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nullorama
Joined: Sat Sep 26, 2009 3:04 pm Posts: 7
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Re: Growth Pod *Update(10-8-09) MegaCrab and Functioning Menu
:O this looks awesome, downloading it and trying it!
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Fri Oct 09, 2009 6:19 pm |
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Shapeshifters
Joined: Thu Jun 12, 2008 10:06 pm Posts: 68 Location: Texas
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Re: Growth Pod *Update(10-8-09) MegaCrab and Functioning Menu
CaveCricket, I think the next step is a faction of these little guys, as in the ability to order down growths as crafts, and maybe modify the crablings to have their own weapons, and attachable armor. I'll help you if you consider it (I dont know any lua, but I can do the everything besides the growth pod crafts).
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Sun Oct 18, 2009 3:58 am |
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Zillmore
Joined: Fri Oct 16, 2009 9:07 pm Posts: 9 Location: Sweden ofc!
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Re: Growth Pod *Update(10-8-09) MegaCrab and Functioning Menu
Really cool. But would be nice if you could "fix some" so it could spawn for example an coalition?
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Thu Oct 29, 2009 10:09 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Growth Pod *Update(10-8-09) MegaCrab and Functioning Menu
I have made a cloning machine where you put any actor in it and then you can reproduce it. Expect a release in a day or two.
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Thu Oct 29, 2009 10:18 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Growth Pod *Update for B30
I'm sleep deprived and I thought we need sillier mods again so I updated this (didn't optimize though, wonderful old-me scripting). Also comes with the activity Seafood Defense.
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Sat Mar 28, 2015 6:30 am |
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Necromonger
Joined: Thu Nov 22, 2012 12:00 am Posts: 27
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Re: Growth Pod *Update for B30
Can you please upload this to the steam workshop? It's a fantastic mod I absolutely love the concept, albeit overpowered but it's really unique and fun! It works perfectly fine in the latest build and I shouldn't think it would need any adjustments to upload to steam, I think the Steam community would greatly appreciate this addition
If you do not wish to for whatever reason then may I have your permission to upload it myself? Of course, I will respect it if you want to keep it strictly on the forums
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Sat May 09, 2015 9:46 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Growth Pod *Update for B30
Uploaded to the workshop.
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Sat May 09, 2015 11:34 pm |
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Necromonger
Joined: Thu Nov 22, 2012 12:00 am Posts: 27
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Re: Growth Pod *Update for B30
Brilliant, thank you! The giant crab model itself is a really stable actor for a crab (I find most modded crab actors have very little maneuverability and tend to wobble about a lot) its very nice, are you able to scale an even larger one?
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Mon May 11, 2015 7:30 pm |
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asdedo
Joined: Sat Dec 22, 2012 8:34 pm Posts: 9
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Re: Growth Pod *Update for B30
pls make it for the b31 , i love this mod
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Fri Dec 04, 2015 12:36 am |
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