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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 208)
CrazyMLC wrote:
"Hi there, I was just wondering about the Venari and their training methods, and thought maybe I could find something about that here."


Librarian: "I believe I might have something you're looking for."

She walks over to a shelf, scanning the line of books before pulling one out and handing it to you.

The Wolves of Venari

Librarian: "Venari warriors are called wolves - primal, ferocious, for their brutal training methods and results. This book gives a history and overview of the training, so it seems like it fits the bill perfectly."

Amazigh wrote:
"Yeah yeah, ready t' go."
>Head east.


Your party heads east, travelling the road in the red evening sky. After a good amount of leg work, you encounter what looks to be a scene of a fight - dead chirop mages lying on the road, blood staining the ground red. One of them seems to be alive, wheezing. She's dressed in a bloody, dark green robe, open wounds visible in various places.

Survivor: "Still... Around... Watch out.."


Tue Nov 03, 2015 7:30 am
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Post Re: Ad Infidium (Roll 208)
"What efficient service! Thank you, winged one."

> Take the book and read it as thoroughly as Vandolf can manage.


Tue Nov 03, 2015 7:35 am
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Post Re: Ad Infidium (Roll 208)
> Aerial evasion! Fly at minimum altitude.
"I'm happy that my regular skills are still useful enough."


Tue Nov 03, 2015 7:44 am
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Post Re: Ad Infidium (Roll 208)
"You seein' her Horoma, Miimas? or is she a ghost."
>Do any of the corpses match the Chirop.

>If ghost
*Who.. What's still around?*
>Look out for an ambush

>If not-ghost
>Channel Grant to heal the Chirop

"What did this t' you?"


Tue Nov 03, 2015 7:58 am
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Post Re: Ad Infidium (Roll 208)
>First attempt to surround the brick in its own null-sphere, seeing if it still points to Tabi. Then, dispel that and place a null field around Tabi herself. Remove the field when we confirm whether the brick detects her.


Tue Nov 03, 2015 2:50 pm
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Post Re: Ad Infidium (Roll 209)
Roll 209



