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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 242)
Roll 242



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg, Vandolf
3. P’orihc, Ki’stha, Raze
4. John
~~~



Notes:



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



Secret stash of-
I have no idea what you are talking about. Oh look, Gazebo's gone, I wonder where he went!

So, odd request. Can I use some of your mana for construct practice? It's not often you meet someone who has a pretty much an endless mana wellspring with them.


Lucida: The giant ferret is around Hopluit, slinging magic at any Caelum soldier or mage foolish enough to attack the town.

As for this sword’s mana, sure. The storage is full and all this extra isn’t doing anything.


Your trio of you, a sword, and the blue mage reach Mead.
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 14/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________



"Yes. Since we're in such a well-appointed room I might as well enjoy it!
Is that kiwi shampoo I detect? This place has everything."


After leaving your collection of items at the desk, you head into the washroom, lock it closed and take a look at what’s available.

A shelf of thin bronze bars has towels and a variety of glass bottles of soap. Apple, mango, kiwi, raspberry, peach, and unscented. Turning a set of knobs on the pipework of the porcelain tub, water rushes out of the faucet.

Hmm, which one should you use? Looks like you’ll also be wearing the same clothes after, unless if you figure out some way to get a fresh set.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________



Ki’stha: "Research facility... children... spooky.
Call me crazy, but I might have a plan!"


"... You're crazy."

Ki’stha: "But I might have a plan!
What if the research facility is responsible for the weird children sounds? We may as well take a look."

____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________



"Research facility... children... spooky.
Call me crazy, but I might have a plan!"


P’orihc: "... You're crazy."

"But I might have a plan!
What if the research facility is responsible for the weird children sounds? We may as well take a look."

____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



You store 10 mana into the totem.

"My thanks, would've been embarrasin' t' go back only t' realise i'd been completely sidetracked."

Bauen: ”Mmm. Once a spirit is weakened, you can attempt to break the possession by targeting the part of it that forms the bind.”

Breaking a possession is tricky - even if you manage to be able to do it, if the spirit is attached to its natural living body, it can usually just snap right back to it after some delay. For object-bound spirits, they can end up latching on to something else, or even end switching to possessing a living thing, making it dangerous to break a possession when people are around.
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 5/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



You store some mana.

"Ah, well, I suppose I'm a bit of a coward - I don't want to get in over my head. I may spend my time another way yet.

What brings you here from your temple?"


Jala: ”I had a premonition that the east would fall into calamity - I am travelling there to put the scenery to canvas before the land becomes scarred.”
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 1/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________



Ki’stha: "Research facility... children... spooky.
Call me crazy, but I might have a plan!"


P’orihc: "... You're crazy."

Ki’stha: "But I might have a plan!
What if the research facility is responsible for the weird children sounds? We may as well take a look."

____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 2/12
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3



Wed Dec 09, 2015 6:22 am
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Post Re: Ad Infidium (Roll 242)
>I prefer apple. Wash up, dry off, make myself presentable. Exit and make my way for a bed.

Really, what need have I for clothes to sleep in? I will go in my drawers. This is perfectly normal. Perhaps I'll get travelling clothing in the morning, Tabi willing - otherwise, it will be my rough old outfit for the foreseeable future.


Last edited by TheKebbit on Thu Dec 10, 2015 3:59 am, edited 1 time in total.



Wed Dec 09, 2015 6:42 am
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Post Re: Ad Infidium (Roll 242)
"Alright, to the library. You'll stay outside once we're there, it shouldn't take long."
> Head for the library. Try not to attract too much attention. Make a focus with Course Correction and Propulsion Blast, and a 50 mana release while I walk.


Wed Dec 09, 2015 7:14 am
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Post Re: Ad Infidium (Roll 242)
"Sounds potentially interesting...I say we go. Theory aside, we might learn something."


Wed Dec 09, 2015 7:19 am
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Post Re: Ad Infidium (Roll 242)
"Hm... well, there definitely are tensions rising up, and there are some powerful forces at play. A calamity, though? What are the details of this premonition?"


Wed Dec 09, 2015 10:24 am
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Post Re: Ad Infidium (Roll 242)
"Come on, let's do some sleuthing."


Wed Dec 09, 2015 8:36 pm
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Post Re: Ad Infidium (Roll 242)
"Hmm, could get messy if i'm not careful, better take care with this."


Wed Dec 09, 2015 10:00 pm
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Post Re: Ad Infidium (Roll 242)
"Let's head there. So what exactly do we know about this facility?"


Thu Dec 10, 2015 3:29 am
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Post Re: Ad Infidium (Roll 243)
Roll 243



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg
3. P’orihc, Ki’stha, Raze
4. John
5. Vandolf
~~~



Notes:



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

"Alright, to the library. You'll stay outside once we're there, it shouldn't take long."

Blue Mage: ”Alright.”

You make a 50 mana release stone and a focus stone that has Propulsion Blast and Course Correction.

There aren’t a lot of people on the streets at this time of night, so you make it to the library without drawing much attention. The blue mage waits outside as you head inside, walking to the back left corner where you find a table and a couple of chairs.
____________________

Conditions:
Health: 57/57
Stamina: 5/5
Mana: 15/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

-Lucida Armor (Absorbs all damage) (17 Armor Resilience, 1500/1500 Durability) (+50 Strength, +30 Evasion, +10 Speed) (Immune to Telepathy)





Name: Kleigg (TheKebbit)
Race: Human
____________________

Shedding your close, you grab the bottle of apple-scented soap and climb into the tub.

