know that everything has gone insane. Then we need to figure out how we're going to live through whatever happens next.

This might be it. Tabi...

I don't want to let go of you. Let's fight for everything we have.

Sarya, do you think the Spiral has the firepower stored up to damage that leviathan? Or the construct?"

>Get moving to Magusalto.


Tue Jan 19, 2016 6:25 am
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