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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 234)
TheKebbit wrote:
"The miracle of industry!"
>Rejoice in a job well done. High-five Ommel, if that is a thing in this universe.

You give Ommel a high-five, which does indeed seem to be a thing, while Tabi checks out the interface brick.

Tabi: "Should be straight-forward to use it. There's just the basic on and off, setting it on a schedule or running continuously. It'll automatically stop when it runs out of thread. I think we have to go now, there's something else we're here to do."

Ommel looks sad for a moment before smiling.

Ommel: "I'll let everyone you're okay, and make sure word doesn't leave the family."

Tabi: "Thanks."

You follow Tabi as she exits the work room and opens the store door, hanging in the entrance as she looks back. Something tells you she wants to stay longer, and something else pushing her to leave.

Ommel: "Good luck, heroine!"

Tabi: "You too, good luck with the store!"

A final word to Ommel before you leave for the museum?
____________________

TorrentHKU wrote:
"You can count on me. I admit the bio magic is a tempting fruit, but the thorns it comes with...
No, it needs to be destroyed. It will be destroyed. Rest your mind on this.

Um... I've been wondering for a bit, but... The bucket out here, with the... Parts. Why exactly...?"

She cracks a sinister smile.

Sanoa: "Pull out nails and teeth, gouge out eyes, skin them alive. You can only do that once. Unless if you have a healer with you."
____________________

CrazyMLC wrote:
Is there any way I could find out more about this 'Red'? Someone who might know more? Maybe I'm hoping for too much, but still, I have to ask.

Rauha: I do not have an answer to that. It does well to hide itself.


Mon Nov 30, 2015 10:00 pm
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Post Re: Ad Infidium (Roll 234)
Hm... Rauha, this might sound like a silly question, but if you could go back to the beginning of your life, what would you do differently?


Mon Nov 30, 2015 11:24 pm
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Post Re: Ad Infidium (Roll 234)
"Take care, Ommel! Please don't worry about us."

>Depart.
to Tabi: "Your sister is a sweetheart, isn't she?"


Mon Nov 30, 2015 11:27 pm
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Post Re: Ad Infidium (Roll 234)
"...I wish I hadn't asked.

Hang in there Sanoa. I'll take care of that business for you. And...
I can't guarantee things won't get bad. There's a lot of stuff going down. But I'll fight as long as it takes to fix it if it does.
Promise."


Tue Dec 01, 2015 2:07 am
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Post Re: Ad Infidium (Roll 234)
CrazyMLC wrote:
Hm... Rauha, this might sound like a silly question, but if you could go back to the beginning of your life, what would you do differently?

Rauha: Not murder everything in sight. Kill more witches. A good start.
____________________

TheKebbit wrote:
"Take care, Ommel! Please don't worry about us."

>Depart.
to Tabi: "Your sister is a sweetheart, isn't she?"

Tabi: "Yeah. She's really playful, but also pretty sharp."

The two of you reach Teleiat's Museum of Ancient Artifacts, and head inside. A curator is there to greet you.

Curator 2: "Welcome! Entry is ten Aes, and has an optional tour included."

Tabi looks over to you -

Tabi: "Are you still broke?"
____________________

TorrentHKU wrote:
"...I wish I hadn't asked.

Hang in there Sanoa. I'll take care of that business for you. And...
I can't guarantee things won't get bad. There's a lot of stuff going down. But I'll fight as long as it takes to fix it if it does.
Promise."

Sanoa: "Thanks. If I ever get out of here, I'll make it up somehow, for getting you involved in this mess, and for you trying to clean it up.
It's not right to call you a friend or an ally, but we're not enemies, we're just, on different sides."


Tue Dec 01, 2015 2:33 am
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Post Re: Ad Infidium (Roll 234)
"No! ...well, I got a 'contribution' from Vandolf. I'll pay."
"A ticket for both of us. We're meeting a friend who showed up earlier, so he can catch us up in lieu of a tour."


Tue Dec 01, 2015 2:58 am
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Post Re: Ad Infidium (Roll 234)
"Wait, Possessin' a region of space.. that mean you're separatin' your spirit form your body?"


Tue Dec 01, 2015 3:11 am
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Post Re: Ad Infidium (Roll 234)
"Everyone wants the same thing in the end.
I have to go, don't lose hope in here. And remember, not everything's as black and white as a book, eh?"
> Head out. Go find whoever's in charge of the jail down here, or at least in charge of Sanoa real quick.


Tue Dec 01, 2015 5:02 am
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Post Re: Ad Infidium (Roll 235)
Roll 235



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg, Vandolf
3. P’orihc, Ki’stha, Raze
4. John
~~~



Notes:



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



"Everyone wants the same thing in the end.
I have to go, don't lose hope in here. And remember, not everything's as black and white as a book, eh?"


You head out of the room and ask the guards where the warden is, and they lead you to his office on the main floor in a better-lit hall.

It’s a plain office. There’s a desk kept mostly clear - ink pens in a long, narrow dish on little wooden stands, a few coasters, and a brass nameplate reading “R. Vankil”.

The man is dressed in a well-ironed white button-down shirt, black pants, and a loosely worn coat.

Vankil: ”What can I do for you?”
____________________

Conditions:
Health: 53/57
Stamina: 5/5
Mana: 4/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

Trauma: 4
Evasion -2 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________



"No! ...well, I got a 'contribution' from Vandolf. I'll pay."
"A ticket for both of us. We're meeting a friend who showed up earlier, so he can catch us up in lieu of a tour."

You hand her two silvers.

Curator 2: ”Very well then, enjoy the museum!”

You and Tabi walk around the museum looking for Vandolf. There are old green and brown rectangular sheets with gold line work on them, mechanical pipe machines, strange machinery, oversized mana stones, and early inefficient constructs. You find Vandolf and another Curator in the room with construct artifacts, with Vandolf standing next to a podium with a clear display case, a deep blue orb inside. AM wires connect the orb to a handle on the podium, which Vandolf is holding.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________

The three of you leave town and take the road south-west towards Luttiim. After a bit of a trek, you see someone coming towards you from the other end of the road. Once you get close enough, you wave to greet the, uh, what IS that?

It looks bipedal and wearing a massive cloak. There's a massive hunchback on the thing that looks like it has a huge backpack under its robe. Its face is obscured by the darkness of its hood, but you can make out two large eyes and three small ones.

The thing waves back to you, so at the very least it seems friendly. Could try to chalk up some conversation, or just walk past.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

The three of you leave town and take the road south-west towards Luttiim. After a bit of a trek, you see someone coming towards you from the other end of the road. Once you get close enough, you wave to greet the, uh, what IS that?

It looks bipedal and wearing a massive cloak. There's a massive hunchback on the thing that looks like it has a huge backpack under its robe. Its face is obscured by the darkness of its hood, but you can make out two large eyes and three small ones.

The thing waves back to you, so at the very least it seems friendly. Could try to chalk up some conversation, or just walk past.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



"Wait, Possessin' a region of space.. that mean you're separatin' your spirit form your body?"

Bauen: ”That is part of when one’s skill comes in. A weak shaman may end up tearing their soul from their body and dying. You must possess a region of space while still maintaining hold of your body.”

Horoma: ”Is there a way to bind the spirit back to its body if it accidentally loses hold while trying to possess space?”

Bauen: ”It can be done, but there can also be unpleasant after-effects. The body and spirit may be bound together, but the spirit will not be able to operate the body fully, if the incident was violent enough and the body became dead, it may not recover and the spirit is bound to a rotting corpse. It is not the same as reviving someone who died by other means - a gate shaman tearing their own soul from their body almost always has some form of permanent damage.”
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 8/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Last edited by CaveCricket48 on Tue Dec 01, 2015 6:54 pm, edited 1 time in total.



Tue Dec 01, 2015 5:57 am
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Post Re: Ad Infidium (Roll 235)
Name: Vandolf (CrazyMLC)
Race: Lupus
____________________




____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________

The three of you leave town and take the road south-west towards Luttiim. After a bit of a trek, you see someone coming towards you from the other end of the road. Once you get close enough, you wave to greet the, uh, what IS that?

It looks bipedal and wearing a massive cloak. There's a massive hunchback on the thing that looks like it has a huge backpack under its robe. Its face is obscured by the darkness of its hood, but you can make out two large eyes and three small ones.

The thing waves back to you, so at the very least it seems friendly. Could try to chalk up some conversation, or just walk past.
____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 2/12
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3



Tue Dec 01, 2015 5:58 am
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Post Re: Ad Infidium (Roll 235)
"Vandolf! Have you gotten anything important from the casket?"


Tue Dec 01, 2015 6:37 am
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Post Re: Ad Infidium (Roll 235)
"Not yet, but I've found something - or rather, someone - that's much more important. I'll ask him about the tower in a minute."

I agree, preventing bloodshed, especially on that scale, seems like it would be the most reasonable course of action.
Now, tell me, what do you know about the weapon named Ultima?


Last edited by CrazyMLC on Tue Dec 01, 2015 3:36 pm, edited 3 times in total.



Tue Dec 01, 2015 1:59 pm
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Post Re: Ad Infidium (Roll 235)
"Hello sir, I'm John Freemaneth. I'm wondering about the telepath, Sanoa. I went down to speak with her and noticed there was a bucket full of... parts. I assume there's been... torture involved in the course of interrogating her for information."


Tue Dec 01, 2015 2:27 pm
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Post Re: Ad Infidium (Roll 235)
"Ay, do I know you? You guys know 'im?"


Tue Dec 01, 2015 4:51 pm
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Post Re: Ad Infidium (Roll 235)
"Never met them before to my knowledge. Hey!"


Tue Dec 01, 2015 6:30 pm
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