Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 100)
Roll 100
The world as the players know it:
(All players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You finish up the rest of your magic plate armor.
P’orihc: "Seems we got knee-deep in hell."
"Sounds like we're still in the shallows."
Kyeltziv: "...So how're we gonna get out of this mess alive? Hunt down Lucida?"
The newest member in the party speaks - a chirop with sand colored fur wearing a navy blue jacket and tan human pants.
Miimas: ”If the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings. That sounds too easy, doesn’t it.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
P’orihc: "Seems we got knee-deep in hell."
John: "Sounds like we're still in the shallows."
Kyeltziv: "...So how're we gonna get out of this mess alive? Hunt down Lucida?"
Miimas: ”If the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings. That sounds too easy, doesn’t it.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Kyeltziv: "...So how're we gonna get out of this mess alive? Hunt down Lucida?"
Miimas: ”If the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings. That sounds too easy, doesn’t it.” ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Kyeltziv: "...So how're we gonna get out of this mess alive? Hunt down Lucida?"
Miimas: ”If the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings. That sounds too easy, doesn’t it.” ____________________
"...So how're we gonna get out of this mess alive? Hunt down Lucida?"
Miimas: ”Since the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings. That sounds too easy, doesn’t it.”
A figure fades into view in front of you - a human with a white hooded robe. The white mage’s spirit that you saw earlier, but now lacking injuries.
White Mage: This is the beginning of a catastrophe. You are supposed to be a Shaman of Ruhe, yes? Let me lend you my strength. It was not enough to stop Vakaumus, but hopefully it can aid you.
Fahren: Looks like you already have a spirit willingly joining you! You can act as a Medium for the spirit, using its abilities through your body. Normally that’s dangerous to do, but you’ve passed your initiation to become Shaman so you should be fine. You can also feed the spirit mana and it can use its abilities on its own, but it can’t store mana for very long without a physical container. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
"Lucida has to be faster than us, there's no way we could beat it, right?"
Sat May 02, 2015 4:13 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 100)
"Well, Lucida is trying to find it's friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."
Sat May 02, 2015 7:34 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 100)
"If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast its moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."
Sat May 02, 2015 8:09 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 100)
Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."
Sat May 02, 2015 8:49 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 100)
>Motion to take the ferry in order to Head off Lucida.
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 100)
"Takin' the ferry seems like the option t' me"
*You help would be greatly appreciated, With the way things are going I imagine we'll be getting into situations where your abilities would be very helpful.*
Sun May 03, 2015 12:22 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 100)
>Ferry time
Sun May 03, 2015 12:56 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 100)
> Alright, Ferry it is.
Sun May 03, 2015 1:16 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Ki’stha: "Lucida has to be faster than us, there's no way we could beat it, right?"
P’orihc: "Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."
"If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."
Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."
Kleiggs motions an affirmative for the ferry.
Kyeltziv: "Takin' the ferry seems like the option t' me"
The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.
The ferry leaves, and your party starts to make its way towards Vranhal…
???: ”There they are!”
Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.
Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”
Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”
Miimas: ”You guys seem to find no shortage of trouble.”
The chirop draws her strange pipe and pulls back a small mechanical piece with a click.
Miimas: ”Let’s make this quick.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 8 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Ki’stha: "Lucida has to be faster than us, there's no way we could beat it, right?"
P’orihc: "Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."
John: "If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."
Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."
You motion an affirmative for the ferry.
Kyeltziv: "Takin' the ferry seems like the option t' me"
The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.
The ferry leaves, and your party starts to make its way towards Vranhal…
???: ”There they are!”
Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.
Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”
Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”
Miimas: ”You guys seem to find no shortage of trouble.”
The chirop draws her strange pipe and pulls back a small mechanical piece with a click.
Miimas: ”Let’s make this quick.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Ki’stha: "Lucida has to be faster than us, there's no way we could beat it, right?"
"Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."
John: "If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."
Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."
Kleiggs motions an affirmative for the ferry.
Kyeltziv: "Takin' the ferry seems like the option t' me"
The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.
The ferry leaves, and your party starts to make its way towards Vranhal…
???: ”There they are!”
Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.
Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”
Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”
Miimas: ”You guys seem to find no shortage of trouble.”
The chirop draws her strange pipe and pulls back a small mechanical piece with a click.
Miimas: ”Let’s make this quick.” ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
"Lucida has to be faster than us, there's no way we could beat it, right?"
P’orihc: "Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."
John: "If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."
Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."
Kleiggs motions an affirmative for the ferry.
Kyeltziv: "Takin' the ferry seems like the option t' me"
The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.
The ferry leaves, and your party starts to make its way towards Vranhal…
???: ”There they are!”
Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.
Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”
Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”
Miimas: ”You guys seem to find no shortage of trouble.”
The chirop draws her strange pipe and pulls back a small mechanical piece with a click.
Miimas: ”Let’s make this quick.” ____________________
Ki’stha: "Lucida has to be faster than us, there's no way we could beat it, right?"
P’orihc: "Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."
John: "If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."
Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."
Kleiggs motions an affirmative for the ferry.
"Takin' the ferry seems like the option t' me"
Your help would be greatly appreciated, with the way things are going I imagine we'll be getting into situations where your abilities would be very helpful.
White Mage: Name’s Grant, glad to join you.
The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.
The ferry leaves, and your party starts to make its way towards Vranhal…
???: ”There they are!”
Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.
Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”
Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”
Miimas: ”You guys seem to find no shortage of trouble.”
The chirop draws her strange pipe and pulls back a small mechanical piece with a click.
Miimas: ”Let’s make this quick.” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
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