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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 231)
"Ah, but then we lose the fun of walking over the river.
...
Remember..."
> Try to remember my life before I woke up. Where did I live? Who were my parents? How did I get just one small bit of magic?
Who was I?


Fri Nov 27, 2015 1:20 am
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Post Re: Ad Infidium (Roll 231)
>Put the 24 cap and a 21 cap mana stone into my totem in place of the two 20 caps.
"As am I, let us depart."
>Get going.


Fri Nov 27, 2015 2:59 am
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Post Re: Ad Infidium (Roll 232)
Roll 232



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg, Vandolf
3. P’orihc, Ki’stha, Raze
John: Vranhal
~~~



Notes:



Time: Afternoon



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

"Ah, but then we lose the fun of walking over the river.
...
Remember…"


You look deep into yourself, trying to remember your past.

Your mom deserted from some state during the Caelum-Daeli war. Changed her name, settled down and got married to your father, whose background is even fuzzier to you. You lived in a quaint little village in the south, your mother tending to the house and working at a nearby library, your father running a printing press shop. It was a nice life, you got a good education and had two loving parents.

You remember they taught you to help anyone in need, and when you saw a girl fall into the river, you dove in to save her, only to be swept away and end up speeding through the rapids in some forest. A lumberjack pulled you out of the water, and then sat down with you to a meal of some fish he had caught earlier in the afternoon. After eating your fill, you thanked the man and headed back up the river, eventually coming across a rabbit caught in a bush of thorns.

Someone in need of help! A bit of careful untangling here, and a bit of work with your pocket knfe there, and you get the rabbit loose, only to have it dash away and retreat into a hole without so much as a ‘thank you.’


You and Linna reach Vranhal, entering through the gate raised for the two of you and make your way through the city, eventually making it to the capitol building and to Elizabeth’s office.

Standing outside the door with six guards on each side, you think of what you should say to the lord when Linna walks forward and opens the doors herself before entering the room.
____________________

Conditions:
Health: 48/57
Stamina: 5/5
Mana: 14/15
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP

Trauma: 9
Evasion -4.5 => -0





Name: Kleigg (TheKebbit)
Race: Human
____________________

Hmm, the node appears to be where the watchtower is. Except, really deep underground.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Right, so we should head there?"

He nods his head.


A lupus with a shield walks near the two of you before entering the sword store. He has the look of an adventurer.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Right, so we should head there?"

You nod your head. Sounds about right.

A lupus with a shield walks near the two of you before entering the sword store. He has the look of an adventurer.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Capacitance: 1/3
-Ball Lightning (10 Electrocution)

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You do some mana-stone swapping around.

"As am I, let us depart."

Your party joins up with Bauen and the wagons, travelling south-west through the forest on a trail.

The forest blots out all sunlight, but the wagons are lit with magic lanterns, and the wagon pullets have collars with bells that make a constant jangle. The cacophony of noise and abundance of light probably keeps the beasts away.

It’s a long walk, one that makes you a bit on the edge as you keep an eye on the darkness under the trees, but you and the group reach Ikkuma safely, the village being like a smaller version of Takana, but with a few more round stone structures.

Round paper spheres with magic lights inside are everywhere in the village, and with the afternoon sunlight shining above the clearing in the forest, it looks like a strange lit-up settlement in the middle of a shadowy forest.

Bauen: ”This is our Takana, where we study our dangerous Gate magic. There is an inn near the center of town where you can sleep and leave your things, they will give you a key to lock up. I will be in my abode -”

He points to a dome structure with a yellow banner over the entrance.

Bauen: ”You can meet me there once you have settled down.”
____________________

Conditions:
Health: 88/88
Stamina: 12/12
Mana: 5/16
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

You stand there, absorbing her words.
