Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 101)
> Pass Shield over to Kleigg. Start walking towards them, Power Flow throw a Crossbow bolt at Archer 2. "Not gonna see any action from back there, wolf!"
Mon May 04, 2015 1:59 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
John throws a Crossbow Bolt at Bandit Archer 2 Bandit Archer 2 attempts to evade John: 8 Aim + 1 Roll = 9 vs 9 = 5 Roll + 4 Evasion :Bandit Archer 2 Attack lands, inflicting 7.5 Trauma and 7.5 Cut
Bandit Archer 2 is stumbled
Miimas fires her rifle at Bandit Archer 2 Bandit Archer 2 is unable to evade due to stumble Miimas: 10 Aim + 6 Roll = 16 vs 0 = 0 Evasion: Bandit Archer 2 Attack lands, inflicting 14 Trauma and 14 Cut
Miimas reloads her rifle
Bandit Archer 1 fires an arrow at Ki’stha Ki’stha does not attempt to evade Bandit Archer 1: 8 Aim + 3 Aim = 11 vs 0 = 0 Evasion :Ki’stha Attack lands, inflicting 6 Cut
Bandit Archer 2 stumbled and cannot action
Bandit Spearman 1 attacks John John does not attempt to evade Bandit Spearman 1: 8 Aim + 2 Aim = 10 vs 0 = 0 Evasion :John Attack lands, inflicting 0 damage
Bandit Swordsman 1 attack John John does not attempt to evade Bandit Swordsman 1: 8 Aim + 2 Aim = 10 vs 0 = 0 Evasion :John Attack lands, inflicting 0 damage
Kyeltziv prepares to react
Bandit Swordsman 2 attacks P’orihc P’orihc does not attempt to evade Bandit Swordsman 2: 8 Aim + 5 Roll = 13 vs 0 = 0 Evasion :P’orihc Attack lands, inflicting 11 Cut
Kleigg prepares to react
Ki’stha takes off into the air
Ki’stha casts Lightning Bolt on Bandit Spearman 1 Bandit Spearman 1 does not attempt to evade Ki’stha: 10.5 + 6 = 16.5 vs 0 = 0 Evasion :Bandit Spearman 1 Attack lands, inflicting 10 Electrocution
P’orihc takes off into the air
P’orihc casts Mind Control on Bandit Swordsman 1 P’orihc: 11 Arcane = 11 vs 4 = 4 Will :Bandit Swordsman 1 Mind Control lands Bandit Swordsman 1 attacks Bandit Spearman 1 Bandit Spearman 1 does not attempt to evade Bandit Swordsman 1: 8 Aim + 4 Roll = 12 vs 0 = 0 Evasion :Bandit Spearman 1 Attack lands, inflicting 9 Cut
Bandit Spearman 2 attacks Kyeltziv Kyeltziv reacts and casts Power Flow (2 Mana) on self Kyeltziv reacts and attacks (4 Stamina) Bandit Spearman 2 Bandit Spearman 2 does not attempt to evade Kyeltziv: 6 Aim + 2 Roll = 8 vs 7 = 3 Roll + 4 Evasion :Bandit Spearman 2 Attack lands, inflicting 20 Trauma Bandit Spearman 2 is stumbled
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"Not gonna see any action from back there, wolf!"
You move forward, hurling a crossbow bolt at Bandit Archer 2 and stumbling your target, and Miimas follows up with her pipe exploding at one end and an unseen force impacts the archer. Bandit Swordsman 1 and Bandit Spearman 2 rush at you and attack with their weapons, but your armor easily shrugs off the attacks.
The first Archer lands an arrow on Ki’stha and the second Swordsman inflicts a cut on P’orihc. The two chirop retreat to the safety of the sky right after, with Ki’stha countering with a lightning bolt on Spearman 1, who then suddenly gets attacked by Swordsman 1.
Spearman 2 dashes towards Kyeltziv, but the wolf is ready and hurls a power fist into the human, knocking him back with immense force. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
John: "Not gonna see any action from back there, wolf!"
John moves forward, hurling a crossbow bolt at Bandit Archer 2 and stumbling his target, and Miimas follows up with her pipe exploding at one end and an unseen force impacts the archer. Bandit Swordsman 1 and Bandit Spearman 2 rush towards John and lash out with their weapons, but he seems to shrug off the blows.
The first Archer lands an arrow on Ki’stha and the second Swordsman inflicts a cut on P’orihc. The two chirop retreat to the safety of the sky right after, with Ki’stha countering with a lightning bolt on Spearman 1, who then suddenly gets attacked by Swordsman 1.
Spearman 2 dashes towards Kyeltziv, but the wolf is ready and hurls a power fist into the human, knocking him back with immense force.
No one seemed to try to stop the mind-controlled bandit, probably because they weren’t expecting it.