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg, Vandolf
3. P’orihc, Ki’stha, John
~~~



Notes:




Time: Evening



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________


___Fighter List___
John
Asklar

___Speed Roll___
John: 1 Speed + 3 Roll = 4
P’orihc: 2 Speed + 6 Roll = 8

___Action Priority___
P’orihc: 8
John: 4

___Events___
P’orihc waits

John uses Micro Meteor on P’orihc
P’orihc attempts to evade with Evade
John: 8.8 Aim + 6 Roll = 14.8 vs 23 = 7 Analyze + 2 Roll + 14 Evasion :P’orihc
Attack misses
P’orihc is in the air (Aerial Evasion), Altitude 1!

John uses Levitation
John retrieves 1 Marble


John: "And sometimes your opponent won't be vulnerable to Telepathy, and you'll have to rely on just your evasion skills."

You fire a Micro Meteor’d AM marble at P’orihc again, this time he dodges by leaping into the air and maintaining a low-altitude flight.

P’orihc: "I'm happy that my regular skills are still useful enough."
____________________

Conditions:
Health: 52/52
Stamina: 5/5
Mana: 5/11
AP: 1/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP





Name: Kleigg (TheKebbit)
Race: Human
____________________

First, you surround the brick in its own null-sphere. The compass display on the screen changes direction from pointing to Tabi to pointing at one of the shelves, a bit further down and in a different aisle.

Then, you dispel the field around the brick, the needle quickly pointing back at Tabi, and then put a field around Tabi, resulting in the needle pointing back towards the other-aisle spot. You then remove the field from Tabi.

Looks like null fields do indeed block telepathic connections.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________


___Fighter List___
John
Asklar

___Speed Roll___
John: 1 Speed + 3 Roll = 4
P’orihc: 2 Speed + 6 Roll = 8

___Action Priority___
P’orihc: 8
John: 4

___Events___
P’orihc waits

John uses Micro Meteor on P’orihc
P’orihc attempts to evade with Evade
John: 8.8 Aim + 6 Roll = 14.8 vs 23 = 7 Analyze + 2 Roll + 14 Evasion :P’orihc
Attack misses
P’orihc is in the air (Aerial Evasion), Altitude 1!

John uses Levitation
John retrieves 1 Marble


John: "And sometimes your opponent won't be vulnerable to Telepathy, and you'll have to rely on just your evasion skills."

John launches a projectile at you again, and this time you evade by jumping into the air and maintaining a low-altitude flight.

"I'm happy that my regular skills are still useful enough."

You think you’ve learned a few new skills too, could come in handy.
____________________

Conditions:
Health: 36/40
Stamina: 3/4
Mana: 12/12
AP: 1/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual

Analyze (John): 6
Aim +6
Evasion +6

In Air (Flight), Altitude: 1
Evasion +1

Trauma: 4
Evasion -2 => -0




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Hmm, you wonder what you were trying to say.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________



"You seein' her Horoma, Miimas? or is she a ghost."

Horoma: ”I see her.”

Miimas: ”Yeah, don’t think she’s a ghost.”

You channel grant and heal the chirop.

Grant: Surprised she’s still alive, these are some nasty wounds.

"What did this t' you?"

The chirop slowly gets to her feet in a crouch, probably too weak to stand.

Chirop Green Mage: ”Some sort of mummy freak. Came out of nowhere and started cutting us to ribbons. Ate a few of us and then ducked into the bushes, then you came by.”

A shuffling in the bushes sounds out as if on cue, and a creature appears, looking like a large blob wrapped in white ribbon on two short, thick legs. A pair of long, wide ribbons are on either side of its body, as if they were arms.

The creature is a fair bit larger than you, and looks kind of clumsy.

Horoma: ”Can I roast it? I want to roast it.”

Miimas: ”That’s what attacked you?”

Chirop Green Mage: ”It ate five of us, it’s probably a lot slower than it was before.”

The beast lunges! - or, well, hobbles towards you. It, uh, certainly ate its fill, and then some.
____________________

Conditions:
Health: 88/88
Stamina: 10/10
Mana: 11/14
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________



"What efficient service! Thank you, winged one."

You take the book and read it as thoroughly as you can manage.

Long before the war of blades, when Venari was a town and not considered a city, it was constantly under attack from bandits and beasts. One major incident was when an ancient manticore, named “Biilkralen” by the locals, attacked the city.

The beast was described as two stories tall when it stood up, with a body of a lion mixed with a bear, the head of a human crossed with a lion, claws like scythes. Two bony limbs, like something of a defeathered bird, connected to the shoulders, the pointed ends strong enough to lance through armor. To complete the monster, a long tail covered in spines that could be hurled through the air with a flick, and the spines would regenerate in mere hours.

