Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 222)
TorrentHKU wrote:
"Well, freedom would be nice, but with what we know now, Emiel would have to go through a hell of a lot of hassle to get released, and he doesn't seem too upset about the treatment he's receiving. But more than that, I don't buy it for a second that we actually have true privacy in that room, talking to Emiel. Especially if he's on the level of knowing state secrets. I know I wouldn't allow it if I were in charge. And the punishment for letting that info out is a memory wipe and indefinite confinement."
Linna thinks for a moment.
Linna: "Going back to Vranhal seems like the best option. Lord Elizabeth would figure something out - probably better than us trying something ourselves and making a bigger mess."
Roast Veg wrote:
> Go back into the city and find a blacksmith
You head back into the city and look for a blacksmith - easy to find, with the loud, constant ringing of metal striking metal.
A painted sign with a hammer is over the opened door, and you take a peak inside.
A table with some large sheets of paper and a few pieces of metal work on it, and a few chairs around. A chirop is at the table, going over some of the papers.
Chirop: "Hmm? Can I help you?"
Last edited by CaveCricket48 on Thu Nov 19, 2015 11:36 pm, edited 1 time in total.
"Hey there, I'm after just a piece of scrap, about forearms length. Need it to conduct lightning. I don't need it sharp and I don't need it heavy."
Thu Nov 19, 2015 7:17 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 222)
> Message Enjii. "I'll pick up her thooughts and check what's up."
> Pick up her thoughts.
Thu Nov 19, 2015 8:19 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 222)
>Glance at innkeepers, offer a sheepish grin. "Hungry Toh?"
Fri Nov 20, 2015 12:12 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 222)
> Head back into Containment Facility, ask about talking to Emiel again.
Fri Nov 20, 2015 1:10 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 222)
"Hello, Bayfri. We have done exactly as you asked - power and communications took a huge blow in Magusalto. But I must report something else that may be of interest to the Spiral.
The spirited Chaos weapon Lucida has escaped containment by the Second and currently poses a threat to the region - barring negotiation, transfer of its spirit, recapture or destruction, it may create problems for us. A group of friends of mine, powerful mages and fighters, are working to deal with it.
I was wondering if you could release myself and Tabi for some time to join them, gain intelligence and smooth out the operational area of the Spiral by defusing or redirecting Lucida's destructive potential."
Fri Nov 20, 2015 1:33 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 223)
Roll 223
The world as the players know it:
1. Kyeltziv 2. Kleigg, Vandolf 3. P’orihc, Ki’stha, John ~~~
Notes:
1. Get Spirit expertise from the Lupus (Kyeltziv) 2. Get Construct expertise from a Construct Master in a Chirop jail (John, P’orihc, Ki’stha) 3. Don't talk to strangers (Kleigg) 4. Help Kleigg with his mission (Vandolf)
Time: Morning
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"This... Tch. ♥♥♥♥." > Head back out, out of earshot of the guards. "Change of plans, Linna. This Emiel rabbit hole goes deep. They've got him wrapped up in some big state project, and whatever it is warrants this-" > Wave one of the blacked out sheets for effect. "So they're gonna hold on to him and this project tight. And getting answers ourselves, well... going there ourselves and snooping around would probably fall under espionage. Possibly sabotage, even. Legality aside, it's probably locked up even tighter than the containment facility here. Ugh, heaven and earth I despise politics. ... Alright. Linna, we need to return to Vranhal to report back, possibly get reinforcements. Should talk to Emiel first though. I doubt he can tell us much if anything about this, but it's worth a shot. Got a few questions about Constructs I'd like to ask too before we leave. P’orihc and Ki'stha we'll have go scope it out. P’orihc's a telepath and they're both chirop, he's got the best chance of being unseen and they've the best excuse if caught. Thoughts?"
Linna: "Sounds like a mess. Talking to Emiel would help since he's involved, right? I can't imagine why he'd hold anything back if it means helping him get his freedom, unless if he's afraid of a death threat."
"Well, freedom would be nice, but with what we know now, Emiel would have to go through a hell of a lot of hassle to get released, and he doesn't seem too upset about the treatment he's receiving. But more than that, I don't buy it for a second that we actually have true privacy in that room, talking to Emiel. Especially if he's on the level of knowing state secrets. I know I wouldn't allow it if I were in charge. And the punishment for letting that info out is a memory wipe and indefinite confinement."
Linna thinks for a moment.
Linna: "Going back to Vranhal seems like the best option. Lord Elizabeth would figure something out - probably better than us trying something ourselves and making a bigger mess."
You and Linna head back into the Containment Facility again, and ask the receptionist to speak to Emiel. A meeting is quickly arranged, and you find yourself sitting in the room with Emiel again, this time with Linna at the table.
Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP
Trauma: 29 Evasion -14.5 => -7.5
Artifact (0/1):
Inventory: -Magic Weapons and Constructs (Book)
-Crude Mana Stone (Mana: 1/1) -Mana Stone (Mana: 2.3/2.3) -Mage Stone (Mana: 0/10) -Mage Stone (Mana: 0/10)
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Black Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 9 Mana , Ability Strength (per ability): 100% = 9 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Meteor Shower (Fire multiple projectiles with damage evenly distributed) (Inflicts Total + to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Propulsion Blast (Power a melee attack with a kinetic blast on impact [no AP/Mana is lost from Propulsion Blast if the melee attack misses]) (+Damage = Arcane + Mana) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
(Other) -Counter Strike (Counter) (Instantly attack following an enemy’s attack if your Speed Roll is higher)
-Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to all “Meteor” skills) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP) -Constitution (+15% Maximum Base HP)
Name: Kleigg (TheKebbit) Race: Human ____________________
"Hello, Bayfri. We have done exactly as you asked - power and communications took a huge blow in Magusalto. But I must report something else that may be of interest to the Spiral.
The spirited Chaos weapon Lucida has escaped containment by the Second and currently poses a threat to the region - barring negotiation, transfer of its spirit, recapture or destruction, it may create problems for us. A group of friends of mine, powerful mages and fighters, are working to deal with it.
I was wondering if you could release myself and Tabi for some time to join them, gain intelligence and smooth out the operational area of the Spiral by defusing or redirecting Lucida's destructive potential."
Bayfri glances at Tabi, who nods her head.
Bayfri: ”Very well. I will release you and Tabi for this operation, and inform the branch leader of the situation later so we may send reinforcements. Do you have a gauntlet yet?”
You show him the one you picked up down in the sewers.
Bayfri: ”Ah, one used by our more stealthy members. It can form a compressed air barrier around you that protects you and renders you invisible. Let me show you how to use it...”
The way the gauntlets function is simply enough - you direct mana into different nodes on the gauntlet to switch and activate its abilities. A metal plate is shifted when you bend your wrist upwards to confirm a selection, a sort of safety mechanism.
Bayfri: ”You should be set to go, now. Best of luck, Kleigg and Tabi.” ____________________
Inventory: -Note from “E” -Small Pouch --”Negative Fabric” -Quill (Qty. 3) -Inkpot -Paper (Qty. 10) -Mana Stone (20/20) -Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Shortsword (+5 Edge | +2 Impact) -Potato Sack Pants -Paper Bomb (Detonates after 10 seconds after pulling string) (Power: 100) (Qty. 1) -Spool of Thread -Runic Assassin Gauntlet (Mana: 0/??) --(Magic) ---Kinetic Blade (Single Turn Condition) (Strike with a blade of cutting kinetic force) (+Edge = Mana) ---Compression Barrier (Form a barrier of extremely compressed air around self, reducing damage and becoming invisible) (Durability = Mana/2, +Evasion = Mana, disregards Critical Shot) (Consumes 1 Mana at the end of EVERY turn) ---Conflagration (The user bursts into flames, destroying evidence) (Burn = 100, On Fire = 20)
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell or piece of Artificial Matter, storing it along with its mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Delete (Delete a captured spell) (Does not consume AP) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
Hiding behind a shelf, you stealthily pick up on the worker’s thoughts.
I wonder if he’s looking for the Dandelion Bryant figurine. We only got a handful in the last shipment and they sold out in a few hours, don’t understand why the company doesn’t just make more. They’re just molded clay models and painted, how hard could it be to make ‘em?
Wonder who his friend is. I wonder if he swings the other way, he never seems interested in girls. That’s a shame, two fewer guys to go around. Homosexuality is gonna make us extinct. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) ---Calling the Shots (Does not consume AP) (Successfully predict what skill [and order of skills, if performing multiple calls] an enemy will perform, and increase your Evasion by 100% of its base value to that attack. AP will not be consumed while dodging that attack) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Edge Alignment (+10% Damage and Aim to attacks with edged weapons) -Aerial Evasion (Passive) (Can use Flight right after an enemy attack is successfully evaded on the ground) -Mind Guard (+1 Telepathy Resistance) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Multiprocessing (Passive) (Grants a separate pool of AP for Telepathic magic)
You head back into the city and look for a blacksmith - easy to find, with the loud, constant ringing of metal striking metal.
A painted sign with a hammer is over the opened door, and you take a peak inside.
A table with some large sheets of paper and a few pieces of metal work on it, and a few chairs around. A chirop is at the table, going over some of the papers.
Chirop: "Hmm? Can I help you?"
"Hey there, I'm after just a piece of scrap, about forearms length. Need it to conduct lightning. I don't need it sharp and I don't need it heavy."
