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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 186)
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Asklar receives the Goron's John's Bracelet!


Tue Sep 29, 2015 7:30 am
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Post Re: Ad Infidium (Roll 186)
"The difficulty is that we have no concept of the situation. We need to do some recon."


Tue Sep 29, 2015 6:04 pm
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Post Re: Ad Infidium (Roll 186)
"Yea, can channel spirits, uh.. not quite sure i'm there on binding them though."


Tue Sep 29, 2015 10:55 pm
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Post Re: Ad Infidium (Roll 187)
Roll 187



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg
3. P’orihc, Ki’stha, Vandolf, John
~~~



Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Vandolf: "Wait, where's Kleigg? Did you two leave him behind or something?"

"Hey P’orihc, here. In case things go ass up for whatever reason."

You form a flexible bracelet of AM and fix the Power Flow focus to it, positioned so the bottom will be in contact with the wearer’s skin, and hand it to P’orihc.

"It'll let you use Power Flow. With your magic ability, that should be pretty good. Won't make you more durable, but definitely a big boost to your strength."

P’orihc: "I see you haven't been wasting time at all! Thanks for the present John."

He takes the bracelet and equips it.

John: "Just be careful with how you use it. You're not used to using kinetics like I am, you'll have to take a second to concentrate on it to use it. Probably better for escaping holds or things like that than regular fighting."



Ki’stha: "The difficulty is that we have no concept of the situation. We need to do some recon."
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 9/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP





Name: Kleigg (TheKebbit)
Race: Human
____________________

"Tabi? It only seems natural for us to go together."

Tabi: ”Mmm, partners then.”

"Is there some way I could quickly repair this armor beforehand?"

Tabi: ”Not that I know of. None of us here are really blacksmiths, and it’d take some time getting it to someone who could repair it, and even then they’d take a while.”

Bayfri: ”Alright, come get your paper bombs.”

You and Tabi head over to the table, each of you grabbing a stack of the rectangular pieces of paper.

Image

They’re a bit thick, composed of at least two layers and then painted over. A string with a loop at the end sprouts from an opening, and a hole with a reinforcing paper ring around it is at the opposite side, probably for attaching the bomb to something.

Bayfri: ”As I said before, pull the string, and the paper will detonate in ten seconds, each one with about a hundred units of mana powering it. We have spools of thread if you want to create a detonating line or something.”

Well, might as well just in case. You grab a spool of thread and count the number of papers in your stack - ten.

Note: Paper bombs will detonate on the same normal roll that they are triggered, and the end of the next combat roll if triggered in a combat roll

Bayfri: ”Now, here are your targets -”

Looks like you and Tabi are going after a facility responsible for providing a large amount of mana power in the city to disrupt the Hastae - the chirop military - from being able to quickly refuel their mages.

Bayfri: ”You have your targets. Any questions? If not, move out and wait to strike at sunrise.”

Morning on roll 190
____________________

Conditions:
Health: 42.6/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)

-Null Body (-10.4 Non-Negation Magic, +10.4 Magic Resistance)

Cut: 7.4 (Bandaged)
Strength -3.7 => -0





Name: P’orihc (Asklar)
Race: Chirop
____________________

Vandolf: "Wait, where's Kleigg? Did you two leave him behind or something?"

John: "Hey P’orihc, here. In case things go ass up for whatever reason."

He hands you a greyish bracelet made of some strange, slightly stiff, somewhat flexible material. Not cloth, since there aren’t any threads.

John: "It'll let you use Power Flow. With your magic ability, that should be pretty good. Won't make you more durable, but definitely a big boost to your strength."

"I see you haven't been wasting time at all! Thanks for the present John."

You take the bracelet and equip it.

John: "Just be careful with how you use it. You're not used to using kinetics like I am, you'll have to take a second to concentrate on it to use it. Probably better for escaping holds or things like that than regular fighting."



Ki’stha: "The difficulty is that we have no concept of the situation. We need to do some recon."
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Vandolf: "Wait, where's Kleigg? Did you two leave him behind or something?"

John: "Hey P’orihc, here. In case things go ass up for whatever reason. It'll let you use Power Flow. With your magic ability, that should be pretty good. Won't make you more durable, but definitely a big boost to your strength."

P’orihc: "I see you haven't been wasting time at all! Thanks for the present John."

John: "Just be careful with how you use it. You're not used to using kinetics like I am, you'll have to take a second to concentrate on it to use it. Probably better for escaping holds or things like that than regular fighting."



"The difficulty is that we have no concept of the situation. We need to do some recon."
