Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 227)
> Dissolve the cushion on my halberd, repair my armor and reequip it. Go over to the others. Try Stabilizing my feet a couple inches above the ground as I stand there with the others. "Oh, Vandolf, Kleigg! What are you doing here? Linna and I are heading back to Vranhal. You especially Kleigg, I've not seen you in a while."
Tue Nov 24, 2015 6:56 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 227)
"Oh Horoma, want we t' give you some more mana? Regeneratin' stone's givin' me more than I know what t' do with." >If she wants it, transfer 26 (13 from totem) to her/her stones.
>Then go over to Tuhota, see what she's so enthusiastic about.
Tue Nov 24, 2015 7:09 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 227)
"Hello there, John. Kleigg's been busy with his new friend, Tabi - I assume they had quite a blast over in Magusalto. Tabi, this is John."
Tue Nov 24, 2015 7:15 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 227)
CrazyMLC, TheKebbit, TorrentHKU, Ociamarru
Kleigg: "Alright, Vandolf - is there anything we didn't cover before the guards tried to kill us?"
Vandolf: "First of all, I wanted to apologize for my outburst. While I'm still not sure I can trust your new friend, my accusations and spite were uncalled for. But if she is going to join us... that is a different story."
Vandolf waves to John, who comes over while haphazardly levitating an inch or so off the ground.
John: "Oh, Vandolf, Kleigg! What are you doing here? Linna and I are heading back to Vranhal. You especially Kleigg, I've not seen you in a while."
Vandolf: "Hello there, John. Kleigg's been busy with his new friend, Tabi - I assume they had quite a blast over in Magusalto. Tabi, this is John."
The uniformed chirop gives a small wave with an expressionless face.
Amazigh wrote:
"Oh Horoma, want we t' give you some more mana? Regeneratin' stone's givin' me more than I know what t' do with." >If she wants it, transfer 26 (13 from totem) to her/her stones.
>Then go over to Tuhota, see what she's so enthusiastic about.
Horoma: "Sure."
You transfer a total of 26 of your mana into her stone, and then go see what Tuhota's so enthusiastic about. It does appear that the stall vendor she's talking to deals with beast cores, with several of the artifacts locked in containment crates stacked on both sides of the stall.
Tuhota: "They can really do that!?"
Vendor: "Aye. Most schals don't do it, but I believe they're all capable of forming armor. The weapons have modified focus stones that enable armor formation, but I've seen a handful of schals do it on their own."
Tuhota: "Do you have any here that can form armor?"
Vendor: "Nay, they are rare to come across. It may also be them not knowing they can, not necessarily a lack of ability."
Tuhota: "Hmmmm. Well, that was a nice piece of information, thanks!"
Vendor: "My pleasure."
Tue Nov 24, 2015 11:09 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 227)
"A pleasure. I hope Kleigg hasn't been giving you too much trouble, he tends to attract it. Hmm, you guys have been in Magusalto right? Any idea what's going on there? I heard there were some damaged towers, and something about explosions."
Tue Nov 24, 2015 2:14 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 227)
"We were trying to find you! Have you found anything that would help us halt Lucida?"
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 227)
"Plenty that could in theory. The big problem is that Emiel is stuck in prison, and the Teleiat authorities are having nothing to do with releasing him. Seems to run deeper than just us too, so we're heading back to Vranhal to report and regroup. I do hope Kyeltziv has had better luck. What about you, have you found anyone or thing in Magusalto?"
Tue Nov 24, 2015 6:11 pm
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 227)
"Yes, please explain what you've been up to in Magusalto this entire time. That's something I wanted to talk about as well."
Tue Nov 24, 2015 6:39 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 227)
"P'orihc. Should you ever need me again, I'll gladly help."
Tue Nov 24, 2015 7:24 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Ad Infidium (Roll 227)
"No, why, they causing trouble?" Leer at the troublemakers.