Chirop: ”Lemme see what we have.”
She heads into the backroom, where it sounds like metalwork is going on, soon returning with a simple metal rod with one end that is a bit thicker
Chirop: ”Smith’s been working on rifles lately, got a bunch of these ramrods. They’re decently tough, we’ll give it to you for 8 coppers. We can cut it down to size for you if you’d like, no extra charge.” ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana) ---Ball Lightning (Create an electric artifact that releases all of its energy upon contact) (Electrocution = Arcane + Mana) ---Discharge (Does not consume AP) (Release any number of electric artifacts)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
>Before we get in earshot of the others. "Best t' keep an eye on her, see if she does anythin' unusual, make decision when it comes t' it."
>Transfer 8 mana into the totem. >Head down and get some eats.
You see Horoma give a slight nod of her head, and the two of you head downstairs.
The room that has both the exit/entrance and the stairs also serves as a dining room, it looks like, with a large table where Miimas, Tuhota, and the innkeepers are eating.
You and Horoma take a seat, and you start piling it up on your plate. Fried eggs, drake steak, mango slices, apples, and a clay cup of mineral water.
Miimas mostly has fruits on her plate, with a single sunny-side up egg that she takes small nibbles out of. Horoma doesn't seem to have much of an appetite, while Tuhota devours slabs of drake meat and plenty of eggs.
There are three innkeepers - an aged lupus male and female, and a younger female which you assume to be their daughter. While they appear to be eating normally, you can notice the subtle gazes towards Tuhota's ravenous eating and Horoma's clasped hands resting on the table, her ball-jointed wrists visible.
You glance at the innkeepers, offering a sheepish grin.
"Hungry Toh?"
She takes a few seconds to chew and swallow down a chunk of meat before replying.
Tuhota: ”Yeah, I haven’t been eating nearly enough lately.”
Glancing at Horoma -
Tuhota: ”You should eat too. Kids gotta eat t’grow, right?”
Horoma narrows her eyes at this, something between suspicion and a scowl, while Tuhota shrugs it off and continues chowing down.
Grant: Does she not realize Horoma is not a real human? Or is she joking?
The party finishes eating soon after, and Tuhota leaves a friendly tip for the innkeepers.
Miimas: ”Find that shaman from Ikkuma now? Where do we look?”
Innkeeper Daughter: ”Shamans and their followers from Ikkuma usually set up in a large grass lot on the western end of town - stalls that sell a few items, trade with people here, and occasionally a presentation.” ____________________
-Magic Organ Fragment -Bag --Focus Stone (Kinetic Bolt, Blast Wave) --Release Stone (Release: 24) --Drake Magic Organ (Remains) --Drake Magic Organ --Drake Magic Organ
-Leather Carrying Bag --Wooden Protection Totem (Mana: 143/150) ---Mana Stones (7/8) ----Regenerating Mana Stone (?/24) (Regenerates 1 Mana per turn) ----Mana Stone (Mana: ?/23) --Mana Stone (Mana: ?/22) --Mana Stone (Mana: ?/22) --Mana Stone (Mana: ?/20) --Mana Stone (Mana: ?/20) --Mana Stone (Mana: ?/19)
-Brown Mage’s Hooded Robe (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma) -Padded Shirt (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Bind Spirit (Affix a spirit to a physical object) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
-Scrap Metal -Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T.
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Weak Block (Evasion) (Intercept an attack to defend yourself) (Block connects if your Aim >= Attack Aim) (-Damage = 0.5*Strength) (Uses Standard AP or Melee AP) -Delay and Evade (Evasion) (Intercept the attack to delay it, and immediately follow up with an evade) (+Evasion = Aim) (Uses [a single] Standard AP or Evasion AP)
(Hybrid)
(Other) -Offhand Strike (Counter) (When dual wielding and you evade or block using one weapon, instantly follow up with an attack from your other weapon with no additional AP cost)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Skills: (Magic) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Flare (Unleash a torrent of flame that burns and sets targets on fire) (Burn + On Fire = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) ---Flash Point (Launch an orb that sets a target on fire) (Inflicts On Fire = Arcane + Mana) ---Cauterize (Use heat to seal a wound) (Inflicts Burn = [Arcane + Mana] * 0.1 , Removes Cut, Frozen = Arcane + Mana) ---Mirage (Heat the air to cause distortions, lowering Aim and increasing Evasion on the target) (-Aim = Arcane + Mana, +Evasion = Arcane + Mana)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Pyromania (Passive) (+50% Fire magic effectiveness) (No damage taken from Cauterize) (No Aim reduction taken from Mirage) -Twin Dragons (Flare casts twice [on 1 AP]) -Mana Regeneration (Mana regenerates 2 per turn)
Fri Nov 20, 2015 5:02 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 223)
"I am honored." >Leave our fearless leader. to Tabi: "Anything to say before we two leave?" >>Make preparations for a voyage to Teleiat. Change into my hair shirt. Don my battered armor. It is time again to be useful.