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"Yea, can channel spirits, uh.. not quite sure i'm there on binding them though."

The veiled lupus gives a nod.

Madenuuk: ”I see.

When a life form dies, their spirit loses its hold on their body. It can either affix itself to something in the environment, or even another lifeform. If it does not affix itself, it becomes lost and usually unable to make contact with the physical world ever again without assistance. Roaming spirits are quite rare but exist, ones that can freely move about the world without a permanent affixation. They are usually the spirits of mages, one of the spirits that follows you is a roamer.

Learning to affix spirits is an important skill for all shamans, so that you can search the world for a spirit that is willing to serve you and bind it to an object for… Transportation, yes.

You will also need to learn to call spirits back. All spirits have a unique name, something that is a representation of their identity, that can be used by a shaman to bring the spirit back, if the spirit chooses to return. Not all spirits can be brought back, some simply disintegrate when they are detached from their bodies or their object or environment, others are consumed by stronger spirits. It is part of the reason why roamers are rare - to be able to maintain their existence without a foothold in the physical world is a rare strength.

It might be difficult to teach you spirit calling without any spirits to call or any known names, maybe we could try teaching you affixation. There are two spirits with you, yes? Perhaps one would like to, volunteer.”


Grant: Uh, I guess I’m up for it, unless the Faren guy wants to give it a go.

Faren-Wuust: I have already affixed myself to your medallion, but I can detach myself and you can affix me to something else for practice.
____________________

Conditions:
Health: 88/88
Stamina: 10/10
Mana: 10/14
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

With no one looking, you transfer all of your mana and the mana in your mana stones into the runic mana storage marble.

"Wait, where's Kleigg? Did you two leave him behind or something?"

John: "Hey P’orihc, here. In case things go ass up for whatever reason. It'll let you use Power Flow. With your magic ability, that should be pretty good. Won't make you more durable, but definitely a big boost to your strength."

P’orihc: "I see you haven't been wasting time at all! Thanks for the present John."

John: "Just be careful with how you use it. You're not used to using kinetics like I am, you'll have to take a second to concentrate on it to use it. Probably better for escaping holds or things like that than regular fighting."



Ki’stha: "The difficulty is that we have no concept of the situation. We need to do some recon."
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 1/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 3/3



Wed Sep 30, 2015 3:44 am
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Post Re: Ad Infidium (Roll 187)
"Does nobody know where Kleigg went off to?... I have a bad feeling about this. I'm headed back to Magusalto, you guys can work things out with the construct expert. Oh, right, before I split off..."

> Toss the mana rune orb to John.

"I'd like to commission some equipment. Whatever you think is appropriate will be fine, the mana in there should be enough for something good."


Last edited by CrazyMLC on Fri Oct 02, 2015 2:36 am, edited 5 times in total.



Wed Sep 30, 2015 6:19 am
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Post Re: Ad Infidium (Roll 187)
*Grant, thinkin' that maybe these gauntlet guys might have somethin' t' counter spirits, and there might be less moral shamans out there who'd try an' snatch you out'a the air and force you t' "help" them, so might be safer affixed t' somethin'?*
"Think i'd try affixin' one t' this."
>Bring out my Token


Wed Sep 30, 2015 7:09 am
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Post Re: Ad Infidium (Roll 187)
"Are we simply trying to disrupt the Hastae's pursuit of our organization?"


Wed Sep 30, 2015 1:52 pm
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Post Re: Ad Infidium (Roll 187)
"Hmm."
> Fill up one of my Mage Stones. Make a pair of big, dense, thick lupus-sized gauntlets for Vandolf. The sort you'd punch through a wall with. 15 mana from the orb for each. Include security, make it a different code than my stuff.
"Try these."


Thu Oct 01, 2015 6:35 am
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Post Re: Ad Infidium (Roll 187)
"This'll work. Thanks, John."

> Equip them, take the orb back head back to Magusalto at a brisk pace.


Last edited by CrazyMLC on Fri Oct 02, 2015 2:33 am, edited 1 time in total.



Thu Oct 01, 2015 2:40 pm
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Post Re: Ad Infidium (Roll 187)
"Okay, so what's the plan now? Given how we have an excuse to get our target out, we can go there, talk about the situation and see if we can make it happen diplomatically. If that doesn't work, we could use our short stay over there to examine the place further in order to plan a more... Dramatic break out I suppose."


Fri Oct 02, 2015 2:24 am
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Post Re: Ad Infidium (Roll 187)
"If it comes to that I hope to be back in time to assist, with a certain someone in tow."


Last edited by CrazyMLC on Fri Oct 02, 2015 2:49 am, edited 1 time in total.



Fri Oct 02, 2015 2:44 am
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Post Re: Ad Infidium (Roll 187)
"Yeah, that sounds like a good plan. Or, well, as good as we're going to get. I really hope this doesn't blow up, an actual breakout will be difficult, at best. Come on, burning daylight. Or moonlight I guess."
> Let's head to the jail, or whoever is in charge of prisoner rehabilitation programs. Probably still the jail.


Fri Oct 02, 2015 2:48 am
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Post Re: Ad Infidium (Roll 188)
Roll 188



The world as the players know it:

Image
1. Kyeltziv
2. Kleigg
3. P’orihc, Ki’stha, John
4. Vandolf
~~~
Image
1. P’orihc, Ki’stha, John
~~~



Notes:




Time: Night



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Vandolf: "Does nobody know where Kleigg went off to?... I have a bad feeling about this. I'm headed back to Magusalto, you guys can work things out with the construct expert. Oh, right, before I split off..."

He tosses you the runic mana storage ball.

Vandolf: "I'd like to commission some equipment. Whatever you think is appropriate will be fine, the mana in there should be enough for something good."

John: "Hmm."

After dumping your mana reserves into a stone, you go about making something for Vandolf. Hmm, some gauntlets might do him good. You form a pair of heavy gauntlets out of AM, 15 Mana each, and hand them to Vandolf. They’re not completed, but should be good enough.

John: "Try these."

Vandolf: "This'll work. Thanks, John."

He takes back the mana storage orb.

P’orihc: "Okay, so what's the plan now? Given how we have an excuse to get our target out, we can go there, talk about the situation and see if we can make it happen diplomatically. If that doesn't work, we could use our short stay over there to examine the place further in order to plan a more... Dramatic break out I suppose."

Vandolf: "If it comes to that I hope to be back in time to assist, with a certain someone in tow."

John: "Yeah, that sounds like a good plan. Or, well, as good as we're going to get. I really hope this doesn't blow up, an actual breakout will be difficult, at best. Come on, burning daylight. Or moonlight I guess."

Vandolf heads back towards the watchtower, and the rest of you head into Teleiat, looking for the prison.

With morning arriving soon, there are several people up and about. After asking a few passerbies for directions, your party heads to the center of the city, and end up in front of a large, non-towering building. Eight robed chirop are posted in front of the two sets of double doors, and large metal lettering above the entrance reads “Teleiat Containment Facility.”
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 1/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP | Use Impulse Evasion to recover before actions if stumbled that turn and have at least 2 AP





Name: Kleigg (TheKebbit)
Race: Human
____________________

"Are we simply trying to disrupt the Hastae's pursuit of our organization?"

Bayfri: ”That is a goal in this operation, I suspect it is not the only. Perhaps the branch knows more than I do, and are setting up for the Spiral to clear out the oppression of the government by first weakening them.

Is that all? It is almost time.”

____________________

Conditions:
Health: 43.6/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (0/2)

-Null Body (-10.4 Non-Negation Magic, +10.4 Magic Resistance)

Cut: 6.4 (Bandaged)
Strength -3.2 => -0





Name: P’orihc (Asklar)
Race: Chirop
____________________

Vandolf: "Does nobody know where Kleigg went off to?... I have a bad feeling about this. I'm headed back to Magusalto, you guys can work things out with the construct expert. Oh, right, before I split off..."

He tosses a small orb to John.

Vandolf: "I'd like to commission some equipment. Whatever you think is appropriate will be fine, the mana in there should be enough for something good."

John: "Hmm."

He thinks for a few seconds before materializing a pair of heavy metal gauntlets and then hands them to Vandolf.

John: "Try these."

Vandolf: "This'll work. Thanks, John."

"Okay, so what's the plan now? Given how we have an excuse to get our target out, we can go there, talk about the situation and see if we can make it happen diplomatically. If that doesn't work, we could use our short stay over there to examine the place further in order to plan a more... Dramatic break out I suppose."

Vandolf: "If it comes to that I hope to be back in time to assist, with a certain someone in tow."

John: "Yeah, that sounds like a good plan. Or, well, as good as we're going to get. I really hope this doesn't blow up, an actual breakout will be difficult, at best. Come on, burning daylight. Or moonlight I guess."

Vandolf heads back towards the watchtower, and the rest of you head into Teleiat, looking for the prison.

With morning arriving soon, there are several people up and about. After asking a few passerbies for directions, your party heads to the center of the city, and end up in front of a large, non-towering building. Eight robed chirop are posted in front of the two sets of double doors, and large metal lettering above the entrance reads “Teleiat Containment Facility.”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Vandolf: "Does nobody know where Kleigg went off to?... I have a bad feeling about this. I'm headed back to Magusalto, you guys can work things out with the construct expert. Oh, right, before I split off..."

He tosses a small orb to John.

Vandolf: "I'd like to commission some equipment. Whatever you think is appropriate will be fine, the mana in there should be enough for something good."

John: "Hmm."

He thinks for a few seconds before materializing a pair of heavy metal gauntlets and then hands them to Vandolf.

John: "Try these."

Vandolf: "This'll work. Thanks, John."

"Okay, so what's the plan now? Given how we have an excuse to get our target out, we can go there, talk about the situation and see if we can make it happen diplomatically. If that doesn't work, we could use our short stay over there to examine the place further in order to plan a more... Dramatic break out I suppose."

Vandolf: "If it comes to that I hope to be back in time to assist, with a certain someone in tow."

John: "Yeah, that sounds like a good plan. Or, well, as good as we're going to get. I really hope this doesn't blow up, an actual breakout will be difficult, at best. Come on, burning daylight. Or moonlight I guess."

Vandolf heads back towards the watchtower, and the rest of you head into Teleiat, looking for the prison.

With morning arriving soon, there are several people up and about. After asking a few passerbies for directions, your party heads to the center of the city, and end up in front of a large, non-towering building. Eight robed chirop are posted in front of the two sets of double doors, and large metal lettering above the entrance reads “Teleiat Containment Facility.”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

Grant, thinkin' that maybe these gauntlet guys might have somethin' t' counter spirits, and there might be less moral shamans out there who'd try an' snatch you out'a the air and force you t' "help" them, so might be safer affixed t' somethin'?

Grant: Sure. Seems like something that can be undone, anyways.

"Think i'd try affixin' one t' this."

Madenuuk: ”Mmm, let’s get started then. When a spirit is affixed to an object, it is because the object is burned into the spirit’s memory in such a way that it can latch on to the item and use it as a foothold in the physical world. It is usually not controllable by spirits that came from living creatures unless if they themselves were capable of binding spirits. It occurs, involuntarily. For you to bind a spirit to an object of your choosing, you must understand your object, be able to differentiate it from similar ones, and then implant your understanding of the object into the spirit’s memory as an affixation point.

It is, difficult to explain without you seeing. More so when you are attempting it on a roaming spirit, since you do not know what their affixed object looks like in their memory.”


Grant: Well, guess it can’t hurt to try.
____________________

Conditions:
Health: 88/88
Stamina: 10/10
Mana: 11/14
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

"Does nobody know where Kleigg went off to?... I have a bad feeling about this. I'm headed back to Magusalto, you guys can work things out with the construct expert. Oh, right, before I split off..."

You toss the runic mana storage ball to John

"I'd like to commission some equipment. Whatever you think is appropriate will be fine, the mana in there should be enough for something good."

John: "Hmm."

He thinks for a few seconds before materializing a pair of heavy metal gauntlets and then hands them to you, which you take and equip.

John: "Try these."

They’re fairly heavy and look pretty durable.

"This'll work. Thanks, John."

You take back the mana storage orb from him.

P’orihc: "Okay, so what's the plan now? Given how we have an excuse to get our target out, we can go there, talk about the situation and see if we can make it happen diplomatically. If that doesn't work, we could use our short stay over there to examine the place further in order to plan a more... Dramatic break out I suppose."

"If it comes to that I hope to be back in time to assist, with a certain someone in tow."

John: "Yeah, that sounds like a good plan. Or, well, as good as we're going to get. I really hope this doesn't blow up, an actual breakout will be difficult, at best. Come on, burning daylight. Or moonlight I guess."

You take the road back to the watch tower. Now on your own, the forest path seems a lot darker than before, and you prepare yourself for a surprise encounter.

As the lit watchtower comes into view, it seems that your preparations were unneeded. The guard at the tower’s door greets you.

Guard: ”Hey, back already? You didn’t run into trouble, did you?”
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Evade when possible




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 3/3



Sat Oct 03, 2015 3:22 am
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Post Re: Ad Infidium (Roll 188)
"Thankfully not! But I just learned that a companion went missing in Magusalto, so I'm going to see if they're okay."

> Smile and salute the guard as I run to Magusalto. Charge a mana stone.


Last edited by CrazyMLC on Sat Oct 03, 2015 9:51 pm, edited 1 time in total.



Sat Oct 03, 2015 3:35 am
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Post Re: Ad Infidium (Roll 188)
"Containment Facility. What a civilized name."


Sat Oct 03, 2015 7:59 am
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