Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 83)
>Wait and see what Lucida does, avoid any incoming attacks.
Fri Apr 17, 2015 4:56 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 85)
Roll 85
The world as the players know it:
(All players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"Well then, you sound like a pretty beasty."
You quickly generate a shield and another gauntlet, skipping security for now, and head towards the “Construct Storage Building.” While you’re not completely sure which building that is, you have a hunch it’s the one that seems to be in the center of the commotion, a large seemingly plain two-story rectangular stone structure. It doesn’t take too long to get there, and there are numerous mages around the area but none approaching the building. There’s some shouting and banging sounds inside, but other than that you can’t tell what’s going on.
A few seconds later, a man rushes out of the building, and soon after, another human figure exits, this one clad in shining white armor with golden trimming. A pair of red eyes glow from under the darkness of a helm resembling a dragon’s head, and a gore-covered Lucida in the figure’s hand.
Lucida: “Second sect of Caelum, luckily for you I have some errands to run. You have my word that I will only massacre you if you get in my way. Now...”
The air fills with the sounds of energetic cackling as scores of mages charge their magic in bolts and barriers. The white knight shifts his left foot forward and to the side, bringing Lucida to bear with two hands. A fighting stance.
Lucida: ”Who wants to paint the holy grounds with their faith?” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
While you can’t see for sure, it seems the two-story rectangular stone structure is the “Construct Storage Building,” being surrounded by mages and shouting and bangs coming from inside.
There doesn’t seem to be any magic being cast at the moment, from Lucida anyways.
A few seconds later, a man rushes out of the building, and soon after, another human figure exits, this one clad in shining white armor with golden trimming. A pair of red eyes glow from under the darkness of a helm resembling a dragon’s head, and a gore-covered Lucida in the figure’s hand.
Lucida: “Second sect of Caelum, luckily for you I have some errands to run. You have my word that I will only massacre you if you get in my way. Now...”
The air fills with the sounds of energetic cackling as scores of mages charge their magic in bolts and barriers. The white knight shifts his left foot forward and to the side, bringing Lucida to bear with two hands. A fighting stance.
Lucida: ”Who wants to paint the holy grounds with their faith?” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
While you can’t see for sure, it seems the two-story rectangular stone structure is the “Construct Storage Building,” being surrounded by mages and shouting and bangs coming from inside.
"I wonder if..."
You send some tendrils towards the building and attempt to pick up Lucida’s thoughts.
Lucida: Out of my way!
A brief image of two men being cut in half flashes before your eyes.
Lucida: You. Where is the other one like me? The grey one. ... Then get out of here.
A few seconds later, a man rushes out of the building.
Lucida: None of these are going to get me anywhere. Doubt anyone here who knows would tell.
A human figure soon exits the storage building, clad in shining white armor with golden trimming. A pair of red eyes glow from under the darkness of a helm resembling a dragon’s head, and a gore-covered Lucida in the figure’s hand.
Lucida: “Second sect of Caelum, luckily for you I have some errands to run. You have my word that I will only massacre you if you get in my way. Now...”
The air fills with the sounds of energetic cackling as scores of mages charge their magic in bolts and barriers. The white knight shifts his left foot forward and to the side, bringing Lucida to bear with two hands. A fighting stance.
Lucida: ”Who wants to paint the holy grounds with their faith?” ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
While you can’t see for sure, it seems the two-story rectangular stone structure is the “Construct Storage Building,” being surrounded by mages and shouting and bangs coming from inside.
A few seconds later, a man rushes out of the building, and soon after, another human figure exits, this one clad in shining white armor with golden trimming. A pair of red eyes glow from under the darkness of a helm resembling a dragon’s head, and a gore-covered Lucida in the figure’s hand.
Lucida: “Second sect of Caelum, luckily for you I have some errands to run. You have my word that I will only massacre you if you get in my way. Now...”
The air fills with the sounds of energetic cackling as scores of mages charge their magic in bolts and barriers. The white knight shifts his left foot forward and to the side, bringing Lucida to bear with two hands. A fighting stance.
