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Corpsey
Joined: Sun Jul 22, 2012 3:06 pm Posts: 129
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Re: Remnants of the Mu-Ilaak version 5.0 for CC 1.05
http://www.mediafire.com/download/7ki58 ... CC1.05.zipHere's version 4.0... it's at least something until the OP (or someone else) reposts 5.0. Though, I think you can probably get it on workshop now.. (unless you're non steam).
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Sat Jul 11, 2015 9:59 pm |
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asdedo
Joined: Sat Dec 22, 2012 8:34 pm Posts: 9
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Re: Remnants of the Mu-Ilaak version 5.0 for CC 1.05
BEST MOD EVER , PLS update it to teh B31 , i like it so much
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Fri Dec 04, 2015 12:44 am |
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Grimmcrypt
Joined: Thu Jun 21, 2012 3:38 pm Posts: 122 Location: On a little island called Puerto Rico
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Re: Remnants of the Mu-Ilaak version 6.0 for CC B31
Hey Guys! UPDATE 6.0See changelog for well, changes
Dude, Coop that Mu-Ilaak looks better than mines XD. Why u no finish?
Not updated on Steam yet.
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Fri Jan 01, 2016 8:16 pm |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Remnants of the Mu-Ilaak version 6.0 for CC B31 [01JAN15]
I have a request for you. Can you make it so the soldiers can self destruct because crashing into walls at high speed to regen is kinda meh so if you could do that it would be very cool.
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Sat Jan 02, 2016 2:51 am |
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Grimmcrypt
Joined: Thu Jun 21, 2012 3:38 pm Posts: 122 Location: On a little island called Puerto Rico
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Re: Remnants of the Mu-Ilaak version 6.0 for CC B31 [01JAN15]
AbsoluteCero95 wrote: I have a request for you. Can you make it so the soldiers can self destruct because crashing into walls at high speed to regen is kinda meh so if you could do that it would be very cool. I do like the idea of a self destruct feature, however being able to choose when you regen might prove even more overpowered than it already is. Think about it, might be the only characters in all of CC that can just replace it self free of cost. I'll think about it, maybe increase their price as a con. My pie menu Lua skills are non existent though XD I've forgotten most what I've learned but I'm sure I could pull it off with a little looking around.
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Sat Jan 02, 2016 3:13 am |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Remnants of the Mu-Ilaak version 6.0 for CC B31 [01JAN15]
Cool if you need help the the self gib lua I think I have found one in the they hunger mod. I don't know if it is a simple self gib or part of a larger code thou.
Edit: nevermind it is part of a bigger code.
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Sat Jan 02, 2016 3:41 am |
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Grimmcrypt
Joined: Thu Jun 21, 2012 3:38 pm Posts: 122 Location: On a little island called Puerto Rico
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Re: Remnants of the Mu-Ilaak version 6.0 for CC B31 [01JAN15]
AbsoluteCero95 wrote: Cool if you need help the the self gib lua I think I have found one in the they hunger mod. I don't know if it is a simple self gib or part of a larger code thou.
Edit: nevermind it is part of a bigger code. I'm finishing up on the DropShip re-sprite, once that's done I'll move on to the self destruct script, no promises though. Since I don't know if I'll be able to do it. Edit: I mean It should be easy.
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Sat Jan 02, 2016 4:21 am |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Remnants of the Mu-Ilaak version 6.0 for CC B31 [01JAN15]
Also to balance it a bit have the self destruct gib the weapons they are holding so you can't just get your guns back when you die. I mean you can drop your guns before death but eh
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Sat Jan 02, 2016 5:26 am |
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Grimmcrypt
Joined: Thu Jun 21, 2012 3:38 pm Posts: 122 Location: On a little island called Puerto Rico
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Re: Remnants of the Mu-Ilaak version 6.5 for CC B31 [02JAN15]
UPDATE 6.5, the Pie UpdateAs requested by the many, and Mr. Cero95, the regen ability has been added to the sentry and mauler. It's in the actors Pie slice menu, was easy as Pie(Pun eh? Funny yes, yes?) Also, a new DropShip Sprite, Almost looks the same, just added a bit of color to it, I have much to learn 4zKNot on Steam yet.
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Sat Jan 02, 2016 6:06 am |
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AbsoluteCero95
Joined: Sat Jul 11, 2015 5:00 am Posts: 52
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Re: Remnants of the Mu-Ilaak version 6.5 for CC B31 [02JAN15]
Very nice and thank you for taking my request.
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Sat Jan 02, 2016 2:42 pm |
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johiah
Joined: Tue Oct 20, 2015 2:56 am Posts: 62 Location: Under a bridge.
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Re: Remnants of the Mu-Ilaak version 6.5 for CC B31 [02JAN15]
The sd for they hunger can be separated I think. You then utilize the regen code from the mod or the whole spawn a mu-ilaak head part.
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Sat Jan 02, 2016 2:56 pm |
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Grimmcrypt
Joined: Thu Jun 21, 2012 3:38 pm Posts: 122 Location: On a little island called Puerto Rico
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Re: Remnants of the Mu-Ilaak version 7.0 for CC B31 [03JAN15]
UPDATE 7.0, WRAITH UPDATEHe is the second dude on the concept art! NO regen though, but much cheaper. See main post for change-log. Not on steam yet.
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Mon Jan 04, 2016 4:05 am |
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Bebomonkey01
Joined: Tue Apr 26, 2016 9:52 pm Posts: 16
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Re: Remnants of the Mu-Ilaak version 7.0 for CC B31 [03JAN15]
This mod is fun when in battlefield, but when its in the mod void wanderers its chaos good work making this mod its fabulous. cant wait till the update on steam
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Sat Jul 09, 2016 4:38 pm |
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LilWayne
Joined: Tue Oct 25, 2016 12:22 am Posts: 6
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Re: Remnants of the Mu-Ilaak version 7.0 for CC B31 [03JAN15]
I was gonna tell if your interested in me sending you some ideas I have for the remnants of the mulakk factions, because i was gonna draw out some new weapons.
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Mon Nov 14, 2016 7:32 am |
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LilWayne
Joined: Tue Oct 25, 2016 12:22 am Posts: 6
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Re: Remnants of the Mu-Ilaak version 7.0 for CC B31 [03JAN15]
Are you still working on the mod because i wanted to share some weapon ideas.
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Mon Nov 14, 2016 7:35 am |
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