Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 106)
Chirop flight mechanics changed: -Stops stamina regen while in flight -Consumes stamina while in flight -Can specify Altitude at which to fly, which increases Evasion -If stumbled while flying, take Trauma damage equal to Altitude
Lupus have received +20 Health
Amount of Blood Loss that Cut inflicts has been halved
Armor has durability
Focus Strike buffed
Counter Force buffed
Roll 106
The world as the players know it:
(All players are at the cursor)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Kyeltziv: "Caelum seems like it has several internal factions, might have been a radical offshoot or somethin' responsible for attackin' the mages?"
Ki’stha: "It could have been. Regardless, we're partly responsible for Lucida and we need to do what we can to protect innocent people."
"It didn't seem to be interested in hurting innocent people though. Lucida was only attacking people who attacked it or tried to stop it, and these were its enemies. It's going to Vranhal for help, it probably won't attack any of them unless they attack first, and even then, it might just ignore it so that it doesn't turn into another Esthen."
P’orihc: "Indeed. After all, we don't really know what Lucida actually wants with Ultima. Probably just revenge against the people that got it trapped. Seems like we'll need to get to Vranhal and see if we manage to have a chat with people in there. Maybe Lucida itself, who knows. I guess we should go to Vranhal, find out what's going on, stock up on supplies and information and continue our hunt."
"That sounds like a sound idea. Can take that opportunity to make armor, too. A few other things I've been meaning to do as well.”
You keep stabilizing your leg as Kyeltziv finishes up the healing on himself.
”Oh, and can one of you juice up Kyeltziv so he can heal me? Stabilizing my leg isn't very practical for long term healing. Speaking of, why don't we share mana when we're full, so that we don't have anyone sitting with full mana and not taking advantage of their regeneration? I can start making mana stones with it if nothing else."
You feel someone sending some Mana your way.
P’orihc: "Speaking of sharing mana, we should try this in a fight if we eventually get back into one. You know, everyone gives mana to John and he casts an enormous fireball?
... Or we share all our mana with Kleigg and he nullifies Lucida completely. Why didn't anyone think of that?"
"Eh, I'm going to be moving away from non-Kinetic and Mana based magic. Making stuff and moving stuff. That said, Blast Wave is more efficient than a fireball, we'd get more oomph from it. Though that's actually a good idea, having Kleigg nullify Lucida. It would probably hurt the mages in our group is the only thing. Of which there are... uh. Pretty much everyone but Kleigg. Eep. Maybe not such a good idea. Miimas would be fine actually. I think. Do you use magic much?"
Miimas: ”Nope”
P’orihc: "I guess we have a desperate, last resort kind of strategy now." ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Kyeltziv: "Caelum seems like it has several internal factions, might have been a radical offshoot or somethin' responsible for attackin' the mages?"
Ki’stha: "It could have been. Regardless, we're partly responsible for Lucida and we need to do what we can to protect innocent people."
John: "It didn't seem to be interested in hurting innocent people though. Lucida was only attacking people who attacked it or tried to stop it, and these were its enemies. It's going to Vranhal for help, it probably won't attack any of them unless they attack first, and even then, it might just ignore it so that it doesn't turn into another Esthen."
P’orihc: "Indeed. After all, we don't really know what Lucida actually wants with Ultima. Probably just revenge against the people that got it trapped. Seems like we'll need to get to Vranhal and see if we manage to have a chat with people in there. Maybe Lucida itself, who knows. I guess we should go to Vranhal, find out what's going on, stock up on supplies and information and continue our hunt."
John: "That sounds like a sound idea. Can take that opportunity to make armor, too. A few other things I've been meaning to do as well. Oh, and can one of you juice up Kyeltziv so he can heal me? Stabilizing my leg isn't very practical for long term healing. Speaking of, why don't we share mana when we're full, so that we don't have anyone sitting with full mana and not taking advantage of their regeneration? I can start making mana stones with it if nothing else."
P’orihc: "Speaking of sharing mana, we should try this in a fight if we eventually get back into one. You know, everyone gives mana to John and he casts an enormous fireball?
... Or we share all our mana with Kleigg and he nullifies Lucida completely. Why didn't anyone think of that?"
