Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 272) - Ascension
>Write "Cores."
Mon Jan 18, 2016 6:36 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 272) - Ascension
What... The... Was. Was that Aucupe? Was that a memory? ♥♥♥♥, I didn't know you could do that. "It's not pretty, but it looks like it. My job is to get Emiel, unless you know any other Master Constructors, and breaking up Heartstone will probably be a lot more successful than trying to get him out directly. So, yeah, I suppose I'm gonna go do that now. Anything you can share that might help? Layout, defenses, what to avoid breaking?"
Mon Jan 18, 2016 7:45 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 272) - Ascension
"Teach them? Teach them what?"
> Give some memories to the spirit.
"Do you have a name?"
Tue Jan 19, 2016 12:44 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 272) - Ascension
> Gotta get edgier as I cry and wait for my party members to finally find me. Cut some more grass, practice swordplay.
Tue Jan 19, 2016 1:39 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
1. Get Construct expertise from a Construct Master in a Chirop jail 1a. Investigate Heartstone, north of Luttiim (P’orihc, Ki’stha, Raze) 1b. Help investigate Heartstone and/or burn it down (John and Lucida) 2. Investigate the upside-down tower between Teleiat and Magusalto (Vandolf, Kleigg) 2a. Escort coffin to tower 3. What did I say about talking to strangers. (Kleigg)
Time: Night
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
CaveCricket48 wrote:
TorrentHKU wrote:
"Someone has a cabin out in this tree-hell? And they're LIVING in it?"
Andrew: "Well, maybe they have some way of keeping it safe. Think it's worth checking out?"
Lucida: Might not be a great idea running into more things.
TorrentHKU wrote:
I think we're just cursed to never again encounter anything below Disaster level. "I'm very much cool with not having another of those big fisty constructs coming after me." > Go up and knock.
Your group walks over to the cabin. There's a decent plot of farmland near it with a variety of edibles being grown, enough to feed one person throughout the year.
Approaching the windowless cabin, you knock on the door. Light footsteps approach it from the other side, and it soon opens. A thin girl in her teen years is standing in front of you. Old burn scars cover her left arm. Long, messy dirty blonde hair frames a pale face where tired dark blue eyes rest.
Girl: "Who are you."
Lucida: It opened by itself?
TorrentHKU wrote:
Ohhh, so that's how. > Retract helmet. "We're just travellers going north through the woods to Luttiim. We uh, saw your cabin and were wondering how you keep the beasts at bay out here. Especially since we just encountered... I don't even know what the hell it was, some kind of giant winged construct with maces for hands. And what might have been a witch queen destroyed it."
Lucida: What's what how?
Girl: "Sounds like Lauffeuer on her 'spring cleaning', getting rid of Ikkuma's and Takana's guardian spirits."
Aucupe moves closer to get a better view, huddled close to your side.
Aucupe: "It's Null!"
Null: "... Chrys? You look... Shorter. Why are you with these people? What happened to Maria?"
Aucupe: "No, it's OW-coo-pay, and Horoma. And we're on a mission to stop the Heartstone stuff! Horoma is on a mission too, somewhere else."
Null: "... Come inside."
Lucida: Wait, who's Null? Is this person invisible or something? Maybe the sensor in this thing is broken, hold on.
The three of you enter the cabin, the door closing behind the last person.
It's only a single room, but roomy enough if only one person is living here. To the left of the door is a bench against the wall where the three of you sit. All the way to the left is a bed, where Null sits. On the other side of the room is a kitchen of sorts, a table in the middle of the room, and a fireplace with a pot over the flame opposite of the entrance.
Null: "I'm Noel, people ended up calling me Null. I was a subject at the Heartstone facility before Ma- Horoma and the others escaped.
What are you trying to do, exactly?"
TorrentHKU wrote:
I can see her. She's probably invisible to however you sense things. Magic sense or whatever? I don't think you have light-eyes, despite being a light sword. Wait, can you not hear her either? "It's... complicated. Most likely, going to make it go public. What I've heard already sounds shady as hell, I doubt it'll last long under public scrutiny."
Lucida: I can hear her, I just can't see her. Wait, I think I figured it out.
