Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 90)
"We need to find Vakaumus. I picked up the thoughts of Lucida, it was looking for something - another construct like itself probably. "The gray one like me" or something I recall. We need to know where said construct could be, what it is, and what could Lucida do with it. This could get really bad."
Thu Apr 23, 2015 12:17 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 90)
"Oh good, I can see. Oh good, everyone's here. So, the hell was up with that? Why was there a pissed off light god in town?" > Double Intermission again. Should be able to actually see on my own after that.
Thu Apr 23, 2015 2:25 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 90)
>Triple intermission - there's nothing to say. We need to find Vakaumus and then perhaps flee by ourselves to the countryside.
Thu Apr 23, 2015 4:01 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 91)
Roll 91
The world as the players know it:
(All players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Ki’stha: "Come on, we need to get going!"
P’orihc: "We need to find Vakaumus. I picked up the thoughts of Lucida, it was looking for something - another construct like itself probably. "The gray one like me" or something I recall. We need to know where said construct could be, what it is, and what could Lucida do with it. This could get really bad."
"Oh good, I can see. Oh good, everyone's here. So, the hell was up with that? Why was there a pissed off light god in town?"
You drop two intermissions and you can see on your own now! Barely. Heading over to where everyone’s regrouped (did the party get a new member? A chirop, specifically), you find yourself standing in front of the closed door of a large dome structure. A white mage covered with blotches of blood and has a chunk the size of a watermelon missing from his torso is weakly beating against the door with his fists. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Ki’stha: "Come on, we need to get going!"
P’orihc: "We need to find Vakaumus. I picked up the thoughts of Lucida, it was looking for something - another construct like itself probably. "The gray one like me" or something I recall. We need to know where said construct could be, what it is, and what could Lucida do with it. This could get really bad."
John: "Oh good, I can see. Oh good, everyone's here. So, the hell was up with that? Why was there a pissed off light god in town?"
You drop three Intermissions, taking some strain off your eyes even if you can see perfectly fine already.
Everyone’s regrouped in front of the the isolation dome. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
"We need to find Vakaumus. I picked up the thoughts of Lucida, it was looking for something - another construct like itself probably. "The gray one like me" or something I recall. We need to know where said construct could be, what it is, and what could Lucida do with it. This could get really bad."
John: "Oh good, I can see. Oh good, everyone's here. So, the hell was up with that? Why was there a pissed off light god in town?"
Everyone’s regrouped in front of the isolation dome, and you ignore the white mage covered with blotches of blood and has a chunk the size of a watermelon missing from his torso weakly beating against the dome’s door with his fists.
Gotta find Vakaumas, no time to deal with people that are missing essential bodily organs. ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
P’orihc: "We need to find Vakaumus. I picked up the thoughts of Lucida, it was looking for something - another construct like itself probably. "The gray one like me" or something I recall. We need to know where said construct could be, what it is, and what could Lucida do with it. This could get really bad."
John: "Oh good, I can see. Oh good, everyone's here. So, the hell was up with that? Why was there a pissed off light god in town?"
Everyone’s regrouped in front of the isolation dome. A white mage covered with blotches of blood and has a chunk the size of a watermelon missing from his torso is weakly beating against the door with his fists. ____________________
P’orihc: "We need to find Vakaumus. I picked up the thoughts of Lucida, it was looking for something - another construct like itself probably. "The gray one like me" or something I recall. We need to know where said construct could be, what it is, and what could Lucida do with it. This could get really bad."
John: "Oh good, I can see. Oh good, everyone's here. So, the hell was up with that? Why was there a pissed off light god in town?"
Everyone’s regrouped in front of the isolation dome, including John and Miimas.
How would he be of use to us, something involving your abilities as a spirit?
Fahren-Wuust: The white robe is the symbol of a healer. Surely his skills would be handy? Also, it looks like your friends are looking for this Vakaumus. I am certain he is inside this dome.
So, what will you do with this freshly released spirit? ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0)
Thu Apr 23, 2015 6:30 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 91)
> More work on my armor. "Uh... Sir? Are you... alright? You look... really hurt."
Fri Apr 24, 2015 3:07 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 91)
> Pick up the thoughts of the man.
Fri Apr 24, 2015 3:41 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 91)
"You said Vakaumus is in the dome here... We have some questions to ask him ourself, think you could sort us out from that flash before we go in there?
