Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: Ad Infidium (Roll 79)
Info dump has been updated with some information, still a bit behind though.
Roll 79
The world as the players know it:
(John is in Algus, rest of players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
"Could you teach me some simple ones then? Something's better than nothing. Is construct breakdown an automatic process for mages? Like, they have fields or spells that automatically break things down? Or do they have to try it manually? Can someone analyze a construct's sequence on the fly, like in battle? If not, I would think a simple code would work. Either you try to destroy it with no sequence, or it's probably not worth the time to figure out how they have it protected."
You try to detect the gauntlet, but it doesn’t feel any different from one of the benches.
Haiva: ”Construct breakdown can be automatic or manual, though it’s generally more manual for constructs with security measures. There are methods in which an area can be covered with a barrier that disintegrates unprotect constructs that enter. Most mages you see won’t be able to analyze a construct’s sequence on the fly, but they could possible be carrying a construct-destroying-construct, though those are rare. The few mages that you’d worry about destroying a construct, you’d probably be dead regardless if your construct is protected or not. I guess I can teach you a basic sequence that will protect your stuff from low level area deconstructors. Any decently competent construct maker would be able to dismantle it without too much effort, though maybe not ‘on the fly.’”
Putting a security sequence into a construct requires the construct to have a memory crystal, which isn’t too different from a mana stone, other than it doesn’t need to be nearly as big. The memory crystal stores a basic magic sequence that consumes miniscule amounts of energy to disrupt a basic deconstruction sequence. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Ki’stha: "How did you come to acquire it?"
Vakaumus: ”We hunted it down after the war between the Daeli and the Third.”
P’orihc: "Are there other constructs like Lucida? And would it be possible to create another construct just as strong? Is there any chance, even remote, that somehow your enemies could get a weapon to rival Kleigg with Lucida?"
Vakaumus: “There are several constructs similar to Lucida, but only one as strong, and one stronger, the latter is unusable to our enemies and the former is not in their possession. No one can approach the power of the constructs built by Kamilla, and we are confident that our enemies would not be able to obtain something to rival Lucida.”
You ask to get to the brass tacks and approach the weapon.
Vakaumus: ”As you wish.”
The large bolts in the door are slowly pulled out by an unseen mechanism, unlocking the door that then opens silently, gliding on well-oiled hinges.
The inside of the anti-magic chamber looks like the isolation dome but with denser lines and more crystals on the walls as well as the floor and ceilings. The chamber is empty except for a metal pedestal in the center of the room, holding a brilliantly white sword with a golden hilt and guard and a bright red gemstone pommel.
Vakaumus: ”The chamber is still at one hundred percent cancelling strength. Kleigg, you can safely approach Lucida, and your negation should be immune to the effects of the anti-magic chamber. When you are ready, we will gradually lower the anti-magic levels to test your control over Lucida.”
A couple of armored men make their way over.
Vakaumus: ”These men will enter the chamber with you. Should something go wrong, the chamber will be set back to full anti-magic levels and the men will assist in getting you out if you should require help.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Vakaumus: ”We hunted it down after the war between the Daeli and the Third.”
"Are there other constructs like Lucida? And would it be possible to create another construct just as strong? Is there any chance, even remote, that somehow your enemies could get a weapon to rival Kleigg with Lucida?"
Vakaumus: “There are several constructs similar to Lucida, but only one as strong, and one stronger, the latter is unusable to our enemies and the former is not in their possession. No one can approach the power of the constructs built by Kamilla, and we are confident that our enemies would not be able to obtain something to rival Lucida.”
Kleigg asks to get to the brass tacks and approach the weapon.
Vakaumus: ”As you wish.”
The large bolts in the door are slowly pulled out by an unseen mechanism, unlocking the door that then opens silently, gliding on well-oiled hinges.
The inside of the anti-magic chamber looks like the isolation dome but with denser lines and more crystals on the walls as well as the floor and ceilings. The chamber is empty except for a metal pedestal in the center of the room, holding a brilliantly white sword with a golden hilt and guard and a bright red gemstone pommel.
