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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 114)
> Fly above the buildings, get to a safe distance in any direction


Sun May 17, 2015 1:11 pm
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Post Re: Ad Infidium (Roll 114)
> Ask them if there's a bounty on any nearby bandits.

> Head out for Vranhal, keeping an eye out for any survivors from the camp, since there were only nine bodies and there were supposed to be "ten or more" bandits.


Mon May 18, 2015 9:44 am
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Post Re: Ad Infidium (Roll 114)
> Leg it to somewhere safe. Preferably somewhere high, too, so that I can see the fight. Get up the city wall with Power/Speed Flow if I can.


Mon May 18, 2015 2:14 pm
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Post Re: Ad Infidium (Roll 114)
> Run, try sticking with the group if possible.


Mon May 18, 2015 7:25 pm
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Post Re: Ad Infidium (Roll 114)
>Flee to high ground!


Mon May 18, 2015 10:30 pm
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Post Re: Ad Infidium (Roll 115)
Roll 115



The world as the players know it:

Image
(All players are at Vranhal except Vandolf, who is at Imum)



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You and Kleigg leg it away from the fight and up a nearby hill as shockwaves pelt your back, not enough to cause serious injury but enough to throw off your balance here and there.

Once the two of you make it, you turn to see the battle. The combatants leap away from each other while Lucida aims his sword at the lord and lupus duo. The lord lands behind the lupus who quickly slams his dual axes together back to back, the blades forming a large shield just in time as a blast of white flame roars from Lucida. The surge of heat and light rams into the axe-shield and deflects off to the sides, quickly ending as Lucida makes to dodge a powerful kinetic bolt that makes a crater of the ground where he was standing.

You now think that the high ground was a mistake as a fist-sized rock whizzes past your head, moving fast enough and close enough to flick the hair out of your face.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 3/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kleigg (TheKebbit)
Race: Human
____________________

You and John leg it away from the fight and up a nearby hill as shockwaves pelt your back, not enough to cause serious injury but enough to throw off your balance here and there.

Once the two of you make it, you turn to see the battle. The combatants leap away from each other while Lucida aims his sword at the lord and lupus duo. The lord lands behind the lupus who quickly slams his dual axes together back to back, the blades forming a large shield just in time as a blast of white flame roars from Lucida. The surge of heat and light rams into the axe-shield and deflects off to the sides, quickly ending as Lucida makes to dodge a powerful kinetic bolt that makes a crater of the ground where he was standing.

You now think that the high ground was a mistake as a fist-sized rock whizzes past John’s head, moving fast enough and close enough to flick the hair out of his face.
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)





Name: P’orihc (Asklar)
Race: Chirop
____________________

Kyeltziv dashes through the fields, finding a wide depression to take cover. Miimas dives in soon after, followed by you and the Enforcer as shockwaves tear through the air above.

The edges of the depression rise a foot higher and seem to spit out the grass, forming into solid stone that provides a bit more cover.

Miimas: ”Couldn’t they have at least waited for us to leave before they started blowing the place up? Also, what’s Torrent?”

Green-Grey Enforcer: ”The fancy polearm the lord’s using. The Disaster weapon, Torrential Spear.”

You’re keeping your head down so you can’t see what’s going on, but it sounds like the three are doing their best to reduce the opposition to ground meat and scrap metal. Or whatever Lucida’s body is made of.
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 12/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual

Spirit’s Eye (Accuracy cannot fall below 50%)
-Mind Guard (+5 Telepathy Resistance)

Trauma: 4
Evasion -2 => -0



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

There aren’t any buildings nearby save for the walls - just lots of grass, and farms and cottages a fair distance away. You take flight anyways, and find it to be a horrible idea as a shockwave roars through the air and slams into your widespread, delicate wings, shattering the bones and letting you fall back down into the tall grass. By now the others have fled some distance and the Enforcer’s wall is crumbling, so you keep yourself prone to avoid the flying debris and kinetic waves.
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible

Spirit’s Eye (Accuracy cannot fall below 50%)

Trauma (Left Wing): 27
Evasion -13.5 => -11.5

Trauma (Right Wing): 27
Evasion -13.5 => -11.5

Flightless (Cannot fly)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You power up your limbs and leg it away from the three fighters. Running through the fields, you find a wide depression and take cover, hoping to avoid any flying debris. Miimas dives in beside with you soon after, followed by P’orihc and the Enforcer as shockwaves tear through the air above.