Tue Nov 24, 2015 8:39 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 227)
"Well, after we took shelter following the explosions, I obtained some critical information regarding Negation - a scholar helped me figure out that I could capture, hold and delete magical sequences. Even those that create artificial matter. I think I can become a walking armory of AM equipment for our cause.
Tabi here has something which might be of great theoretical interest to you construct builders and telepaths: a versatile control and input/output device for constructs. This system might gain very interesting capabilities if we score good crystal for it.
Oh, and another thing: apparently another Negation user is loose. A hero of some renown, capable of conjuring incredible barriers against physical and magical force.
We also have some intelligence on the further resurgence of runic magic. There is at least one group actively working to restore its use.
That is all I have to report, unless you are especially interested in what I had for dinner."
Tue Nov 24, 2015 8:44 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
1. Get Spirit expertise from the Lupus (Kyeltziv) 2. Get Construct expertise from a Construct Master in a Chirop jail (John, P’orihc, Ki’stha) 3. Don't talk to strangers (Kleigg) 4. Help Kleigg with his mission (Vandolf)
Time: Morning
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Kleigg: "Alright, Vandolf - is there anything we didn't cover before the guards tried to kill us?"
Vandolf: "First of all, I wanted to apologize for my outburst. While I'm still not sure I can trust your new friend, my accusations and spite were uncalled for. But if she is going to join us... that is a different story."
Vandolf waves to you, and you head over to join them, haphazardly trying to hover off the ground with kinetics. It’s a bit tricky, with how uneven the ground is and using the spot directly under you as a stabilization point.
John: "Oh, Vandolf, Kleigg! What are you doing here? Linna and I are heading back to Vranhal. You especially Kleigg, I've not seen you in a while."
Vandolf: "Hello there, John. Kleigg's been busy with his new friend, Tabi - I assume they had quite a blast over in Magusalto. Tabi, this is John."
The uniformed chirop gives a small wave with an expressionless face.
You use the mana from your mana stones to repair your chestplate, and then dissolve the cushion on your halberd.
"A pleasure. I hope Kleigg hasn't been giving you too much trouble, he tends to attract it. Hmm, you guys have been in Magusalto right? Any idea what's going on there? I heard there were some damaged towers, and something about explosions."
Kleigg: "We were trying to find you! Have you found anything that would help us halt Lucida?"
"Plenty that could in theory. The big problem is that Emiel is stuck in prison, and the Teleiat authorities are having nothing to do with releasing him. Seems to run deeper than just us too, so we're heading back to Vranhal to report and regroup. I do hope Kyeltziv has had better luck. What about you, have you found anyone or thing in Magusalto?"
Vandolf: "Yes, please explain what you've been up to in Magusalto this entire time. That's something I wanted to talk about as well."
Kleigg: "Well, after we took shelter following the explosions, I obtained some critical information regarding Negation - a scholar helped me figure out that I could capture, hold and delete magical sequences. Even those that create artificial matter. I think I can become a walking armory of AM equipment for our cause.
Tabi here has something which might be of great theoretical interest to you construct builders and telepaths: a versatile control and input/output device for constructs. This system might gain very interesting capabilities if we score good crystal for it.
Oh, and another thing: apparently another Negation user is loose. A hero of some renown, capable of conjuring incredible barriers against physical and magical force.
We also have some intelligence on the further resurgence of runic magic. There is at least one group actively working to restore its use.
That is all I have to report, unless you are especially interested in what I had for dinner." ____________________
Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP
Trauma: 18 Evasion -9 => -2
Artifact (0/1):
Inventory: -Magic Weapons and Constructs (Book)
-Crude Mana Stone (Mana: 1/1) -Mana Stone (Mana: 2.3/2.3) -Mage Stone (Mana: 0/10) -Mage Stone (Mana: 0/10)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 9 Mana , Ability Strength (per ability): 100% = 9 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+15% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
Kleigg: "Alright, Vandolf - is there anything we didn't cover before the guards tried to kill us?"
Vandolf: "First of all, I wanted to apologize for my outburst. While I'm still not sure I can trust your new friend, my accusations and spite were uncalled for. But if she is going to join us... that is a different story."