John: "Eh, I'm going to be moving away from non-Kinetic and Mana based magic. Making stuff and moving stuff. That said, Blast Wave is more efficient than a fireball, we'd get more oomph from it. Though that's actually a good idea, having Kleigg nullify Lucida. It would probably hurt the mages in our group is the only thing. Of which there are... uh. Pretty much everyone but Kleigg. Eep. Maybe not such a good idea. Miimas would be fine actually. I think. Do you use magic much?"
Miimas: ”Nope”
P’orihc: "I guess we have a desperate, last resort kind of strategy now." ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Kyeltziv: "Caelum seems like it has several internal factions, might have been a radical offshoot or somethin' responsible for attackin' the mages?"
Ki’stha: "It could have been. Regardless, we're partly responsible for Lucida and we need to do what we can to protect innocent people."
John: "It didn't seem to be interested in hurting innocent people though. Lucida was only attacking people who attacked it or tried to stop it, and these were its enemies. It's going to Vranhal for help, it probably won't attack any of them unless they attack first, and even then, it might just ignore it so that it doesn't turn into another Esthen."
P’orihc: "Indeed. After all, we don't really know what Lucida actually wants with Ultima. Probably just revenge against the people that got it trapped. Seems like we'll need to get to Vranhal and see if we manage to have a chat with people in there. Maybe Lucida itself, who knows. I guess we should go to Vranhal, find out what's going on, stock up on supplies and information and continue our hunt."
John: "That sounds like a sound idea. Can take that opportunity to make armor, too. A few other things I've been meaning to do as well. Oh, and can one of you juice up Kyeltziv so he can heal me? Stabilizing my leg isn't very practical for long term healing. Speaking of, why don't we share mana when we're full, so that we don't have anyone sitting with full mana and not taking advantage of their regeneration? I can start making mana stones with it if nothing else."
P’orihc: "Speaking of sharing mana, we should try this in a fight if we eventually get back into one. You know, everyone gives mana to John and he casts an enormous fireball?
... Or we share all our mana with Kleigg and he nullifies Lucida completely. Why didn't anyone think of that?"
John: "Eh, I'm going to be moving away from non-Kinetic and Mana based magic. Making stuff and moving stuff. That said, Blast Wave is more efficient than a fireball, we'd get more oomph from it. Though that's actually a good idea, having Kleigg nullify Lucida. It would probably hurt the mages in our group is the only thing. Of which there are... uh. Pretty much everyone but Kleigg. Eep. Maybe not such a good idea. Miimas would be fine actually. I think. Do you use magic much?"
Miimas: ”Nope”
P’orihc: "I guess we have a desperate, last resort kind of strategy now." ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Kyeltziv: "Caelum seems like it has several internal factions, might have been a radical offshoot or somethin' responsible for attackin' the mages?"
"It could have been. Regardless, we're partly responsible for Lucida and we need to do what we can to protect innocent people."
John: "It didn't seem to be interested in hurting innocent people though. Lucida was only attacking people who attacked it or tried to stop it, and these were its enemies. It's going to Vranhal for help, it probably won't attack any of them unless they attack first, and even then, it might just ignore it so that it doesn't turn into another Esthen."
P’orihc: "Indeed. After all, we don't really know what Lucida actually wants with Ultima. Probably just revenge against the people that got it trapped. Seems like we'll need to get to Vranhal and see if we manage to have a chat with people in there. Maybe Lucida itself, who knows. I guess we should go to Vranhal, find out what's going on, stock up on supplies and information and continue our hunt."
John: "That sounds like a sound idea. Can take that opportunity to make armor, too. A few other things I've been meaning to do as well. Oh, and can one of you juice up Kyeltziv so he can heal me? Stabilizing my leg isn't very practical for long term healing. Speaking of, why don't we share mana when we're full, so that we don't have anyone sitting with full mana and not taking advantage of their regeneration? I can start making mana stones with it if nothing else."
P’orihc: "Speaking of sharing mana, we should try this in a fight if we eventually get back into one. You know, everyone gives mana to John and he casts an enormous fireball?
... Or we share all our mana with Kleigg and he nullifies Lucida completely. Why didn't anyone think of that?"
John: "Eh, I'm going to be moving away from non-Kinetic and Mana based magic. Making stuff and moving stuff. That said, Blast Wave is more efficient than a fireball, we'd get more oomph from it. Though that's actually a good idea, having Kleigg nullify Lucida. It would probably hurt the mages in our group is the only thing. Of which there are... uh. Pretty much everyone but Kleigg. Eep. Maybe not such a good idea. Miimas would be fine actually. I think. Do you use magic much?"