____________________

Conditions:
Health: 80/80
Stamina: 17/17
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Default evasion - Delay and Evade, block if out of evasion AP



Name: Raze (Ociamarru)
Race: Lupus
____________________

You leave and look for the vendor with the biggest weapons. Which uh, seems to be a sword store, with weapons that aren’t as large as you’re looking for. Maybe you shouldn’t be looking for large weapon in a chirop city. You pass by a pair of chirop on the way in, they look like some people you should be talking to, so maybe you’ll catch up with ‘em later.

Anyways, there seems to be an immense collection of swords in here, with the largest being a greatsword. Meanwhile, store tender is be face-down at the counter.
____________________

Conditions:
Health: 80/80
Stamina: 14/14
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 2/12
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 108/110
AP: 3/3



Fri Nov 27, 2015 5:42 am
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Post Re: Ad Infidium (Roll 232)
> Yeah, Linna has the right idea. Head in, give Lord Elizabeth a quick bow.
"As you can see, there were some unexpected snags in bringing back Emiel. Chiefly, it seems he was involved in some top secret Chirop government project, and they don't want to let him go now."


Fri Nov 27, 2015 6:07 am
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Post Re: Ad Infidium (Roll 232)
TorrentHKU wrote:
> Yeah, Linna has the right idea. Head in, give Lord Elizabeth a quick bow.
"As you can see, there were some unexpected snags in bringing back Emiel. Chiefly, it seems he was involved in some top secret Chirop government project, and they don't want to let him go now."

Lord Elizabeth takes a moment to process the message, taking a sip from a mug only to find it empty, and then moves her mug to the side of the desk, only to look over and realize there's no one there to refill it. She and Linna share an awkward stare for a moment before the maid paces out of the room, returns seconds later with a steaming pitcher of coffee and refills Elizabeth's cup.

Elizabeth: "Thanks."

The maid gives a nod, and the lord turns her attention back towards you after taking a sip of her highly caffeinated drink.

Elizabeth: "Any details on that project? What's everyone else up to?"


Fri Nov 27, 2015 6:22 am
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Post Re: Ad Infidium (Roll 232)
"Ah, so he already told you about that. That's fair, I suppose I was hoping you might throw this wolf a bone. I trust you'll see to their safety and the mission's completion.

One more question - have you ever heard of a lupus named Riimuk?"


Last edited by CrazyMLC on Fri Nov 27, 2015 7:06 am, edited 3 times in total.



Fri Nov 27, 2015 6:25 am
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Post Re: Ad Infidium (Roll 232)
> Small smirk at these two. "Mom" indeed.
"We've got some ridiculously heavily censored records that the Warden of the Teleiat containment facility managed to get us, and some conjecture.
The records tell us pretty much nothing except that there's a facility, or at least something, north of Luutiim, probably in a field surrounded by trees. And that it's called Project Heartstone.
The conjecture is a bit more useful. The warden included in her note to us that anyone involved in a state sanctioned project would be indefinitely imprisoned and have a precise memory wipe performed if suspected of leaking information. Emiel was initially imprisoned for his incident in Teleiat, but it seems something happened after that, and the containment protocol was initiated on him.
Most interesting though, before we left I thought to talk with Emiel again, maybe get some info on Heartstone, at least get some knowledge on Constructs for me. He didn't know what a "Heartstone" was, but when I was asking about regenerating mana and mana-less constructs, for a moment he thought he'd researched AM that could cast like that, but realized he had no memory of it. Was as if the memory had been removed, but not all the references to it.
It's just conjecture right now, but yes, we think Heartstone is trying to make Constructs that can cast without a mana supply, like a Mage. It would explain why they needed Emiel's expertise.

As for the others. P'orihc and Ki'stha I sent on to Luutiim to scope out this facility. Met with Kleigg and Vandolf on the way back at Magusalto, I think Kleigg will be joining them, which is good. Vandolf said he wanted to go to Venari, and I've seen nothing of Kyeltziv.
Linna and I figured we were over our heads with the Emiel situation, so here we are."
