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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 253)
"Perhaps one day we will visit."
>Smile at Tabi.
"Rauha? Goodbye. We are about to bring a casket to a buried palace, whatever that leads to."


Fri Dec 25, 2015 5:25 am
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Post Re: Ad Infidium (Roll 253)
"Ah, but a dead person is useless, alive they can do many things.
Though, the strong one is the sword, I'm mostly good at talking. The spirit in this sword, he has over a hundred kills. He's lost track of how many in fact."


Fri Dec 25, 2015 5:49 am
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Post Re: Ad Infidium (Roll 253)
"Hm... maybe there was some threat they wanted to escape. Or, just some freak accident. I think you're right, though; there's probably something down there.
Maybe if we had a telepath we could communicate with them through the language barrier, assuming there is one."


Last edited by CrazyMLC on Fri Dec 25, 2015 11:00 am, edited 1 time in total.



Fri Dec 25, 2015 6:24 am
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Post Re: Ad Infidium (Roll 253)
"Guys, there's a girl... I think she's probably one of the subjects of the facility. She looks distressed and well, different. Physically. Should we try to contact her?"


Fri Dec 25, 2015 6:55 am
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Post Re: Ad Infidium (Roll 253)
"Right, met a shaman in Fluustern who gave me this."
>Set down coffin, carefully open lid to reveal contents.
"A construct body that can house a spirit, Horoma here bein' a working example, was bound t' a staff before bein' put into a doll body."
"Not what I set out for I know, but should be better than a brick with a memory stone in it."
"Then made my way t' Ikkuma in the forest, learned 'bout breakin' binds and such, think I should be able t' get the spirit from the sword t' the doll, long as you've got a way 'round any construct security on the sword."


Fri Dec 25, 2015 11:01 pm
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Post Re: Ad Infidium (Roll 255)
Roll 255



The world as the players know it:

Image

1. Kyeltziv
2. Kleigg
3. P’orihc, Ki’stha, Raze
4. John
5. Vandolf
~~~



Notes:



Time: Morning



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



"Ah, but a dead person is useless, alive they can do many things.
Though, the strong one is the sword, I'm mostly good at talking. The spirit in this sword, he has over a hundred kills. He's lost track of how many in fact."


The witchling chirps some, as if talking to itself.

Andrew: It understands that Lucida is a spirited weapon, and is considering the idea that living people have a use.

Witchling: ”I leave now. I might find you later.”
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 11/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________



"Perhaps one day we will visit."

You give Tabi a smile.

"Rauha? Goodbye. We are about to bring a casket to a buried palace, whatever that leads to."

Tabi: ” ‘Farewell, and good luck.’ ”

It sounds like a large number of people are entering the museum, and you see the curator leading a team of chirop with a wheeled platform.

Kura: ”Down this way, watch the displays.”

They head down the hall and round the corner, towards the casket.

The two of you follow the group, watching as the curator unlocks the casket’s display case and the movers carefully place it on to the platform.

Kura: ”Alright, take that to the wagon.”

The movers push the casket towards the building entrance, and the curator turns to face you.

Kura: ”We’re all ready to head off! I also called a constructor who’s coming with a mana source and some tools, should they be needed to get the casket working, and hired some mercenaries for defense.”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Guys, there's a girl... I think she's probably one of the subjects of the facility. She looks distressed and well, different. Physically. Should we try to contact her?"

Your team mates seem to be content with remaining silent, so you just look around for now.

The partially ruined boarding-school-esque building ahead, the smaller not-gated building behind. It doesn’t look like there’s anyone else besides the girl in the immediate area, but you think you can make out occasional movement in the dirty windows of the boarding school.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual

-Illuminate (Continuously Casting) (Cannot regen normal AP)




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________



P’orihc: "Guys, there's a girl... I think she's probably one of the subjects of the facility. She looks distressed and well, different. Physically. Should we try to contact her?"

Eh, he can figure it out himself.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



"Right, met a shaman in Fluustern who gave me this."

You extract 5 mana from your totem

You set the coffin down, opening it carefully to reveal the inactive doll, a neatly folded set of clothes, and Madenuuk’s instructions in the form of a journal.

"A construct body that can house a spirit, Horoma here bein' a working example, was bound t' a staff before bein' put into a doll body."

Horoma gives a bow.

"Not what I set out for I know, but should be better than a brick with a memory stone in it.
Then made my way t' Ikkuma in the forest, learned 'bout breakin' binds and such, think I should be able t' get the spirit from the sword t' the doll, long as you've got a way 'round any construct security on the sword."


Elizabeth: ”Good work, that’s half the issue settled. The others had some difficulty getting our master constructor, they’re working on that at the moment. Teleiat has him permanently locked up because of, from what we assume, his involvement in a Project Heartstone.”

You hear a creaking sound as Horoma shifts her stance.

Horoma: ”What do you know of Project Heartstone?”

Elizabeth: ”At the moment, only that there’s a facility North of Luttiim.”

Horoma: ”I was a subject in Heartstone. It is Teleiat’s plan to creating something to rival weapons like Lucida.”

Elizabeth: ”How does that involve you?”

Horoma: ”Most spirits are obliterated when the body dies, there are only a few cases where the spirit remains intact, even fewer where the spirit is capable of anything useful. There are very rare instances where the spirit is able to perform as well as a living caster, like Kuolema. Heartstone’s goal is to reliably produce spirits that have useful abilities and merge them into a single entity, producing a small number of powerful entities that are bound to a material node, a Heartstone, that allows them to be easily controlled.”

Elizabeth: ”How far have they gotten?”

Horoma: ”I don’t know. I escaped a while ago, along with several other subjects, when my antimagic chamber failed and I burned down one of their buildings. They had some rough prototypes in progress, nothing that a militarized state like Vranhal can’t handle.”


Elizabeth: ”How exactly are they producing spirits?”

Horoma: ”Do you know how magic is generally inherited from the mother?”

Elizabeth: ”Yes.”

Horoma: ”Heartstone’s researchers discovered that when the child is in the mother’s womb, the child’s spirit is also grown inside of the mother’s spirit. Using female subjects, they use torture to increase the chance of the spirit remaining after death, as well as forcing the subject’s spirit to create and incubate new spirits without the body being impregnated.”

Elizabeth: ”... Were you born this way?”

Horoma: ”No, I was born the regular way.”

The lord lets out a sigh.

Elizabeth: ”This whole ordeal is turning into a giant web of ♥♥♥♥.

What does a master constructor have to do with all this?”


Horoma: ”Fabricating the Heartstone, the vessel that holds the spirit. A construct that simply houses the spirit would not allow it to utilize its abilities. The Heartstone acts as a conductor for the spirit’s power without the need for external mana supplies or focus and release stones.

The spirit produces its own mana and casts its own abilities.”


Elizabeth: ”I see.

Don.”


The blue mage snaps a salute.

Elizabeth: ”Send a pair of intel agents to get P’orihc, Ki’stha, and Kleigg to halt their investigation for now, have them stand by, hidden, close to Heartstone’s facility. Also, send someone to find John and Lucida and send them towards P’orihc and the others.”

Blue Mage: ”Yes ma’am, your orders are relayed.”