Okay, there, now I'm picking up light. I can see her now. Kinda-sorta. It's not a great picture, this is kind of a hacky solution.
Null: "Doubt it'd work. There are plenty of made-up stories about the facility's purpose, some spread by the people who work there to make the public disbelieve anything they hear. Even if you had a heartstone and escaped test subjects, you'd need some way to prove their connection to the facility."
Aucupe: "But we just need some people to believe, and they might try to learn more about it."
The blonde has her eyes closed, arms folded.
Null: "Maybe if we managed to get someone from the facility on our side - someone who didn't really know what they were getting into, and sympathizes with the girls. They'd know how to expose it properly."
Aucupe: "Like Emiel!"
Null: "Yeah. He's probably the best person to pull out of there. Everyone knows who he is, he's credible, and most likely on our side."
TorrentHKU wrote:
"Tell me about this Emiel."
Null: "He has the title of Master Constructor, pretty well-known by magic scholars and researchers. Teleiat contracted him or something to work for them, ended up in the Heartstone facility doing research on spirit persistence and incubation and building machines that control those.
Originally, there was someone else who did the... Experimentation, on us, as well as the care-taking. Emiel volunteered to acquire their roles, saying that him being closer to us would aid in his research.
He performed the experiments on us, his job. But he also cooked for us, and took us outside to play.
When we were breaking out, he didn't try to stop us. He just, apologized."
TorrentHKU wrote:
"Huh. Didn't know he was that deep in. Well, using Emiel to break up Heartstone is going to be a problem, cause he doesn't remember any of it. Can't share the specifics, but I was trying to get him out of Teleiat jail. That failed on account of his involvement with Heartstone. Looks like I know why they locked him up now too, if he let you all run away. I was thinking that if Heartstone got shut down, there would be no reason to keep him locked up. So, we need Emiel to stop Heartstone, and we need to stop Heartstone to get Emiel."
Null: "Well. I'm out of ideas. I suppose we could just wreck the place and let all the girls escape."
Lucida: Hey, there's a thing in here to extend the range of the uh. Telepathy reading? Wonder what that'll do. Beep boop.
A flood of imagery and thoughts fill your mind.
The sun room, light beaming through walls of thick glass sheets suspended by an elegantly twisting framework of aged bronze. The green tarnish of the metal blends in with the lush flora of small trees and exotic flowers, playground to the dozens of birds flitting about.
A small table with two chairs sits in the center of the room, where a small girl busies herself with a sketch of the dove grooming itself on a tree branch.
The girl has short white hair just above her shoulders and pale skin that refuses to darken under the summer sun. Brilliant blue eyes gaze out from under a furrowed brow, concentrated on the wings of the dove.
She could hear the rest of the family talking in the other room. Probably about another shower of praise for Chena, a "prime example of an Illige, possessing not only the arcane strength of our bloodline, but also the skill of an adept mage and the mannerisms of a proper lady." No one more suited to carry on the family name.
Chrys was different. She never showed any talent in magic and always had difficulty speaking. Anger and frustration manifested as tantrums when she was younger, but enough disciplinary actions taught her how to be a Good Girl. Do what you're told, don't talk back, respect your elders, maintain good posture at all times. She liked being a Good Girl. No one would yell or hit, and desserts were given after dinner.
Her silence masked her intelligence. Mother and Father would shift their vocabulary when she was around, but she understood every word. A failure in their eyes - a mentally challenged girl with no magic capabilities. She knew they were slowly packing her belongings, and that a "breeder" would be arriving soon. She "at least has some worth as a carrier".
The door connecting the sunroom to the rest of the house opens, and Mother steps through.
"Chrys, someone is here to see you."
Today is the day.
The girl stands up, taking one last look around the sun room.
With her sketchbook under an arm, she leaves with the Master Constructor.
You blink, clearing your vision as the memory ends.
Lucida: Whoops, looks like that's what happens.
What... The... Was. Was that Aucupe? Was that a memory? ♥♥♥♥, I didn't know you could do that.
"It's not pretty, but it looks like it. My job is to get Emiel, unless you know any other Master Constructors, and breaking up Heartstone will probably be a lot more successful than trying to get him out directly. So, yeah, I suppose I'm gonna go do that now. Anything you can share that might help? Layout, defenses, what to avoid breaking?"
