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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 100)
Roll 100



The world as the players know it:

Image
(All players are in Esthen)



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You finish up the rest of your magic plate armor.

P’orihc: "Seems we got knee-deep in hell."

"Sounds like we're still in the shallows."

Kyeltziv: "...So how're we gonna get out of this mess alive? Hunt down Lucida?"

The newest member in the party speaks - a chirop with sand colored fur wearing a navy blue jacket and tan human pants.

Miimas: ”If the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings.
That sounds too easy, doesn’t it.”

____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 1/8
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kleigg (TheKebbit)
Race: Human
____________________

P’orihc: "Seems we got knee-deep in hell."

John: "Sounds like we're still in the shallows."

Kyeltziv: "...So how're we gonna get out of this mess alive? Hunt down Lucida?"

Miimas: ”If the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings.
That sounds too easy, doesn’t it.”

____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 7/7
AP: 3/3

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

Blind: 14
Accuracy -7 => -0





Name: P’orihc (Asklar)
Race: Chirop
____________________

"Seems we got knee-deep in hell."

John: "Sounds like we're still in the shallows."

Kyeltziv: "...So how're we gonna get out of this mess alive? Hunt down Lucida?"

Miimas: ”If the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings.
That sounds too easy, doesn’t it.”

____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1

Spirit’s Eye (Accuracy cannot fall below 50%)

-Mind Guard (+5 Telepathy Resistance)



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

P’orihc: "Seems we got knee-deep in hell."

John: "Sounds like we're still in the shallows."

Kyeltziv: "...So how're we gonna get out of this mess alive? Hunt down Lucida?"

Miimas: ”If the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings.
That sounds too easy, doesn’t it.”

____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

P’orihc: "Seems we got knee-deep in hell."

John: "Sounds like we're still in the shallows."

"...So how're we gonna get out of this mess alive? Hunt down Lucida?"

Miimas: ”Since the Enforcers are trying to stall Lucida, what if we ran to Vranhal as fast as possible and tell them what’s going on? So there aren’t any misunderstandings.
That sounds too easy, doesn’t it.”


A figure fades into view in front of you - a human with a white hooded robe. The white mage’s spirit that you saw earlier, but now lacking injuries.

White Mage: This is the beginning of a catastrophe. You are supposed to be a Shaman of Ruhe, yes? Let me lend you my strength. It was not enough to stop Vakaumus, but hopefully it can aid you.

Fahren: Looks like you already have a spirit willingly joining you! You can act as a Medium for the spirit, using its abilities through your body. Normally that’s dangerous to do, but you’ve passed your initiation to become Shaman so you should be fine. You can also feed the spirit mana and it can use its abilities on its own, but it can’t store mana for very long without a physical container.
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Sat May 02, 2015 6:28 am
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Post Re: Ad Infidium (Roll 100)
"Lucida has to be faster than us, there's no way we could beat it, right?"


Sat May 02, 2015 4:13 pm
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Post Re: Ad Infidium (Roll 100)
"Well, Lucida is trying to find it's friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."


Sat May 02, 2015 7:34 pm
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Post Re: Ad Infidium (Roll 100)
"If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast its moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."


Sat May 02, 2015 8:09 pm
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Post Re: Ad Infidium (Roll 100)
Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."


Sat May 02, 2015 8:49 pm
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Post Re: Ad Infidium (Roll 100)
>Motion to take the ferry in order to Head off Lucida.


Sat May 02, 2015 11:36 pm
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Post Re: Ad Infidium (Roll 100)
> go


Sat May 02, 2015 11:54 pm
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Post Re: Ad Infidium (Roll 100)
"Takin' the ferry seems like the option t' me"

*You help would be greatly appreciated, With the way things are going I imagine we'll be getting into situations where your abilities would be very helpful.*


Sun May 03, 2015 12:22 am
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Post Re: Ad Infidium (Roll 100)
>Ferry time


Sun May 03, 2015 12:56 am
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Post Re: Ad Infidium (Roll 100)
> Alright, Ferry it is.


Sun May 03, 2015 1:16 am
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Post Re: Ad Infidium (Roll 101)
Roll 101



The world as the players know it:

Image
(All players are at the cursor)



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Ki’stha: "Lucida has to be faster than us, there's no way we could beat it, right?"

P’orihc: "Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."

"If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."

Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."

Kleiggs motions an affirmative for the ferry.

Kyeltziv: "Takin' the ferry seems like the option t' me"

The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.

The ferry leaves, and your party starts to make its way towards Vranhal…

???: ”There they are!”

Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.

Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”

Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”

Miimas: ”You guys seem to find no shortage of trouble.”

The chirop draws her strange pipe and pulls back a small mechanical piece with a click.

Miimas: ”Let’s make this quick.”
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 2/8
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kleigg (TheKebbit)
Race: Human
____________________

Ki’stha: "Lucida has to be faster than us, there's no way we could beat it, right?"