Lupus warriors were cut down by the row, armor tearing as easily as flesh. Roughly a fourth of the population was killed before a lupus by the name of Hraasan Fah reached the manticore. Hraasan, while not the alpha-male due to various traditions involving rank, was easily twice the size of an ordinary lupus, and many more times stronger. Biilkralen’s thick fur coat easily resisted edged weaponry and Hraasan didn’t have a mace or hammer with him, so he resorted to fighting the manticore with his bare hands, earning him the title of Manticore Boxer. The nimble yet powerful wolf ducked and weaved and jumped to avoid Biilkralen’s flesh-rending and earth-shattering attacks, countering with punches that moved fast enough that the air whistled, leaving heavy bruises in the manticore’s body.

The two supposedly fought from afternoon to sundown without rest, until Biilkralen suddenly stopped attacking. The monster looked Hraasan in the eye, smiling, before backing off and retreating into the forest.

Following the incident, Hraasan was touted as a hero and asked to train Venari’s warriors, so that they would be able to defend their home when Hraasan became aged.

The Venari warriors were then after called Wolves - primal, ferocious, and enduring, but still observant and tactically brilliant.

Years later, war broke out between Venari and the Ruhe, the latter in control of Fluustern and Gabel. Hraasan took part in the fighting, his last battle pitted him and a handful of Venari Wolves against a great number of Ruhe shamans. The battle was won by the Ruhe, but there losses were so great that their surviving numbers were in the single digits, and retreated. None of the Venari Wolves were left standing.

At the conclusion of the war, which resulted in a stalemate and a peace agreement, a grand ceremony was held to celebrate Hraasan and the other heroic Wolves who fought to the death.

As Hraasan was laid into the ground, many lupus reported seeing a massive manticore observing them from the edge of the forest. The morning after the ceremony, when Hraasan’s family went to visit his grave, they found two immense bony limbs, the wing-like protrusions on a manticore’s shoulders, planted into the ground, one on each side of Hraasan’s memorial stone.

The limbs remain there to this day, and it is said that on the anniversary of the fight between Hraasan and Biilkralen, a giant, unwinged manticore can be seen at the edge of the forests that surround Venari.



Looks like that’s the history. You can keep reading to figure out the actual training stuff.
____________________

Conditions:
Health: 80/80
Stamina: 16/16
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 110/110
AP: 3/3



Last edited by CaveCricket48 on Wed Nov 04, 2015 8:31 am, edited 1 time in total.



Wed Nov 04, 2015 7:48 am
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Post Re: Ad Infidium (Roll 209)
Looks like she wasn't kidding about the Venari being "pretty strong" based off of what this says... Hm...

> I need to get back to my errand for the tower guard, but let's read about the training first. Store mana.


Wed Nov 04, 2015 8:09 am
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Post Re: Ad Infidium (Roll 209)
"Looks like a Schal, cloth's the beast, rest is a puppet."
"Go for it Horoma, fire sounds like a good idea right now."
>If it closes in, get in front of the more squishy party members, then 3 mana power flow and two 3 stamina swings at it.


Wed Nov 04, 2015 8:39 am
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Post Re: Ad Infidium (Roll 209)
> Land.
"Well, things are going succesfully for me so far. I'm open for any more suggestions you might have for combat basics or things you'd like to teach. If you still want to, I mean."


Wed Nov 04, 2015 9:50 pm
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Post Re: Ad Infidium (Roll 209)
"Mm, we'll stop here. Though, keep Power Flow up, as much as possible. Even if you're just walking down the street, Power Flow unless it would cause problems somehow. The more used to it and familiar with it and Fortification in general, the easier it'll be to use it in an actual fight. Right now you have to go out of your way to use it, like with Evasion.
...Mm. That would be some good advice for me too, wouldn't it."
> On that note, Power Flow and Quick Rest
"Linna, you up for another go?"


Wed Nov 04, 2015 11:10 pm
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Post Re: Ad Infidium (Roll 209)
"Alright, seems like a good idea."

> Put the crossbow in my inventory and equip the steel longsword. Do a couple of movements with finesse. Power flow and repeat the same movements.


Thu Nov 05, 2015 12:50 am
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Post Re: Ad Infidium (Roll 209)
"Since we're on the subject of magical curiosities..."
>Fish out the sample of negative fabric I found way back in the mons near where this all began. Present it to Tabi.
"Do you know anything about this high-absorption material? I was told it's something like an electrically-controlled mage stone. Could you find a use for it?"


Thu Nov 05, 2015 2:16 am
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Post Re: Ad Infidium (Roll 210)
Roll 210



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg, Vandolf
3. P’orihc, Ki’stha, John
~~~