Lucida: ”Who wants to paint the holy grounds with their faith?” ____________________
While you can’t see for sure, it seems the two-story rectangular stone structure is the “Construct Storage Building,” being surrounded by mages and shouting and bangs coming from inside.
A few seconds later, a man rushes out of the building, and soon after, another human figure exits, this one clad in shining white armor with golden trimming. A pair of red eyes glow from under the darkness of a helm resembling a dragon’s head, and a gore-covered Lucida in the figure’s hand.
Lucida: “Second sect of Caelum, luckily for you I have some errands to run. You have my word that I will only massacre you if you get in my way. Now...”
The air fills with the sounds of energetic cackling as scores of mages charge their magic in bolts and barriers. The white knight shifts his left foot forward and to the side, bringing Lucida to bear with two hands. A fighting stance.
Lucida: ”Who wants to paint the holy grounds with their faith?” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
-Lucida Armor (Absorbs all damage) (Durability: 60/60)
Inventory:
Equipped: -Lucida (Longsword) (+25 Edge | +8 Impact | + 20 Arcane) (Mana: 61/200) --(Magic) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana) ---Megaflare (Unleash a white torrent of flame that incinerates) (Inflicts Burn, On Fire, Blind = Arcane + Mana)
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) -(Kinetic) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Flurry (Melee three times, each attack dealing one third of your normal damage [consumes 1 AP])
-Justified (Passive) (Damage is increased by the percentage of missing Health) -Efficient Attacking (Passive) (Melee attacks will only consume AP if successful) (Cannot queue more attacks than max AP) -Berserker (Passive) (Grants a separate pool of AP for melee attacks) -Efficient Evasion (Passive) (Evasions will only consume AP if successful) -Acrobat (Passive) (Grants a separate pool of AP for evasion)
Fri Apr 17, 2015 7:50 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 85)
>Nope, this is well above my pay grade. Try to keep out of lucidas attack range, and out of range of the crossfire from the mages.
Fri Apr 17, 2015 8:23 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 85)
> Wait for Lucida's guard to go down. When it does, attempt Mind Control, making Lucida stay still.
Fri Apr 17, 2015 9:14 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 85)
>Freeze stock still, ready to capture Lucida's first spell (as stated before).
> Take flight, survey where everyone is in relation to one another in order to give safety instructions
Fri Apr 17, 2015 11:58 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 85)
> Not even I'm fool enough to jump into this. Stand back and watch for the moment.
Sat Apr 18, 2015 3:11 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 86)
Roll 86
The world as the players know it:
(All players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You’re stupid, but you’re not a fool. You take a hearty step back from the scene and decide to watch.
Before any of the mages can cast, the white armored figure raises Lucida into the air and your eyes are blasted with a light bright enough that closing your eyes have no effect.
Although your vision is completely filled with white, you can hear explosions all around the area, you’re assuming it’s from all the mages firing off their magic. The screams of men fills the air as they’re killed in what sounds like brutal ways - electrocuted, burned, ripped apart, exploded. A spray of warm liquid hits you in the face, smelling like burnt blood. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
You stand perfectly still, waiting for Lucida to cast.
Before any of the mages can cast their magic, the white armored figure raises Lucida into the air and your eyes are blasted with a light bright enough that closing your eyes have no effect. You captured the spell, though!
Despite the persistent white in your vision, you can barely make out Lucida escaping the scene, and the mages in the area unleashing their magic - blasts of lightning and fire and kinetics tearing through the ground, buildings, and other mages. People burst into flames, spaz out and drop from lightning, and explode into gory bits. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
You stand ready, watching for Lucida to lower its guard.
Before any of the mages can cast, the white armored figure raises Lucida into the air and your eyes are blasted with a light bright enough that closing your eyes have no effect. You can’t see a thing except for the overpowering white that fills your eyes, much less determine if Lucida is or isn’t on guard.
Although your vision is completely useless, you can hear explosions all around the area, you’re assuming it’s from all the mages firing off their magic. The screams of men fills the air as they’re killed in what sounds like brutal ways - electrocuted, burned, ripped apart, exploded. ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
You prepare to jump off and take flight, but your eyes are blasted with a light bright enough that closing your eyes have no effect. You decide to not take off, as flying blind is probably a bad idea.
