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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 233)
"Can channel spirits, bindin' ..likely unbind a spirit with a bit of effort."


Sat Nov 28, 2015 10:05 pm
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Post Re: Ad Infidium (Roll 233)
"Then we can spare a little bit of time to look for that casket. Tabi? Vandolf? Shall we go down to the museum in Teleiat?"


Sat Nov 28, 2015 10:05 pm
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Post Re: Ad Infidium (Roll 233)
I am so lost on how to insert myself into the goings-on, what should I do?


Sat Nov 28, 2015 10:31 pm
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Post Re: Ad Infidium (Roll 233)
Roast Veg wrote:
> Tap on the glass to get further attention

Ociamarru wrote:
I am so lost on how to insert myself into the goings-on, what should I do?

Ki'stha taps on the glass of the sword store, causing Raze to snap out of his stupor and turn around to see two chirop staring at him through the window.
____________________

Amazigh wrote:
"Can channel spirits, bindin' ..likely unbind a spirit with a bit of effort."

Bauen: "Might I ask what methods of spirit binding you use?"
____________________

TheKebbit wrote:
"Then we can spare a little bit of time to look for that casket. Tabi? Vandolf? Shall we go down to the museum in Teleiat?"

Tabi: "Sure. It's on the way to Luttiim, too."

Ettiin: "So, whatever's down there is still ticking. You said it was an oubliette? Wonder what it's holding."


Sat Nov 28, 2015 11:30 pm
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Post Re: Ad Infidium (Roll 233)
"I need none of your flimsy metal toothpicks..."
Exit the store and greet my chirop stalkers.
"What, have I got something caught in my teeth?"


Sat Nov 28, 2015 11:44 pm
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Post Re: Ad Infidium (Roll 233)
"Fair. A missed shot is a useless shot, worse if there's collateral around or they go hide.
Sounds like you have a rough few months ahead of you. What happens when you get too tired to keep spotting? Just no sniping?"


Sat Nov 28, 2015 11:54 pm
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Post Re: Ad Infidium (Roll 233)
>Leave for Teleiat... after Ettiin speaks to Vandolf!


Last edited by TheKebbit on Sun Nov 29, 2015 1:13 am, edited 1 time in total.



Sun Nov 29, 2015 12:06 am
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Post Re: Ad Infidium (Roll 233)
"'Oubliette'? That's a kind of trap door in a ceiling? Maybe it's something else we haven't quite found yet?

Ettiin, would you all have found anything like that? Or maybe some other places like this that we might be able to interact with?"

> Store mana.


Sun Nov 29, 2015 12:44 am
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Post Re: Ad Infidium (Roll 233)
"There are different methods? Uh... I've affixed a roaming spirit?"


Sun Nov 29, 2015 3:15 am
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Post Re: Ad Infidium (Roll 233)
> Hand him the paper
"You look like a toughie, come help us save the world."


Sun Nov 29, 2015 4:33 am
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Post Re: Ad Infidium (Roll 234)
Roll 234



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg, Vandolf
3. P’orihc, Ki’stha, Raze
4. John
~~~



Notes:



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________



"Fair. A missed shot is a useless shot, worse if there's collateral around or they go hide.
Sounds like you have a rough few months ahead of you. What happens when you get too tired to keep spotting? Just no sniping?"


Spotter: ”I take a nap when I think they action’s dying down, and we have some people with telescopes scan the area. When they see activity, they wake me up and I get right back to HAHAHAHA”

A storm of explosions shakes your bones as every sniper opens fire multiple times, splashes of red filling the spotter’s light screens, the barrage quickly ending. Fields covered in gore are all that are left of some military division.

Spotter: ”Hehehehehe, they thought they could get a few men through if they all rushed at once.”

Blue Mage: ”Nice spotting. Hit rate?”

Spotter: ”Four-hundred-two out of four-hundred-seven. Four were backup shots in case the target moved the other way, the last one was GET YOUR ♥♥♥♥ TOGETHER HARRISON”

One of the black mages on the wall lowers his head as his squad mates chuckle at him.
____________________

Conditions:
Health: 49/57
Stamina: 5/5
Mana: 15/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

Trauma: 8
Evasion -4 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________



Vandolf: "'Oubliette'? That's a kind of trap door in a ceiling? Maybe it's something else we haven't quite found yet?

Ettiin, would you all have found anything like that? Or maybe some other places like this that we might be able to interact with?"


Ettiin: ”Dunno about other places, but there’s nothing else in the tower that’s noteworthy. Checked every stone on the inside and outside, no secret doorways or buttons. Nothing in the grass in a fifty meter radius either, unless if it was buried deeper than the length of my sword.”

That seems to be that, so you wave bye for now and lead the way to Teleiat, Tabi and Vandolf following closely behind.

Image

Tabi: ”This is where my family is...”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________

The lupus leaves the store and greets the two of you.

Raze: "What, have I got something caught in my teeth?”

Ki’stha: "You look like a toughie, come help us save the world."

Ki’stha hands the paper to the lupus.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

The lupus leaves the store and greets the two of you.

Raze: "What, have I got something caught in my teeth?”

"You look like a toughie, come help us save the world."

You hand the paper to the lupus.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



"There are different methods? Uh... I've affixed a roaming spirit?"

There’s a creaking sound as Bauen furrows his, uh, eyebrows?

Bauen: ”There are two types of spirit binds. The most commonly modified one is a Haunt - the shaman alters a spirit’s sense of attachment, either connecting it to an object, person or place, or detaching it. When affixed this way, the spirit will then naturally build a stronger bond on its own. This bond is called a possession. The spirit has a strong hold of whatever it is affixed to, which cannot be done or undone as easily as a haunt. To break the spirit from this type of bond, you must sever the part of it that anchors it.”
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 7/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



You store some mana.

"'Oubliette'? That's a kind of trap door in a ceiling? Maybe it's something else we haven't quite found yet?

Ettiin, would you all have found anything like that? Or maybe some other places like this that we might be able to interact with?"


Ettiin: ”Dunno about other places, but there’s nothing else in the tower that’s noteworthy. Checked every stone on the inside and outside, no secret doorways or buttons. Nothing in the grass in a fifty meter radius either, unless if it was buried deeper than the length of my sword.”

That seems to be that, so you wave bye for now and follow Kleigg and Tabi as they lead the way to Teleiat.

Image

Tabi: ”This is where my family is...”
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 1/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________

"I need none of your flimsy metal toothpicks..."

You leave the shop and greet your stalker duo.

"What, have I got something caught in my teeth?"

"You look like a toughie, come help us save the world."

The one that spoke hands you a piece of paper.

Project Heartstone
A walled(?) facility located North of Luttiim, somewhere with a field surrounded by trees?
Matis Emiel was involved with the project

____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 2/12
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3



Sun Nov 29, 2015 4:35 am
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Post Re: Ad Infidium (Roll 234)
"Want to go over and check on them? I can stand watch outside - or just remain here. I imagine they don't necessarily want to meet a man from the Spiral."


Sun Nov 29, 2015 5:12 am
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Post Re: Ad Infidium (Roll 234)
"I uh, I'll leave you all to it. Good talking to you, uh...
...Hm. Never asked your name. I'm John, John... Freemaneth."
> Store 15 mana, 3 Intermissions.


Sun Nov 29, 2015 5:16 am
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Post Re: Ad Infidium (Roll 234)
"Well then.
Head there!


Sun Nov 29, 2015 5:48 am
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Post Re: Ad Infidium (Roll 234)
TheKebbit wrote:
"Want to go over and check on them? I can stand watch outside - or just remain here. I imagine they don't necessarily want to meet a man from the Spiral."

Tabi: "Well, I'm in the Spiral too, you can, um, come inside. I-it might be a while, they haven't seen me for a few years."

Leaving Vandolf behind, you follow your bat friend as she navigates the city streets, her uniform attracting a few looks here and there. The two of you stop in front of a clothes shop, the sign mounted above the door reading "Konai's Clothing." Pushing open the door and entering, the two of you are greeted by racks of clothing of various types and colors. A chirop dressed in a poofy black dress with slits in the arm sleeves (for wings to extend out of?) walks over to you from the counter.

Chirop: "Welcome to Ko-OHMYGODTABIYOURENOTDEAD"

The chirop runs over to Tabi, hugging her while babbling hysterical nonsense.

Chirop: "THEYSAIDYOUWEREDEADYOURESTILLALIVEYOURETABIRIGHTYOUSMELLJUSTLIKEHERWHATISGOINGON"

Tabi: "Ommel, I'm here and alive, I know it's been a while, calm down."

Ommel: "NOTHESCHOOLMAILEDUSANDSENTSOMEONEOVERTHEYSAIDYOUDIEDINANACCIDENTANDTHEONLYREMAINSLEFTWASPUDDINGANDMOMANDDADBURIEDTHATANDTHEYCRIEDFOREVERANDTHEYSTILLCRYISTILLCRYHOWAREYOUALIVE"

Tabi just hugs her babbling sister back, her eyes tearing up.

TorrentHKU wrote:
"I uh, I'll leave you all to it. Good talking to you, uh...
...Hm. Never asked your name. I'm John, John... Freemaneth."
> Store 15 mana, 3 Intermissions.

Spotter: "Judith Trovare. Good luck on that sniper training or whatever you're doing."

Ociamarru wrote:
"Well then."
Head there!


You and your bat crew leave town and take the road south-west towards Luttiim. After a bit of a trek, you see someone coming towards you from the other end of the road. Once you get close enough, you wave to greet the, uh, what IS that?

It looks bipedal and wearing a massive cloak. There's a massive hunchback on the thing that looks like it has a huge backpack under its robe. Its face is obscured by the darkness of its hood, but you can make out two large eyes and three small ones.

The thing waves back to you, so at the very least it seems friendly. Could try to chalk up some conversation, or just walk past.


Sun Nov 29, 2015 7:02 am
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