> Hand the Warden's notes and files to Elizabeth.


Fri Nov 27, 2015 6:50 am
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Post Re: Ad Infidium (Roll 232)
TorrentHKU wrote:
> Small smirk at these two. "Mom" indeed.
"We've got some ridiculously heavily censored records that the Warden of the Teleiat containment facility managed to get us, and some conjecture.
The records tell us pretty much nothing except that there's a facility, or at least something, north of Luutiim, probably in a field surrounded by trees. And that it's called Project Heartstone.
The conjecture is a bit more useful. The warden included in her note to us that anyone involved in a state sanctioned project would be indefinitely imprisoned and have a precise memory wipe performed if suspected of leaking information. Emiel was initially imprisoned for his incident in Teleiat, but it seems something happened after that, and the containment protocol was initiated on him.
Most interesting though, before we left I thought to talk with Emiel again, maybe get some info on Heartstone, at least get some knowledge on Constructs for me. He didn't know what a "Heartstone" was, but when I was asking about regenerating mana and mana-less constructs, for a moment he thought he'd researched AM that could cast like that, but realized he had no memory of it. Was as if the memory had been removed, but not all the references to it.
It's just conjecture right now, but yes, we think Heartstone is trying to make Constructs that can cast without a mana supply, like a Mage. It would explain why they needed Emiel's expertise.

As for the others. P'orihc and Ki'stha I sent on to Luutiim to scope out this facility. Met with Kleigg and Vandolf on the way back at Magusalto, I think Kleigg will be joining them, which is good. Vandolf said he wanted to go to Venari, and I've seen nothing of Kyeltziv.
Linna and I figured we were over our heads with the Emiel situation, so here we are."
> Hand the Warden's notes and files to Elizabeth.

Elizabeth flips through the papers before turning back to the warden's notes and reading them over.

She looks towards one side of the room, where a blue mage standing there gives a salute.

Elizabeth: "Update."

Blue Mage: "Done."

She turns her attention back to you.

Elizabeth: "Now, I'll give you a rundown of our situation. The Second and Esthen has declared war on Vranhal, and we're currently on the defensive. A telepath has been taking out our spotters the past few days, the same one that attacked the team sent to retrieve the nullifier in your party. We've managed to hunt down and capture the telepath, she's contained for now, but we've had to pull a trainee out of the cracks and she's operating as our sole spotter for our snipers at the moment. It's a tricky situation, we're pouring reinforcements into Fort Erlyn to force the Second's and Esthens troops towards Vranhal, since that's where our spotter is, while Lucida along with the Wolf Construction company have been covering Hopluit.

The Daeli Matriarch is keeping her hands off for the time being, which is completely understandable, as the Second were allies of the Daeli during the Caelum-Daeli war - it would be unthinkable that she would aid us to fight them off, and they know that. We're limited in the reinforcements we can offer you. However,"


Blue Mage: "Ma'am, we've got uh,"

There's shouting outside the office, and the doors burst open, revealing a figure clad in shining white armor with a matching sword, red eyes glowing under his helm. And a group of soldiers and mages panicking at the fact that a deity of light just waltzed into the building.

Elizabeth: "We've got one person who would be happy to lend you a hand."

CrazyMLC wrote:
"Ah, so he already told you about that. That's fair, I suppose I was hoping you might throw this wolf a bone. I trust you'll see to their safety and the mission's completion.

One more question - have you ever heard of a lupus named Riimuk?"

She takes a moment to think, giving your question serious consideration.

Tabi: "I do not believe I have."


Fri Nov 27, 2015 7:15 am
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Post Re: Ad Infidium (Roll 232)
"Must be a coincidence then. Thank you for your time, and good luck."

> Store mana, head into the tower to say farewell to Rudo and Ettiin.


Fri Nov 27, 2015 7:18 am
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Post Re: Ad Infidium (Roll 232)
"I told you so!