Fri Apr 24, 2015 4:23 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 92)
Roll 92
The world as the players know it:
(All players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You continue working on your armor. Looks like it’s almost done.
John: "Uh... Sir? Are you... alright? You look... really hurt."
He doesn’t respond to you.
Kyeltziv: "You said Vakaumus is in the dome here... We have some questions to ask him ourself, think you could sort us out from that flash before we go in there?”
The man turns around, revealing half of his face is torn off and an eye missing.
???: ”The coward and his bodyguards went into the dome. Vakaumus told us Lucida would never escape, and even if a freak accident were to happen that it should get away, he would swiftly contain it. The liar fled for his own safety into here before the blinding light even appeared. He was content with hiding away and letting us do the dirty work. Do you see me? Over there?”
He points to a corpse closeby that looks exactly like him, down to the wounds and blood splatter.
???: ”I died before the light appeared. I died because I saw the bastard flee and I questioned him.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
John: "Uh... Sir? Are you... alright? You look... really hurt."
Who is he talking to?
Kyeltziv: "You said Vakaumus is in the dome here... We have some questions to ask him ourself, think you could sort us out from that flash before we go in there?”
Are they talking to the door? ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
John: "Uh... Sir? Are you... alright? You look... really hurt."
He doesn’t respond.
When you attempt to pick up his thoughts, in comes in the form of the feelings, anger and distrust, unlike the normally concrete thoughts you’re used to.
Kyeltziv: "You said Vakaumus is in the dome here... We have some questions to ask him ourself, think you could sort us out from that flash before we go in there?”
The man turns around, revealing half of his face is torn off and an eye missing.
???: ”The coward and his bodyguards went into the dome. Vakaumus told us Lucida would never escape, and even if a freak accident were to happen that it should get away, he would swiftly contain it. The liar fled for his own safety into here before the blinding light even appeared. He was content with hiding away and letting us do the dirty work. Do you see me? Over there?”
He points to a corpse closeby that looks exactly like him, down to the wounds and blood splatter.
???: ”I died before the light appeared. I died because I saw the bastard flee and I questioned him.” ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
John: "Uh... Sir? Are you... alright? You look... really hurt."
He doesn’t respond.
Kyeltziv: "You said Vakaumus is in the dome here... We have some questions to ask him ourself, think you could sort us out from that flash before we go in there?”
The man turns around, revealing half of his face is torn off and an eye missing.
???: ”The coward and his bodyguards went into the dome. Vakaumus told us Lucida would never escape, and even if a freak accident were to happen that it should get away, he would swiftly contain it. The liar fled for his own safety into here before the blinding light even appeared. He was content with hiding away and letting us do the dirty work. Do you see me? Over there?”
He points to a corpse closeby that looks exactly like him, down to the wounds and blood splatter.
???: ”I died before the light appeared. I died because I saw the bastard flee and I questioned him.” ____________________
John: "Uh... Sir? Are you... alright? You look... really hurt."
He doesn’t respond.
"You said Vakaumus is in the dome here... We have some questions to ask him ourself, think you could sort us out from that flash before we go in there?”
The man turns around, revealing half of his face is torn off and an eye missing.
???: ”The coward and his bodyguards went into the dome. Vakaumus told us Lucida would never escape, and even if a freak accident were to happen that it should get away, he would swiftly contain it. The liar fled for his own safety into here before the blinding light even appeared. He was content with hiding away and letting us do the dirty work. Do you see me? Over there?”
He points to a corpse closeby that looks exactly like him, down to the wounds and blood splatter.
???: ”I died before the light appeared. I died because I saw the bastard flee and I questioned him.” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
"I'm sorry for what happened to you. We will make sure it wasn't for nothing."
Fri Apr 24, 2015 2:22 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 92)
"I think we need to have a talk with this Vakaumus." > Try to open the door. If locked, apply a Power Flow kick to it, near the center where a lock should be.
Fri Apr 24, 2015 3:10 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 92)
"We have little love for him ourselves, if there's anythin' you can do to help us before we confront him about this mess it'd be much appreciated."
Fri Apr 24, 2015 8:28 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 92)
"I hope to see him brought to justice. He was wrong to believe it was controllable by a single negationist."
Fri Apr 24, 2015 9:03 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 92)
"All of this was really stupid. But well, there's nothing more to do now, except for getting Vakaumus to talk with us."
