Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 205)
TorrentHKU wrote:
"That sounds lovely. And don't worry yourself over it, you held yourself back enough, and I did ask for a fight. Wasn't expecting that sword though. It hits like a ton of bricks."
She hands you the emergency healing thing. It looks pretty much like a miniature lantern the size of your fist, except it's bright red. With random, dark red/brownish splotches? Weird design choice, but whatever. (You'll heal up next roll)
Linna: "It does cool stuff too, like generating armor. I haven't used the armor ever since the Lucida thing though, trying to conserve energy. Lord Elizabeth thinks I used the armor on my trip here, but I figured I'd save the mana and take a broken bone or two."
CrazyMLC wrote:
"Well, looks to me like you're stuck here and could use someone to check for you! I'm gonna be running around anyway; I'm more than happy to help as long as you tell me where to ask. If it makes you feel better, consider it returning the favor for telling me about the Venari."
> Give the guard a thumbs up and a wink. Might as well jog a bit more.
Guard: "Yeah, news'd be nice. Kinda boring around here staring at the grass, y'know? Fresh news would be interesting.
Kinda wish we were attacked by bandits or something. Just been cutting grass with my sword."
Tue Oct 27, 2015 7:49 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 205)
>Sell the offered stones, inquire as to the price of the constructs/organs. "Not the most experience with beasts, so not terribly familiar with Schals or Witches."
Tue Oct 27, 2015 8:04 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 205)
"I know the feeling. I'll be back; if any bandits do come by, make sure to save a few for me!"
> Give the guard a goofy face so she knows I'm kidding (obviously she can have them all if she likes). Jog back to Magusalto on my errand.
Tue Oct 27, 2015 8:08 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 205)
"Sure! We can hit the library and see if there are any texts that discuss its potential limits. I'm interested in seeing if I can store runic spells as well as pathic magic that is cast at me."
Tue Oct 27, 2015 5:15 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 205)
> Walk around and try to find anyone of the party.
Tue Oct 27, 2015 8:38 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 205)
"... Don't take your body for granted. It's the only one you get. Speaking of, did you use this thing at all? I mean I know you're probably still in fighting shape, but I did get a few hits in."
Wed Oct 28, 2015 2:14 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 206)
Roll 206
The world as the players know it:
1. Kyeltziv 2. Kleigg, Vandolf 3. P’orihc, Ki’stha, John ~~~
Notes:
1. Get Spirit expertise from the Lupus (Kyeltziv) 2. Get Construct expertise from a Construct Master in a Chirop jail (John, P’orihc, Ki’stha) 3. Don't talk to strangers (Kleigg) 4. Help Kleigg with his mission (Vandolf)
Time: Afternoon
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
*cough* "Ow."
Linna: "Oops. Didn't mean to hit that hard.
I have this emergency healing thing. Byrnolf and the Magister made it after they heard someone's suggestion on a healing construct for the Ballista Express."
She pulls out a hand-sized object out from under her dress, something like a bright red miniature lantern. "That sounds lovely. And don't worry yourself over it, you held yourself back enough, and I did ask for a fight. Wasn't expecting that sword though. It hits like a ton of bricks."
"That sounds lovely. And don't worry yourself over it, you held yourself back enough, and I did ask for a fight. Wasn't expecting that sword though. It hits like a ton of bricks."
She hands you the emergency healing thing. It looks pretty much like a miniature lantern the size of your fist, except it's bright red. With random, dark red/brownish splotches? Weird design choice, but whatever.
Linna: "It does cool stuff too, like generating armor. I haven't used the armor ever since the Lucida thing though, trying to conserve energy. Lord Elizabeth thinks I used the armor on my trip here, but I figured I'd save the mana and take a broken bone or two."
"... Don't take your body for granted. It's the only one you get. Speaking of, did you use this thing at all? I mean I know you're probably still in fighting shape, but I did get a few hits in."