Elizabeth: ”Horoma, thank you for your cooperation. The three of you can rest in one of the nearby visitor’s houses, I’ll have a guard lead you there. I’ll send word when I have further orders.”
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 11/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



"Hm... maybe there was some threat they wanted to escape. Or, just some freak accident. I think you're right, though; there's probably something down there.
Maybe if we had a telepath we could communicate with them through the language barrier, assuming there is one."


Ettiin: ”Not sure if a telepath would be able to contact them, we’ve had telepaths trying to peer down there before and come up empty. For some reason that other guy was able to detect something when no one else was able to. Wonder if he has weird abilities or something.”
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2
Heroic AP: 6/10

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________



P’orihc: "Guys, there's a girl... I think she's probably one of the subjects of the facility. She looks distressed and well, different. Physically. Should we try to contact her?"

Eh, he can figure it out himself.
____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 2/12
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3



Last edited by CaveCricket48 on Sun Dec 27, 2015 5:18 am, edited 1 time in total.



Sat Dec 26, 2015 3:39 am
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Post Re: Ad Infidium (Roll 255)
"Hold one moment.
Stahlnacht? I need your assistance."

>Shed my cuirass and helmet, equip the Stahlnacht armor and Hexestahl.
"Please don't be alarmed - I know, it's witchmetal. I don't expect trouble on this route, but it is better to muster all the protection we can for this cargo."
>>Depart.


Sat Dec 26, 2015 4:15 am
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Post Re: Ad Infidium (Roll 255)
>Retrieve Coffin.

"Others not been as successful..."
>Rub site of wound from that damned glove chap.
"Guess I was lucky?"

>Follow escort to houseplace.


Sat Dec 26, 2015 4:24 am
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Post Re: Ad Infidium (Roll 255)
"Don't get into any trouble, poppet. Oh, and for the future, remember this tune."
> Whistle a quick six note tune. Never know when a codesong will come in handy.
Then, head into Fluustern.


Sat Dec 26, 2015 4:38 am
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Post Re: Ad Infidium (Roll 255)
TheKebbit wrote:
"Hold one moment.
Stahlnacht? I need your assistance."

Shedding your current armor, you suddenly find sheets of flesh crawling over your body, encasing you in a suit of muscle and tissue that soon grows a layer of lustrous black metal on the surface. Tabi and Kura watch the feat with a look of horror, especially after you drop the *first* suit of witch metal armor, which seems to be slightly smelly by now.

"Please don't be alarmed - I know, it's witchmetal. I don't expect trouble on this route, but it is better to muster all the protection we can for this cargo."

Tabi: "It made a new suit!?"

Kura: "Um. Are you going to use the one on the ground."
____________________

Amazigh wrote:
>Retrieve Coffin.

"Others not been as successful..."
>Rub site of wound from that damned glove chap.
"Guess I was lucky?"

>Follow escort to houseplace.

You, Horoma, and Miimas follow the guard leading you out of the office. Tuhota, who was waiting in the hall, tags along, apparently staying with you too.

Still close to the center of town is a two-story house of white stone, gated off from the outside streets. The escort hands you, Miimas, and Horoma a key, along with a small pouch each.

Escort: "The lord's compensation for your efforts so far. Enjoy your stay."

The escort leaves while Horoma opens up her pouch.

Horoma: "Ten gold in mine."

She hands you three gold coins.

Horoma: "Now we're even."
____________________

TorrentHKU wrote:
"Don't get into any trouble, poppet. Oh, and for the future, remember this tune."
> Whistle a quick six note tune. Never know when a codesong will come in handy.
Then, head into Fluustern.

The witchling whistles the tune back at you, bobbing its head before heading off into the forest. With that encounter done, you head into Fluustern.

The city has numerous huts and domes that feature colorful decorations, and lupus in a variety of clothing from subtle to outlandish walk the streets. A lupus in a shamanistic robe greets you at the edge of the city.

Shaman: "Welcome to Fluustern. I assume you are on a mission of great importance, judging from the strength of your armor."


Sat Dec 26, 2015 4:45 am
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Post Re: Ad Infidium (Roll 255)
> Quick eyebrow raise and smile. Good eye on this one.
"Oh? You could tell? Yes, I'm looking for a lupus and a chirop who came through here recently. May have been asking about someone knowledgeable in spirits and constructs?
Oh, and uh, I don't suppose you know anyone who knows a lot about witches, do you?"
> Improve my 14.3 stone with another 100 mana.


Sat Dec 26, 2015 4:54 am
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Post Re: Ad Infidium (Roll 255)
...
"This was not what I expected at all. I'm sorry. Perhaps we should have someone secure and carry away that carcass? It may be valuable to someone with specialized academic interests."


Sat Dec 26, 2015 5:09 am
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Post Re: Ad Infidium (Roll 255)
"Him? Yes, well... he's pretty special. I don't want to go around revealing his secrets, but you could ask him about it.

Hopefully they'll have the casket here in not too long. I'm interested to see the fate of this palace's people."


Sat Dec 26, 2015 8:00 am
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Post Re: Ad Infidium (Roll 255)
"Well, what could go wrong."


> Stop casting the illuminate and head slowly towards the girl.


Sat Dec 26, 2015 9:30 pm
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Post Re: Ad Infidium (Roll 255)
>Enter House, put down coffin and find a place to sit.
"Guess we can just wait 'round here for a bit."
>See if I can feel my posession on my body.
>Pop a 5 mana Meditate.
>See if that changes things.


Sat Dec 26, 2015 11:53 pm
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