Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 198)
TorrentHKU wrote:
"Thank you Warden, it's tremendously appreciated. I know it's a lot to ask of you and Teleiat, but we wouldn't be here asking unless there was a lot at stake. It is the same construct as the rumors you heard, from what we can tell the Second was working on this powerful Light construct and there was an accident of some kind, next thing you know it's marched over to Vranhal and made itself our problem. Not much info, but maybe it will help. Then if that's all, we'll take our leave. Thank you again for lending an ear." > Stand up if we're done, head out with the others.
Gafiir gives some noise of acknowledgement, doesn't seem like much of a talker. With the meeting over, so your team of four gets up and leaves, with Linna giving a short bow to the Warden before following.
Now outside out of containment facility, standing in the large open paved area in the center of the city, you have a little under a day to kill.
Linna: "Now that we're out of there, I have news from Vranhal. The Second, and Esthen, reached out to Vranhal and proposed a cooperative effort to bring Lucida 'under control' and to establish a jointly-controlled facility to store the weapon. A sort of relationship-building thing, I guess. Elizabeth declined the proposal, and now the Second is all uppity about the whole thing and is saying that Vranhal had a hand in the incident. Things are getting worse, a few threats thrown around, that kinda thing."
Sat Oct 17, 2015 5:59 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 198)
"Ugh, dammit, really? Of course they would now, after we've managed to talk with Lucida. Dammit, that's actually a pretty reasonable course of action from them and in any other situation, this would be good news. But now they probably just think Vranhal wants to weaponize Lucida for their own purposes. Damn, this is why I hate politics. *sigh* Alright, not much we three can do about that, no use worrying for now. Linna, did Lord Elizabeth send you with any orders, for us or for you? I'm guessing we're just to keep working on Emiel, but what about you?"
Sat Oct 17, 2015 6:12 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 198)
TorrentHKU wrote:
"Ugh, dammit, really? Of course they would now, after we've managed to talk with Lucida. Dammit, that's actually a pretty reasonable course of action from them and in any other situation, this would be good news. But now they probably just think Vranhal wants to weaponize Lucida for their own purposes. Damn, this is why I hate politics. *sigh* Alright, not much we three can do about that, no use worrying for now. Linna, did Lord Elizabeth send you with any orders, for us or for you? I'm guessing we're just to keep working on Emiel, but what about you?"
Linna: "Lord Elizabeth wants to make sure Emiel gets back in one piece, so I was ordered to follow you guys around and signal for reinforcements if we need it. Oh, you guys too. I mean, she wants you guys to get back in one piece too. Something about revolutionaries doing revolutionary things. Saw some damaged towers in Magusalto as I flew over, maybe that was them."
TheKebbit wrote:
"That's a little bit of a relief.
Really? You mean you think we'll be up here for that long? How will we pass the time?
...You could tell me about how you came to join the Spiral. I know not everyone gets picked up like I was." >Gravitate to a comfortable position. If there are extra bags of clothes or straw, set them down for the long haul, though we will probably have to steal out for food soon.
You settle down into a comfortable position, piling some packages of uniforms into a cushioning seat and settle down, Tabi using a crate and a few uniforms for a short chair. With the lamp between the two of you, you can't help but get the feeling of camping out in the wilderness, living off the land.
Tabi: "I used to be a student here, in Magusalto. Studied hard, wrote my papers, passed my tests. Never was as skilled at magic as the others, but I got by on my grades and studies. Got noticed by a dean, had me work under him for a few years, got to see what life was like for those who were top-notch students that made it big. Pretty sure he liked me.
Well, he was rotten. Deans, admins, senior professors, all of them, they've got a big say in what goes on in Magusalto. How funding is spent, what laws should be passed. Using their power to their own advantage, turning the universities into a grindstone for students to churn out money and research that can be snatched up. They're all... Corrupted. I tried to write a paper about it, get some news out there, but they caught me. Threw me in an anti-magic cell to rot. I was in there for months, maybe even a year, and then the power just, went out. Managed to break myself out, and then I ran into Bayfri, and I was a member of the Spiral after that."
Sat Oct 17, 2015 6:22 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 198)
"Having to sell magical items off the street must be very trying business. I do not envy your situation, my friend. Tell you what, show me what you have, and I will try my best to make it work."
