Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 239)
"Is there a ceiling? Any record of an entity climbing a rank?"
Sat Dec 05, 2015 4:06 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 239)
TorrentHKU wrote:
"As far as I know, it's only protected by secrecy, and you and Atra make 4."
Tara: "Have you encountered any telepaths between speaking with Sanoa and coming here?" ____________________
CrazyMLC wrote:
> Relay whatever Rauha says to Kleigg, and vice versa.
TheKebbit wrote:
"Is there a ceiling? Any record of an entity climbing a rank?"
Rauha/MLC: "I do not know, so I cannot say. That law of the otherworld is beyond my understanding."
Sat Dec 05, 2015 4:36 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 239)
"None interacted with, save maybe the guards to this area." > Have I passed any?
Sat Dec 05, 2015 4:39 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 239)
"Very well. Thank you for your insights, Rauha. I have no more questions for now."
"Tabi, will you speak to the titan they have bottled up in there? I imagine he's already shared incredible stories with Vandolf. ...or shall we get going, find someplace to spend this night?"
Sat Dec 05, 2015 4:52 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 239)
"Are we really gonna check the source of this? I'd rather follow the advice of that... Thing we met earlier and just ignore it."
Sat Dec 05, 2015 4:57 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 239)
That is all for now, Rauha. I never introduced myself properly, but my name is Vandolf. It was nice to meet you, and as my friend said, thank you. Your knowledge and wisdom have give us some much needed guidance. Perhaps I will return some day.
Sat Dec 05, 2015 4:57 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 239)
"Think workin' on the meditation would be a fine idea for now..."
"Wait... Possession..." >Glance at Horoma. "What was I meant t'..."
"Talkin' 'bout my business in Vranhal, just realised I got somethin' a little different t' what I was after in Fluustern." "Kinda related t' our talk of bindin', spare a minute t' hear 'bout it?"
1. Get Spirit expertise from the Lupus (Kyeltziv) 2. Get Construct expertise from a Construct Master in a Chirop jail (John, P’orihc, Ki’stha) 3. Don't talk to strangers (Kleigg) 4. Help Kleigg with his mission (Vandolf)
Time: Night
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
TorrentHKU wrote:
"I'm only even bringing it up because you're not directly associated with either Vranhal or the Second. Can you keep it secret? Even just for a bit?"
She cocks an eye at you while you get some bad vibes from her sword.
Tara: "What is it?"
TorrentHKU wrote:
"The telepath in prison, Sanoa, I talked to her. Accidentally got her to reconsider her position on the conflict between Vranhal and the Second. She told me about a healer that wrote down a bunch of bio techniques, and how to use them on others, in a book she had hidden. She asked me to destroy it. I said yes."
Tara: "Is the book in a secure location right now? Do you know if anyone else is aware of its existence?"
TorrentHKU wrote:
"As far as I know, it's only protected by secrecy, and you and Atra make 4."
Tara: "Have you encountered any telepaths between speaking with Sanoa and coming here?"
"None interacted with, save maybe the guards to this area."
Hmm. You don’t remember passing any telepaths, other than the guard at the gate of this house, possibly.
Tara steps over to you, holding out her sword with the handle towards you.
Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP
Artifact (0/1):
Inventory: -Magic Weapons and Constructs (Book)
-Crude Mana Stone (Mana: 1/1) -Mana Stone (Mana: 2.3/2.3) -Mage Stone (Mana: 10/10) -Mage Stone (Mana: 5/10)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 9 Mana , Ability Strength (per ability): 100% = 9 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+15% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
CrazyMLC wrote:
Intriguing...
"Hey, Kleigg, you still here? I could help you talk to Rauha, if you want. He'd probably be able to answer any strange questions you may have."
TheKebbit wrote:
"In a dream there was a thing which spoke to me in my own voice after crawling from a gate. A nightmare chimera, a dragon of a form alien to this world and its law. I saw it in a ruined town, and the creature told me that it and everyone else were 'thirds'. I was a 'fourth'."
"Do these counts have any meaning for you?"
CrazyMLC wrote:
"Huh, alright. I'll see what he has to say about it."
I asked my negation user friend, Kleigg, what he wanted to ask. This is what he told me, word for word.
"In a dream there was a thing which spoke to me in my own voice after crawling from a gate. A nightmare chimera, a dragon of a form alien to this world and its law. I saw it in a ruined town, and the creature told me that it and everyone else were 'thirds'. I was a 'fourth'." "Do these counts have any meaning for you?"
Rauha: Thirds, Fourths, tiers of entities. Most of us are Thirds. Fourths can alter the world in ways Thirds cannot, Fifths can do so more than Fourths. Kaasialas was a Fifth.