Miimas: ”Nope”
P’orihc: "I guess we have a desperate, last resort kind of strategy now." ____________________
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (+Evasion = Altitude)
When we were in Mead we a saw a group of seven Vranhal mages, they left to go to Vranhal and got attacked on the road there by mounted mages, one of them survived and made it back to Mead, he claimed that Caelum were behind the attack. After that we headed t' Immum and then Esthen t' get information on Caelum, shortly after arriving in Esthen we got ourselves involved in the debacle with Lucida and that's 'bout our situation.
Grant: Hmm, I see.
You channel Grant through you one more time, finishing up healing yourself.
Kyeltziv: "Caelum seems like it has several internal factions, might have been a radical offshoot or somethin' responsible for attackin' the mages?"
Grant: Sounds likely.
Ki’stha: "It could have been. Regardless, we're partly responsible for Lucida and we need to do what we can to protect innocent people."
John: "It didn't seem to be interested in hurting innocent people though. Lucida was only attacking people who attacked it or tried to stop it, and these were its enemies. It's going to Vranhal for help, it probably won't attack any of them unless they attack first, and even then, it might just ignore it so that it doesn't turn into another Esthen."
P’orihc: "Indeed. After all, we don't really know what Lucida actually wants with Ultima. Probably just revenge against the people that got it trapped. Seems like we'll need to get to Vranhal and see if we manage to have a chat with people in there. Maybe Lucida itself, who knows. I guess we should go to Vranhal, find out what's going on, stock up on supplies and information and continue our hunt."
John: "That sounds like a sound idea. Can take that opportunity to make armor, too. A few other things I've been meaning to do as well. Oh, and can one of you juice up Kyeltziv so he can heal me? Stabilizing my leg isn't very practical for long term healing. Speaking of, why don't we share mana when we're full, so that we don't have anyone sitting with full mana and not taking advantage of their regeneration? I can start making mana stones with it if nothing else."
You feel someone sending some Mana your way.
P’orihc: "Speaking of sharing mana, we should try this in a fight if we eventually get back into one. You know, everyone gives mana to John and he casts an enormous fireball?
... Or we share all our mana with Kleigg and he nullifies Lucida completely. Why didn't anyone think of that?"
John: "Eh, I'm going to be moving away from non-Kinetic and Mana based magic. Making stuff and moving stuff. That said, Blast Wave is more efficient than a fireball, we'd get more oomph from it. Though that's actually a good idea, having Kleigg nullify Lucida. It would probably hurt the mages in our group is the only thing. Of which there are... uh. Pretty much everyone but Kleigg. Eep. Maybe not such a good idea. Miimas would be fine actually. I think. Do you use magic much?"
Miimas: ”Nope”
P’orihc: "I guess we have a desperate, last resort kind of strategy now." ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
You wake up to find yourself lying in a grassy field. Getting on to your feet, there seems to be a group of people nearby, composed of humans, chirop, and lupus.
----- You can learn three new abilities.
You have 5 points to allocate to your basic Passive stats (Strength, Arcane, Aim, Evasion, Will, Speed).
You have 6 points to allocate to your Stamina/Mana. ----- ____________________
Skills: -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 106)
> Drop bandit's shortsword at his feet. "Go on you two, get out of here. You have your task!" > Keep stabilizing, start work on some greaves. Getting leg-sliced sucks. I'll do the kinetic dodge training after I'm healed.
Sat May 09, 2015 3:17 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 106)
"Hey look, a lupus is around. Seems like he is just as lost as we were when we found each other."
Sat May 09, 2015 9:00 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 106)
>Feed all my mana to Grant, Channel him to heal P’orihc
Sun May 10, 2015 12:28 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 106)
> Walk towards the party upon hearing Asklar's character announce my presence. "Yes... I am Vandolf."
Sun May 10, 2015 3:11 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 107)
Roll 107
The world as the players know it:
(All players are at the cursor)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You drop the short sword in front of one of the bandits, who picks it up,
John: "Go on you two, get out of here. You have your task!"
They look at each other, and then slowly get up and head south-west, towards Mead.