> Browse the wares of this nice chirop. Store my mana.
Sat Oct 17, 2015 7:19 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 198)
"I'm sorry you were imprisoned for no crime - for doing the right thing. We will make everything right. I think, with our new line of work, you and I will be closer to it every day." >Get up and hug the chirop.
Sat Oct 17, 2015 3:20 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 198)
"Where Kleigg is and Vandolf went. I want to believe Magusalto being on fire is unrelated, I really do. Alright, well, we're not leaving Teleiat for a day at least. Linna, you said you're built like a brick house, yeah? So you're good in melee?"
Sat Oct 17, 2015 9:47 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 198)
> Shake legs vigorously and stretch myself.
"Felt like I was gone for a while in a deep thought. What's our plan now? Just hold on until tomorrow news?"
Sun Oct 18, 2015 1:19 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 198)
"Yeah, more or less. I'm going to go train and work on my kinetics. Was hoping Linna would assist with that."
Sun Oct 18, 2015 11:01 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 199)
Roll 199
John: "Thank you Warden, it's tremendously appreciated. I know it's a lot to ask of you and Teleiat, but we wouldn't be here asking unless there was a lot at stake. It is the same construct as the rumors you heard, from what we can tell the Second was working on this powerful Light construct and there was an accident of some kind, next thing you know it's marched over to Vranhal and made itself our problem. Not much info, but maybe it will help. Then if that's all, we'll take our leave. Thank you again for lending an ear."
Gafiir gives some noise of acknowledgement, doesn't seem like much of a talker. With the meeting over, so your team of four gets up and leaves, with Linna giving a short bow to the Warden before following.
Now outside out of containment facility, standing in the large open paved area in the center of the city, you have a little under a day to kill.
Linna: "Now that we're out of there, I have news from Vranhal. The Second, and Esthen, reached out to Vranhal and proposed a cooperative effort to bring Lucida 'under control' and to establish a jointly-controlled facility to store the weapon. A sort of relationship-building thing, I guess. Elizabeth declined the proposal, and now the Second is all uppity about the whole thing and is saying that Vranhal had a hand in the incident. Things are getting worse, a few threats thrown around, that kinda thing."
"Ugh, dammit, really? Of course they would now, after we've managed to talk with Lucida. Dammit, that's actually a pretty reasonable course of action from them and in any other situation, this would be good news. But now they probably just think Vranhal wants to weaponize Lucida for their own purposes. Damn, this is why I hate politics. *sigh* Alright, not much we three can do about that, no use worrying for now. Linna, did Lord Elizabeth send you with any orders, for us or for you? I'm guessing we're just to keep working on Emiel, but what about you?"
Linna: "Lord Elizabeth wants to make sure Emiel gets back in one piece, so I was ordered to follow you guys around and signal for reinforcements if we need it. Oh, you guys too. I mean, she wants you guys to get back in one piece too. Something about revolutionaries doing revolutionary things. Saw some damaged towers in Magusalto as I flew over, maybe that was them."
Kleigg: "That's a little bit of a relief.
Really? You mean you think we'll be up here for that long? How will we pass the time?
...You could tell me about how you came to join the Spiral. I know not everyone gets picked up like I was."
You settle down into a comfortable position, piling some packages of uniforms into a cushioning seat and settle down, Tabi using a crate and a few uniforms for a short chair. With the lamp between the two of you, you can't help but get the feeling of camping out in the wilderness, living off the land.
Tabi: "I used to be a student here, in Magusalto. Studied hard, wrote my papers, passed my tests. Never was as skilled at magic as the others, but I got by on my grades and studies. Got noticed by a dean, had me work under him for a few years, got to see what life was like for those who were top-notch students that made it big. Pretty sure he liked me.
Well, he was rotten. Deans, admins, senior professors, all of them, they've got a big say in what goes on in Magusalto. How funding is spent, what laws should be passed. Using their power to their own advantage, turning the universities into a grindstone for students to churn out money and research that can be snatched up. They're all... Corrupted. I tried to write a paper about it, get some news out there, but they caught me. Threw me in an anti-magic cell to rot. I was in there for months, maybe even a year, and then the power just, went out. Managed to break myself out, and then I ran into Bayfri, and I was a member of the Spiral after that."