Null: ”The outer buildings are guard stations. Right past them are four large buildings that look sort of like a boarding school, one in each cardinal direction. Those are where the girls are held. The East one is the one we escaped from, not sure if it’s still standing and being used.
In the center of the grounds are a bunch of buildings that have the important machinery, offices, and storage.
You should probably leave as many machines and documents intact as possible, so investigators can figure out what the facility was used for and publicize it, they’d have a much better chance at convincing people than we would on our own.
Oh, and you probably shouldn’t damage any power lines or generators. They had a few, artificial girls, contained, and when we escaped, some of them got out. Prototypes. No telling how powerful the ones are being held in the facility now, better to just, not let them loose until you know they’re safe.” ____________________
Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP
-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)
Artifact (0/1):
Inventory: -Mana Stone (Mana: 2.3/15.3) -Mage Stone (Mana: 10/10) -Mage Stone (Mana: 10/10) -Mage Stone (Mana: 0/31) -Mage Stone (Mana: 0/50) -Release Stone (Output: 15) -Release Stone (Output: 3.3) -Release Stone (Output: 3.3) -Release Stone (Output: 3.3) -Focus Stone --Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) --Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana)
-Power Flow Bracelet (Output: 0.1) (Mana: 0/1) --Memory Stone: Use Power Flow on the wearer as long as there is mana
Equipped: Lucida (Longsword) (+50 Edge | +8 Impact | +40 Arcane) (Mana: 3000/3000) (Mana Regen: 100) (Magic) -Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy) -Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana) -Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana) -Megaflare (Unleash a white torrent of flame that incinerates) (Inflicts Burn + On Fire = Arcane + Mana, Blind = [Arcane + Mana] * 0.5) -Haste (Single Turn Condition) (Cast at beginning of turn) (Speed up a target, increasing its Speed) (+Speed = Arcane + Mana) -Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana) -Fast Forward (Speed up a target, granting it additional AP) (Cannot use AP gained from FF to cast FF) (0.1 AP = Mana) -Divine Mirror (Passive) (+100% Light magic effectiveness, Immune to Blind from light)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 6 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 8 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 8 Mana , Ability Strength (per ability): 100% = 8 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+15% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
TheKebbit wrote:
"Oh, hell. This is going to require some effort. Do you think that if I got a bit closer, I could do some damage by trying to capture chunks of its AM? I am not entirely sure how construct security sequences interact with my negation, but it's worth a try."
Sarya: "Go ahead, just don't get killed."
Tabi: "I'll give you some support, just don't get too close."
In the distance, the monster lets out a gout of blinding white flame, incinerating another squad of chirop.
TheKebbit wrote:
>Advance obliquely toward the construct, ready to capture any flares it tries to throw at me. Reserve at least one slot for the chunk of AM I'm trying to rip out of its ugly form. When in range, reach out and attempt to forcibly Capture whichever part of it my magic sense perceives as the brightest.
Before you march on, you reflect on how things went down.
First there was the Second of Caelum recruiting you, and that led to Lucida escaping. Then, you met Tabi and joined the Spiral, and disabled Magusalto's magic infrastructure. Following that, you helped get the casket to the tower, and now we're here.
You certainly get things moving.
Moving. Space Manipulator.
That's just a coincidence.
You move towards the tower, crouching low to the grass while Tabi follows a bit behind.
Teleiat’s forces have the thing distracted, but it’s able to cover a lot of land extremely quickly, bounding over hills to reach new units to wipe out. You’re not really sure what the range of your Capture is, but you give it a try at long range.
You get a something, that’s for sure, and the beast stops moving for a moment, allowing you grab another while getting a good look at it.
It looks humanoid, maybe four, five stories tall, covered in grey armor except for an exposed spot on its shoulder.
You can’t quite make out what’s under the armor, but it looks shiny, reflecting the light of the moon.
The earth starts to tremble, and the creature looks as confused as you and everyone else does.
Tabi: ”To the North East!”
