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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Ronin revamp (B31) [6th November 2016]
Last edited by 4zK on Thu Jun 15, 2017 5:41 pm, edited 4 times in total.
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Thu Dec 24, 2015 5:29 pm |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Ronin revamp (B31) [24th December 2015]
Cool mod however I just want to tell you that the Box sound goes to 4V.rte/Ronin/Actors/Craft/Break1.wav while it should go to Ronin.rte/Crafts/Box/Break1.wav just thought that you should know that.
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Thu Dec 24, 2015 8:56 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Ronin revamp (B31) [24th December 2015]
My bad, had forgotten completely about the drop box. Should be fixed now.
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Thu Dec 24, 2015 9:20 pm |
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Greenclone
Joined: Tue Oct 30, 2012 12:31 pm Posts: 69
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Re: Ronin revamp (B31) [24th December 2015]
Pretty cool!
Keep up the great work!
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Sat Dec 26, 2015 3:01 pm |
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Happy_Savage
Joined: Sat Dec 20, 2014 8:34 pm Posts: 2
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Re: Ronin revamp (B31) [24th December 2015]
To begin with, I love you, dude. Both your standalone mods are great (hello, Untitled), and also the vanilla-themed ones like this and Balanced Arcenal. I especially love the mods that expand vanilla factions, so I'm really happy to see this one. However I have a request: if you're gonna continue working on this mod, maybe you could add some more ronin heads for even greater variety, maybe a couple of asian/black ones. You could also add some randomly spawned additional elements of armour, like hand-made metal body plate, kevlar neck and shoulders protection or pauldrons, that would be just great. Ronins are rag-tag bandits, so the more diversely they look the better.
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Sat Dec 26, 2015 9:26 pm |
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Grimmcrypt
Joined: Thu Jun 21, 2012 3:38 pm Posts: 122 Location: On a little island called Puerto Rico
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Re: Ronin revamp (B31) [24th December 2015]
Dude, I dig this mod. Love it when you shoot, you can see the face change on the actors And I dig berets. Also, did you add in that bomb device jamming thing? Or was that already in there?
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Mon Jan 04, 2016 4:14 am |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Ronin revamp (B31) [24th December 2015]
Like I said earlier this a great mod it even works with the Ronin expansion mod plus I also modded in your vanilla weapons expansion to the mod to make it even better.
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Mon Jan 04, 2016 4:38 am |
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LilWayne
Joined: Tue Oct 25, 2016 12:22 am Posts: 6
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Re: Ronin revamp (B31) [4th February 2016]
I was wondering if you can upload this on steam workshop?
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Sun Nov 06, 2016 4:45 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Ronin revamp (B31) [4th February 2016]
I wasn't planning on doing that, since this mod replaces the original Ronin.rte file, and I'm not sure how downloading it automatically through the workshop would work.
Due to your request, however, I can do that. I am certain that the workshop method won't make a backup of the original, but I guess disclosing that in the description should be enough. Downloading the .rte file and inserting it in the SteamApps\common\Cortex Command folder works just as fine though.
EDIT: This mod cannot be uploaded to the workshop since it uses a vanilla directory (Ronin.rte).
Download the .rte file and insert it in the SteamApps\common\Cortex Command folder. Remember to provide a backup of the original!
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Sun Nov 06, 2016 12:09 pm |
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LilWayne
Joined: Tue Oct 25, 2016 12:22 am Posts: 6
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Re: Ronin revamp (B31) [6th November 2016]
I dont really like the vanilla ronin models
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Thu Nov 24, 2016 6:46 am |
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Visage
Joined: Fri Jul 06, 2012 7:20 am Posts: 44
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Re: Ronin revamp (B31) [6th November 2016]
The download link is broken. Mind re-uploading?
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Wed Jun 14, 2017 6:33 am |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Ronin revamp (B31) [6th November 2016]
♥♥♥♥, man. I'm on it.
EDIT: Should be there now.
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Thu Jun 15, 2017 3:58 pm |
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