Fri Apr 24, 2015 10:29 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 93)
Roll 93
The world as the players know it:
(All players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
Ki’stha: "I'm sorry for what happened to you. We will make sure it wasn't for nothing."
John: "I think we need to have a talk with this Vakaumus."
Kyeltziv: "We have little love for him ourselves, if there's anythin' you can do to help us before we confront him about this mess it'd be much appreciated."
The man aims a palm at your party, and you feel your vision return to normal as the spirit fades away.
Kleigg: "I hope to see him brought to justice. He was wrong to believe it was controllable by a single negationist."
P’orihc: "All of this was really stupid. But well, there's nothing more to do now, except for getting Vakaumus to talk with us."
You attempt to open the door and find it locked, so you give yourself with Power Flow and kick the metal door in its center, damaging something vital and launching it inward.
Inside the dome, Vakaumus stands with two mages by his side, one red and one black. The three are poised to attack, but they loosen up when they recognise you.
Vakaumus: ”What is going on out there?” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Ki’stha: "I'm sorry for what happened to you. We will make sure it wasn't for nothing."
John: "I think we need to have a talk with this Vakaumus."
Kyeltziv: "We have little love for him ourselves, if there's anythin' you can do to help us before we confront him about this mess it'd be much appreciated."
"I hope to see him brought to justice. He was wrong to believe it was controllable by a single negationist."
P’orihc: "All of this was really stupid. But well, there's nothing more to do now, except for getting Vakaumus to talk with us."
John attempts to open the door and finds it locked, so he instead throws a powerful kick into the center of the metal door, damaging something vital and launching it inward.
Inside the dome, Vakaumus stands with two mages by his side, one red and one black. The three are poised to attack, but they loosen up when they recognise you.
Vakaumus: ”What is going on out there?” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Ki’stha: "I'm sorry for what happened to you. We will make sure it wasn't for nothing."
John: "I think we need to have a talk with this Vakaumus."
Kyeltziv: "We have little love for him ourselves, if there's anythin' you can do to help us before we confront him about this mess it'd be much appreciated."
The man aims a palm at your party, and you feel your vision return to normal as the spirit fades away.
Kleigg: "I hope to see him brought to justice. He was wrong to believe it was controllable by a single negationist."
P’orihc: "All of this was really stupid. But well, there's nothing more to do now, except for getting Vakaumus to talk with us."
John attempts to open the door and finds it locked, so he instead throws a powerful kick into the center of the metal door, damaging something vital and launching it inward.
Inside the dome, Vakaumus stands with two mages by his side, one red and one black. The three are poised to attack, but they loosen up when they recognise you.
Vakaumus: ”What is going on out there?” ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Ki’stha: "I'm sorry for what happened to you. We will make sure it wasn't for nothing."
John: "I think we need to have a talk with this Vakaumus."
Kyeltziv: "We have little love for him ourselves, if there's anythin' you can do to help us before we confront him about this mess it'd be much appreciated."
The man aims a palm at your party, and you feel your vision return to normal as the spirit fades away.
Kleigg: "I hope to see him brought to justice. He was wrong to believe it was controllable by a single negationist."
P’orihc: "All of this was really stupid. But well, there's nothing more to do now, except for getting Vakaumus to talk with us."
John attempts to open the door and finds it locked, so he instead throws a powerful kick into the center of the metal door, damaging something vital and launching it inward.
Inside the dome, Vakaumus stands with two mages by his side, one red and one black. The three are poised to attack, but they loosen up when they recognise you.
Vakaumus: ”What is going on out there?” ____________________
Ki’stha: "I'm sorry for what happened to you. We will make sure it wasn't for nothing."
John: "I think we need to have a talk with this Vakaumus."
Kyeltziv: "We have little love for him ourselves, if there's anythin' you can do to help us before we confront him about this mess it'd be much appreciated."
The man aims a palm at your party, and you feel your vision return to normal as the spirit fades away.
Kleigg: "I hope to see him brought to justice. He was wrong to believe it was controllable by a single negationist."
P’orihc: "All of this was really stupid. But well, there's nothing more to do now, except for getting Vakaumus to talk with us."
John attempts to open the door and finds it locked, so he instead throws a powerful kick into the center of the metal door, damaging something vital and launching it inward.
Inside the dome, Vakaumus stands with two mages by his side, one red and one black. The three are poised to attack, but they loosen up when they recognise you.
Vakaumus: ”What is going on out there?” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
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