The edges of the depression rise a foot higher and seem to spit out the grass, forming into solid stone that provides a bit more cover.

Miimas: ”Couldn’t they have at least waited for us to leave before they started blowing the place up? Also, what’s Torrent?”

Green-Grey Enforcer: ”The fancy polearm the lord’s using. The Disaster weapon, Torrential Spear.”

You’re keeping your head down so you can’t see what’s going on, but it sounds like the three are doing their best to reduce the opposition to ground meat and scrap metal. Or whatever Lucida’s body is made of.
____________________

Conditions:
Health: 80/80
Stamina: 9/9
Mana: 4/7
AP: 3/3
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

You yell to the guards, asking if there are any bandits with a bounty on their heads.

Guard: ”There’re some bandits roaming around the area in between here and Vranhal, pretty sure there’s a bounty on ‘em.”

You head off for Vranhal after, keeping an eye out for any bandit that survived the camp attack. While you don’t see any, you do find a slight parting in the grass as you travel. Taking a closer look, it appears that something crumpled the grass as it moved, leaving a faint trail to the south.

Do you follow the trail, or continue towards Vranhal?
____________________

Conditions:
Health: 80/80
Stamina: 15/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 8/8
AP: 3/3



Tue May 19, 2015 7:45 am
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Post Re: Ad Infidium (Roll 115)
There’s a pause in the fighting. The people smart enough to take cover peek out, and the other ones who decided to take exposed high ground already have a great view.

The lupus’s dual axes are glowing a cherry red on their blades, though he barely acknowledges the fact that the weapons set the grass they touch on fire. Lucida seems to consider attacking again, but instead lets out a flash of light and disappears.

Lord of Vranhal: ”I’ve heard the short version of what’s going on from the captain. Any of you have anything to add?”


Tue May 19, 2015 7:46 am
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Post Re: Ad Infidium (Roll 115)
Did someone say optional quest?
> Follow the trail. Enable automatic dodging.


Last edited by CrazyMLC on Wed May 20, 2015 1:36 am, edited 1 time in total.



Tue May 19, 2015 7:59 am
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Post Re: Ad Infidium (Roll 115)
"It was explicitly only attacking people who tried to stop it back at Esthen. People are probably in no terrible danger as long as they run and don't have a Disaster in their hands."


Tue May 19, 2015 12:05 pm
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Post Re: Ad Infidium (Roll 115)
> Seek medical attention


Tue May 19, 2015 4:01 pm
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Post Re: Ad Infidium (Roll 115)
"I'm inclined to believe that even while Lucida is looking for Ultima, it'll probably try to 'free' any of it's 'kin' it comes across."


Tue May 19, 2015 6:10 pm
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Post Re: Ad Infidium (Roll 115)
Asklar wrote:
"I'm inclined to believe that even while Lucida is looking for Ultima, it'll probably try to 'free' any of it's 'kin' it comes across."

"I'm not so sure, considering it just called Torrent a traitor and tried to kill it."


Tue May 19, 2015 6:44 pm
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Post Re: Ad Infidium (Roll 115)
"Yes, you are right. Though, we still haven't found out what Lucida is truly doing, and this might complicate matters further, since it turns out that some of this weapons are traitors. And why traitors? What could have they done?"


Tue May 19, 2015 9:13 pm
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Post Re: Ad Infidium (Roll 115)
"Alternatively, they took two sides of a conflict. Or it's a personal vendetta. Or Torrent ate Lucida's lunch one time. I'm not ready to call anyone a traitor or the villain until I hear and see both sides of the story."


Tue May 19, 2015 9:42 pm
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Post Re: Ad Infidium (Roll 115)
"I doubt I will ever understand the tortured psychology of these weapons. I await the day when magic constructs will quietly till the fields instead of razing cities."


Wed May 20, 2015 1:51 am
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