The world as the players know it:
1. Kyeltziv 2. Kleigg, Vandolf 3. P’orihc, Ki’stha, John ~~~
1. P’orihc, Ki’stha, John ~~~
Notes:
1. Get Spirit expertise from the Lupus (Kyeltziv) 2. Get Construct expertise from a Construct Master in a Chirop jail (John, P’orihc, Ki’stha) 3. Don't talk to strangers (Kleigg) 4. Help Kleigg with his mission (Vandolf)
Time: Afternoon
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
John: "Where Kleigg is and Vandolf went. I want to believe Magusalto being on fire is unrelated, I really do. Alright, well, we're not leaving Teleiat for a day at least. Linna, you said you're built like a brick house, yeah? So you're good in melee?"
P’orihc: "Felt like I was gone for a while in a deep thought. What's our plan now? Just hold on until tomorrow news?"
John: "Yeah, more or less. I'm going to go train and work on my kinetics. Was hoping Linna would assist with that."
Linna: ”Sure thing. I’m pretty decent at melee combat.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Steel) (Efficiency: 1 Mana = 2 Durability) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 9 Mana , Ability Strength (per ability): 100% = 9 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: 2) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Micro Meteor (Launch an object with kinetic force) (+ to Projectile = Arcane + Mana) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) ---Impulse Evasion (Evasion) (Cannot use Evasion AP) (Launch yourself with kinetics to evade an attack) (Substitutes your basic evasion) (Stumbles you after use, can be used when Stumbled, can be used to recover from a Stumble) (Evasion = Arcane + MP) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 +2 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion) -Accelerator (Passive) (+10% Damage and Aim to Micro Meteor) -Quick Rest (Passive) (If no action in the turn, all standard AP is recovered at the end of the turn) (Cannot be used if stumbled or in negative standard AP)
Name: Kleigg (TheKebbit) Race: Human ____________________
"I'm sorry you were imprisoned for no crime - for doing the right thing. We will make everything right. I think, with our new line of work, you and I will be closer to it every day."
You get up and hug the chirop. She stiffens on contact, but slowly loosens up, eventually wrapping her arms around you as well.
The fur on her head is soft, and she’s thinner than you expected, probably a chirop thing so they’re light enough to be flight-capable. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana)
-Escape! (Roll a 5 or higher to successfully run away from a battle)
-Intermission (Spend 1 standard AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
John: "Where Kleigg is and Vandolf went. I want to believe Magusalto being on fire is unrelated, I really do. Alright, well, we're not leaving Teleiat for a day at least. Linna, you said you're built like a brick house, yeah? So you're good in melee?"
You vigorously shake your legs and then stretch yourself.
"Felt like I was gone for a while in a deep thought. What's our plan now? Just hold on until tomorrow news?"
John: "Yeah, more or less. I'm going to go train and work on my kinetics. Was hoping Linna would assist with that."
Linna: ”Sure thing. I’m pretty decent at melee combat.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 +7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
John: "Where Kleigg is and Vandolf went. I want to believe Magusalto being on fire is unrelated, I really do. Alright, well, we're not leaving Teleiat for a day at least. Linna, you said you're built like a brick house, yeah? So you're good in melee?"
P’orihc: "Felt like I was gone for a while in a deep thought. What's our plan now? Just hold on until tomorrow news?"
John: "Yeah, more or less. I'm going to go train and work on my kinetics. Was hoping Linna would assist with that."
Linna: ”Sure thing. I’m pretty decent at melee combat.” ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Forked Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
You transfer 20 mana from the regenerating stone into an empty stone, and do a bunch of other mana moving around.
"Common for drakes t' have one of these, or they rare t' come 'cross?"
Madenuuk: ”They will occasionally have them. Not too rare, but not too common.”