Vandolf waves to John, who comes over while haphazardly levitating an inch or so off the ground.
John: "Oh, Vandolf, Kleigg! What are you doing here? Linna and I are heading back to Vranhal. You especially Kleigg, I've not seen you in a while."
Vandolf: "Hello there, John. Kleigg's been busy with his new friend, Tabi - I assume they had quite a blast over in Magusalto. Tabi, this is John."
Tabi gives a small wave with an expressionless face.
John: "A pleasure. I hope Kleigg hasn't been giving you too much trouble, he tends to attract it. Hmm, you guys have been in Magusalto right? Any idea what's going on there? I heard there were some damaged towers, and something about explosions."
"We were trying to find you! Have you found anything that would help us halt Lucida?"
John: "Plenty that could in theory. The big problem is that Emiel is stuck in prison, and the Teleiat authorities are having nothing to do with releasing him. Seems to run deeper than just us too, so we're heading back to Vranhal to report and regroup. I do hope Kyeltziv has had better luck. What about you, have you found anyone or thing in Magusalto?"
Vandolf: "Yes, please explain what you've been up to in Magusalto this entire time. That's something I wanted to talk about as well."
"Well, after we took shelter following the explosions, I obtained some critical information regarding Negation - a scholar helped me figure out that I could capture, hold and delete magical sequences. Even those that create artificial matter. I think I can become a walking armory of AM equipment for our cause.
Tabi here has something which might be of great theoretical interest to you construct builders and telepaths: a versatile control and input/output device for constructs. This system might gain very interesting capabilities if we score good crystal for it.
Oh, and another thing: apparently another Negation user is loose. A hero of some renown, capable of conjuring incredible barriers against physical and magical force.
We also have some intelligence on the further resurgence of runic magic. There is at least one group actively working to restore its use.
That is all I have to report, unless you are especially interested in what I had for dinner." ____________________
Inventory: -Note from “E” -Small Pouch --”Negative Fabric” -Quill (Qty. 3) -Inkpot -Paper (Qty. 10) -Mana Stone (20/20) -Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Shortsword (+5 Edge | +2 Impact) -Potato Sack Pants -Paper Bomb (Detonates after 10 seconds after pulling string) (Power: 100) (Qty. 1) -Spool of Thread -Runic Assassin Gauntlet (Mana: 0/??) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
-Running Pants (+1 Evasion) -Burlap Cloak (2 Armor Resilience , 30/30 Durability) (+1/1 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell or piece of Artificial Matter, storing it along with its mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Delete (Delete a captured spell) (Does not consume AP) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
"P'orihc. Should you ever need me again, I'll gladly help."
Enjii: ”Let’s head back to the shop, I wanna tell Miia.”
The two of you head back to the sword shop, opening the door to find the scarred blade dealer face-down on the counter.
Enjii: ”Hey Miia! Guess what!”
She sluggishly lifts her head up.
Miia: ”Eh?”
Enjii: ”I got a date, thanks to this guy here!”
Miia: ”Wha-really?”
She rubs her eyes, standing up.
Miia: ”That’s great! When is it?”
Enjii: ”The day after tomorrow, we’re starting it off at the cafe a block from the figurine shop, and then we’re gonna try to build a construct after! Anyways, I think I need a nap, I haven’t even slept, haha!”
He heads upstairs, leaving you and Miia on the store floor.
Miia: ”Well, looks like you managed to get him a date, so I owe you a sword.”
She hands you the magic colichemarde. Mission complete!
-Piercing Colichemarde (Construct) (Security: Level 3) (+10 Edge | +3 Aim | +3 Defense Ignore) (Mana: 60/60, Output: 30) --Kinetic Lance (Single Turn Condition) (Does not consume AP) (Reinforce the point of the weapon, improving its damage and effectiveness against armor) (+Damage = Mana, Defense Ignore = Mana) ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana) ---Ball Lightning (Create an electric artifact that releases all of its energy upon contact) (Electrocution = Arcane + Mana) ---Discharge (Does not consume AP) (Release any number of electric artifacts)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
"Oh Horoma, want we t' give you some more mana? Regeneratin' stone's givin' me more than I know what t' do with." >If she wants it, transfer 26 (13 from totem) to her/her stones.