P’orihc: "Hey look, a lupus is around. Seems like he is just as lost as we were when we found each other."
The newcomer walks towards the party.
Vandolf: "Yes... I am Vandolf."
Miimas: ”Hello. What were you, uh, doing in the field exactly?”
You Stabilize your leg to keep it from bleeding and then work on some greaves. Well, one. You only have so much mana. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) ---Counter Force (Single Turn Condition) (Applies counteracting forces to a target, lowering strength and evasion) (-Strength, -Evasion = Arcane + Mana) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 10 Aim: 8 Evasion: 5 Will: 5 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
John: "Go on you two, get out of here. You have your task!"
The two bandits look at each other, and then slowly get up and head south-west, towards Mead.
P’orihc: "Hey look, a lupus is around. Seems like he is just as lost as we were when we found each other."
The newcomer walks towards the party.
Vandolf: "Yes... I am Vandolf."
Miimas: ”Hello. What were you, uh, doing in the field exactly?” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (+Evasion = Altitude) Passives: Strength: 1 Arcane: 12 Aim: 6 Evasion: 7 Will: 4 Speed: 2
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Skills: (Magic) -(Electric) --(Lightning) (Aim of skills is increased 50%) ---Shocking Touch (Electrify a target within arm’s reach) (Inflicts Electrocution = [Arcane + Mana] * 1.5) ---Lightning Bolt (Strike a ranged target with a lightning bolt) (Inflicts Electrocution = Arcane + Mana) ---Chain Lightning (Hit multiple targets with damage evenly distributed) (Inflicts Total Electrocution = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (+Evasion = Altitude)
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Acrobat (Passive) (Grants a separate pool of AP for evasion) -Inner Peace (+5 Spirit Magic Resistance)
John: "Go on you two, get out of here. You have your task!"
Two of the humans look at each other, and then slowly get up and head south-west, towards Mead.
P’orihc: "Hey look, a lupus is around. Seems like he is just as lost as we were when we found each other."
You walk towards the party. You don’t know why, but you know who these people’s names are. Except for the two that left, and the chirop in the blue coat.
Vandolf: "Yes... I am Vandolf."
???: ”Hello, I’m Miimas. What were you, uh, doing in the field exactly?” ____________________
Skills: -Momentum (Passive) (Keep yourself moving, increasing damage with each attack) (Buff ends when you fail to attack in a turn or are blocked or stumbled) (+Damage = 1d6 per attack , Max total +Damage = 2 * Strength)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0) -Berserker (Grants a separate pool of AP for melee attacks)
Skills: -Stabilize (Spend the extra energy to hold still, increasing Aim for the next attack) (+Aim = Stamina) -Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]. Stops Stamina regen during flight, drains 1 stamina at the end of every roll. User specifies Altitude: If user is stumbled while in flight, takes Trauma equal to Altitude) (+Evasion = Altitude)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Ad Infidium (Roll 107)
"I... I am not sure, Miimas. I do not remember why I am here. But I sense... urgency. Yes, urgency. And yet another feeling, as if you here were my family..." Vandolf closes his eyes, his head turned towards the sky, as he takes in a deep breath.
Once he finishes, he turns towards Kleigg. "You... the one donned in hair, with an odd name. Something is different about you." Vandolf steps closer, uncertainty growing in his face. "I desire a sort of... trinket, or garment. One able to inhibit the passage of magic. Is this something within your power, perhaps with the aid of the one who creates?"
Sun May 10, 2015 7:58 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 107)
"If John's creations (specifically his form focuses) were able to truly take up the power of nullification, then we would have something very strange - yet valuable - on our hands.
Perhaps there is some way to combine the defensive, restrictive nature of the security sequences with an array of smaller form focuses embedded in the item? The security sequences may act by deploying counterspells to an attempt to deconstruct the material. Counterspelling seems to fit adequately within the normal bounds of magic - if we can create an automated counterspelling machine, it might achieve some of the effects of my nullification.
It would have to have some intelligence, naturally. But perhaps we can try to create a Null Focus first."
>Cooperate with John to set a form focus to do basic Nullification, if he accepts.
Last edited by TheKebbit on Sun May 10, 2015 9:22 pm, edited 1 time in total.
Sun May 10, 2015 8:05 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 107)
"Careful now, you don't want to create a home-made Lucida."
Sun May 10, 2015 8:25 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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