P’orihc: "Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."

John: "If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."

Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."

You motion an affirmative for the ferry.

Kyeltziv: "Takin' the ferry seems like the option t' me"

The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.

The ferry leaves, and your party starts to make its way towards Vranhal…

???: ”There they are!”

Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.

Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”

Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”

Miimas: ”You guys seem to find no shortage of trouble.”

The chirop draws her strange pipe and pulls back a small mechanical piece with a click.

Miimas: ”Let’s make this quick.”
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 7/7
AP: 3/3

Captured Spells (1/2)
-Radiance (Create a powerful light, blinding everyone around you) (Inflicts Blind = Arcane + Mana)

Blind: 13
Accuracy -6.5 => -0





Name: P’orihc (Asklar)
Race: Chirop
____________________

Ki’stha: "Lucida has to be faster than us, there's no way we could beat it, right?"

"Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."

John: "If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."

Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."

Kleiggs motions an affirmative for the ferry.

Kyeltziv: "Takin' the ferry seems like the option t' me"

The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.

The ferry leaves, and your party starts to make its way towards Vranhal…

???: ”There they are!”

Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.

Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”

Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”

Miimas: ”You guys seem to find no shortage of trouble.”

The chirop draws her strange pipe and pulls back a small mechanical piece with a click.

Miimas: ”Let’s make this quick.”
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1

Spirit’s Eye (Accuracy cannot fall below 50%)

-Mind Guard (+5 Telepathy Resistance)



Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

"Lucida has to be faster than us, there's no way we could beat it, right?"

P’orihc: "Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."

John: "If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."

Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."

Kleiggs motions an affirmative for the ferry.

Kyeltziv: "Takin' the ferry seems like the option t' me"

The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.

The ferry leaves, and your party starts to make its way towards Vranhal…

???: ”There they are!”

Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.

Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”

Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”

Miimas: ”You guys seem to find no shortage of trouble.”

The chirop draws her strange pipe and pulls back a small mechanical piece with a click.

Miimas: ”Let’s make this quick.”
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)





Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

Ki’stha: "Lucida has to be faster than us, there's no way we could beat it, right?"

P’orihc: "Well, Lucida is trying to find its friend, so, in the case it is actually going to Vranhal, it's probably taking the long route, asking everyone for signs of Ultima. So I think there's a good chance we could arrive before."

John: "If it's going to Vranhal for information, it's probably not going to stop to ask every Joe Farmer if they've seen a mysterious magic grey greatsword. It's going to go straight for the best lead it has, and not waste any time. It depends on how fast it’s moving though. If Lucida's really burning energy and going full tilt, hell, it could already be at Vranhal. If its taking its time or conserving mana, we may be able to catch up."

Miimas: "There's a lake in between us and Vranhal, right? Might take Lucida some time getting around it but we could take a ferry right across."

Kleiggs motions an affirmative for the ferry.

"Takin' the ferry seems like the option t' me"

Your help would be greatly appreciated, with the way things are going I imagine we'll be getting into situations where your abilities would be very helpful.

White Mage: Name’s Grant, glad to join you.

The party leaves the Second’s grounds, which is bustling in activity with people managing the damage and aiding injured, and heads over to Esthen’s docks. A ferry is found in short order and the party is quickly shipped across the lake and deposited on the opposing bank.

The ferry leaves, and your party starts to make its way towards Vranhal…

???: ”There they are!”

Six humans have appeared from over a grassy hill, weapons in hand. Two swordsmen, two spearmen, two archers.

Bandit Swordsman 1: ”Think you bastards could get away? Well we got you now!”

Bandit Swordsman 2: ”You ain’t gettin’ any reinforcements this time either! Prepare to paint the grass with your blood!”

Miimas: ”You guys seem to find no shortage of trouble.”

The chirop draws her strange pipe and pulls back a small mechanical piece with a click.

Miimas: ”Let’s make this quick.”
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)




____________________________________________________________
_____ Followers

Name: Miimas
Race: Chirop
____________________


____________________

Conditions:
Health: 40/40
Stamina: 4/4
Mana: 10/10
AP: 2/2

Spirit’s Eye (Accuracy cannot fall below 50%)


Sun May 03, 2015 7:00 am
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Post Re: Ad Infidium (Roll 101)
> Take off, try to electrocute bandits standing close together


Sun May 03, 2015 4:19 pm
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Post Re: Ad Infidium (Roll 101)
> Fly, mind control Bandit Swordsman 1 and issue him to attack whichever bandit is closest to him.


Sun May 03, 2015 8:48 pm
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Post Re: Ad Infidium (Roll 101)
>Hold my ground, if any of the bandits get close: 2 Mana Power Flow / 4 Stamina punch.


Sun May 03, 2015 9:10 pm
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Post Re: Ad Infidium (Roll 101)
>Draw my sword and approach, attacking (to the tune of 2 AP) any bandit that rushes to help deal with their mind-controlled fellow.


Sun May 03, 2015 9:38 pm
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