Looking in the direction your bat friend is pointing, you see one of the mountains in the distance start to crumble. Chunks of earth fall to the ground as rivers of yellow and orange spill out, igniting the nearby trees. As the mountain falls apart, it reveals something that was contained within, nearly half its size. Partially illuminated by the molten rock flowing around its limbs, the massive beast resembles a stout, powerful lizard.
A deafening roar hits your ears, causing you to recoil in pain as the grass around you whips back from the force of the shockwave.
Tabi: ”No… They’re supposed to be gone….” ____________________
-Stahlnacht Armor (Absorbs all damage) (20 Armor Resilience, 120/500 Durability) (+15 Strength, +15 Evasion, +5 Speed) (Regens 20 per turn)
Artifact (1/1): -Caelum Earth Token (+5 Will)
Inventory: -Silver Coin (Qty. 1)
-Note from “E” -Small Pouch --”Negative Fabric” -Quill (Qty. 3) -Inkpot -Paper (Qty. 10) -Mana Stone (20/20) -Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Shortsword (+5 Edge | +2 Impact) -Potato Sack Pants -Paper Bomb (Detonates after 10 seconds after pulling string) (Power: 100) (Qty. 1) -Spool of Thread -Runic Assassin Gauntlet (Mana: 0/??) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
-Running Pants (+1 Evasion) -Burlap Cloak (2 Armor Resilience , 30/30 Durability) (+1/1 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell or piece of Artificial Matter, storing it along with its mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Delete (Delete a captured spell) (Does not consume AP) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
"Are any of the spirits... good? Could they be useful?"
Asklar wrote:
"They're mostly infants, only one replied in a more coherent way when I tried to communicate with them. Aside from that I'm in pain and everything feels blurry, so I'd guess not."
Blue Mage: "Do you think you can try to talk to the one that replied? Maybe it can do something about the others."
Black Mage: "Well, we should be getting some backup soon. Even if we're supposed to sit tight, well. You know."
Roast Veg wrote:
"No I don't know we could be accosted by anyone out here!"
Black Mage: "I'm not really worried about some random yahoos wandering around at night."
Asklar wrote:
> Message the spirits again.
Who are you?
I don't know. No one ever told me who I am.
Can I be you? We can share. You don't have to even give me much. Just some memories, except it'll be more like borrowing.
Asklar wrote:
Borrow memories? What for? And what about the rest of the spirits?
I want to be something. Something cool. You seem cool.
Maybe I can help with the other spirits. Maybe you can do it yourself. They don't know anything. Teach them.
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
"Are any of the spirits... good? Could they be useful?"
Asklar wrote:
"They're mostly infants, only one replied in a more coherent way when I tried to communicate with them. Aside from that I'm in pain and everything feels blurry, so I'd guess not."
Blue Mage: "Do you think you can try to talk to the one that replied? Maybe it can do something about the others."
Black Mage: "Well, we should be getting some backup soon. Even if we're supposed to sit tight, well. You know."
Roast Veg wrote:
"No I don't know we could be accosted by anyone out here!"
Black Mage: "I'm not really worried about some random yahoos wandering around at night."
A faint roar reaches your ears, seeming to come from the east. Confused, you look around, but nothing beasty is in sight. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana) ---Ball Lightning (Create an electric artifact that releases all of its energy upon contact) (Electrocution = Arcane + Mana) ---Discharge (Does not consume AP) (Release any number of electric artifacts)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Leather Carrying Bag --Wooden Protection Totem (Mana: 138/205) ---Mana Stones (8/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/30) ----Mana Stone (Mana: ?/24) ----Mana Stone (Mana: ?/23) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22)
-Brown Mage’s Hooded Robe (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma) -Padded Shirt (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Spirit Lance (Attack another spirit, weakening it) (Cannot miss) (-Arcane, -Aim, -Will = Will + Mana) ---Bind Spirit (Affix a spirit to a physical object with a Haunt) ---Possession Break (Forcefully detach a spirit’s bind) (Cannot miss) (Possession is broken if your Will is greater than Spirit’s will x2) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit magic effectiveness, +5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
> Head to the large buildings, they're probably somewhere over there. Store mana.