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
John: "Not gonna see any action from back there, wolf!"
John moves forward, hurling a crossbow bolt at Bandit Archer 2 and stumbling his target, and Miimas follows up with her pipe exploding at one end and an unseen force impacts the archer. Bandit Swordsman 1 and Bandit Spearman 2 rush towards John and lash out with their weapons, but he seems to shrug off the blows.
The first Archer lands an arrow on Ki’stha and the second Swordsman hacks at you with a sword, the blade opening up a cut in your skin. You and Ki’stha retreat to the safety of the sky right after, with Ki’stha countering with a lightning bolt on Spearman 1, and you using your Mind Control to force swordsman 1 to attack spearman 1.
It’s a difficult task, forcing your will over someone else’s, but you overwhelm the swordsman with your arcane strength and steel bites into the spearman’s flesh.
Spearman 2 dashes towards Kyeltziv, but the wolf is ready and hurls a power fist into the human, knocking him back with immense force. ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
John: "Not gonna see any action from back there, wolf!"
John moves forward, hurling a crossbow bolt at Bandit Archer 2 and stumbling his target, and Miimas follows up with her pipe exploding at one end and an unseen force impacts the archer. Bandit Swordsman 1 and Bandit Spearman 2 rush towards John and lash out with their weapons, but he seems to shrug off the blows.
The first Archer lands an arrow on you and the second Swordsman inflicts a cut on P’orihc. You and P’orihc retreat to the safety of the sky right after, you countering with a lightning bolt on Spearman 1, though the lightning doesn’t chain to the nearby swordsman like you wanted. At least he suddenly gets attacked by Swordsman 1.
Spearman 2 dashes towards Kyeltziv, but the wolf is ready and hurls a power fist into the human, knocking him back with immense force. ____________________
John: "Not gonna see any action from back there, wolf!"
John moves forward, hurling a crossbow bolt at Bandit Archer 2 and stumbling his target, and Miimas follows up with her pipe exploding at one end and an unseen force impacts the archer. Bandit Swordsman 1 and Bandit Spearman 2 rush towards John and lash out with their weapons, but he seems to shrug off the blows.
The first Archer lands an arrow on Ki’stha and the second Swordsman inflicts a cut on P’orihc. The two chirop retreat to the safety of the sky right after, with Ki’stha countering with a lightning bolt on Spearman 1, who then suddenly gets attacked by Swordsman 1.
Spearman 2 dashes towards you but you’re ready. Strengthening yourself with Power Flow, you slam your fist into the puny human, stopping his attack cold and knocking him back.
Fahren-Wuust: A most excellent punch. Status report on enemies: Both spearmen are a little over half of their initial health. The second archer will die from blood loss shortly.
Grant: Two of your chirop friends took a hit. I can heal them if you act as a medium for my magic. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
___Events___ Kleigg attacks Archer 1 Archer 1 attempts to evade Kleigg: 8 Aim + 5 Roll = 13 vs 6 = 2 Roll + 4 Evasion :Archer 1 Attack lands, inflicting 9 Cut
Kleigg attacks Archer 1 Archer 1 attempts to evade Kleigg: 8 Aim + 2 Roll = 10 vs 5 = 1 Roll + 4 Evasion :Archer 1 Attack lands, inflicting 9 Cut
Kleigg attacks Archer 1 Archer 1 attempts to evade Kleigg: 8 Aim + 1 Roll = 9 vs 6 = 2 Roll + 4 Evasion :Archer 1 Attack lands, inflicting 9 Cut
Bandit Spearman 2 attacks Kyeltziv Kyeltziv does not attempt to evade Bandit Spearman 2: 8 Aim + 6 Roll = 14 vs 0 = 0 Evasion :Kyeltziv Attack lands, inflicting 9 Cut
Bandit Spearman 2 attacks Kyeltziv Kyeltziv does not attempt to evade Bandit Spearman 2: 8 Aim + 5 Roll = 13 vs 0 = 0 Evasion :Kyeltziv Attack lands, inflicting 9 Cut
Bandit Spearman 2 attacks Kyeltziv Kyeltziv does not attempt to evade Bandit Spearman 2: 8 Aim + 6 Roll = 14 vs 0 = 0 Evasion :Kyeltziv Attack lands, inflicting 10 Cut