Notes:




Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

The sun has set, and the magic lamps on the streets light up.

John: "Mm, we'll stop here. Though, keep Power Flow up, as much as possible. Even if you're just walking down the street, Power Flow unless it would cause problems somehow. The more used to it and familiar with it and Fortification in general, the easier it'll be to use it in an actual fight. Right now you have to go out of your way to use it, like with Evasion.
...Mm. That would be some good advice for me too, wouldn't it."


You can’t Power Flow and Quick Rest at the same time, so you just rest instead.

P’orihc: "Alright, seems like a good idea."

John: "Linna, you up for another go?"

Linna: ”Sure.”
____________________

Conditions:
Health: 52/52
Stamina: 5/5
Mana: 6/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP





Name: Kleigg (TheKebbit)
Race: Human
____________________

"Since we're on the subject of magical curiosities..."

You fish out the pouch containing the Negative Fabric and present it to Tabi.

"Do you know anything about this high-absorption material? I was told it's something like an electrically-controlled mage stone. Could you find a use for it?"

She carefully takes the pouch and pulls the black sphere out, holding it under lamp light.

Tabi: ”Can I get the brick back?”

You give her back the interface brick, and she takes out some sort of small claw with a wire, connecting the wire to the brick and using the claw to grip the negative fabric. A few button pushes on the brick and glowing characters scroll across its screen.

Tabi: ”... Huh. It responds to telepathy. I guess that’s what whoever meant by ‘electrically controlled’. It’s not quite a mage stone, but functions close enough that you might as well call it one. The weird thing is that it’s generating its own mana, and doesn’t seem like an organ stone from a corrupted beast.

Where did you get this exactly? If you don’t mind me asking, I mean.”


She detaches the claw from the fabric, places it back into the pouch, and hands it back to you.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)





Name: P’orihc (Asklar)
Race: Chirop
____________________

The sun has set, and the magic lamps on the streets light up.

John: "Mm, we'll stop here. Though, keep Power Flow up, as much as possible. Even if you're just walking down the street, Power Flow unless it would cause problems somehow. The more used to it and familiar with it and Fortification in general, the easier it'll be to use it in an actual fight. Right now you have to go out of your way to use it, like with Evasion.
...Mm. That would be some good advice for me too, wouldn't it."


"Alright, seems like a good idea."

John: "Linna, you up for another go?"

Linna: ”Sure.”

Putting away your crossbow, you draw your steel longsword and do a couple moves with some slow, deliberate finesse. You’re not used to this type of weapon - it’d take some practice getting edge alignment perfect on every swing to get the most bang out of your buck, but it feels balanced in hand and easy to manipulate.

After using the bracelet to Power Flow up (which is a strange experience in itself), you find the sword significantly easier to swing, but you’re still gonna need practice with the blade for it to be more useful than an oversized cutting thing.

Hmm, practice with edge alignment, parries, blocks, counters, lots of stuff you could work on.
____________________

Conditions:
Health: 37/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1
Evasion AP: 1/1

Evasion Behavior: Manual

Analyze (John): 5
Aim +5
Evasion +5

Trauma: 3
Evasion -1.5 => -0




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

It’s dark outside.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"Looks like a Schal, cloth's the beast, rest is a puppet.
Go for it Horoma, fire sounds like a good idea right now.”


A jet of flame violently bursts from Horoma’s hand, causing everyone else to jump back startled. The stream of fire hits the Schal, tongues of fire wrapping around its body, lasting for a second before cutting off. Another blast of fire follows, same as the first, and the cook-off is repeated another four times, leaving a large pile of smoking ashes where the Schal once stood. No sign of cloth remains.

Horoma: ”I think I got it.”

Miimas: ”Looks, uh, pretty dead to me.”

Horoma: ”Should we see if its core survived?”

The sun has set now, and the new chirop has a small flame in her hand for light.
____________________

Conditions:
Health: 88/88
Stamina: 10/10
Mana: 12/14
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

The sun sets outside, and the store is filled with darkness.

Librarian: ”Something happened with the city power, so the library’s artificial lights are down. I have a portable lantern though, if you would like to keep reading.”
____________________

Conditions:
Health: 80/80
Stamina: 16/16
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 4/4

-Affixed to: Caelum Fire Token (+1 Basic AP)


Name: Horoma
Race: Human Spirit in a Doll
____________________


____________________

Conditions:
Health: 30/30
Stamina: 4/4
Mana: 82/110
AP: 1/3



Thu Nov 05, 2015 8:40 am
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Post Re: Ad Infidium (Roll 210)
"That would be wonderful, thank you."

> Read the bit about the training, and then return the book to the librarian.


Thu Nov 05, 2015 10:54 am
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Post Re: Ad Infidium (Roll 210)
"In a ruined Caelum mons in Mead."


Thu Nov 05, 2015 2:37 pm
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