*ahem*
Hello again Lucida. Thought you would be closer to Hopluit. So you're going to help shed some light on Project Heartstone?"
> 3 Intermissions.


Fri Nov 27, 2015 7:29 am
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Post Re: Ad Infidium (Roll 232)
"See you shortly then."
>Head to the indicated inn.
>Transfer mana from loose stones to fill all my 22,21,20,19 caps, four 18 caps and put the remaining 12 into a 18 cap.
(Pretty sure I counted the mana right)
>Transfer 42 mana from my totem to finish filling my 18 cap stones.


Fri Nov 27, 2015 7:38 am
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Post Re: Ad Infidium (Roll 232)
CrazyMLC wrote:
"Must be a coincidence then. Thank you for your time, and good luck."

> Store mana, head into the tower to say farewell to Rudo and Ettiin.

You head into the tower, or rather, to the entrance, where you see Ettiin is posted, saying farewell to her before heading in to find Rudo to say the same, who tells you to not kill yourself.

Sound advice.

TorrentHKU wrote:
"I told you so!
*ahem*
Hello again Lucida. Thought you would be closer to Hopluit. So you're going to help shed some light on Project Heartstone?"

Lucida: "You told me so, yes.

As for Hopluit, I've been hanging around there since the agreement, fending off bandits, which turned into beating up bandits and having Wolf Construction take 'em in, and then fending off the Second's forces with the newly acquired company workers. For assistance on this 'Project Heartstone,' point me in which direction and I'll make every pig squeal."


Elizabeth: "First, I want to get a status check on Kyeltziv, make sure he's still alive and well. After that, discreetly looking into Project Heartstone or getting Emiel out. If Project Heartstone is revealed to the public, I imagine there'd be less of a reason to keep Emiel indefinitely contained - it would at least make breaking him out a bit easier.

I'd prefer if we could avoid getting involved with Teleieat completely, but we're low on options as far as master constructors go."


Amazigh wrote:
"See you shortly then."
>Head to the indicated inn.
>Transfer mana from loose stones to fill all my 22,21,20,19 caps, four 18 caps and put the remaining 12 into a 18 cap.
(Pretty sure I counted the mana right)
>Transfer 42 mana from my totem to finish filling my 18 cap stones.

You head to the indicated inn, talking to the keepers and getting 4 keys, one for each physical member in the party. You and everyone else heads upstairs to check out the rooms, you entering yours and giving the place a look-over .

Wooden walls and floors, a single bed large enough to fit you, and a nightstand with a metal washing bowl and mirror.

Mana transferring on full roll


Fri Nov 27, 2015 7:53 am
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Post Re: Ad Infidium (Roll 232)
> Head south towards the general direction of Venari, skirting along the woods. When I sense nobody is nearby, transfer mana from myself and the 20 capacity stone into the mana rune orb thing.


Last edited by CrazyMLC on Fri Nov 27, 2015 10:30 pm, edited 1 time in total.



Fri Nov 27, 2015 8:08 am
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Post Re: Ad Infidium (Roll 232)
>Wave Tabi aside and snag Vandolf too.
"Do you have any idea what a mana collection network would be doing underground here? There seems to be a node or a reservoir right below this watchtower."
>>Indicate that we should poke around the watchtower to see if there is a door deeper into the structure.


Last edited by TheKebbit on Fri Nov 27, 2015 9:57 pm, edited 2 times in total.



Fri Nov 27, 2015 5:02 pm
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Post Re: Ad Infidium (Roll 232)
You guys should totally investigate the tower's basement, there's probably goodies down there. If you asked before he left you could probably get Vandolf to help out, if you wanted.


> Head towards Kleigg.

"Hm? Something underground? That's interesting, supposedly there's nothing important here. Though, I have heard that this tower's been inverted, so if there's something underground it was probably once near the top of the tower. The guards here might even let us investigate if we asked."


Fri Nov 27, 2015 9:51 pm
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