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Other Global Scripts by Blump
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Blump
Joined: Fri Feb 15, 2013 4:41 pm Posts: 11
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Other Global Scripts by Blump
Huge HeadsHeads of all AHuman actors getting bigger in size. RainstormPrimitive weather script. There will be a randomsized cloud on the map, which appears after random interval of time. -It may be rain, or rain with lightnings, or just lightning storm. Sorry! I forget, that i've removed this thing. -The time, which cloud takes to approach, you may see in the console. Also, there you can see a length of cloud, when it comes. -On the cyclic maps it works weird. -The system of rain sound not so good too, but - it works!I just tired to fix timers! -Oh, cool thing. If lightning hit the grass (or wood), the grass would be burnt out. -Rain drops have fire extinguishing effect.Some screens with lightnings: Very laggy thing). Just experiement. If you want to stop rainstorm type StopRain() in console. Drifting SoulsAll non-robot actors leave a skeleton-like spirit after death. -Spirit moves fast and flies without loud -Drifting soul twinkles, and also can become invisible (cause of lag, which nature i can't understand) -He has team of his "parent" -Just patrolling and beating his enemies -All items flicker in his hands. At the beginning, i wanted to add this thing because of his way to handle items - displayed hands don't move. Now, it looks like he uses a telekinesis to handle his gun). -He is vulnerable only to fire and other grenades/rockets (RPG-7, for example)!Some gifs: Gibless ActorsNot including dropship engines! Survive actor which has more HP. Flammable GrassScript is actual for the grass on surface. Grass can't be ignited by fire, sparks and jet blasts. DOWNLOAD: V3 Author: Blump
Last edited by Blump on Tue Jul 07, 2015 3:11 pm, edited 10 times in total.
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Thu May 07, 2015 7:12 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Global Scripts: Huge Heads and Rainstorm
i dont know how global scripting works, but if possible, you could have it replace the background scenes with darker versions of the normal ones when it rains, so it doesnt look all nice and sunny out when theres a storm
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Thu May 07, 2015 10:10 pm |
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Blump
Joined: Fri Feb 15, 2013 4:41 pm Posts: 11
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Re: Global Scripts: Huge Heads and Rainstorm
Miggles wrote: i dont know how global scripting works, but if possible, you could have it replace the background scenes with darker versions of the normal ones when it rains, so it doesnt look all nice and sunny out when theres a storm I think, it's impossible, because, there's no functions, manipulating scene backgrounds. But, you can use dark textures for CC instead.
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Sat May 09, 2015 7:08 am |
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Blump
Joined: Fri Feb 15, 2013 4:41 pm Posts: 11
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Re: Other Global Scripts by Blump
Version 3Changelist:Electric shock.Gibless ActorsNot including dropship engines! Survive actor which has more HP. Flammable GrassScript is actual for the grass on surface. Grass can be ignited by fire, sparks and jet blasts. DOWNLOAD in top
Last edited by Blump on Wed Jun 29, 2016 7:42 am, edited 1 time in total.
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Mon Jul 06, 2015 1:22 pm |
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werff
Joined: Mon May 26, 2014 11:15 am Posts: 12
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Re: Other Global Scripts by Blump
Hi, could you add a melee global script??
Like the F of darkstorm tech, something like that, because i love to play with a limited ammo script, and well... And also because i like close combat.
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Sun Jul 12, 2015 12:12 pm |
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Blump
Joined: Fri Feb 15, 2013 4:41 pm Posts: 11
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Re: Other Global Scripts by Blump
werff wrote: Hi, could you add a melee global script?? Hmm, yes. Maybe, some combo strikes). But, it would be cool to add ability to punch/beat for AI. Cool idea.
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Mon Jul 13, 2015 9:31 am |
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