While you did manage to get a lot of filth off of yourself after exiting the sewers, you still had a lingering smell about you, so you take the time to rigorously scrub your body from head to toe with soap and water. After quick rinse, you turn off the water, dry yourself with a towel, and put on your pants.

Exiting the washroom, you drop your shirt off amongst your things by the desk. Tabi’s lying in her bed, the one closer to the window, facing outside with the covers over her.

The room’s lights are already off, the city street lights streaming through the window being enough to see. You climb into your bed and under the covers. Comfy blankets.

You see Tabi scratch her ear. She’s probably still awake - could ask her something, or drift off into dream land.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________

Raze: "Sounds potentially interesting...I say we go. Theory aside, we might learn something."

Ki’stha: "Come on, let's do some sleuthing."

P’orihc: "Let's head there. So what exactly do we know about this facility?"

The three of you leave town and head north, traveling towards a clearing in the forest. It’s not too long of a walk, and you find yourself standing before a small field bordered by trees.

To the east of the field you can make out a small village, to the north is a small cluster of large buildings.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Raze: "Sounds potentially interesting...I say we go. Theory aside, we might learn something."

"Come on, let's do some sleuthing."

P’orihc: "Let's head there. So what exactly do we know about this facility?"

The three of you leave town and head north, traveling towards a clearing in the forest. It’s not too long of a walk, and you find yourself standing before a small field bordered by trees.

To the east of the field you can make out a small village, to the north is a small cluster of large buildings.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"Hmm, could get messy if i'm not careful, better take care with this."

Bauen: ”Aye. Is there anything else you want to know before you leave?”
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 6/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

"Hm... well, there definitely are tensions rising up, and there are some powerful forces at play. A calamity, though? What are the details of this premonition?"

Jala: ”I cannot say for sure, but I believe constructs are involved. The details are not clear to me.”
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________

Raze: "Sounds potentially interesting...I say we go. Theory aside, we might learn something."

Ki’stha: "Come on, let's do some sleuthing."

P’orihc: "Let's head there. So what exactly do we know about this facility?"

The three of you leave town and head north, traveling towards a clearing in the forest. It’s not too long of a walk, and you find yourself standing before a small field bordered by trees.

To the east of the field you can make out a small village, to the north is a small cluster of large buildings.
____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 2/12
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3



Last edited by CaveCricket48 on Thu Dec 10, 2015 8:10 am, edited 2 times in total.



Thu Dec 10, 2015 5:14 am
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Post Re: Ad Infidium (Roll 243)
"A copper for your thoughts?"


Thu Dec 10, 2015 5:17 am
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Post Re: Ad Infidium (Roll 243)
Hopefully this isn't rigged. I doubt we're in any danger but the rest of the library isn't so sturdy...
> Kinetic scoot the furniture to the side, then take a few steps back and use kinetics to pull the floorboards straight up.


Thu Dec 10, 2015 5:26 am
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Post Re: Ad Infidium (Roll 243)
"Ah... yes, that would make sense. Perhaps you should speak with the leader of Vranhal; she would have something to discuss with you, I am sure.

Anyway, it seems that now is not the time for me to cower in fear. I wish you good fortune on your journey, Jala."

> Walk into the forest.


Thu Dec 10, 2015 7:14 am
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Post Re: Ad Infidium (Roll 243)
TheKebbit wrote:
"A copper for your thoughts?"

There's a bit of a pause before she says something.

Tabi: "Wonder what we'll find when we unflip the tower, or whatever the casket does. What's buried down there."
____________________

TorrentHKU wrote:
Hopefully this isn't rigged. I doubt we're in any danger but the rest of the library isn't so sturdy...
> Kinetic scoot the furniture to the side, then take a few steps back and use kinetics to pull the floorboards straight up.

Using kinetics, you scoot the furniture to the side, take a few steps back, and then use kinetics to rip the floorboards straight up. Nothing explodes, so you set the floorboards aside and check out the hole in the floor.

There looks to be some crawl space, but right where you ripped the floor up is a rectangular blocky object wrapped in cloth and tied closed with twine. A paper is held under the twine, with some thick lettering written on it.

If you are reading this, burn this book!
Dangerous information, do not read!
If you're going to read it anyways,
Do not read without telepathic protection!


Lucida: Why would someone store a book with a note that says to burn it, instead of just burning the book?
____________________

CrazyMLC wrote:
"Ah... yes, that would make sense. Perhaps you should speak with the leader of Vranhal; she would have something to discuss with you, I am sure.

Anyway, it seems that now is not the time for me to cower in fear. I wish you good fortune on your journey, Jala."

> Walk into the forest.

You walk south into the pitch-black forest. There would be a description of what you see, but you can't see ♥♥♥♥.

After enough walking in the dark, tripping over tree roots, and walking into tree trunks, you hear a noise, something alive and moving.


Thu Dec 10, 2015 8:05 am
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Post Re: Ad Infidium (Roll 243)
Too valuable to just destroy it, but also too dangerous to let it out of your hands.
It's probably just in case something happened to Sanoa, like getting captured. This way if anyone finds it on accident, there's at least the note. If she can't be here to make sure it's kept safe, she can at least try to make sure it gets destroyed before it can become a problem.

> Acquire book.
Shame there's not a copy of this without the whole... direct magic business in it. Self healing would be an excellent skill to have.


Thu Dec 10, 2015 8:20 am
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Post Re: Ad Infidium (Roll 243)
Should've taken out my lamp before getting this far in... Oh boy.

> Activate my lamp, keeping it attached to my body as opposed to in my hand. Draw my swords, just in case. It could still be something that isn't hostile.


Thu Dec 10, 2015 8:29 am
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