Bandit Archer 1 has no AP to action
Ki’stha casts Lightning Bolt (2 Mana) at Bandit Archer 1 Bandit Archer 1 is out of AP to evade Ki’stha: 10.5 Aim + 3 Roll = 13.5 vs 0 = 0 Evasion :Bandit Archer 1 Attack lands, inflicting 12 Electrocution
Kyeltziv uses Spirit Channel to act as a Medium for Grant Grant casts Accelerated Repair on P’orihc P’orihc’s debuffs have been reduced by 14 Grant casts Accelerated Repair on Ki’stha Ki’stha’s debuffs have been reduced by 14
Kyeltziv attacks (2 Stamina) Bandit Spearman 2 Bandit Spearman 2 does not have AP to evade Kyeltziv: 6 Aim + 3 Aim = 9 vs 0 = 0 Evasion :Bandit Spearman 2 Attack lands, inflicting 10 Trauma
Bandit Spearman 2 is stumbled
Kyeltziv attacks (2 Stamina) Bandit Spearman 2 Bandit Spearman 2 is unable to evade due to stumble Kyeltziv: 6 Aim + 3 Aim = 9 vs 0 = 0 Evasion :Bandit Spearman 2 Attack lands, inflicting 10 Trauma
Bandit Swordsman 1 attacks John’s left leg John does not attempt to evade Bandit Swordsman 1: 8 Aim + 4 Roll = 12 vs 0 = 0 Evasion :John Attack lands, inflicting 9 Cut
Bandit Swordsman 1 attacks John’s left leg John does not attempt to evade Bandit Swordsman 1: 8 Aim + 4 Roll = 12 vs 0 = 0 Evasion :John Attack lands, inflicting 9 Cut
Miimas fires her rifle at Bandit Swordsman 2 Bandit Swordsman 2 attempts to evade Miimas: 10 Aim + 5 Rol = 15 vs 7 = 3 Roll + 4 Evasion :Bandit Swordsman 2 Attack lands, inflicting 10 Trauma and 10 Cut
Bandit Swordsman 2 is stumbled
John casts Power Flow on self
John attacks Bandit Swordsman 1 Bandit Swordsman 1 is out of AP to evade John: 8 Aim + 2 Roll = 10 vs 0 = 0 Evasion :Bandit Swordsman 1 Attack lands, inflicting 14 Trauma John casts Blast Wave on contact Attack lands, inflicting 16.5 Trauma
Bandit Swordsman 1 is stumbled
P’orihc casts Mind Control on Bandit Spearman 1 P’orihc: 11 Arcane = 11 vs 4 = 4 Will :Bandit Spearman 1 Mind Control lands Bandit Spearman 1 attacks Bandit Swordsman 2 Bandit Swordsman 2 is unable to evade due to stumble Bandit Spearman 1: 8 Aim + 1 Roll = 9 vs 0 = 0 Evasion :Bandit Swordsman 2 Attack lands, inflicting 7.5 Cut
Bandit Spearman 1 throws Short Spear at P’orihc P’orihc attempts to evade Bandit Spearman 1: 8 Aim + 6 Roll = 14 vs 11 = 5 Roll + 6 Evasion :Porihc Attack lands, inflicting 11.5 Cut
Bandit Archer 2 skips action
Bandit Archer 2 has died
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
The fight goes on.
On your end, the first swordsman hacks at your unarmored left leg with his blade, cutting into probably important tissue, and you reward his efforts by powering flowing up, slamming your fist into his gut and then letting off a blast wave, hurling him back. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
The fight goes on.
On your end, you charge the first Archer and hack away with your sword three times, landing all blows despite his best attempts to evade. Once your attack ends, a lightning bolt screams from the sky and strikes the archer, adding injury to injury. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
On your end, you mind control the first spearman to attack the second swordsman, but once your influence ends he turns around and hurls his spear at you. You make to dodge, but the projectile is fast enough to stab you in the gut and then falls out, leaving a painful wound despite your previous one mysteriously closing up on its own. ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
On your end, your wound mysteriously closes up, and you fire off a lightning bolt at the first archer after he got hacked at by Kleigg. The bolt strikes true, giving the archer a painful shock. ____________________
On your end, the second spearman rushes at you and lances you three times, all dealing painful but bearable wounds. You then let yourself act as a medium for Grant, channeling the power of the spirit through you and healing P’orihc and Ki’stha.
Once that’s done, you throw two powerful punches into the spearman that attacked you, staggering him back.
Grant: That spear did a number on you.
Fahren-Wuust: Indeed. Don’t join us as spirits now, you’re more useful in the flesh. Enemy status report: Spearman 1 and swordsman 2 about half dead. Archer 1, swordsman 1, and spearman 2 in critical condition. Archer 2 is dead. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
___Events___ Bandit Spearman 2 attacks Kyeltziv Kyeltziv does not attempt to evade Bandit Spearman 2: 8 Aim + 2 Roll = 10 vs 0 = 0 Evasion :Kyeltziv Attack lands, inflicting 8.5 Cut
Miimas attacks Bandit Spearman 2 Bandit Spearman 2 has no AP to evade Miimas: 10 Aim + 6 Roll = 16 vs 0 = 0 Evasion :Bandit Spearman 2 Attack lands, inflicting 25 Cut
Bandit Spearman 2 has died
Ki’stha casts Lightning Bolt (3 Mana) on Bandit Spearman 1 Bandit Spearman 1 does not attempt to evade Ki’stha: 10.5 Aim + 5 Roll = 15.5 vs 0 0 Evasion :Bandit Spearman 1 Attack lands, inflicting 13 Electrocution
Bandit Spearman 1 attempts to run away
Kyeltziv uses Spirit Channel (4 Mana) to act as a medium for Grant Grant casts Accelerated Repair on Kyeltziv Kyeltziv’s debuffs have been reduced by 18
John casts Power Flow on self
John attempts to take Bandit Swordsman 1’s Shortsword Bandit Swordsman 1 does not attempt to evade or resist John takes Bandit Swordsman 1’s Shortsword
Bandit Archer 1 says his prayers
Bandit Swordsman 1 takes no action
Bandit Swordsman 2 attempts to run away
Kleigg attacks Bandit Archer 1 Bandit Archer 1 does not attempt to evade Kleigg: 8 Aim + 6 Roll = 14 vs 0 = 0 Evasion : Bandit Archer 1 Attack lands, inflicting 9 Cut
P’orihc casts Mind Control on Bandit Swordsman 2 P’orihc: 11 Arcane = 11 vs 4 = 4 Will :Bandit Swordsman 2 Mind Control lands Bandit Swordsman 2 drops his weapon and lays down
Bandit Archer 1 dies
Bandit Swordsman 1 surrenders
Bandit Swordsman 2 surrenders
Bandit Spearman 1 escapes
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You Power Flow up and walk over to the first swordsman, snatching his sword away without resistance.
"Stay. Try to run and I'll explode you."
He seems to obey, slowly lowering himself down to the ground in a sitting position.
Kyeltziv: "Can I get some help here?"
The second spearman attacks Kyeltziv again, but Miimas charges in this time with her saber and finishes off the enemy with a swift strike.
Kleigg takes out the first Archer with another attack while the first spearman runs away and the second swordsman tries to run but stops and… Lies on the ground.
Looks like the fight is over.
----- You can learn one new Kinetic or Fortification ability, OR the following ability: Counterspell (Detect a spell being cast and cancel it by casting its inverse) (Requires knowing the inverse spell) (Specify max Mana to use)
You have 3 points to allocate to your basic Passive stats (Strength, Arcane, Aim, Evasion, Will, Speed)
You have 4 points to allocate to your Stamina/Mana. ----- ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Kyeltziv: "Can I get some help here?"
The second spearman attacks Kyeltziv again, but Miimas charges in this time with her saber and finishes off the enemy with a swift strike.
You take out the first Archer with one more attack while the first spearman runs away and the second swordsman tries to run but stops and… Lies on the ground. John seems to be keeping the first swordsman down with a threat.
Looks like the fight is over.
----- You can learn one new Negation or Physical ability, OR the ability: Nullifier (Passive) (+20% Negation Potency)
You have 3 points to allocate to your basic Passive stats (Strength, Arcane, Aim, Evasion, Will, Speed) or your Null Body passive.
You have 4 points to allocate to your Stamina/Mana. ----- ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
The second spearman attacks Kyeltziv again, but Miimas charges in this time with her saber and finishes off the enemy with a swift strike.
Kleigg takes out the first Archer with another attack while the first spearman runs away. The second swordsman tries to run as well, but you force him to drop his weapon and lie down. John’s keeping the first swordsman down as well but using a threat instead of mental force.
Looks like the fight is over.
----- You can learn one new Telepathic, Ice, or Fire ability, OR upgrade your Multiprocessing passive ability.
You have 3 points to allocate to your basic Passive stats (Strength, Arcane, Aim, Evasion, Will, Speed) or your Mind Guard passive ability.
You have 4 points to allocate to your Stamina/Mana. ----- ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
The second spearman attacks you again, but Miimas charges in this time with her saber and finishes off the enemy with a swift strike while you heal yourself up with Grant’s power, giving him 4 extra mana for the job.
Kleigg takes out the first Archer with another attack while the first spearman runs away and the second swordsman tries to run but stops and… Lies on the ground.
Looks like the fight is over.
----- You can learn one new Fortification or Physical ability, OR one of the following the abilities: Unrest (When someone dies, ensure that their soul remains in the world) Exorcism (Extinguish an ethereal spirit’s existence if your Arcane is higher than the spirit’s Will)
You have 3 points to allocate to your basic Passive stats (Strength, Arcane, Aim, Evasion, Will, Speed)
You have 4 points to allocate to your Stamina/Mana. ----- ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) ---Spirit Channel (Let a spirit use your body to perform an action) (Consumes AP for spirit actions) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
Skills: (Magic) -(Pure) --(Light) ---Accelerated Repair (Speed up the body’s natural healing process on a target, clearing conditions) (Turns given = Arcane + Mana)
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