Vakaumus: ”The chamber is still at one hundred percent cancelling strength. Kleigg, you can safely approach Lucida, and your negation should be immune to the effects of the anti-magic chamber. When you are ready, we will gradually lower the anti-magic levels to test your control over Lucida.”
A couple of armored men make their way over.
Vakaumus: ”These men will enter the chamber with you. Should something go wrong, the chamber will be set back to full anti-magic levels and the men will assist in getting you out if you should require help.” ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Vakaumus: ”We hunted it down after the war between the Daeli and the Third.”
P’orihc: "Are there other constructs like Lucida? And would it be possible to create another construct just as strong? Is there any chance, even remote, that somehow your enemies could get a weapon to rival Kleigg with Lucida?"
Vakaumus: “There are several constructs similar to Lucida, but only one as strong, and one stronger, the latter is unusable to our enemies and the former is not in their possession. No one can approach the power of the constructs built by Kamilla, and we are confident that our enemies would not be able to obtain something to rival Lucida.”
Kleigg asks to get to the brass tacks and approach the weapon.
Vakaumus: ”As you wish.”
The large bolts in the door are slowly pulled out by an unseen mechanism, unlocking the door that then opens silently, gliding on well-oiled hinges.
The inside of the anti-magic chamber looks like the isolation dome but with denser lines and more crystals on the walls as well as the floor and ceilings. The chamber is empty except for a metal pedestal in the center of the room, holding a brilliantly white sword with a golden hilt and guard and a bright red gemstone pommel.
Vakaumus: ”The chamber is still at one hundred percent cancelling strength. Kleigg, you can safely approach Lucida, and your negation should be immune to the effects of the anti-magic chamber. When you are ready, we will gradually lower the anti-magic levels to test your control over Lucida.”
A couple of armored men make their way over.
Vakaumus: ”These men will enter the chamber with you. Should something go wrong, the chamber will be set back to full anti-magic levels and the men will assist in getting you out if you should require help.” ____________________
Vakaumus: ”We hunted it down after the war between the Daeli and the Third.”
P’orihc: "Are there other constructs like Lucida? And would it be possible to create another construct just as strong? Is there any chance, even remote, that somehow your enemies could get a weapon to rival Kleigg with Lucida?"
Vakaumus: “There are several constructs similar to Lucida, but only one as strong, and one stronger, the latter is unusable to our enemies and the former is not in their possession. No one can approach the power of the constructs built by Kamilla, and we are confident that our enemies would not be able to obtain something to rival Lucida.”
Kleigg asks to get to the brass tacks and approach the weapon.
Vakaumus: ”As you wish.”
The large bolts in the door are slowly pulled out by an unseen mechanism, unlocking the door that then opens silently, gliding on well-oiled hinges.
The inside of the anti-magic chamber looks like the isolation dome but with denser lines and more crystals on the walls as well as the floor and ceilings. The chamber is empty except for a metal pedestal in the center of the room, holding a brilliantly white sword with a golden hilt and guard and a bright red gemstone pommel.
Vakaumus: ”The chamber is still at one hundred percent cancelling strength. Kleigg, you can safely approach Lucida, and your negation should be immune to the effects of the anti-magic chamber. When you are ready, we will gradually lower the anti-magic levels to test your control over Lucida.”
A couple of armored men make their way over.
Vakaumus: ”These men will enter the chamber with you. Should something go wrong, the chamber will be set back to full anti-magic levels and the men will assist in getting you out if you should require help.”
You see if you can detect any of this magic stuff going on.
Inside the chamber, there’s nothing detectable, but around the chamber there’s an enormous amount, probably keeping the chamber operable. ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0)
Sat Apr 11, 2015 5:34 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 79)
"What is the worst that could happen now?"
Sun Apr 12, 2015 1:30 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 79)
"...Did you really have t' say that."
Sun Apr 12, 2015 1:52 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Ad Infidium (Roll 79)
"It is a serious inquiry. I'd prefer to know exactly what is the worst that could happen. Lucida taking control over Kleigg and murdering everyone? Kleigg not being powerful enough to wield it? By a twist of fate, Kleigg dies? Even if the fields won't be completely off, I'd rather be sure of what is going to happen now."
Sun Apr 12, 2015 3:45 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 79)
> Integrate a security sequence into my gauntlet, dissolve the marbles. Also, give Haiva another gold. "Thanks so much for teaching me all this. You've given me a lot to work off of. I should probably go find my friends though, I left them back in Imum to find you. Who knows what trouble they've gotten themselves into by now."
Sun Apr 12, 2015 4:35 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: Ad Infidium (Roll 80)
Roll 80
The world as the players know it:
(John is in Algus, rest of players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You put a security sequence on your gauntlet, dissolve the marbles, and toss Haiva another gold coin.
"Thanks so much for teaching me all this. You've given me a lot to work off of. I should probably go find my friends though, I left them back in Imum to find you. Who knows what trouble they've gotten themselves into by now."
Haiva: ”Mmm, you gave me a break from sorting all this stuff, and I got some money too. Maybe your friends are learning things from someone else, better catch up to them before you miss out.” ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
P’orihc: "What is the worst that could happen now?"
Kyeltziv: "...Did you really have t' say that."
P’orihc: "It is a serious inquiry. I'd prefer to know exactly what is the worst that could happen. Lucida taking control over Kleigg and murdering everyone? Kleigg not being powerful enough to wield it? By a twist of fate, Kleigg dies? Even if the fields won't be completely off, I'd rather be sure of what is going to happen now."
Vakaumus: ”Worst possible scenario, he gets some minor burns, we drive the chamber to full power, and heal his injuries in a few minutes.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
"It is a serious inquiry. I'd prefer to know exactly what is the worst that could happen. Lucida taking control over Kleigg and murdering everyone? Kleigg not being powerful enough to wield it? By a twist of fate, Kleigg dies? Even if the fields won't be completely off, I'd rather be sure of what is going to happen now."
Vakaumus: ”Worst possible scenario, he gets some minor burns, we drive the chamber to full power, and heal his injuries in a few minutes.” ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
P’orihc: "What is the worst that could happen now?"
Kyeltziv: "...Did you really have t' say that."
P’orihc: "It is a serious inquiry. I'd prefer to know exactly what is the worst that could happen. Lucida taking control over Kleigg and murdering everyone? Kleigg not being powerful enough to wield it? By a twist of fate, Kleigg dies? Even if the fields won't be completely off, I'd rather be sure of what is going to happen now."
Vakaumus: ”Worst possible scenario, he gets some minor burns, we drive the chamber to full power, and heal his injuries in a few minutes.” ____________________
P’orihc: "What is the worst that could happen now?"
"...Did you really have t' say that."
P’orihc: "It is a serious inquiry. I'd prefer to know exactly what is the worst that could happen. Lucida taking control over Kleigg and murdering everyone? Kleigg not being powerful enough to wield it? By a twist of fate, Kleigg dies? Even if the fields won't be completely off, I'd rather be sure of what is going to happen now."
Vakaumus: ”Worst possible scenario, he gets some minor burns, we drive the chamber to full power, and heal his injuries in a few minutes.” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
"I'm not sure that's the worst possible scenario. We're dealing with a sentient and potentially malicious weapon here."
Sun Apr 12, 2015 10:33 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 80)
"Well, let's jus' hope nothin' goes wrong then."
Mon Apr 13, 2015 3:10 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 80)
> Hop on the boat back to Esthen. Start making some chainmail while I travel, integrate a security sequence into it as I make it.
Mon Apr 13, 2015 3:26 am
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 80)
>Step up and go through the motions, building negation field strength around the position of Lucia as the artificial field diminishes - for now, spend only 4 of my mana.
Mon Apr 13, 2015 3:39 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13143 Location: Here
Re: Ad Infidium (Roll 81)
Roll 81
The world as the players know it:
(John is in Algus, rest of players are in Esthen)
Name: John Freemaneth (TorrentHKU) Race: Human ____________________
You exit the temple and head back to Algus’s docks, hitching a free boat ride to Esthen. You start making some chainmail armor during the trip, and get a nice chunk done by the time you’re dropped off at Esthen’s docks.
The city is surrounded by huge walls, with you passing through a gate to enter. It looks like the city is sectioned in a concentric ring-like pattern, with the outermost being small plains, villages, and farmland, the next ring numerous short buildings, and the center being larger more decorated structures. At the south-west of the city, you see a large temple of some sort, standing out as a larger structure amongst the low-leveled buildings of its sector. ____________________
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) (does not consume AP) ---Withdrawal (Take a select amount of mana from a source that is in contact) (does not consume AP) ---Form Artificial Matter (Create magic’d solids) (Durability: Iron) ---Form Memory Stone (Create a memory stone) (Efficiency: Low) ---Form Mana Stone (Create a mana stone) (Efficiency: 1 Capacity = 9 Mana) ---Form Conduit (Create mana conduits) ---Form Release (Create a release crystal) (Efficiency: 1 Capacity = 10 Mana) ---Form Focus (Create a focus crystal) (Efficiency: 1 Ability = 10 Mana , Ability Strength (per ability): 100% = 10 Mana [cannot exceed 100%]) ---Form Sparker (Create a Mana Sparker) (Efficiency: 1 Impulse = 0.01) ---Security Sequence (Level: Basic) (Load a memory crystal with a magic sequence that protects the construct from deconstruction) -(Kinetic) --(Impulse) (Offensive skills lower target’s Will by 50% for Stagger check) ---Kinetic Bolt (Launch an orb of kinetic energy that explodes upon impact) (Inflicts Trauma = Arcane + Mana) ---Levitation (pick up and levitate small objects) ---Blast Wave (Lets out a powerful but short-ranged concussive wave) (Inflicts Trauma = [Arcane + Mana] * 1.5) --(Fortification) (If cast with Mana, Mana is only drained when abilities are disturbed/buffed attacks land) ---Stabilize (Direct Magic) (Single Turn Condition) (Lock an object’s movement relative to a target) (+Trauma Resistance = Arcane + MP) ---Lockdown (Single Turn Condition) (Lock your bones in place and petrify your skin, resisting damage) (+Physical Damage Resistance = Arcane + Mana , affected parts are unable to move [affects evasion]) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) ---Fireball (Launch an orb that unleashes an explosion of heat on impact) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn) Passives: Strength: 6 Arcane: 8 Aim: 8 Evasion: 5 Will: 4 Speed: 1
-Fortified Resolve (Grants a separate pool of AP for Fortification magic) -Acrobat (Grants a separate pool of AP for evasion)
Name: Kleigg (TheKebbit) Race: Human ____________________
Ki’stha: "I'm not sure that's the worst possible scenario. We're dealing with a sentient and potentially malicious weapon here."
You enter the chamber to begin the test, with the two armoured men at your sides.
Worker: ”Anti-magic 90%.”
As the chamber’s effects lower, you see specks of light to appear around the weapon, and cast a null field on it with 4 mana, making the lights vanish.
Worker: ”Anti-magic 80%.”
You can feel the weapon fighting your negation, but it doesn’t seem to be able to break through.
Nothing. Your negation field holds, and the weapon is resisting but not managing to actually get any magic out.
Vakaumus: ”Try wielding Lucida.”
You step towards the sword, carefully wrap your fingers around the hilt, and lift it off the pedestal. The brilliantly white blade is extremely polished and doesn’t even look like metal, but an opaque glass. Lucida is warm to hold, and your closer proximity to the weapon seems to provide a touch more negation due to your increased innate powers, seeming to completely stop its resistance.
Vakaumus: ”Are you feeling any fatigue from nullifying? It was severely weakened when we captured it, it is possible that it has yet to recover.” ____________________
Skills: (Magic) -(???) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) ---Withdrawal (Take a select amount of mana from a source that is in contact) --(???) ---Extrasensory (Detects magic in the area) (Does not consume AP) -(???) --(Negation) ---Nullify (Reduce the effectiveness of a magic instance, cancelling it with enough effort) ---Zero Field (Create a persistent nullification effect on a target or area) (Inflicts Null Body = Arcane + MP) ---Capture (Grab an instance of a spell being cast, storing it while nullifying any remaining) (Nullify = Arcane + Mana) ---Release (Cast a spell that was stored with Capture [removes spell from storage]) ---Reversal (Reverses the Light/Dark polarity of a magic instance) (Fire<->Ice , Impulse<->Fortification , Light<->Dark , Electric caster/user is switched) (Reverse Strength = Arcane + Mana) -Intermission (Spend 1 AP to recover 1 Stamina and Mana, and expedite debuff recovery by 1 turn)
Kleigg steps towards the sword, carefully wrapping his fingers around the hilt, and lifts it off the pedestal.
Vakaumus: ”Are you feeling any fatigue from nullifying? It was severely weakened when we captured it, it is possible that it has yet to recover.” ____________________
Inventory: -Basic Magic Theory (Book) -Crude Mana Stone (Mana: 1/1)
Equipped: -Cotton Shirt -Potato Sack Pants
Skills: (Magic) -(Spirit) --(Mana) ---Deposit (Discharge a select amount of mana into a source that is in contact) -(Electric) --(Telepathy) (Skills ignore Evasion and do not consume Mana) ---Message (Sends a telepathic message to a target/multiple targets) (does not consume AP) ---Receive (Picks up on thoughts if people are thinking hard enough) (does not consume AP) ---Trace (Find the source of a tendril from an active spell that uses one) ---Proxy (Create a fake mind at a specified location that you can direct to use telepathy) ---Mental Security (Strengthen your defense against Telepathy) (Inflicts Mind Guard = Arcane) ---Mind Control (Force the target to perform an action) (Arcane must be higher than target's Will) -(Thermic) --(Fire) ---Heat (Direct Magic) (Warm up a target, burning it with enough energy) (Inflicts Burn = Arcane + Mana) --(Ice) ---Freeze (Cool down a target, freezing it with enough energy) (Consumes 2x AP) (Inflicts Freeze = Arcane + Mana) -(Pure) --(Light) ---Illuminate (Create light, blinding a target if strong enough) (Inflicts Blind = Arcane + Mana)
-Flight (Capable of sustained flight. It takes 1 AP to take off [but not land]) Passives: Strength: 1 Arcane: 11 Aim: 6 Evasion: 6 Will: 4 Speed: 1
-Mind Guard (+1 Telepathy Resistance) -Multiprocessing (Grants a separate pool of AP for Telepathic magic)
Kleigg steps towards the sword, carefully wrapping his fingers around the hilt, and lifts it off the pedestal.
Vakaumus: ”Are you feeling any fatigue from nullifying? It was severely weakened when we captured it, it is possible that it has yet to recover.” ____________________
Kleigg steps towards the sword, carefully wrapping his fingers around the hilt, and lifts it off the pedestal.
Vakaumus: ”Are you feeling any fatigue from nullifying? It was severely weakened when we captured it, it is possible that it has yet to recover.” ____________________
Skills: (Magic) -(Spirit) --(Entity) ---Meditation (Relaxes and strengthens your soul, resisting outside spirits) (Inflicts Inner Peace = Arcane + Mana) -(Kinetic) --(Fortification) (Mana is only drained when abilities are disturbed) ---Power Flow (Single Turn Condition) (Fortify your bones and strengthen their movements with kinetics) (+Strength = Arcane + Mana)
-Sixth Sense (Can passively detect magic that would otherwise be unnoticeable without active detection or a visual cue) -Berserker (Grants a separate pool of AP for melee attacks) -Inner Peace (+5 Spirit Magic Resistance)
-Critical Shot (Increases damage by extra Aim if initial damage to target is greater than 0)
Mon Apr 13, 2015 6:10 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Ad Infidium (Roll 81)
"So, Nothin' exploded?"
Mon Apr 13, 2015 6:20 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Ad Infidium (Roll 81)
> Chainmail is taking too long. Start making plate armor instead. Hide the security sequences on the inside of the pieces, make it just look like regular steel armor. Form it directly on me, adjust it as necessary. Make sure it doesn't hinder my movement, or at least doesn't with Power Flow active. Find a clothing shop, someplace with robes.
Mon Apr 13, 2015 6:22 pm
TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
Re: Ad Infidium (Roll 81)
"I am feeling fine. What is next for us? The weapon is under my control and I feel that our relationship will be productive."
>Lucida test: attempt to shine a cone of weak light in front of me.
Mon Apr 13, 2015 7:34 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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