CrazyMLC wrote:
> Relay whatever Rauha says to Kleigg, and vice versa.
TheKebbit wrote:
"Is there a ceiling? Any record of an entity climbing a rank?"
Rauha/MLC: "I do not know, so I cannot say. That law of the otherworld is beyond my understanding."
"Very well. Thank you for your insights, Rauha. I have no more questions for now."
"Tabi, will you speak to the titan they have bottled up in there? I imagine he's already shared incredible stories with Vandolf. ...or shall we get going, find someplace to spend this night?"
Tabi: ”I think I’ll come back another time, where there would be less of a rush to get things done.” ____________________
-Note from “E” -Small Pouch --”Negative Fabric” -Quill (Qty. 3) -Inkpot -Paper (Qty. 10) -Mana Stone (20/20) -Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Shortsword (+5 Edge | +2 Impact) -Potato Sack Pants -Paper Bomb (Detonates after 10 seconds after pulling string) (Power: 100) (Qty. 1) -Spool of Thread -Runic Assassin Gauntlet (Mana: 0/??) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
-Running Pants (+1 Evasion) -Burlap Cloak (2 Armor Resilience , 30/30 Durability) (+1/1 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell or piece of Artificial Matter, storing it along with its mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Delete (Delete a captured spell) (Does not consume AP) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
"Are we really gonna check the source of this? I'd rather follow the advice of that... Thing we met earlier and just ignore it."
Ki’stha: "We shouldn't stop. Let's move on."
Raze: "I see no reason to investigate, agreed."
The three of you ignore the voice and continue on, passing other occasional whispers, laughs, and cries of children in the forest.
The sun sets as your party reaches Luttiim. It’s not as large as Teleiat, the central towers not as impressive, and there isn’t a moat or chasm separating the city from the surrounding land.
Most of the city is composed of buildings no higher than 5 floors, the only exception being the three towers in the middle. Most of its occupants seem to be heading indoors now, with few chirop lingering outside. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
P’orihc: "Are we really gonna check the source of this? I'd rather follow the advice of that... Thing we met earlier and just ignore it."
"We shouldn't stop. Let's move on."
Raze: "I see no reason to investigate, agreed."
The three of you ignore the voice and continue on, passing other occasional whispers, laughs, and cries of children in the forest.
The sun sets as your party reaches Luttiim. It’s not as large as Teleiat, the central towers not as impressive, and there isn’t a moat or chasm separating the city from the surrounding land.
Most of the city is composed of buildings no higher than 5 floors, the only exception being the three towers in the middle. Most of its occupants seem to be heading indoors now, with few chirop lingering outside. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana) ---Ball Lightning (Create an electric artifact that releases all of its energy upon contact) (Electrocution = Arcane + Mana) ---Discharge (Does not consume AP) (Release any number of electric artifacts)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
"Don't mean t' bother you with my problems, but i'll think 'bout your offer." "The mediation, any specific advice for that?"
Bauen: "Do not push yourself too hard. It is better to progress slowly and safely. Other than that, perseverance."
"Think workin' on the meditation would be a fine idea for now..."
"Wait... Possession..."
You glance at Horoma, who blankly looks back.
"What was I meant t'..."
"Talkin' 'bout my business in Vranhal, just realised I got somethin' a little different t' what I was after in Fluustern. Kinda related t' our talk of bindin', spare a minute t' hear 'bout it?"
Bauen: ”Aye. What do you wish to discuss?” ____________________
Evasion Behavior: Auto Evade when there is Evasion AP
Spirit’s Eye (Accuracy cannot fall below 50%)
Artifact (1/1): -Caelum Fire Token (+1 Basic AP)
Inventory: -Memory Stone Fragment -Takana Inn Room Key -Folding Peasant’s Knife (+3 Edge)
Equipped: -Shaman Medallion (Kyeltziv)
-Leather Carrying Bag --Wooden Protection Totem (Mana: 157/180) ---Mana Stones (8/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/24) ----Mana Stone (Mana: ?/23) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/21)
-Brown Mage’s Hooded Robe (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma) -Padded Shirt (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Bind Spirit (Affix a spirit to a physical object) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
"Hey, Kleigg, you still here? I could help you talk to Rauha, if you want. He'd probably be able to answer any strange questions you may have."
TheKebbit wrote:
"In a dream there was a thing which spoke to me in my own voice after crawling from a gate. A nightmare chimera, a dragon of a form alien to this world and its law. I saw it in a ruined town, and the creature told me that it and everyone else were 'thirds'. I was a 'fourth'."
"Do these counts have any meaning for you?"
CrazyMLC wrote:
"Huh, alright. I'll see what he has to say about it."
I asked my negation user friend, Kleigg, what he wanted to ask. This is what he told me, word for word.