Linna: ”Nope. I heal the old-fashioned way.”
She kneels on the ground, resting her hands in her lap with her back straight and eyes closed.
Evasion Behavior: Auto Impulse Evasion when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled and have any Evasion AP or at least 2 regular AP
Artifact (0/1):
Inventory: -Magic Weapons and Constructs (Book)
-Crude Mana Stone (Mana: 1/1) -Mana Stone (Mana: 2.3/2.3) -Mage Stone (Mana: 10/10) -Mage Stone (Mana: 10/10)
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Black Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 9 Mana , Ability Strength (per ability): 100% = 9 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Course Correction (Repeat the Land/Miss on a melee attack (consuming AP), but the target has 0 Evasion) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Can use Standard AP or Evasion AP) (Launch yourself with kinetics to evade an attack) (Can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
(Hybrid) -Falling Star (Modifier, Melee) (Used with another attack, does not consume AP) (Leap up into the air with kinetic force and attack while falling, strengthening the damage of a single attack) (+Strength = Evasion + Arcane + Mana, Evasion is 0 for the next incoming attack)
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to Micro Meteor) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP)
Name: Kleigg (TheKebbit) Race: Human ____________________
"Sure! We can hit the library and see if there are any texts that discuss its potential limits. I'm interested in seeing if I can store runic spells as well as pathic magic that is cast at me."
Tabi: ”Then to the library!”
The prospect of stuffing her batty nose into some books seems to put Tabi in a good mood, and the two of you get lost in the upper floors of the university for a bit until you manage to locate the library. It’s as dark as the rest of the building, but luckily you two have your lamps, as do a few other students who are persevering in their studies despite the power outage.
Tabi: ”So, what first? Maybe some books on Fremit D’Leo? Negation in general?” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
(Physical) -Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
(Hybrid)
(Other) -Escape! (Roll a 5 or higher to successfully run away from a battle)
It isn’t hard to find someone from the party. You’re still outside the pris-er, containment facility, which is right at the edge of a large, empty paved circle in the center of town, where you can see John and that Linna girl.
Ki’stha, though, you’re not really sure where he went off to. ____________________
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Grey Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Locate (Does not consume AP) (Telepathically scan the area and locate people) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Padded Shirt (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma) -Blue Mage’s Hooded Robe (5 Armor Resilience , 30/30 Durability) (+4/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
(Physical) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
You sell the mana stones at the offered price, and then inquire on the cost of the protection constructs.
Store Owner: ”Four gold per protection construct. They have their own mana storage, capacity of one hundred units, and a regenerating stone.
We do have a cheaper model, though. It does not come with mana stones or regeneration, but compartments to install your own stones.”
He goes to another part of the room and returns with a wooden totem with rough carvings of turtles, and a disk on the side. The disk is lifted, being a latch, and a lid at the top of the totem is opened up, revealing eight velvet-lined compartments with conduit connection points on the bottom and walls of each cell.
Store Owner: ”One gold and five silver for this.”
"Not the most experience with beasts, so not terribly familiar with Schals or Witches."
Store Owner: ”Schals look like large, hunchback creatures wrapped in strips of bandages, with arms that look like long scarves. The cloth is the actual beast - what lies under is a puppet of flesh from animals that the Schal has consumed. The cloth of the beast greatly resists damage and can regenerate quickly, as well as shapeshift.
Witches at a distance appear like humans in a black ruffled dress and a pointed brimmed hat. Up close you can see that their clothes are all made of long strips, like feathers. Their arms and feet are clawed and a beak sprouts from their face. They are dangerous fire mages, and sometimes prey on those who travel the forest alone. Rarely, a group or even a just a single one will raze a village. They are difficult to study, as they avoid contact if they aren’t on the hunt. There is a shaman who is committed to learn about them, and has said he occasionally is able to get within close proximity to a witch without the two coming to blows, but the witch never seems to be interested in talking.
Oh, and should you ever encounter a schal or a witch, know that they will only be completely killed by destroying the memory crystal in their core.”
He points at one table - small round gold spheres with black symbols covering their surface. almost resembling a bell. Each one is inside some sort of glass box with magic components in the walls.
On another table is a metal cage, inside of it another glass box, with an object the size and shape of a hen’s egg with a lustrous black surface. A faint red light can be seen deep within.
Store Owner: ”While drakes are closer to us in that they require their flesh to survive, schals and witches are different. Should their cores be left alone for enough time, the beasts will reform their bodies. Smaller and weaker at first, but they will grow to their former strength, if not surpassing it.” ____________________
-Magic Organ Fragment -Bag --Mana Stone (Mana: 14/23) --Mana Stone (Mana: 20/22) --Mana Stone (Mana: 20/20) --Mana Stone (Mana: 20/20) --Mana Stone (Mana: 20/22) --Mana Stone (Mana: 20/22) --Mana Stone (Mana: 10/19) --Mana Stone (Mana: 10/19) --Regenerating Mana Stone (8/24) (Regenerates 1 Mana per turn) --Focus Stone (Kinetic Bolt, Blast Wave) --Release Stone (Release: 24)
-Brown Mage’s Hooded Robe (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma) -Padded Shirt (5 Armor Resilience , 0/30 Durability) (+0/4 Physical Defense) (Armor does not take damage from Trauma)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Bind Spirit (Affix a spirit to a physical object) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
(Physical) -Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
"Well, looks to me like you're stuck here and could use someone to check for you! I'm gonna be running around anyway; I'm more than happy to help as long as you tell me where to ask. If it makes you feel better, consider it returning the favor for telling me about the Venari."
> Give the guard a thumbs up and a wink. Might as well jog a bit more.
Guard: "Yeah, news'd be nice. Kinda boring around here staring at the grass, y'know? Fresh news would be interesting.
Kinda wish we were attacked by bandits or something. Just been cutting grass with my sword."
"I know the feeling. I'll be back; if any bandits do come by, make sure to save a few for me!"
You give her a goofy face to let her know that you’re kidding, and then jog back to Magusalto.
Doesn’t take long to reach the city and cross the bridge spanning the chasm. Looks like you’re ready to start investigating. ____________________
-Scrap Metal -Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T.
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
(Physical) -Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will) -Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina)
-Evade (Evasion) (Dodge an incoming attack) (Dodge successful if Evasion >= Attack Aim) (Uses Standard AP or Evasion AP)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 206)
> Find a guard and ask them about communication with the tower being down.
Wed Oct 28, 2015 7:41 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 206)
"Theory and practice of Negation. I already know a little about D'Leo's life - how he met his telepathic friend and started the Third..."
Wed Oct 28, 2015 1:57 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 206)
>Head towards John. "Excuse me, John, I don't want to be an annoyance, but since you have experience in fighting and you gave me this armlet, care to teach me a thing or two?"
Wed Oct 28, 2015 6:31 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 206)
"Oh! Uh, sure! What do you want to know, melee fighting I assume?"
Wed Oct 28, 2015 8:27 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 206)
"Sure. I'm not planning to use it regularly, but I think that being able to handle myself in close combat would be useful."
Wed Oct 28, 2015 9:15 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 206)
"Regeneratin' stones that valuable then?" >Buy cheaper construct "Thanks for your time."
Wed Oct 28, 2015 9:53 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 206)
"Hm, alright. Well, not much I can do to help with Power Flow. I think the best for that is just to use it a lot, get acclimated, let it become second nature. Should be a lot easier to use in battle then. Your telepathy will be a major asset, since you can read your opponents' moves, but it's still good to have a backup, especially if you're going to be facing more than one enemy. Maybe get you used to dodging attacks, perhaps in flight too. You could also probably use your flight for offense, striking from the sky and all. Which do you want to focus on?"
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