Creeper Vines *Update - Vines will chase you, and spread mor
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sproginator
Joined: Thu Oct 11, 2012 12:25 am Posts: 36
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Update to 1.0?
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Sun Mar 31, 2013 1:51 pm |
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Notsoscary
Joined: Mon Oct 15, 2012 5:21 pm Posts: 879 Location: Somewhere in Germany
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
It still works, but ill try Jack's Version, it worked.
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Sun Mar 31, 2013 2:31 pm |
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Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Notsoscary wrote: It still works, but ill try Jack's Version, it worked. yeah, for the most part, I think B27 runs the best after the post-metagame versions. So I use that
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Tue Apr 02, 2013 12:33 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
It runs good on 1.0.5, captain, but eventually the X variants stop growing And they're supposed to keep growing.
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Tue Apr 02, 2013 5:30 pm |
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Jackslancer
Joined: Sat Mar 23, 2013 7:59 am Posts: 99
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Hellevator wrote: It runs good on 1.0.5, captain, but eventually the X variants stop growing And they're supposed to keep growing. yeah ive noticed this, its not consistent though. So just buy more.
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Wed Apr 03, 2013 3:24 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
To those who still play with this mod, I'm currently in the middle of re-making this as close to the originals as possible, but with those bugs squashed and everything a bit neater. The updated version will be grouped into my mod pack, unless if you guys would prefer a standalone. Edit: Zoink.
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Wed Apr 03, 2013 4:04 am |
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CelestialCaveBear
Joined: Tue May 26, 2015 10:03 pm Posts: 3
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
Hey, first up, I enjoy your mods, they're pretty fun and certainly quite different; big ups. To the point: this particular file causes a weird abort crash on boot due to the game being unable to find the RepeaterFire.wav file in the Dummy/effects/sounds folder. I have no idea what is up with that, but this file is definitely the culprit.
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Fri May 29, 2015 5:04 pm |
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4zK
Joined: Mon Oct 11, 2010 1:15 pm Posts: 594 Location: Finlandia
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Re: Creeper Vines *Update - Vines will chase you, and spread mor
It's worth noting that the last post was from two years ago.
Also worth noting; said post mentions fixing bugs and includes a link to a newer download.
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Fri May 29, 2015 5:27 pm |
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Aquarius
Joined: Sun Mar 20, 2011 7:16 pm Posts: 4
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Re: Creeper Vines
numgun wrote: Just threw one of these in the zombie cave. It filled the whole damn cave and killed all the zombies. Getting the chip was a bit difficult thought.
A truly amazing mod, absolutely NO LAG, very effective and fun to play with. I could see this being a part of some sort of organic faction as a main power combined with acid, poison, toxins and such.
Its also extremely fun tossing these on the field in the middle of a match and watch as the whole battlefield deforms into something else. OOHH that is a good idea....wish i could make mods, id do something like that if i could... XD
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Sun Sep 06, 2015 5:18 pm |
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Aquarius
Joined: Sun Mar 20, 2011 7:16 pm Posts: 4
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Re: Creeper Vines
carriontrooper wrote: This is coolawesome... BTW, the pods, do they explode on gibbing? And is this tiberium-resistant? *imagines tiberium and creeper vines in one game* hmmmm tasty lag. OH GOD TIBERIUM VINES!!!! now THAT...would be an evil thing to throw straight into the middle of a battle field XD!!!! also you spelled gibbing wrong, its gibing... just saying. BUT SERIOUSLY!!! TIBERIUM VINES OH GOOOD NOOO!!! (in other words:OHH GOOOD YESS- i hope those are made someday...)
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Sun Sep 13, 2015 4:28 pm |
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