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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 110)
You know what I'd said about staying here forever? Nevermind. My will has been broken by Cave.

Vandolf sighs, and abandons plans to deal with the bandits or train himself, at least for now.
> Head somewhere just southwest of Vranhal, ideally between where someone might walk if they'd gone around the lake instead of over it, and keep an eye out for anything unusual. Do not engage anything.


Last edited by CrazyMLC on Wed May 13, 2015 6:42 pm, edited 2 times in total.



Wed May 13, 2015 7:07 am
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Post Re: Ad Infidium (Roll 110)
"Greetings, Captain. We just came from Esthen, took the ferry across the lake. When we were over there, the Second had some kind of major accident, and managed to let loose a very powerful light magic construct, Lucida. It killed several people before making its way out of the city, heading south around the lake. Afterwards, my group talked with some of the people from the Second, since we've got some skill and could potentially help the situation from getting worse. They said it was probably heading here, to Vranhal, to look for information on a "grey one". We aren't sure if it's going to arrive with hostile intentions or not, but it seemed quite ready for a fight back at Esthen. So, we came here to warn the city, and maybe help in whatever way we could."
Let's not mention that we had a major hand in the Second's accident, mm?


Wed May 13, 2015 4:23 pm
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Post Re: Ad Infidium (Roll 110)
>Pick up the thoughts of the captain.


Wed May 13, 2015 7:38 pm
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Post Re: Ad Infidium (Roll 110)
"There's no time to lose, sir."


Wed May 13, 2015 8:59 pm
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Post Re: Ad Infidium (Roll 110)
>See what colour robes the mages? with the captain are wearing.


Wed May 13, 2015 9:03 pm
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Post Re: Ad Infidium (Roll 111)
Coming soonish: Unique race abilities.
Chirop:
An ability that lets them get airborne on a successful evasion
An ability that gives them extra physical damage on attack when landing from the air

Lupus:
Roar ability, can stun enemies
Increased evasion to magic attacks (Passive)

Also more armor nerfs soon




Roll 111



The world as the players know it:

Image
(All players are at Vranhal except Vandolf, who is at the western edge of Squash Lake)



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

John: "Greetings, Captain. We just came from Esthen, took the ferry across the lake. When we were over there, the Second had some kind of major accident, and managed to let loose a very powerful light magic construct, Lucida. It killed several people before making its way out of the city, heading south around the lake. Afterwards, my group talked with some of the people from the Second, since we've got some skill and could potentially help the situation from getting worse. They said it was probably heading here, to Vranhal, to look for information on a "grey one". We aren't sure if it's going to arrive with hostile intentions or not, but it seemed quite ready for a fight back at Esthen. So, we came here to warn the city, and maybe help in whatever way we could."

Kistha: "There's no time to lose, sir."

Out of nowhere one of the mages, a black-robed one, launches a magic bolt into P’orihc, knocking him back while the rest of the mages bring their magic at the ready and the soldiers draw their weapons.

Captain Charles: ”Might I ask why your friend is trying to use telepathy on us?”
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/11
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kleigg (TheKebbit)
Race: Human
____________________

John: "Greetings, Captain. We just came from Esthen, took the ferry across the lake. When we were over there, the Second had some kind of major accident, and managed to let loose a very powerful light magic construct, Lucida. It killed several people before making its way out of the city, heading south around the lake. Afterwards, my group talked with some of the people from the Second, since we've got some skill and could potentially help the situation from getting worse. They said it was probably heading here, to Vranhal, to look for information on a "grey one". We aren't sure if it's going to arrive with hostile intentions or not, but it seemed quite ready for a fight back at Esthen. So, we came here to warn the city, and maybe help in whatever way we could."

Kistha: "There's no time to lose, sir."

Out of nowhere one of the mages, a black-robed one, launches a magic bolt into P’orihc, knocking him back while the rest of the mages bring their magic at the ready and the soldiers draw their weapons.

Captain Charles: ”Might I ask why your friend is trying to use telepathy on us?”
____________________

Conditions:
Health: 50/50
Stamina: 8/8
Mana: 8/8
AP: 3/3

Evasion Behavior: Manual

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

Blind: 3
Accuracy -1.5 => -0





Name: P’orihc (Asklar)
Race: Chirop
____________________

John: "Greetings, Captain. We just came from Esthen, took the ferry across the lake. When we were over there, the Second had some kind of major accident, and managed to let loose a very powerful light magic construct, Lucida. It killed several people before making its way out of the city, heading south around the lake. Afterwards, my group talked with some of the people from the Second, since we've got some skill and could potentially help the situation from getting worse. They said it was probably heading here, to Vranhal, to look for information on a "grey one". We aren't sure if it's going to arrive with hostile intentions or not, but it seemed quite ready for a fight back at Esthen. So, we came here to warn the city, and maybe help in whatever way we could."

Kistha: "There's no time to lose, sir."

You attempt to pick up the thoughts of the captain. Out of nowhere one of the mages, a black-robed one, launches a bolt of energy at you. The projectile quickly zips through the air and impacts you in the chest, launching you back a few feet while the rest of the mages bring their magic at the ready and the soldiers draw their weapons.