Fri Nov 20, 2015 5:18 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 223)
"Good news, Teleiat really loves you. Bad news, they love you too much to let you leave. You're too high value to just let out like that apparently, even with the Warden's help. Linna and I are gonna head back to Vranhal, have the thinkers back there chew things over. God help us, we may need to set up a message train to Vranhal after all. Mostly just here to ask a few things about Constructs before I go. How do I make a construct that can regenerate mana, how do I make one that can use Power Flow properly, what's a heartstone, and what exactly do memory stones do?" > Give him a pointed look on that last part.
Fri Nov 20, 2015 5:35 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 223)
"Thanks for your generosity." >Head to the west end of town and look for the shamans.
Fri Nov 20, 2015 6:21 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 223)
TheKebbit wrote:
"I am honored." >Leave our fearless leader. to Tabi: "Anything to say before we two leave?" >>Make preparations for a voyage to Teleiat. Change into my hair shirt. Don my battered armor. It is time again to be useful.
(Equipment change on full roll)
Tabi: "What are your friends like? What has Lucida done so far? Just those two for now, I guess."
TorrentHKU wrote:
"Good news, Teleiat really loves you. Bad news, they love you too much to let you leave. You're too high value to just let out like that apparently, even with the Warden's help. Linna and I are gonna head back to Vranhal, have the thinkers back there chew things over. God help us, we may need to set up a message train to Vranhal after all. Mostly just here to ask a few things about Constructs before I go. How do I make a construct that can regenerate mana, how do I make one that can use Power Flow properly, what's a heartstone, and what exactly do memory stones do?" > Give him a pointed look on that last part.
Emiel: "Constructs that regenerate mana is tricky. Lot of the old ones used ones regenerating mana stones that were taken from powerful beast cores - Kamilla's Disaster weapons have high grade regenerating dragon mana stones, her Chaos series supposedly use regenerating mana stones from witch queens, and her Ultima series use ancient leviathan stones. Not too long ago, it was discovered that a rare species of plant produced a small amount of mana. They were experimented with to grow bigger and produce more mana, but the systems to manage them aren't exactly portable, far from it. Teleiat and Magusalto use 'em for city-wide mana generation. I've experimented in other methods of mana generation myself. In the Field Theory of magic, mana is theorized to be a force that exists as a level of energy in the ethereal fabric. Since the fabric doesn't follow physical laws, it was proposed that it might be possible to bring it to a negative level to draw out more energy, and it would bring itself back to zero by sucking in ambient mana. That's the basic explanation, the actual implementation is extremely complicated and expensive.
To make a Power Flow construct work properly, you gotta get your construct to be able to work direct magic on the user, which is a trade secret among constructors. Sorry.
Heart stone? No idea what that is. Some primitive term for a beast core?
Memory stones store information or act as an anchor for spirits. A lot of older constructs used to be hardwired to perform tasks, that made 'em very specialized and hard to modify. Newer ones use memory stones for more versatile constructs that are also more compact."
Amazigh wrote:
"Thanks for your generosity." >Head to the west end of town and look for the shamans.
You head to the west end of town, easily finding the grassy clearing where there are a few stalls set up to one side. In the middle of the field is a creature that resembles a lupus in shape, but looks strange in twisted, in a way. Stepping closer, it looks like a lupus entirely made of black, twisted roots. Its eyes creak open as you near, glimmering yellow orbs that look more like gems than organic sensory organs.
Faren-Wuust: Amazing, an actual Gate Walker!
Grant: A what?
It opens its mouth to speak, voice like a loud, deep croak.
???: "Greetings."
Faren-Wuust: They are gate shamans who have traveled to the otherworld and returned. It is a dangerous crossing, only done when a gate shaman is completely confident in their abilities. To fail is to be obliterated, to succeed is to become immortal.
Fri Nov 20, 2015 6:36 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 223)
"So best bet for regenerating mana is just hunting a stone down. Dang. No reasonable way to make a regenerating stone then? What makes a high class stone high class?
Probably just a core, yeah. Heard it from my construct teacher a while back, they didn't go into it.
So Memory Stones can be changed? Is that AM manipulation too?"
Fri Nov 20, 2015 7:40 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 223)
"Well met, I'm Kyeltziv." "I heard that Ikkuma is the best place t' go learn 'bout gates?"
Fri Nov 20, 2015 8:16 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 223)
"Yeah, I wasn't even expecting it to go that smoothly... huh. You wouldn't happen to have any other recommendations, would you?"
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum