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painbringer1998
Joined: Fri Jun 10, 2011 4:37 am Posts: 201 Location: Oregon, USA
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Re: Void Wanderers ( Updated - V128 )
The shipyard doesn't show any icons when I go to it. And I'd really like to have a decent friggin ship. And I got five of my storage spaces blown away. No way to replace those :/
EDIT: I got it figured out... Jeez I feel like an idiot.
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Sun Nov 23, 2014 6:10 am |
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Pigbear
Joined: Thu Oct 31, 2013 7:02 pm Posts: 25
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Re: Void Wanderers ( Updated - V128 )
Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one.
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Wed Dec 03, 2014 4:23 am |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: Void Wanderers ( Updated - V128 )
Pigbear wrote: Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one. I can make one for you. Or you can just look at the faction files VW comes with
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Wed Dec 03, 2014 4:26 am |
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Pigbear
Joined: Thu Oct 31, 2013 7:02 pm Posts: 25
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Re: Void Wanderers ( Updated - V128 )
Mr_Rainbow wrote: Pigbear wrote: Is there some example faction file somewhere? I'm interested in writing one for "ZomBot - They Hunger" but I can't really figure out quite how to make one. I can make one for you. Or you can just look at the faction files VW comes with I tried looking at those ones and I was still bewildered on what exactly I needed to do, It probably doesn't help that i've never made anything for CC before.
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Wed Dec 03, 2014 4:54 am |
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Pigbear
Joined: Thu Oct 31, 2013 7:02 pm Posts: 25
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Re: Void Wanderers ( Updated - V128 )
the lua files just bewilder me and I cannot figure out for the life of me what the to do.
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Wed Dec 03, 2014 7:19 am |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: Void Wanderers ( Updated - V128 )
Pigbear wrote: the lua files just bewilder me and I cannot figure out for the life of me what the to do. I didn't either. I just learned from looking through the files. It's not as hard as you think.
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Wed Dec 03, 2014 11:48 pm |
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Pigbear
Joined: Thu Oct 31, 2013 7:02 pm Posts: 25
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Re: Void Wanderers ( Updated - V128 )
I think it might actually be a better idea to make zombots things that only come from crates, where can I add more items to crates?
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Thu Dec 04, 2014 5:08 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Void Wanderers ( Updated - V128 )
Via the Artifact Extensions system, but I have no idea how that works. As a sidenote for weegee, The Brotherhood of Nod currently has full Void Wanderers support - or should. I think I just need to change the foldername.
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Sat Dec 13, 2014 3:47 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - V129 )
Enabled Brotherhood of Nod and RAZOR out-of-the-box support in both UL2 and VW, here and on Steam.
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Sun Dec 21, 2014 11:11 pm |
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Mr_Rainbow
Joined: Mon Mar 25, 2013 11:46 am Posts: 88 Location: Taking a trip around Uranus
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Re: Void Wanderers ( Updated - V129 )
weegee wrote: Enabled Brotherhood of Nod and RAZOR out-of-the-box support in both UL2 and VW, here and on Steam. Can you also add support for General? I'm keeping it running on the workshop and it already as a loadout/factionfile. Thanks!
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Mon Dec 22, 2014 1:04 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - V131 )
Updated. Added General Industries support. UI improvements. Fixes in mining mission.
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Sat Jan 24, 2015 1:02 pm |
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Praetors
Joined: Wed Aug 05, 2009 7:05 pm Posts: 27
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Re: Void Wanderers ( Updated - V131 )
Hey i've been playing this mod and im all like But i've been trying to change of ship or upgrade the cloning vats of the first ship (and only one i know) for a while and every time i visit the shipyards there are no ships nor anything to buy, and i cant improve the cloning vats or life support systems (capacity is 4 always). I found that to upgrade the items vault thing i need to upgrade my brain, works the same way with the said above systems, or i need to change the ship, and if so, how? Epic mod man! keep the awesomeness up! EDIT: pain bringer you are not alone, I feel like an idiot now too. Just found the menu.
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Thu Mar 05, 2015 11:36 pm |
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DrWhite
Joined: Sat Apr 04, 2015 3:55 pm Posts: 3
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Re: Void Wanderers ( Updated - V131 )
Right - Registered just to post here: is this still being maintained?
I loved this mod (It pretty much made CC for me) but 31 has broke the hell out of the save menu somehow. I come from the stream-bunch and we're feeling kinda in the dark about whats going on.
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Sat Apr 04, 2015 11:56 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers ( Updated - V131 )
Not really maintained but bugs get fixed. Saves are already fixed btw.
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Sun Apr 05, 2015 5:32 pm |
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DrWhite
Joined: Sat Apr 04, 2015 3:55 pm Posts: 3
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Re: Void Wanderers ( Updated - V131 )
Oh? Where's the fix? The steam-workshop version still is broken - opening the save menu from the ship starts the bug.
Edit: Yep. Just updated from the version here and it's fixed. I'll tell the steam bunch to shift over.
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Sun Apr 05, 2015 9:07 pm |
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