Although your vision is completely useless, you can hear explosions all around the area, you’re assuming it’s from all the mages firing off their magic. The screams of men fills the air as they’re killed in what sounds like brutal ways - electrocuted, burned, ripped apart, exploded. A soft, wet lump bounces off your leg, leaving a spot of warm liquid. ____________________
You don’t get paid enough to get involved with this, so you take a few good steps back and watch what unfolds.
Before any of the mages can cast, the white armored figure raises Lucida into the air and your eyes are blasted with a light bright enough that closing your eyes have no effect.
Although your vision is completely useless, you can hear explosions all around the area, you’re assuming it’s from all the mages firing off their magic. The screams of men fills the air as they’re killed in what sounds like brutal ways - electrocuted, burned, ripped apart, exploded. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0)
Sat Apr 18, 2015 3:56 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 86)
*sigh* "♥♥♥♥. Well, least I still have both arms. Unlike some of these friendly firing ♥♥♥♥." > Sit down for now, I guess. Use 2 AP on Intermission, use 7 mana to enhance my Mana Stone, then fill up the new capacity with my .7 mana.
Sat Apr 18, 2015 4:21 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 86)
"I CAN SEE NOTHING! HELP!"
Sat Apr 18, 2015 5:46 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 86)
"Uh... Sounds like I should be glad I can't really see much right now." >Sit down, head in hands, repeatedly blink to try and recover eyesight faster.
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 86)
>Drop and make 3 AP worth of Intermission.
Sat Apr 18, 2015 2:46 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Ad Infidium (Roll 87)
Roll 87
The world as the players know it:
(All players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"♥♥♥♥. Well, least I still have both arms. Unlike some of these friendly firing ♥♥♥♥."
P’orihc: "I CAN SEE NOTHING! HELP!"
Kyeltziv: "Uh... Sounds like I should be glad I can't really see much right now."
You sit down and enhance your mana stone with 7 Mana, and then fill it with the remaining .7. After that, you focus on speed resting to make your vision recovery go faster. You still can’t see, but it seems a bit better.
There aren’t any more sounds of fighting, just people in confusion and pain. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
John: "♥♥♥♥. Well, least I still have both arms. Unlike some of these friendly firing ♥♥♥♥."
P’orihc: "I CAN SEE NOTHING! HELP!"
Kyeltziv: "Uh... Sounds like I should be glad I can't really see much right now."
You spend your time resting, speeding up your vision recovery. There isn’t any more destructive magic being flung around, though there are white robed mages who seem to be trying to heal as many of the injured as they can. ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
John: "♥♥♥♥. Well, least I still have both arms. Unlike some of these friendly firing ♥♥♥♥."
"I CAN SEE NOTHING! HELP!"
Your voice is loud enough to echo slightly off of the buildings around you.
Kyeltziv: "Uh... Sounds like I should be glad I can't really see much right now."
There aren’t any more sounds of fighting, just people in confusion and pain. Your vision is still filled with white, and you have a feeling that it’s going to be like that for a while. ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
John: "♥♥♥♥. Well, least I still have both arms. Unlike some of these friendly firing ♥♥♥♥."
P’orihc: "I CAN SEE NOTHING! HELP!"
"Uh... Sounds like I should be glad I can't really see much right now."
You sit down, head in your hands, blinking in an effort to clear your vision. It doesn’t seem to help.
???: Eyes are unreliable, aren’t they? So fragile.
You look around in confusion even if you can’t see anything, your ears would at least be able to identify the source of the voice.
???: All your physical senses decay. Sight, smell, hearing, touch, taste. With time you will be a prisoner confined inside your own head, cut off from the outside world.
The voice seems to be in your mind.
???: Your way to freedom is the practice of your spiritual sense. Even if your body should be a shriveled up husk, a strong spirit will live on, viewing the world in in detail that surpasses what the meatballs in your head can perceive. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
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