Looks like you have enough space now, so you go straight for the core components, carefully chipping away the yellow crystal until you’ve extracted the memory stone, focus stone, and release. ____________________
-Bag --Mana Stone (Mana: 15/22) --Mana Stone (Mana: 20/20) --Mana Stone (Mana: 20/20) --Mana Stone (Mana: 0/19) --Mana Stone (Mana: 0/18) --Regenerating Mana Stone (1/24) (Regenerates 1 Mana per turn) --Drake Memory Stone --Focus Stone (Kinetic Bolt, Blast Wave) --Release Stone (Release: 24)
-Drake Magic Organ -Folding Peasant’s Knife (+3 Edge)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) ---Bind Spirit (Affix a spirit to a physical object) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) ---Agility Flow (Single Turn Condition) (Cast at beginning of turn) (Fortify your bones and accelerate their movements with kinetics) (+Evasion = Arcane + Mana)
-Chilling Howl (Degrading Condition) (Strike fear into enemies, lowering their Aim and Arcane) (-Aim , -Arcane = Will) Passives: Strength: 8 Arcane: 8 Aim: 6 Evasion: 5 +2 Will: 9 Speed: 4
-Sixth Sense (Passive) (+5 Magic Evasion) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance) -Constitution (+10% Maximum Base HP)
"Having to sell magical items off the street must be very trying business. I do not envy your situation, my friend. Tell you what, show me what you have, and I will try my best to make it work."
???: ”Heheh, right this way.”
He leads you into an alleyway, takes several, many, twists and turns before arriving at cellar door in the shadows of the claustrophobic space. opening it up and gesturing for you to enter.
You do, and after descending a series of steps, find yourself in a large basement with tables and shelves of various magic odds and ends.
Wares Dealer: ”Mana stones, focuses, releases, conduits, fully built constructs. Looking for something specific?” ____________________
-Scrap Metal -Paper (Spirit Map Runic Spell) -Paper (Spirit Map Runic Spell 2) -Paper (Light Grenade Runic Spell) -Paper (Taschenblitz) >Make a similar rune spell, one that is armed once its mana reserves increase by 0.5, like before. When it is armed, it locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Taschenblitz II) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as light evenly distributed 0.5 meters away from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Fire Mine) >Locks onto the nearest spirit with a complexity over 30 and treats this spirit as its master. If the master spirit is within 8 meters, the spell will always do nothing. If the master spirit is farther away than that however, it will release all of its mana as heat from the compass if a spirit with complexity over 30 comes within 2 meters of it. -Paper (Mana Storage) >Rune spell that searches for the closest spirit with complexity over 30. If that spirit is very, very close, ie approximately held against their chest, then it transfers its mana into that creature. -Paper (Mana Storage 2) >Rune spell that searches for the closest spirit with complexity over 30 if the rune is set to T. If that spirit is very, very close, ie approximately held against their chest, then it transfers 2 mana into that creature and sets to F. Must be taken out of the specified range to set back to T.
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP]) -Metabolize (Exert your will over your body, forcing it to produce energy faster than normal) (+Stamina = Will)
-Sixth Sense (Passive) (+3 Magic Evasion) -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength) -Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks) -Adrenaline Rush (Passive) (Stamina usage is twice as effective)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (Altitude climb per turn = Strength) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Last edited by CaveCricket48 on Wed Feb 10, 2016 7:01 pm, edited 1 time in total.
Mon Oct 19, 2015 3:16 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 199)
"Do you want to go looking for food?"
Last edited by TheKebbit on Mon Oct 19, 2015 3:51 am, edited 1 time in total.
Mon Oct 19, 2015 3:19 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 199)
TheKebbit wrote:
"Do you want to go looking for food?"
She slowly drops her arms and you release her from the hug.
Tabi: "Yeah. Get an idea of the layout of the building, too."
Her voice is a little more somber, lacking the usual chipper attitude.
Mon Oct 19, 2015 3:30 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 199)
>Leave with her to survey our current floor. "I should be able to pick up any unusual magic in our way. But if you could keep the light on, please..."
Mon Oct 19, 2015 3:36 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 199)
"Awesome. Could teach you two Power Flow later if you want. It's a useful emergency skill, especially with your natural magic ability. Alright Linna, let's go work up a sweat. I mostly want to work on footwork and weapon handling if that's good." > Power Flow, head for the big clearing the in middle of town, form a flexible cover/cushion over the edge on my halberd. "Always use protection. Don't wanna carve up our clothes on accident."
Mon Oct 19, 2015 5:06 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 199)
"This is what we were after right?" >Hand Madenuuk the Memory Stone. >If he's in no hurry to get to doing the doll thing, chip out some more mana stones.
Mon Oct 19, 2015 5:22 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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