>Then go over to Tuhota, see what she's so enthusiastic about.
Horoma: "Sure."
You transfer a total of 26 of your mana into her stone, and then go see what Tuhota's so enthusiastic about. It does appear that the stall vendor she's talking to deals with beast cores, with several of the artifacts locked in containment crates stacked on both sides of the stall.
Tuhota: "They can really do that!?"
Vendor: "Aye. Most schals don't do it, but I believe they're all capable of forming armor. The weapons have modified focus stones that enable armor formation, but I've seen a handful of schals do it on their own."
Tuhota: "Do you have any here that can form armor?"
Vendor: "Nay, they are rare to come across. It may also be them not knowing they can, not necessarily a lack of ability."
Tuhota: "Hmmmm. Well, that was a nice piece of information, thanks!"
-Magic Organ Fragment -Bag --Focus Stone (Kinetic Bolt, Blast Wave) --Release Stone (Release: 24) --Drake Magic Organ (Remains) --Drake Magic Organ --Drake Magic Organ
-Leather Carrying Bag --Wooden Protection Totem (Mana: 135/150) ---Mana Stones (7/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/23) --Mana Stone (Mana: ?/22) --Mana Stone (Mana: ?/22) --Mana Stone (Mana: ?/20) --Mana Stone (Mana: ?/20) --Mana Stone (Mana: ?/19)
-Brown Mage’s Hooded Robe (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma) -Padded Shirt (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Bind Spirit (Affix a spirit to a physical object) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
Kleigg: "Alright, Vandolf - is there anything we didn't cover before the guards tried to kill us?"
Vandolf: "First of all, I wanted to apologize for my outburst. While I'm still not sure I can trust your new friend, my accusations and spite were uncalled for. But if she is going to join us... that is a different story."
You wave to John, who comes over while haphazardly levitating an inch or so off the ground.
John: "Oh, Vandolf, Kleigg! What are you doing here? Linna and I are heading back to Vranhal. You especially Kleigg, I've not seen you in a while."
Vandolf: "Hello there, John. Kleigg's been busy with his new friend, Tabi - I assume they had quite a blast over in Magusalto. Tabi, this is John."
The uniformed chirop gives a small wave with an expressionless face.
John: "A pleasure. I hope Kleigg hasn't been giving you too much trouble, he tends to attract it. Hmm, you guys have been in Magusalto right? Any idea what's going on there? I heard there were some damaged towers, and something about explosions."
Kleigg: "We were trying to find you! Have you found anything that would help us halt Lucida?"
John: "Plenty that could in theory. The big problem is that Emiel is stuck in prison, and the Teleiat authorities are having nothing to do with releasing him. Seems to run deeper than just us too, so we're heading back to Vranhal to report and regroup. I do hope Kyeltziv has had better luck. What about you, have you found anyone or thing in Magusalto?"
"Yes, please explain what you've been up to in Magusalto this entire time. That's something I wanted to talk about as well."
Kleigg: "Well, after we took shelter following the explosions, I obtained some critical information regarding Negation - a scholar helped me figure out that I could capture, hold and delete magical sequences. Even those that create artificial matter. I think I can become a walking armory of AM equipment for our cause.
Tabi here has something which might be of great theoretical interest to you construct builders and telepaths: a versatile control and input/output device for constructs. This system might gain very interesting capabilities if we score good crystal for it.
Oh, and another thing: apparently another Negation user is loose. A hero of some renown, capable of conjuring incredible barriers against physical and magical force.
We also have some intelligence on the further resurgence of runic magic. There is at least one group actively working to restore its use.
That is all I have to report, unless you are especially interested in what I had for dinner." ____________________
-Scrap Metal -Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T.
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Weak Block (Evasion) (Intercept an attack to defend yourself) (Block connects if your Aim >= Attack Aim) (-Damage = 0.5*Strength) (Uses Standard AP or Melee AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Offhand Strike (Counter) (When dual wielding and you evade or block using one weapon, instantly follow up with an attack from your other weapon with no additional AP cost)
-Sixth Sense (Passive) (+3 Magic Evasion) -Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Guard: ”Nah, I’ve just seen them pass here a few times.”
You leer at the troublemakers, listening in on them while you’re at it.
Looks like the human and the maid are John and Linna, the human with the uniformed chirop are Kleigg and Tabi, and lupus is Vandolf.
Kleigg: "Alright, Vandolf - is there anything we didn't cover before the guards tried to kill us?"
Vandolf: "First of all, I wanted to apologize for my outburst. While I'm still not sure I can trust your new friend, my accusations and spite were uncalled for. But if she is going to join us... that is a different story."
Vandolf waves to John, who comes over while haphazardly levitating an inch or so off the ground.
John: "Oh, Vandolf, Kleigg! What are you doing here? Linna and I are heading back to Vranhal. You especially Kleigg, I've not seen you in a while."
Vandolf: "Hello there, John. Kleigg's been busy with his new friend, Tabi - I assume they had quite a blast over in Magusalto. Tabi, this is John."
Tabi gives a small wave with an expressionless face.
John: "A pleasure. I hope Kleigg hasn't been giving you too much trouble, he tends to attract it. Hmm, you guys have been in Magusalto right? Any idea what's going on there? I heard there were some damaged towers, and something about explosions."
Kleigg: "We were trying to find you! Have you found anything that would help us halt Lucida?"
John: "Plenty that could in theory. The big problem is that Emiel is stuck in prison, and the Teleiat authorities are having nothing to do with releasing him. Seems to run deeper than just us too, so we're heading back to Vranhal to report and regroup. I do hope Kyeltziv has had better luck. What about you, have you found anyone or thing in Magusalto?"
Vandolf: "Yes, please explain what you've been up to in Magusalto this entire time. That's something I wanted to talk about as well."
Kleigg: "Well, after we took shelter following the explosions, I obtained some critical information regarding Negation - a scholar helped me figure out that I could capture, hold and delete magical sequences. Even those that create artificial matter. I think I can become a walking armory of AM equipment for our cause.
Tabi here has something which might be of great theoretical interest to you construct builders and telepaths: a versatile control and input/output device for constructs. This system might gain very interesting capabilities if we score good crystal for it.
Oh, and another thing: apparently another Negation user is loose. A hero of some renown, capable of conjuring incredible barriers against physical and magical force.
We also have some intelligence on the further resurgence of runic magic. There is at least one group actively working to restore its use.
That is all I have to report, unless you are especially interested in what I had for dinner."
Hmm. Maybe you could join these fellows, see what’s going on exactly. ____________________
-Sixth Sense (Passive) (+5 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Cover Up (If you fail an evasion, your equipped shield will act as your first layer of armor) -Brace for Impact (Passive) (Lower incoming Trauma damage by your Strength)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP]) -Mana Regeneration (Mana regenerates 2 per turn)
Last edited by CaveCricket48 on Wed Nov 25, 2015 6:21 am, edited 3 times in total.
Tue Nov 24, 2015 11:29 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Ad Infidium (Roll 228)
"OY! You lot, what's this I hear about prison breaks and explosions and runic magic?"
FORCEFUL INTERJECTION
Tue Nov 24, 2015 11:44 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 228)
"Mm, worth a try.
Can you use a captured sequence multiple times? Or is it one shot, done? Tabi, your invention certainly sounds interesting, but I'm sad to say I doubt I know enough about Constructs yet to put it to good use. Currently on the hunt for a regenerating mana stone or two.
Hm, another Negation user. Well, he sounds interesting, wonder if he's quite as 'interesting' as you Kleigg.
...Runic magic you say? What uh, what do you know about the group?" > 3 Intermissions.
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