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Global Defense Initiative (R1e)
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Global Defense Initiative (R1e)
Bugfixes. New stuff is taking a little longer than anticipated due to RL interventions.
Release 1e: * [WEAPONS] Tweaked/standardized shrapnel for all explosives. * [WEAPONS] Further tuning to the XMPIC's beam particles. * [SCRIPTS] Fixed an issue with the XMPIC where it would draw an incomplete, incorrect beam on maps that had X-Wrapping. * [SCRIPTS] Finetuned performance on the proxy detection for airburst grenades. They will also only be set off by actors now, not loose/dropped weapons and items. * [MISC] Enabled loadouts file used for the standard campaign/metagame.
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Tue Mar 24, 2015 8:13 pm |
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Unison
Joined: Sat Aug 24, 2013 8:26 pm Posts: 99 Location: Actually, the real killer is behind you
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Re: Global Defense Initiative (R1e)
Ok, edit, because that was a bit mean but plese do make the legs a bit strongers
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Wed Apr 01, 2015 4:25 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Global Defense Initiative (R1e)
Legs of who/what? If it's Zone Troopers, their limbs are already capable of absorbing wounds and impact forces that would be immediately fatal to lesser actors. Disclaimer: The Recon/Raider/Commando are not implemented yet, but will be eventually!
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Wed Apr 01, 2015 5:34 pm |
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francoglop1
Joined: Mon Nov 05, 2012 8:09 pm Posts: 3
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Re: Global Defense Initiative (R1e)
so, from what i'm seeing, are the GDI enemies of the brotherhood? also, the damn zone troopers are like human tanks, which i really like it.
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Fri Jul 31, 2015 5:51 pm |
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