"In a dream there was a thing which spoke to me in my own voice after crawling from a gate. A nightmare chimera, a dragon of a form alien to this world and its law. I saw it in a ruined town, and the creature told me that it and everyone else were 'thirds'. I was a 'fourth'." "Do these counts have any meaning for you?"
Rauha: Thirds, Fourths, tiers of entities. Most of us are Thirds. Fourths can alter the world in ways Thirds cannot, Fifths can do so more than Fourths. Kaasialas was a Fifth.
CrazyMLC wrote:
> Relay whatever Rauha says to Kleigg, and vice versa.
TheKebbit wrote:
"Is there a ceiling? Any record of an entity climbing a rank?"
Rauha/MLC: "I do not know, so I cannot say. That law of the otherworld is beyond my understanding."
Kleigg: "Very well. Thank you for your insights, Rauha. I have no more questions for now."
"Tabi, will you speak to the titan they have bottled up in there? I imagine he's already shared incredible stories with Vandolf. ...or shall we get going, find someplace to spend this night?"
Tabi: ”Hmm. I think I’ll come back another time, when I have a better idea of what I’d want to ask.”
That is all for now, Rauha. I never introduced myself properly, but my name is Vandolf. It was nice to meet you, and as my friend said, thank you. Your knowledge and wisdom have give us some much needed guidance. Perhaps I will return some day.
Rauha: I am glad someone has found my knowledge useful. Farewell, Vandolf. ____________________
-Scrap Metal -Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T.
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Weak Block (Evasion) (Intercept an attack to defend yourself) (Block connects if your Aim >= Attack Aim) (-Damage = 0.5*Strength) (Uses Standard AP or Melee AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Offhand Strike (Counter) (When dual wielding and you evade or block using one weapon, instantly follow up with an attack from your other weapon with no additional AP cost)
-Sixth Sense (Passive) (+3 Magic Evasion) -Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
P’orihc: "Are we really gonna check the source of this? I'd rather follow the advice of that... Thing we met earlier and just ignore it."
Ki’stha: "We shouldn't stop. Let's move on."
"I see no reason to investigate, agreed."
The three of you ignore the voice and continue on, passing other occasional whispers, laughs, and cries of children in the forest.
The sun sets as your party reaches Luttiim. It’s not as large as Teleiat, the central towers not as impressive, and there isn’t a moat or chasm separating the city from the surrounding land.
Most of the city is composed of buildings no higher than 5 floors, the only exception being the three towers in the middle. Most of its occupants seem to be heading indoors now, with few chirop lingering outside. ____________________
-Sixth Sense (Passive) (+5 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Cover Up (If you fail an evasion, your equipped shield will act as your first layer of armor) -Brace for Impact (Passive) (Lower incoming Trauma damage by your Strength)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Inventory: -Mana Stone (Mana: 22/22) -Mana Stone (Mana: 20/20) -Mana Stone (Mana: 19/19) -Mana Stone (Mana: 13/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19)
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP]) -Mana Regeneration (Mana regenerates 2 per turn)
Sun Dec 06, 2015 6:10 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 240)
"Then let's be off! You know Teleiat better than I do. Anywhere at all in mind?"
Sun Dec 06, 2015 6:24 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 240)
"...Alright." > Reach forward, hesitate for a second, take hold of the handle. Gulp.
Sun Dec 06, 2015 6:24 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 240)
TheKebbit wrote:
"Then let's be off! You know Teleiat better than I do. Anywhere at all in mind?"
Tabi: "Hmm. There's an inn not far from here, popular with travelers, good prices."
TorrentHKU wrote:
"...Alright." > Reach forward, hesitate for a second, take hold of the handle. Gulp.
You reach forward, hesitating for a second before grabbing the handle.
A slam startles you as all the armor on Tara zips over and slams into place around your body, encasing you in the suit.
Tara: "Stay."
She walks away, and you find yourself unable to move inside the armor. The door to the house opens and then closes, and your sword-arm slowly moves to your waist, where a sheath materializes over the blade and hooks itself to a belt.
A smooth, feminine voice fills your mind.
So. Did you take a peek? I won't hurt you if you say 'yes.' Promise.
Sun Dec 06, 2015 6:35 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 240)
At the book? I learned about it, like, an hour ago. I wouldn't even be there yet if I'd gone straight for the thing. God it's tempting to. I would like to learn bio magic. Doubt I'll ever get as convenient a source as this either. Not worth the risk though. Not even close. One wrong glance at a wrong page, and I'd be ♥♥♥♥, at best.
Sun Dec 06, 2015 6:38 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 240)
>Allow myself to be whisked off to this inn. I hope the rates are manageable.
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum