Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 234)
TheKebbit wrote:
"The miracle of industry!" >Rejoice in a job well done. High-five Ommel, if that is a thing in this universe.
You give Ommel a high-five, which does indeed seem to be a thing, while Tabi checks out the interface brick.
Tabi: "Should be straight-forward to use it. There's just the basic on and off, setting it on a schedule or running continuously. It'll automatically stop when it runs out of thread. I think we have to go now, there's something else we're here to do."
Ommel looks sad for a moment before smiling.
Ommel: "I'll let everyone you're okay, and make sure word doesn't leave the family."
Tabi: "Thanks."
You follow Tabi as she exits the work room and opens the store door, hanging in the entrance as she looks back. Something tells you she wants to stay longer, and something else pushing her to leave.
Ommel: "Good luck, heroine!"
Tabi: "You too, good luck with the store!"
A final word to Ommel before you leave for the museum? ____________________
TorrentHKU wrote:
"You can count on me. I admit the bio magic is a tempting fruit, but the thorns it comes with... No, it needs to be destroyed. It will be destroyed. Rest your mind on this. Um... I've been wondering for a bit, but... The bucket out here, with the... Parts. Why exactly...?"
She cracks a sinister smile.
Sanoa: "Pull out nails and teeth, gouge out eyes, skin them alive. You can only do that once. Unless if you have a healer with you." ____________________
CrazyMLC wrote:
Is there any way I could find out more about this 'Red'? Someone who might know more? Maybe I'm hoping for too much, but still, I have to ask.
Rauha: I do not have an answer to that. It does well to hide itself.
Mon Nov 30, 2015 10:00 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 234)
Hm... Rauha, this might sound like a silly question, but if you could go back to the beginning of your life, what would you do differently?
Mon Nov 30, 2015 11:24 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 234)
"Take care, Ommel! Please don't worry about us."
>Depart. to Tabi: "Your sister is a sweetheart, isn't she?"
Mon Nov 30, 2015 11:27 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 234)
"...I wish I hadn't asked.
Hang in there Sanoa. I'll take care of that business for you. And... I can't guarantee things won't get bad. There's a lot of stuff going down. But I'll fight as long as it takes to fix it if it does. Promise."
Tue Dec 01, 2015 2:07 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 234)
CrazyMLC wrote:
Hm... Rauha, this might sound like a silly question, but if you could go back to the beginning of your life, what would you do differently?
Rauha: Not murder everything in sight. Kill more witches. A good start. ____________________
TheKebbit wrote:
"Take care, Ommel! Please don't worry about us."
>Depart. to Tabi: "Your sister is a sweetheart, isn't she?"
Tabi: "Yeah. She's really playful, but also pretty sharp."
The two of you reach Teleiat's Museum of Ancient Artifacts, and head inside. A curator is there to greet you.
Curator 2: "Welcome! Entry is ten Aes, and has an optional tour included."
Tabi looks over to you -
Tabi: "Are you still broke?" ____________________
TorrentHKU wrote:
"...I wish I hadn't asked.
Hang in there Sanoa. I'll take care of that business for you. And... I can't guarantee things won't get bad. There's a lot of stuff going down. But I'll fight as long as it takes to fix it if it does. Promise."
Sanoa: "Thanks. If I ever get out of here, I'll make it up somehow, for getting you involved in this mess, and for you trying to clean it up. It's not right to call you a friend or an ally, but we're not enemies, we're just, on different sides."
Tue Dec 01, 2015 2:33 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 234)
"No! ...well, I got a 'contribution' from Vandolf. I'll pay." "A ticket for both of us. We're meeting a friend who showed up earlier, so he can catch us up in lieu of a tour."
Tue Dec 01, 2015 2:58 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 234)
"Wait, Possessin' a region of space.. that mean you're separatin' your spirit form your body?"
Tue Dec 01, 2015 3:11 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 234)
"Everyone wants the same thing in the end. I have to go, don't lose hope in here. And remember, not everything's as black and white as a book, eh?" > Head out. Go find whoever's in charge of the jail down here, or at least in charge of Sanoa real quick.
Tue Dec 01, 2015 5:02 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
1. Get Spirit expertise from the Lupus (Kyeltziv) 2. Get Construct expertise from a Construct Master in a Chirop jail (John, P’orihc, Ki’stha) 3. Don't talk to strangers (Kleigg) 4. Help Kleigg with his mission (Vandolf)
Time: Afternoon
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
TorrentHKU wrote:
"I uh, I'll leave you all to it. Good talking to you, uh... ...Hm. Never asked your name. I'm John, John... Freemaneth." > Store 15 mana, 3 Intermissions.
Spotter: "Judith Trovare. Good luck on that sniper training or whatever you're doing."
TorrentHKU wrote:
"Thanks, good luck with getting a high score." > Hmm. To the jail, telepath lady is next. Not much to say to her.
You leave Judith to do her spotting and head for the city center again, locating the prison a block from the command building.
A two-story stone strucured with barred windows and a tall steel fence with the sharpened top ends curving inward.
A duo of mages guard the gate, letting you through after you tell them you're visiting.
The reception room isn't too different from Teleiat's containment facility - swept floors, good lighting. A man sits at the counter, and once you tell him you're here to visit the telepath that was taking out spotters, a pair of guards lead you down a level, and then another.
This entire floor seems to have anti-magic chambers, and the guards direct you to the one where the telepath is contained.
The first door opens to a short hallway there the anti-magic starts, and the next opens up to a medium-sized chamber.
A large cage fills the majority of the room, as if the stone walls weren't enough. A bed and two buckets are in the cage, a third bucket is outside.
The smell of blood is in the air, and as you approach the cage, you see that the bucket on the outside is filled with bloody fingernails, teeth, mutilated eyes, and messy sheets of skin.
On the bed is a youg woman lying motionless, watching you with a small smile on her face.
Sanoa: "Hello John. Have you found your book informative?"
TorrentHKU wrote:
"...Yeah. I can do a bit of construct making now too. Meant to return it, but I got drawn into things. ... So you knew Fremit? A bit of a big change from the Third's right hand to Librarian."
She lets out laugh, honest and cheerful, making you try to resist the tugging at the corners of your mouth.
Sanoa: "I'm flattered, but no, I am not Ellissia Metus. You could say I was lucky and then had an unfortunate turn of events."
She's sitting up now, peering through the bars of her cage.
Sanoa: "Is your armor made of AM? You've gotten quite skilled in such a short period of time. You must have a knack for it."
TorrentHKU wrote:
"A bit. I also found a good teacher in Algus. It's certainly come in useful, both my weapons and armor are handmade. This armor' protected me more than once, too. Though I've a knack for finding opponents who can trivialize it. ... Sanoa, can I ask why? The taking out Vranhal agents. You... were sort of the reason my group and I got involved in this massive situation, chasing after you to Esthen."
Her expression changes to a sad smile, looking down at your feet.
Sanoa: "I guess I have something to apologize for.
It wasn't supposed to turn out like this. If I had succeeded, the Second and Esthen would've been able to quickly take Vranhal and unite the region under one banner, one that was tolerant to all kinds of people. Not the oppressive rule that Elizabeth has over the land. With the Daeli no longer capable of keeping everything stable, rogue states like Vranhal will run amok, resorting to violence on all fronts like the War of Blades.
I'm sorry I failed."
TorrentHKU wrote:
"'Oppressive rule'? ...Mm. I can see it. Though I can't say it would have been better. I can't say it would've been worse either. Elizabeth rules tight, yes. In exchange, things work. Corruption, the moral kind, stays low. Beaurocracy is kept down. Order is kept. It's not a perfect system, but the Second's rule let Lucida's exploitation go unknown, and could've led to a catastrophe in itself. Maybe Vranhal's rule will lead to more violence, or an uprising, or just constrict until it crushes itself. Maybe the Second's rule would've done the same. I can't say. I don't Want to say. I've no mind for politics or ruling. But Elizabeth, from what I've seen, wants to help everyone she can, in the way she knows how. Her methodology can be rigid, and certainly not perfect. But I believe in her drive. I want to help those in front of me, and the best way to right now is with Vranhal. ... I don't expect you to side with Vranhal. Probably ever. But, if you do nothing else, try to remember that Vranhal, Elizabeth, isn't evil. At worst, incorrect and stubborn. But not evil.
God, look at me talk."
She's silent for a moment, absorbing your words.
Sanoa: "I can't see that I'm wrong, but I can't make myself believe you are wrong either."
She looks up at you.
Sanoa: "John, you know I hear voices, you've heard them, too.
I can't do anything anymore, not now at least. Prove them wrong, John, prove the voices wrong that things won't end up in chaos. Please.
And, I know it's not in my right to ask anything, but, I need something in my library to be destroyed. A book. You don't owe me anything, but I can't trust Vranhal to do it."
TorrentHKU wrote:
"A book?"
She looks around, even leaning over to look past you at the closed door. When she speaks again, her voice is low, barely audible.
Sanoa: There's an old medical book, written by a healer who was executed by the medical guild that he was a part of. It has information on how to heal people, curing sicknesses and mending wounds. Of course, those are useless if one does not know direct magic. The book, it has information on casting direct magic. If it were to fall in the wrong hands, so many things could go wrong. It must be destroyed. It is my greatest mistake that I did not burn it sooner.
TorrentHKU wrote:
"That- That is tremendous. Yes, yes it's good as done. It'll be just a small detour after leaving with Lucida. Dear god, that could end up worse than- Er, that's a secret. It'd be cataclysmic, yes. Where in the library is it? I'd prefer to avoid burning down the library, if possible."
Sanoa: It's in the back left corner of the library if you're standing in the entrance and facing inside. Move the furniture off the spot, it's under the floorboard. You'll need a crowbar to pull it off. A tinderbox is under the counter. Just, take it out and burn it as fast as you can.
Don't read it - if you do, the information can be pulled from your mind whether or not you understand it. I... I want to trust you, John.
TorrentHKU wrote:
"You can count on me. I admit the bio magic is a tempting fruit, but the thorns it comes with... No, it needs to be destroyed. It will be destroyed. Rest your mind on this. Um... I've been wondering for a bit, but... The bucket out here, with the... Parts. Why exactly...?"
She cracks a sinister smile.
Sanoa: "Pull out nails and teeth, gouge out eyes, skin them alive. You can only do that once. Unless if you have a healer with you."
TorrentHKU wrote:
"...I wish I hadn't asked.
Hang in there Sanoa. I'll take care of that business for you. And... I can't guarantee things won't get bad. There's a lot of stuff going down. But I'll fight as long as it takes to fix it if it does. Promise."
Sanoa: "Thanks. If I ever get out of here, I'll make it up somehow, for getting you involved in this mess, and for you trying to clean it up. It's not right to call you a friend or an ally, but we're not enemies, we're just, on different sides."
"Everyone wants the same thing in the end. I have to go, don't lose hope in here. And remember, not everything's as black and white as a book, eh?"
You head out of the room and ask the guards where the warden is, and they lead you to his office on the main floor in a better-lit hall.
It’s a plain office. There’s a desk kept mostly clear - ink pens in a long, narrow dish on little wooden stands, a few coasters, and a brass nameplate reading “R. Vankil”.
The man is dressed in a well-ironed white button-down shirt, black pants, and a loosely worn coat.
Vankil: ”What can I do for you?” ____________________
Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP
Trauma: 4 Evasion -2 => -0
Artifact (0/1):
Inventory: -Magic Weapons and Constructs (Book)
-Crude Mana Stone (Mana: 1/1) -Mana Stone (Mana: 2.3/2.3) -Mage Stone (Mana: 10/10) -Mage Stone (Mana: 5/10)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 9 Mana , Ability Strength (per ability): 100% = 9 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+15% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
TheKebbit wrote:
"Want to go over and check on them? I can stand watch outside - or just remain here. I imagine they don't necessarily want to meet a man from the Spiral."
Tabi: "Well, I'm in the Spiral too, you can, um, come inside. I-it might be a while, they haven't seen me for a few years."
Leaving Vandolf behind, you follow your bat friend as she navigates the city streets, her uniform attracting a few looks here and there. The two of you stop in front of a clothes shop, the sign mounted above the door reading "Konai's Clothing." Pushing open the door and entering, the two of you are greeted by racks of clothing of various types and colors. A chirop dressed in a poofy black dress with slits in the arm sleeves (for wings to extend out of?) walks over to you from the counter.
Chirop: "Welcome to Ko-OHMYGODTABIYOURENOTDEAD"
The chirop runs over to Tabi, hugging her while babbling hysterical nonsense.
Tabi just hugs her babbling sister back, her eyes tearing up.
TheKebbit wrote:
"..." >Whatever I do, don't ruin this moment.
You stand quietly as the two embrace, Ommel eventually stopping her babbling and resorting to sobbing.
After a couple of minutes, Ommel pulls away just enough to look at Tabi.
Ommel: "Everyone thinks you're dead, Tabi. The school sent a letter and someone over who brought a box of meat pudding saying you fell in a machine or something. What happened? Why did the school say you died? Did they just identify the wrong person?"
Tabi: "I got into some trouble with the city, and I guess they wanted to use me for something."
Ommel: "What? What did you do?"
Tabi: "It's better if you didn't know, they haven't come after you yet and I want it to stay that way."
Ommel: "What about everyone else? Shouldn't they know that you're at least alive?"
Tabi: "I don't know..."
Ommel: "I'll keep it secret if you want, at least until you get out of whatever mess you're in."
Tabi: "Thanks, Ommel. Oh, um, how's the auto-loom working out for you?"
Ommel: "IDIOT! How did you expect me to understand the instructions!? I never even figured out how to put it together!"
Tabi: "Heh, I have to go somewhere but I can help you out with it real quick. Oh, and this is Kleigg."
Tabi gestures to you and Ommel looks you over for a second. She then whispers something in Tabi's ear, who turns as blush as a chirop is capable of.
TheKebbit wrote:
>Break into a nervous grin. "Hi. I'm just a friend of your sister's. She's a heroine, you know." to Tabi: "I trust you're going to notify your parents?"
Tabi: "Yeah, just gotta make sure it's in a private place."
Ommel: "Heroine? Oooh ooh, is she like, a secret revolutionist, working from the shadows to take down a corrupt party that's using the government as a sock puppet?"
Tabi: "Um..."
Ommel: "Anyways, mom and dad are out getting supplies, let's get the loom put together before they get back!"
She grabs Tabi by the arm and pulls her to a door in the back of the store and you follow, entering what looks like a workshop. Except, instead of wood or metal, the material is cloth in immense rolls, along with countless spools of different colored threads. The main work area appears to be a large table in the center which has a foot-pedal-operated sewing machine rigged to one side. Scraps of cloth, clusters of buttons, and odd strings of thread cover the surface of the work table.
On one side of the room is a pile of crates, some empty, some full, some in between. Against the wall is a large metal contraption in a partial state of assembly.
Ommel: "That's about as far as I got, and then the instructions stopped making sense. Hey Kleigg! You should help too! Check out Tabi's high dexterity first ha-OW"
Tabi slaps Ommel in the back of the head, the seamstress bursting out laughing.
Tabi: "Wanna help us out Kleigg?"
TheKebbit wrote:
"Yes! How would I go about helping?" >Just follow instructions and hope.
She lifts the top off of one of the crates, pulling a folded piece of paper out.
Tabi: "Here, this is the control box. Just put it together like it shows in the schematic like a jigsaw puzzle. I'm gonna help Ommel with the loom's regulator gears."
You pick the box up and move it a bit away so you have some working room. Checking the inside, you see some gears, a box, some metal plates, conduit wires, and one of Tabi's interface bricks. Looking at the schematic, it seems to make enough sense, so you start tinkering.
As Tabi and Ommel assemble the gear system of the loom and talking about the going-ons of the family in the past two years, you slowly piece together a part mechanical, part circuit... al? box of some sort of executive function. With the flip of a switch, you power on the Interface Brick, which acts as the cover for the box.
Input Test Mode
The cursor on the screen points to Tabi, who's the closest to you right now, and the wavey blobs scroll across the screen as it registers her telepathic readings.
TheKebbit wrote:
- I can't interpret this. - "Hey, Tabi? The control brick just picked you up."
Tabi: "Hmm? Oh neat, you got it together."
You hand her the box and the screen flicks through several menus.
Tabi: "Oh, I didn't send this pre-programmed."
Ommel: "Is that what this is?"
Ommel pulls a hefty stack of papers out of a crate, three holes punched in one side and twine tied through to hold it together. On the front page reads "Auto-Loom Operation Code"
Tabi: "Oh yeah. That's the code to put into the brick."
Ommel: "How do you put it in?"
Tabi: "There are special character lines at the top and bottom of each page, and when I choose a specific mode on the brick, it does a read of my vision input to search for those lines. Then I just flip through this book, and the brick reads the code off the pages and stores it.
This might take a while. Kleigg, could you help Ommel with the rest of those gears and belts?"
Sounds fair enough, so you let Tabi flip through the code book page by page and move over to the main part of the loom. Gears and rubber belts line the floor in neat rows, and a few schematics are laid open for you to see.
Ommel: "Gotta make sure the gears with the right number of teeth go into the right spots, else they'll jam up and the thing won't work. These pulleys, same thing, except it's length instead of number of teeth."
Seems straight forward enough, so you get to work slotting in gears and rubber belts. Ommel scoots a little close to you, speaking quietly.
Ommel: "So, how did you meet Tabi? Were you guys in the same class?"
TheKebbit wrote:
"Oh, my. Ommel, I am not a student - I am a traveller. Only a man from the South. How your sister and I met is an interesting tale, but perhaps not as exotic as you might think or want it to be. Tabi will tell you whatever details she pleases.
I can tell you this: she's saved our lives at least once. She's kept me from becoming adrift in the world again. And I owe her dinner."
Ommel: "A rough but strong, kind man who is anchored to the world by a dear friend he met, and you owe her dinner? Oh. Oh my. There are not many conclusions I can think of to this, but they all lead to yEEEP"
A rubber belt ricochets off of Ommel's back, and she gets back to plugging in gears while giggling to herself.
Ommel: "So, you saved the life of this once travelling, now loyal man who now owes you a meal. I can only imagine what I could experience if I attended a university, the people I would meet, the dangers I would face. So ro-"
Tabi gives her a pointed glance, and Ommel holds a gear between the two of them.
Ommel: "Technical. Look at all these teeth, fitted into that other one and it's a fourty-two-to-five gear ratio. A marvel of precision engineering. That reminds me, where did you get all this stuff? Did you make it all?"
Tabi: "No, had a friend who was trying to make a loom. Something that you could operate in a home that would produce enough cloth for a large family. This is one of her models that she didn't need anymore, so I asked her if I could have it. She gave it to me, and I managed to get it to work autonomously, and figured the shop could use something like this."
Ommel: "Neato."
After a few minutes more of work, you and Ommel have all the gears and belts in place and Tabi finishes off the last few pages of the program book.
Tabi: "Alright, looks pretty much done."
She hooks the control box to the loom while Ommel plugs in some spools of white thread, and then Tabi pulls a large item out of another crate - some sort of metal box.
Ommel: "What's that?"
Tabi: "Power supply. It has an old, inefficient mana stone the size of a loaf of bread and only fifty units of storage, but there's a drake regenerating stone in there too, so you should be able to run it for the better part of the day and let it recharge on the off time."
She hooks the power supply to the loom, flicks a few switches, and the machine comes to life. The basic operation seems fairly simple - There are two frames, one in front of the other, that lightly hold individual threads. The threads are held in a way that it alternates which frame is a thread, if you look at it from left to right. Back frame, front frame, back frame, and so on. The threads run to the roller in the front of the machine that slowly turns, wrapping what would be the finished cloth. In between the roller and the frames is a mesh formed of just vertical wires that the threads run through, and a shuttle right behind that.
The basic operation machine goes as such - The frames are at different heights, one low, other high, so it forms an opening with the threads alternating height across the machine. The shuttle is quickly pushed through the opening, and once the shuttle is all the way, the frames swap heights, locking the thread left by the shuttle, and the wire mesh pushes the formed weave forward, keeping the cloth tight, and the process repeats.
The machine is run for a few seconds, producing inches of cloth at a respectable pace. Tabi hops up and down while clapping her hands excitedly.
Tabi: "Yesyesyesyes, it works, hahaha! I mean I tested before shipping it, but seeing it work again is great!"
Ommel: "This is amazing! We'll be able to produce clothing much cheaper and compete with those sweatshop-orphanage clothing outlets! Cheap labor, meet automation!"
TheKebbit wrote:
"The miracle of industry!" >Rejoice in a job well done. High-five Ommel, if that is a thing in this universe.
You give Ommel a high-five, which does indeed seem to be a thing, while Tabi checks out the interface brick.
Tabi: "Should be straight-forward to use it. There's just the basic on and off, setting it on a schedule or running continuously. It'll automatically stop when it runs out of thread. I think we have to go now, there's something else we're here to do."
Ommel looks sad for a moment before smiling.
Ommel: "I'll let everyone you're okay, and make sure word doesn't leave the family."
Tabi: "Thanks."
You follow Tabi as she exits the work room and opens the store door, hanging in the entrance as she looks back. Something tells you she wants to stay longer, and something else pushing her to leave.
Ommel: "Good luck, heroine!"
Tabi: "You too, good luck with the store!"
A final word to Ommel before you leave for the museum?
TheKebbit wrote:
"Take care, Ommel! Please don't worry about us."
>Depart. to Tabi: "Your sister is a sweetheart, isn't she?"
Tabi: "Yeah. She's really playful, but also pretty sharp."
The two of you reach Teleiat's Museum of Ancient Artifacts, and head inside. A curator is there to greet you.
Curator 2: "Welcome! Entry is ten Aes, and has an optional tour included."
Tabi looks over to you -
Tabi: "Are you still broke?"
"No! ...well, I got a 'contribution' from Vandolf. I'll pay." "A ticket for both of us. We're meeting a friend who showed up earlier, so he can catch us up in lieu of a tour."
You hand her two silvers.
Curator 2: ”Very well then, enjoy the museum!”
You and Tabi walk around the museum looking for Vandolf. There are old green and brown rectangular sheets with gold line work on them, mechanical pipe machines, strange machinery, oversized mana stones, and early inefficient constructs. You find Vandolf and another Curator in the room with construct artifacts, with Vandolf standing next to a podium with a clear display case, a deep blue orb inside. AM wires connect the orb to a handle on the podium, which Vandolf is holding. ____________________
-Note from “E” -Small Pouch --”Negative Fabric” -Quill (Qty. 3) -Inkpot -Paper (Qty. 10) -Mana Stone (20/20) -Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Shortsword (+5 Edge | +2 Impact) -Potato Sack Pants -Paper Bomb (Detonates after 10 seconds after pulling string) (Power: 100) (Qty. 1) -Spool of Thread -Runic Assassin Gauntlet (Mana: 0/??) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
-Running Pants (+1 Evasion) -Burlap Cloak (2 Armor Resilience , 30/30 Durability) (+1/1 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell or piece of Artificial Matter, storing it along with its mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Delete (Delete a captured spell) (Does not consume AP) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
The three of you leave town and take the road south-west towards Luttiim. After a bit of a trek, you see someone coming towards you from the other end of the road. Once you get close enough, you wave to greet the, uh, what IS that?
It looks bipedal and wearing a massive cloak. There's a massive hunchback on the thing that looks like it has a huge backpack under its robe. Its face is obscured by the darkness of its hood, but you can make out two large eyes and three small ones.
The thing waves back to you, so at the very least it seems friendly. Could try to chalk up some conversation, or just walk past. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
The three of you leave town and take the road south-west towards Luttiim. After a bit of a trek, you see someone coming towards you from the other end of the road. Once you get close enough, you wave to greet the, uh, what IS that?
It looks bipedal and wearing a massive cloak. There's a massive hunchback on the thing that looks like it has a huge backpack under its robe. Its face is obscured by the darkness of its hood, but you can make out two large eyes and three small ones.
The thing waves back to you, so at the very least it seems friendly. Could try to chalk up some conversation, or just walk past. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana) ---Ball Lightning (Create an electric artifact that releases all of its energy upon contact) (Electrocution = Arcane + Mana) ---Discharge (Does not consume AP) (Release any number of electric artifacts)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
"Sorry 'bout lack of knowledge, my trainin' was... a little unconventional, teacher didn't have much 'xperience in teachin' others." "But, Changed Grant's binding from his body..." >Produce token. "T' this token, so changed from posession t' a haunt?"
Bauen: "Most likely changed a haunt to a different haunt. I assume he was dead when you affixed him to the coin - if his soul was still possessing a dead body, he would be a lich, with the body possibly recovering on its own. The possession bound is normally broken the the body dies, but there are very rare incidents where it remains or is reestablished, the latter being a very difficult task.."
Amazigh wrote:
"So possessions aren't somethin' that're easily made or broken, an i'd be more likely t' come 'cross haunts." "Beast cores be a case of a possession? or they somethin' different."
Bauen: "They are a mix, some are haunts, which makes it easy to remove them from a memory crystal if it is outside of the core. Others possess their memory crystals, these are usually older beasts, and are much more difficult to remove. Drakes are almost always haunts, which is one of the reasons they are able to reproduce so quickly. They multiply by first consuming enough food to expand their body mass to that of two drakes, and then begin splitting, first at the core. Since they affix themselves with a haunt, it is easy to unbind from part of the memory crystal, split it off, and bind a new spirit to the unoccupied crystal.
This is all important for understanding gates. Whenever magic is cast, a minuscule gate is formed that allows only the caster's energy to flow through. This form of gate-creation is instinctual and weak, and none have been successful at making effective use of it simply by, casting harder, or some other unimaginative method. A possession is also a form of gate, but it normally binds itself to a physical mass to maintain the connection.
When shamans use gate magic, we force our spirits to possess a region of space without holding it to physical mass, and use this possession gate to open a portal between the physical world and the otherworld. It is spiritual strength that allows us to do this, not arcane strength that chirop and humans use to cast."
Amazigh wrote:
"That is different t' 'normal' magic..." "There anythin' stoppin' a chirop or human learnin' this?"
Bauen: "Nothing particular, no. They simply have not discovered the means or have not been trained to be capable."
"Wait, Possessin' a region of space.. that mean you're separatin' your spirit form your body?"
Bauen: ”That is part of when one’s skill comes in. A weak shaman may end up tearing their soul from their body and dying. You must possess a region of space while still maintaining hold of your body.”
Horoma: ”Is there a way to bind the spirit back to its body if it accidentally loses hold while trying to possess space?”
Bauen: ”It can be done, but there can also be unpleasant after-effects. The body and spirit may be bound together, but the spirit will not be able to operate the body fully, if the incident was violent enough and the body became dead, it may not recover and the spirit is bound to a rotting corpse. It is not the same as reviving someone who died by other means - a gate shaman tearing their own soul from their body almost always has some form of permanent damage.” ____________________
Evasion Behavior: Auto Evade when there is Evasion AP
Spirit’s Eye (Accuracy cannot fall below 50%)
Artifact (1/1): -Caelum Fire Token (+1 Basic AP)
Inventory: -Memory Stone Fragment -Takana Inn Room Key -Folding Peasant’s Knife (+3 Edge)
Equipped: -Shaman Medallion (Kyeltziv)
-Leather Carrying Bag --Wooden Protection Totem (Mana: 152/180) ---Mana Stones (8/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/24) ----Mana Stone (Mana: ?/23) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/22) ----Mana Stone (Mana: ?/21)
-Brown Mage’s Hooded Robe (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma) -Padded Shirt (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Bind Spirit (Affix a spirit to a physical object) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
Last edited by CaveCricket48 on Tue Dec 01, 2015 6:54 pm, edited 1 time in total.
Tue Dec 01, 2015 5:57 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
> Head to museum and leave Tabi to her reunion. Maybe there's something there.
You walk around town, quickly locating the Museum of Ancient Artifacts.
The curator, a uniformed chirop, greets you as you enter.
Curator: "Welcome. Admission is ten Aes, optional tour included."
CrazyMLC wrote:
"Sorry, what do you mean by 'Aes'?"
Curator: "One Aes is equal to one copper, just what we call it in the area."
CrazyMLC wrote:
"Ah, I see. A tour should be interesting."
> Hand the guard 10 copper.
You hand the curator 10 copper, and begin the tour!
Curator: "In this hall, we have a collection of artifacts that are believed to be from before the cataclysm."
A few glass display cases feature green and brown rectangular objects, many of them damaged or chipped, featuring intricate lines of gold.
Curator: "It is believed that these plates were some form of ancient circuitry, but since they're composed of zero percent artificial matter, it's possible that they operate on another force that we have yet to discover. On the other side, there are advanced projectile weapons similar to the muskets in the west, but more complex."
They do look like muskets, but more, machine-y.
Curator: "Down over here we have more pre-cataclysm artifacts, but these contain artificial matter."
Strange pieces of damaged devices. No clue what they do.
Curator: "The density of conduit circuitry in these far surpass even Magusalto's high-end constructs, and they appear to be artificial rather than created by chirop, humans, or lupus."
She leads you to another hall, this one filled with a great number of stones from the size of a bead to the size of your head.
Curator: "Post-cataclysm, pre-corruption mana stones. Most of the smaller ones were dug up from ancient constructs and have extremely high capacities, while the larger ones were the first artificial mana stones made by ancient constructors. Large and ineffective, but it was the start of the artificial mana stone. Moving along, we reach corruption and post-corruption items - beast cores and the first construct weapons."
Partial and full suits of armor, large chunky backpacks that operated as power sources, weapons with large compartments attached that held components.
There's also a glass box with a dark blue spherical stone with clear wires sticking out of it that run to a metal handle at the base of the box.
Curator: "This is a completely-intact leviathan memory stone with the spirit still inside, it is one of our most valuable artifacts in the museum. If you touch the handle in front of the display case, you can communicate with the spirit."
Give it a try, or move on?
CrazyMLC wrote:
"Sounds like fun. Is there any time limit?"
> Grab onto the indicated handle.
Curator: "Nope, feel free to talk as long as you like."
How's it going in there?
Leviathan: Shout out loud what I say until I say stop.
I am the great leviathan Rauha! I have existed for over a thousand years, slaughtering armies and laying cities to waste, until I was defeated by a weapon designed solely to hunt my kind. Reduced to this small, powerless form without senses, I have only had my thoughts with me, and I have pondered on these thoughts for centuries. I have experienced the world through my body, and I have reflected on my memories many times over, building my true understanding of the world and its denizens. I have sewn the seeds of destruction, and I have been rewarded with its crops of demise. This form is my eternal punishment for my atrocities, and I am content to remain as so, and content if one should obliterate this last remnant of my existence from this world I have entered unwanted.
Stop.
If you shouted that, thank you. I do not wish to repeat myself for the twenty or so people in line.
CrazyMLC wrote:
The only ones here are the Curator and myself, Rauha.
Rauha: Ah, I am glad I do not have to deal with the 'afternoon rush' today. Asking infuriating questions like 'Are you really a leviathan?' and 'Prove you're a leviathan.' I am a shiny blue orb that only knows the color of my vessel because I was told so, how does one expect me to prove anything!?
Anyways, I sense you are still there. If you wish to know of something in the past, I can help you gain an answer.
CrazyMLC wrote:
Ah, I suppose there are a few things I'd like to ask you about. I once heard a story about a betrayed prince with the title of Dust Blade. Do you know of him?
I have heard of the tale, though it is from before my time, before the corruption. What do you want to know of him?
CrazyMLC wrote:
I'm curious about his name, or perhaps what became of his blade.
Rauha: Auflern Staube. After he killed his brother and took the kingdom, his sword was passed down the family for generations. After the corruption, which his kingdom survived, the sword was modified with parts of a beast core, making it into a magic weapon. The sword is Kuolema, a blade that was once shining silver, but became a brownish red over the centuries from the blood it let loose. I do not know where exactly the blade is now, but I assume it is still with his descendants. They are strong people, I do not believe they would have been killed off.
CrazyMLC wrote:
I had no idea the blade had became such a gruesome weapon, stained with the blood so, or that Auflern had claimed the throne. Mmm...
Do you know of the struggle for power between shamans and some kind of secret magic? It's an interesting tale I once heard, though I don't know any of its details.
Rauha: Secret magic? You must be referring to either Alchemy or the law of Kaasiala.
Alchemy is similar to the Ruhe's gate magic, using a bridge between this world and the otherworld to one's advantage. While gate magic would simply let things through, Alchemy focused on transporting physical matter into the otherworld, modifying it with the otherworld's laws, and bringing it back into the physical world. This was their art of Transmutation. There was an incident where a transmutation resulted in a massive crater, an explosion surpassing the power of my kind, and the Daeli and the Ruhe set out to exterminate all Alchemists and their knowledge.
The law of Kaasiala, is, hmm. You see, when spirits enter your realm, we take some alternate form and usually have a connection to our realm that maintains the form. If the form in our realm is destroyed, the one in yours is as well. This form can be many things - simple objects, bursts of energy, strange creatures, environmental disasters. Laws. When Kaasiala entered your realm, he took the form of a law, one that made magic occur when certain markings were made. The Ruhe did not approve of this, and their mightiest gate shamans destroyed Kaasiala's body in our realm, ending the law.
