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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 244)
>Smile. This is what I was looking for all along.
"Of course - let's go!"
>>Survey the stores. Is my coinpurse full for once? Have things really gotten better?


Sat Dec 12, 2015 5:22 am
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Post Re: Ad Infidium (Roll 244)
TheKebbit wrote:
>Smile. This is what I was looking for all along.
"Of course - let's go!"
>>Survey the stores. Is my coinpurse full for once? Have things really gotten better?

The two of you survey the stores hand-in-hand, checking out toys, weapons, clothes.

You walk into a clothing shop with fashionable winter outfits for young and old. Something for the three kids, cute little munchkins with human bodies and heads but with chirop ears and wings.

A quick peek into your coin purse reveals it nearly bursting at its seams with gold coins, money from your reward for saving the world.


Sat Dec 12, 2015 5:32 am
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Post Re: Ad Infidium (Roll 244)
> Wave back to the guard, go talk to him if it looks like he wants to talk, otherwise just head into the city. Keep an eye out for any of my Lupus friends, unlikely as that is.
Huh. Weird system. Well, then again, it was never designed to have a spirit in it. Doubt we can really adapt the sword's magic either, with it all in focuses. We'll just stick to melee for now.


Sat Dec 12, 2015 5:41 am
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Post Re: Ad Infidium (Roll 244)
My god. It's entirely too coherent, normal and happy to be real life. When I'm awake things are far stranger.
>Stock up on baskets of new clothes for the children. Return home to them.


Sat Dec 12, 2015 5:42 am
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Post Re: Ad Infidium (Roll 244)
> Stare. Don't break eye contact.


Sat Dec 12, 2015 7:21 am
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Post Re: Ad Infidium (Roll 244)
"Is there anyone still inside the facility?"


Sat Dec 12, 2015 4:24 pm
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Post Re: Ad Infidium (Roll 244)
"Uh, basically it looks like we might be takin' a gate back t' vran."


Sat Dec 12, 2015 10:52 pm
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Post Re: Ad Infidium (Roll 245)
Roll 245



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg
3. P’orihc, Ki’stha, Raze
4. John
5. Vandolf
~~~



Notes:



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



Huh. Weird system. Well, then again, it was never designed to have a spirit in it. Doubt we can really adapt the sword's magic either, with it all in focuses. We'll just stick to melee for now.

Lucida: Or Megaflares. Scares the crap out of anyone within a mile, especially at night.

You make a new mana stone using 96 of Lucida’s mana, and then fuse it with your 2.3 cap stone and Byrnolf’s crude stone. You think you got better at making mana stones, too!

You wave to the guard, passing him as you cross the bridge to enter the city.

The stone streets are full of lupus walking to and fro, and there are large green pavilions where canopies are set up with tables full out wolves and outdoor kitchens serving guests. The aroma of cooked and spiced meat fills the air, setting your stomach into a rumble.

Blue: ”Smells good, maybe we could grab a bite?”
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 2/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________



My god. It's entirely too coherent, normal and happy to be real life. When you’re awake things are far stranger. Where are all the strange field-born people? Walking weapons and armor?

You and Tabi stock up on baskets of new clothes for the kids - no point being stingy! With you filthy rich from being a hero and Tabi raking in gold with her TABI line of magic constructs.

The two of you reach your penthouse, and with arms full of the latest trend-setting outfits from all the major brands, including Konai’s, you nudge the doorbell with your elbow. The sounds of artificial bells ringing fills the air, followed by a multitude of running feet. The door soon flies open, revealing your adorable little bat-eared bat-winged human-bodied kids.

Shouts of joy ring out as you and Tabi show the kids their new outfits, with Ommel walking over from the oversized couched to greet you.

Despire Ommel being the CEO of Konai clothing industry, she’s still happy to come over and babysit the kids!

Ommel: You guys should go get ready for the party! Don’t worry abuot the kids, I’ll get them dressed into one of these!

____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Is there anyone still inside the facility?"

Girl: ”The whole place wasn’t burned down. Just one building out of many. It was a large building though. The others are still being used.”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Is there anyone still inside the facility?"

Girl: ”The whole place wasn’t burned down. Just one building out of many. It was a large building though. The others are still being used.”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



"Uh, basically it looks like we might be takin' a gate back t' vran."

Miimas: ”Um. Is that, safe?”

Horoma: ”A bunch of shamans will be doing it, I assume they know what they’re doing.”

Miimas: ”Oookay. I’m pretty much ready to go, then.”

She grabs her pack from beside her nightstand.

Miimas: ”Tuhota here?”

Horoma knocks on Tuhota’s room door. No response.

Horoma: ”Guess not.”
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 7/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



You stare back at the beast, doing your best to hold eye contact.

It starts to circle the tree while slowly moving closer, completely ignoring the lamp and coat now.

You better come up with a good plan quick, because you’ve a feeling things are about to go really bad.
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________

P’orihc: "Is there anyone still inside the facility?"

Girl: ”The whole place wasn’t burned down. Just one building out of many. It was a large building though. The others are still being used.”
____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 2/12
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3



Sun Dec 13, 2015 10:36 am
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Post Re: Ad Infidium (Roll 245)
> Write a rune spell that upon activation locks onto the nearest spirit and treats it as its master. It then looks for the most complex spirit that isn't its master within 20 meters and creates a 6 meter cube around that spirit with points of light, meant to obscure that spirit's vision. dump 20 mana from my lamp into it.


Last edited by CrazyMLC on Mon Dec 14, 2015 1:51 pm, edited 1 time in total.



Sun Dec 13, 2015 11:03 am
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Post Re: Ad Infidium (Roll 245)
How much of the helmet do I need to maintain the telepathy protection? Or, well, you probably know as much as I do. A mouth hole is... probably fine. Or just form armor around the food, hah. Eh, I'll wait til we're out of the city regardless.
"Sure. Haven't had anything in a while either."
> Go buy some food. Preferably something meaty and solid, nothing that requires a spoon.
Try not to think of the logistics of not having eaten or slept for a week.


Sun Dec 13, 2015 4:24 pm
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Post Re: Ad Infidium (Roll 245)
>Dress in my best finery for the party - the suit, the lord's medal, everything. Then check out what Tabi is wearing.


Sun Dec 13, 2015 4:44 pm
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Post Re: Ad Infidium (Roll 245)
"Let's check out the burnt one first."


Sun Dec 13, 2015 5:38 pm
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Post Re: Ad Infidium (Roll 245)
"Alright. I guess it's going to be less creepy that way."


Sun Dec 13, 2015 6:19 pm
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Post Re: Ad Infidium (Roll 245)
"I don't see why not."


Sun Dec 13, 2015 9:40 pm
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Post Re: Ad Infidium (Roll 245)
"She seemed t' be interested in beast cores, maybe a construct shop?"
>Check construct shops/etc.


Mon Dec 14, 2015 1:40 am
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