Captain Charles: ”Might I ask why your friend is trying to use telepathy on us?”
____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 10/12
AP: 2/2
Telepathic AP: 1/1

Evasion Behavior: Manual

Spirit’s Eye (Accuracy cannot fall below 50%)
-Mind Guard (+5 Telepathy Resistance)

Trauma: 7
Evasion -3.5 => -0



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

John: "Greetings, Captain. We just came from Esthen, took the ferry across the lake. When we were over there, the Second had some kind of major accident, and managed to let loose a very powerful light magic construct, Lucida. It killed several people before making its way out of the city, heading south around the lake. Afterwards, my group talked with some of the people from the Second, since we've got some skill and could potentially help the situation from getting worse. They said it was probably heading here, to Vranhal, to look for information on a "grey one". We aren't sure if it's going to arrive with hostile intentions or not, but it seemed quite ready for a fight back at Esthen. So, we came here to warn the city, and maybe help in whatever way we could."

Kistha: "There's no time to lose, sir."

Out of nowhere one of the mages, a black-robed one, launches a magic bolt into P’orihc, knocking him back while the rest of the mages bring their magic at the ready and the soldiers draw their weapons.

Captain Charles: ”Might I ask why your friend is trying to use telepathy on us?”
____________________

Conditions:
Health: 40/40
Stamina: 6/6
Mana: 10/10
AP: 2/2

Evasion Behavior: Evade when possible

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

There are twelve people total. Six are mages: two red, two black, a white, and a blue. The rest are the soldiers and the captain.

John: "Greetings, Captain. We just came from Esthen, took the ferry across the lake. When we were over there, the Second had some kind of major accident, and managed to let loose a very powerful light magic construct, Lucida. It killed several people before making its way out of the city, heading south around the lake. Afterwards, my group talked with some of the people from the Second, since we've got some skill and could potentially help the situation from getting worse. They said it was probably heading here, to Vranhal, to look for information on a "grey one". We aren't sure if it's going to arrive with hostile intentions or not, but it seemed quite ready for a fight back at Esthen. So, we came here to warn the city, and maybe help in whatever way we could."

Kistha: "There's no time to lose, sir."

Out of nowhere one of the mages, a black-robed one, launches a magic bolt into P’orihc, knocking him back while the rest of the mages bring their magic at the ready and the soldiers draw their weapons.

Captain Charles: ”Might I ask why your friend is trying to use telepathy on us?”
____________________

Conditions:
Health: 80/80
Stamina: 6/9
Mana: 2/7
AP: 2/2
Melee AP: 2/2
Evasion AP: 2/2

Evasion Behavior: Auto Evade when there is Evasion AP

Spirit’s Eye (Accuracy cannot fall below 50%)



Name: Vandolf (CrazyMLC)
Race: Lupus
____________________

Letting out a sigh, you stop your sand punching and let out a sigh. Time for a change of direction.

You head south west, towards the imaginary line that connects Vranhal and Imum, hoping to find anything out of the ordinary. You’re travelling along the edge of the lake for a while due to the shape of it, until you reach the western edge where you see a ruined camp. Human bodies are strewn about, some hacked apart, others burnt. A figure wielding a brilliantly white sword and a full suit of matching armor is leaving the camp, starting to head towards the north west, Vranhal.

You’re not sure if it noticed you yet.
____________________

Conditions:
Health: 80/80
Stamina: 13/15
Mana: 2/2
AP: 2/2
Melee AP: 2/2

Evasion Behavior: Manual




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 8/8
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Name: Grant
Race: Human Spirit
____________________


____________________

Conditions:
Health: 50/50
Stamina: -/-
Mana: 7/8
AP: 3/3



Thu May 14, 2015 5:15 am
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Post Re: Ad Infidium (Roll 111)
Hmph. I could try distracting him to buy some more time (probably certain death, and pointless), or I could try to get to Vranhal first and warn them that he's about to arrive. (also probably pointless)

Guess my best bet is not dying.
> Wait until he's left the area.


Last edited by CrazyMLC on Fri May 15, 2015 3:58 am, edited 1 time in total.



Thu May 14, 2015 5:34 am
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Post Re: Ad Infidium (Roll 111)
"Sorry, I meant no harm. At all. It's a bad custom I guess, peeking on people's minds. Not happening again. Nice aim, by the way, but next time a verbal warning would be better? Launching bolts seems like a primitive way to warn.

I guess I'll let my friends do the talking."


Thu May 14, 2015 7:04 am
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Post Re: Ad Infidium (Roll 111)
> Palm face.
"Because he's a little snoop who's never gotten reprimanded for it before, I believe.
I'm terribly sorry about that, it won't happen again."


Thu May 14, 2015 12:36 pm
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Post Re: Ad Infidium (Roll 111)
"Needs to learn some serious manners."


Thu May 14, 2015 1:42 pm
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Post Re: Ad Infidium (Roll 111)
"...Have you been doin' this to everyone we meet?


Thu May 14, 2015 8:23 pm
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Post Re: Ad Infidium (Roll 111)
It would probably be best if you guys didn't fight with the guards and instead prepared for the incredibly dangerous construct heading your way.

I'm almost tempted to try and strike up a conversation with it and be like hey man. How about that weather.


Thu May 14, 2015 8:33 pm
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Post Re: Ad Infidium (Roll 111)
But that mage didn't only hurt me, he hurt my feelings :C

If they are gonna be jerks I wish Lucida kills them.


Fri May 15, 2015 12:11 am
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Post Re: Ad Infidium (Roll 111)
Children, sit the ♥♥♥♥ down and shut the ♥♥♥♥ up before Papa John whups your ass up and back down the city wall.


Fri May 15, 2015 2:52 am
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Post Re: Ad Infidium (Roll 111)
TorrentHKU wrote:
Papa John

That's it, you're starting a pizza delivery restaurant chain.


Fri May 15, 2015 6:20 am
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