You cross the fields, heading over to the large buildings to the North. There seem to be bright beams of light that sweep the area, and patrols walk around the tops of the buildings. A large wall surrounds an area on the east side of the facility grounds.
Your friends don't seem to be in sight.
CrazyMLC wrote:
"Hm..."
> Head to the town instead. Not wise to mess with them, probably.
You decide to head into the town to the west.
It's smaller than Mead, and lacking in night-time lighting. There aren't any people walking the dark streets.
CrazyMLC wrote:
"..." > This is a waste of time. Maybe if I wait by Luttiim I can still catch them. Find a target to practice swordplay on outside the city, like tall grass.
You head back to Luttiim, staying at the north edge of the city chopping at the tall grass.
With something to cut, you can feel how aligned the edge of your weapon is, and you work on honing your precision. After a long session of swinging, you feel like you improved!
Still lonely, you cry as you cut yourself. Cut by yourself, that is. Blades of grass fall as your blade of steel bites, a living lawnmower reducing the fibrous lifeforms to clippings.
You can occasionally hear the voice of a girl, somewhere around you. Miiiight not be the safest place to let loose your inner edginess.
Then, a faint roar reaches your ears, seeming to come from the east. Alarmed, you look around, but you can’t see any manticores. Of course, they don’t want to be seen. ____________________
-Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T. -Paper (Obscuring Light) upon activation locks onto the nearest spirit and treats it as its master. It then looks for the most complex spirit that isn't its master within 20 meters and creates a 6 meter cube around that spirit with points of light, meant to obscure that spirit's vision
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Weak Block (Evasion) (Intercept an attack to defend yourself) (Block connects if your Aim >= Attack Aim) (-Damage = 0.5*Strength) (Uses Standard AP or Melee AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Offhand Strike (Counter) (When dual wielding and you evade or block using one weapon, instantly follow up with an attack from your other weapon with no additional AP cost)
(Heroic) (Each ability uses 10 Heroic AP) -Skin of My Teeth (When you fail to evade an attack, redo the evade while disregarding any negative conditions and increasing your Evasion by your Will) (Automatically triggers if the attack would be lethal)
-Sixth Sense (Passive) (+3 Magic Evasion) -Edge Alignment (+20% Damage and Aim to attacks with edged weapons) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
-Fleet Footed (Travel in the Overworld is doubled)
-Sixth Sense (Passive) (+5 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Cover Up (If you fail an evasion, your equipped shield will act as your first layer of armor) -Brace for Impact (Passive) (Lower incoming Trauma damage by your Strength)
Tue Jan 19, 2016 4:56 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
-Kinetic Autocaster Revolver (Skill: Kinetic Bolt) (Release: 30) --Mana Stones (6/6) ---Mana Stone (16/30) ---Mana Stone (0/30) ---Mana Stone (0/30) ---Mana Stone (0/30) ---Mana Stone (0/30) ---Mana Stone (0/30)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Inventory: -Mana Stone (Mana: 22/22) -Mana Stone (Mana: 20/20) -Mana Stone (Mana: 19/19) -Mana Stone (Mana: 6/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19)
-Vranhal Guest House Key
-Coin Purse --Gold Coin (Qty. 1)
Equipped: -Black Dress -Girl’s Dress Shoes
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP]) -Mana Regeneration (Mana regenerates 2 per turn)
Name: Aucupe Race: Human Spirit in a Doll ____________________
-Berserker (Grants a separate pool of AP for melee attacks) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Efficient Attacking (Passive) (Melee attacks will only consume AP if successful) (Cannot queue more attacks than max AP)
-Acrobat (Grants a separate pool of AP for evasion) -Efficient Evasion (Passive) (Evasions will only consume AP if successful) -Glancing Blow (Passive) (On a failed Evasion skill that uses the Evasion stat, reduce the damage of the attack by some of your Evasion) (-%Damage = Evasion/AttackAim)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Optimal Position (Increase damage by the difference between your and the enemy’s Evasion if your Evasion is higher) -Setup Time (Increase damage by the difference between your and the enemy’s Speed roll if your Speed roll is higher)
-Mana Regeneration (Mana regenerates 2 per turn)
Tue Jan 19, 2016 4:57 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 273) - Elder Pact
"I got some armor. It worked. But we've got bigger problems now, right?
We have to get them to combat each other. It's the only way I can see to weaken either enough to destroy them."
Tue Jan 19, 2016 5:18 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 273) - Elder Pact
"So.. Guns is Horoma?"
>If i'm right, more guesses:
"Exotic Magic is Tuhota?"
"And Dangerous Objects is Miimas."
Tue Jan 19, 2016 5:23 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 273) - Elder Pact
TheKebbit wrote:
"I got some armor. It worked. But we've got bigger problems now, right?
We have to get them to combat each other. It's the only way I can see to weaken either enough to destroy them."
Tabi: "Now Kleigg we are running NOW."
She grabs you by the arm and pulls you back towards Magusalto, the two of you running together. Looking to back towards the beast, you see it crouching low, and then the ground explodes into a shower of lava backwards as it hurls itself towards the tower's old location at unthinkable speeds.
Sarya: "Get down!"
Not wanting to argue, you throw yourself down as something the size of a small mountain slams into the earth where the tower used to be, causing the ground where you are to buckly and toss you into the air. When you land, you quickly pull yourself to your feet and, after making sure Tabi is okay, turn around to see what happened.
A massive trench of glowing liquid rock is there, starting from where the tower used to be and ending almost a quarter mile south. At the end is the enourmous grey-armored monster, large enough to level most of Teleiat by simply walking through. In front of the beast is the thing that rose out of the underground of the watchtower.
Sarya: "Get out of there before you become collateral!"
Tue Jan 19, 2016 5:26 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 273) - Elder Pact
"Alright, gently bust open the four dormatories and menace anyone who tries to stop me. Maybe rifle around in the central buildings for dossiers on the girls, see who can come on a field trip. Easy." > Top off the healing lamp and any stones I have.
Tue Jan 19, 2016 5:47 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 273) - Elder Pact
Amazigh wrote:
"So.. Guns is Horoma?"
Horoma: "Nope."
The house shakes slightly, and the magic-powered lights flicker.
Miimas: "Um."
Horoma: "I didn't do it."
Miimas: "... Didn't say it was you. Does this area get earthquakes?"
Tuhota: "Hmm. Guns is Miimas?"
Miimas: "Yup."
Tuhota: "Dangerous Objects, Kyeltziv?"
Nope.
Tuhota: "Well, that's the end of that one. I was Exotic Magic!"
Horoma: "Dangerous Objects. So Kyeltziv was Cores."
The doll draws a card.
Horoma: " 'Stuff that could go horribly wrong.' "
The order of people in a clockwise rotation: Tuhota (3 points) Miimas (3 points) Horoma (6 points) Kyeltziv (1 points)
____________________
TorrentHKU wrote:
"Alright, gently bust open the four dormatories and menace anyone who tries to stop me. Maybe rifle around in the central buildings for dossiers on the girls, see who can come on a field trip. Easy." > Top off the healing lamp and any stones I have.
The cabin briefly shakes, with everyone looking a bit startled. It takes less than a second for everything to stand still again.
Null: "Huh. Didn't know we got quakes in this area."
There's a knocking on the door, followed by a familiar whistling tune.
Tue Jan 19, 2016 6:06 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 273) - Elder Pact
"Oh, that's for me!" > Reengage helmet, open door.
Tue Jan 19, 2016 6:12 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 273) - Elder Pact
TorrentHKU wrote:
"Oh, that's for me!" > Reengage helmet, open door.
You reengage the helm and open the door. Standing there is the familiar bird-like witchling, who gives you another whistle.
Troublemaker: "John, call has sounded. It is time to be useful!"
Tue Jan 19, 2016 6:15 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 273) - Elder Pact
"What call? Useful for what?"
Tue Jan 19, 2016 6:19 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 273) - Elder Pact
>Break into a cold sweat. "No. No. We need to let the Spiral know that everything has gone insane. Then we need to figure out how we're going to live through whatever happens next.
This might be it. Tabi...
I don't want to let go of you. Let's fight for everything we have.
Sarya, do you think the Spiral has the firepower stored up to damage that leviathan? Or the construct?" >Get moving to Magusalto.
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