CrazyMLC wrote:
Fascinating! But yes, the second one sounds like what the story was about, with the shamans destroying that form of magic. I wonder why they decided to destroy the spirit responsible?
Rauha: The law of Kaasiala resulted in a great deal of ingenuity and automation, as well as much destruction. When the layman could reduce half a city to rubble with a piece of paper and several months of sitting around, things tended to, not remain intact. The ease of access combined with its great power made it difficult for civilizations to remain so.
CrazyMLC wrote:
I see! That does sound like something the world would be better off not having around, simply because of the destructive power it gives to the individual, same for Alchemy. If only they were safer.
If a spirit came into this realm and became some kind of sentient creature, would it be aware of what had happened? What creatures can they manifest as?
Rauha: Whether or not they are aware, it can depend on their strength or intelligence before they entered your realm. As for what forms they can take, they can be anything. Witches look like they are made of artificial materials like cloth, manticores appear to be flesh and bone like your normal creatures.
There exist creatures that are simply rocks. They have a core, they think, and they are just rocks.
CrazyMLC wrote:
I suppose maybe there are others, stranded without a functional body, then... I ask, mostly because of a problem I've been facing. I woke up not too long ago, not knowing who I am, on the side of the road as a group of strangers came past. I joined their group without so much as a second thought, and it turned out they'd all had similar histories. We all woke up with amnesia, or foggy memories. None of us are quite normal, either. We each learn new skills at a rate that appears to be abnormally fast, and have some sort of connection to each other that I can't fully explain. One of us is even a negation user, which is pretty extraordinary, it seems. Have you heard of anything like that before?
Rauha: Yes. I do not know what it is, but there is a force that places you, its game pieces, on to the board. I do not know who or what is behind this. All I know is that someone, sometime, called it 'Red.' I do not know what that name signifies. It does not have the power of ancient magic, but achieves victory with few moves and lets the pieces do the rest.
CrazyMLC wrote:
Ah... I see. Any idea what it wants?
Rauha: I do not know.
CrazyMLC wrote:
Is there any way I could find out more about this 'Red'? Someone who might know more? Maybe I'm hoping for too much, but still, I have to ask.
Rauha: I do not have an answer to that. It does well to hide itself.
CrazyMLC wrote:
Hm... Rauha, this might sound like a silly question, but if you could go back to the beginning of your life, what would you do differently?
Rauha: Not murder everything in sight. Kill more witches. A good start.
-Scrap Metal -Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T.
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Weak Block (Evasion) (Intercept an attack to defend yourself) (Block connects if your Aim >= Attack Aim) (-Damage = 0.5*Strength) (Uses Standard AP or Melee AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Offhand Strike (Counter) (When dual wielding and you evade or block using one weapon, instantly follow up with an attack from your other weapon with no additional AP cost)
-Sixth Sense (Passive) (+3 Magic Evasion) -Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
The three of you leave town and take the road south-west towards Luttiim. After a bit of a trek, you see someone coming towards you from the other end of the road. Once you get close enough, you wave to greet the, uh, what IS that?
It looks bipedal and wearing a massive cloak. There's a massive hunchback on the thing that looks like it has a huge backpack under its robe. Its face is obscured by the darkness of its hood, but you can make out two large eyes and three small ones.
The thing waves back to you, so at the very least it seems friendly. Could try to chalk up some conversation, or just walk past. ____________________
-Sixth Sense (Passive) (+5 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Cover Up (If you fail an evasion, your equipped shield will act as your first layer of armor) -Brace for Impact (Passive) (Lower incoming Trauma damage by your Strength)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Inventory: -Mana Stone (Mana: 22/22) -Mana Stone (Mana: 20/20) -Mana Stone (Mana: 19/19) -Mana Stone (Mana: 3/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19) -Mana Stone (Mana: 0/19)
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP]) -Mana Regeneration (Mana regenerates 2 per turn)
Tue Dec 01, 2015 5:58 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 235)
"Vandolf! Have you gotten anything important from the casket?"
Tue Dec 01, 2015 6:37 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 235)
"Not yet, but I've found something - or rather, someone - that's much more important. I'll ask him about the tower in a minute."
I agree, preventing bloodshed, especially on that scale, seems like it would be the most reasonable course of action. Now, tell me, what do you know about the weapon named Ultima?
Last edited by CrazyMLC on Tue Dec 01, 2015 3:36 pm, edited 3 times in total.
Tue Dec 01, 2015 1:59 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 235)
"Hello sir, I'm John Freemaneth. I'm wondering about the telepath, Sanoa. I went down to speak with her and noticed there was a bucket full of... parts. I assume there's been... torture involved in the course of interrogating her for information."
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