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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 55)
"A test of ones inner self... I'd be willin' to take this trial."


Wed Mar 18, 2015 6:17 am
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Post Re: Ad Infidium (Roll 55)
>Wasn't there a leader of the Caelum sect with negation ability? Inquire further.


Wed Mar 18, 2015 7:40 pm
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Post Re: Ad Infidium (Roll 56)
Roll 56



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You try again, this time using Power Flow. You can easily carry 4 logs, with 4 being the limit just because you can’t really hold any more. Three total trips gets you another 24 copper.
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1





Name: Kleigg (TheKebbit)
Race: Human
____________________

You ask the priest if there was a Caelum sect leader that has negation abilities.

Priest of the First: ”You must be thinking of Fremit D’Leo, founder and leader of the Third. What of him?”
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)





Name: Wolf (Areku)
Race: Lupus
____________________

You ask around for information.

There aren’t any quarries or mines nearby, they’re all located at the base of the mountain just North of Esthen.

No merchants seem interested in trading routes to the west, as negative relations have caused Vranhal to embargo goods from Esthen. Though, there are apparently underground (not literally) organizations that form a black market that allows trading between the cities and their territories, though not legal and not always reliable.
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2





Name: P’orihc (Asklar)
Race: Chirop
____________________

You home in on the person thinking of ‘secret calls’ and listen on his or her thoughts.

... gonna go after that stash in the lake or what? Oh, you got full focus on me now, eh? Whaddya want?
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

"I'm more of the traveler type. How have things been going recently? There's a lot of trouble about."

Singer: ”So I’ve heard. Things’ve just gotten settled in the west so I decided to travel, and now I’ve ended up in another area with problems. Where are you from?”
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"A test of ones inner self... I'd be willin' to take this trial."

Shaman: ”Mm, you are an eager one. I will lead you to the obdach, follow.”

It doesn’t take long to reach the trio of large, dome-shaped structures. The three of them are made of a stone-like material and lack any sort of indication of how they were made, no mortar lines or anything of the like. You’re led to one of the domes, entering under a doorless archway, where you’re met with a smaller dome on the inside, this one sealed with a sturdy door. The entirety of the floor between the inner and outer domes, as well as the surface of the inner dome are carved with runic symbols.

Shaman: ”These runes keep the malevolent spirit contained within the inner shelter, and it is this inner shelter that you will stay for three days. Food and water will be provided.”

Another lupus enters the main dome, dressed in a similar fashion to the shaman.

Shaman: ”This is Maargral. He will be tending to your needs and keeping track of your time. Whenever you are ready, you may enter.”

Maargral: ”Do not go in if you have doubts. It is a dreadful experience, one you will not escape from unscathed if your inner spirit is weak. You are free to change your mind any time.Take as much time as you need to prepare if you are adamant to undergo this rite of passage.”
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Thu Mar 19, 2015 12:27 am
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Post Re: Ad Infidium (Roll 56)
Kyetziv (Amazigh) is about to perform an action that will take three in-game days. Once suitable break points in the other players' actions are found, the game will fast forward three in-game days, or if and when the players agree to fast forward.


Thu Mar 19, 2015 12:32 am
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Post Re: Ad Infidium (Roll 56)
"Tell me about him, if you please. I understand people like him are uncommon around here."


Thu Mar 19, 2015 1:27 am
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Post Re: Ad Infidium (Roll 56)
> Message this person.

"Hello. Did you notice me peeking in your thoughts?"


Thu Mar 19, 2015 2:01 am
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Post Re: Ad Infidium (Roll 56)
____________________________________________________________
Kleigg (TheKebbit)

"Tell me about him, if you please. I understand people like him are uncommon around here."

Priest of the First: ”By uncommon, do you mean his actions, or his negation? Well, I’ll just give you the rundown of it. D’Leo was the only survivor when a plague hit his village, he was a child at the time. He was extremely ill from the disease and healers were unable to help him. Eventually he recovered on his own, and was taken in by a Mons of the Second. As he grew up, he became disgusted with the way the Second sect operated, and craved to change it somehow. He became an inquisitor as a means to raise his rank, though he was usually sent alone on missions deemed to be suicidal, the magisters of the Second making use of his abilities. After his meeting with Ellisia Metus, a powerful telepath, he rose through the ranks and soon created a faction of people that splintered off from the Second.

The Third sect was born, with Metus as his second-on-command. The Second and Third had numerous skirmishes with each other, and the Third instigated the War of Blades, followed by the Caelum-Daeli War, with the Third being defeated but leaving a lethal wound on the Daeli.

And that’s all that’s known up to this point. Some say D’Leo is in hiding with his followers, others say he is dead and the Third is now lead by Metus. Either way, the Third still lives.”



____________________________________________________________
P’orihc (Asklar)

You message the telepath:

Hello. Did you notice me peeking in your thoughts?

???: Hard not to, you had probes all over the place. Are you even using a proxy? I think I’ve found you already.

A pebble bounces off your head. You quickly look around, trying to find who threw it, but the crowds make it difficult.

???: Yup, gotcha. Rookie mistake, could get ya killed. You oughta be careful about long distance telepathy, some nasty could trace you and then… Well, iunno. I assume that would be bad.


Last edited by CaveCricket48 on Thu Mar 19, 2015 4:04 am, edited 1 time in total.



Thu Mar 19, 2015 3:47 am
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Post Re: Ad Infidium (Roll 56)
>Take a minute to steel myself for what is to come, then enter.


Thu Mar 19, 2015 3:53 am
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Post Re: Ad Infidium (Roll 56)
"Only recently in my travels as a monk, I met a man with a strangely similar story. He, too found the gift after recovering from a dire illness - he, too, met with a powerful telepath, although she seemed more a passerby bemused by his activities than an ally working for his progress."

"What does Caelum have to say about recurrences?"


Thu Mar 19, 2015 4:18 pm
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Post Re: Ad Infidium (Roll 56)
"Ah damn, how do you do this? I thought I was good!"


Fri Mar 20, 2015 2:29 am
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Post Re: Ad Infidium (Roll 56)
"I was born in Luttiim, but I don't even remember the place I left so long ago."


Fri Mar 20, 2015 2:32 am
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Post Re: Ad Infidium (Roll 56)
> Day 1: Haul logs.
Day 2: Street perform with kinetics. Hover balls in the air and such, spin plates maybe.
Day 3: Trip to Algus to learn weird magic from the weird Mage.


Fri Mar 20, 2015 4:03 am
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Post Re: Ad Infidium (Roll 56)
>Day 1: Wrap myself in null fields and walk the city. Watch for the disconcerted expressions of telepaths. Attempt to capture and read their outbound signaling.
>Day 2: Attempt to find a narrow high place - remain there for a day without food and water. Sleep atop it to become a temporary stylite.
>Day 3: Descend and attempt to determine how to reverse the polarity of magical instances. Perhaps by negating something with so much force that it doesn't just lapse out of existence, but becomes its opposite?


Fri Mar 20, 2015 4:34 am
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Post Re: Ad Infidium (Roll 57)
Roll 57



The world as the players know it:

Image
(John is in Algus, rest of players are in Imum)



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You spend the first of three days moving logs, making a fat stash of 480 copper. 480 copper coins turns out to be really heavy, so you exchange it for 4 gold and 8 silvers at a bank.

The next day you spend trying to do street performances with kinetics, usually resulting in things breaking and eventually guards to come after you for using “potentially dangerous magic within town limits,” earning yourself a brief overnight imprisonment in a comfy cell. It’s only one night, so you decide not to dig yourself into a deeper hole by trying to break out.

The following morning, you’re dismissed from your cell and you head over to the docks at the North end of town, locating a ferry the charges 1 silver for a trip to Algus. It takes a little over a day to cross the lake on the large, slow raft, as the faster watercraft were occupied with going to places that were not Algus.

By the time you step onto the docks North of the Squash river and climb the slope to reach the town, you wish you brought a jacket. The higher elevations are chilly and there’s cold drizzle, but you can manage.

The town of Algus is fairly small, doesn’t look like there are over a hundred buildings. The road that leads to the docks also cuts straight through the town and runs a bit higher up the mountain before ending at a small cluster of buildings. Despite the miserable weather, there’re people about, adults working and children playing.

Time to find yourself a mage.
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1





Name: Kleigg (TheKebbit)
Race: Human
____________________

"Only recently in my travels as a monk, I met a man with a strangely similar story. He, too found the gift after recovering from a dire illness - he, too, met with a powerful telepath, although she seemed more a passerby bemused by his activities than an ally working for his progress.

What does Caelum have to say about recurrences?"


Priest of the First: ”They have meaning, though maybe not one that you would like. Negators and Telepaths might just be highly compatible with each other, and there just aren’t enough negators to make it seem like not a strange coincidence but a commonality.”

You leave the priest, walking around town all day with full nullifying fields up, attempting to get a sight of disconcerted telepaths, but you don’t really find any. You do, however, manage to capture a spell.

The next day, you locate a Caelum Mons that lets you stay in their bell tower, staying there for a day and night as a hungry stylite.

The third day, you toil around with reversing magic polarity. Your first theory was that negating something hard enough would make it become the opposite magic effect, but that doesn’t seem to be the case. However, with a bit of experimenting with your Capture ability, you manage to figure out how to “flip” a portion of magic. You’re not exactly sure what you’re “flipping,” but it gets the reversal done.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (1/2)
-Analyze (Degrading Condition) (Probe the target's thoughts to discover its behavior and stats) (+Evasion +Aim against target = Arcane - target_Will)





Name: Wolf (Areku)
Race: Lupus
____________________

Image
Image
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2





Name: P’orihc (Asklar)
Race: Chirop
____________________

Ah damn, how do you do this? I thought I was good!

???: Good? You only seem to be able to do the basics, not good enough for real use beyond talking to people. Lemme give you a few tips...

You practice with the advice given from the telepath, going at it on and off for the next three days.

First important thing you learn is how to create a proxy, a sort of fake ethereal mind that you place somewhere. You connect to the proxy with a single tendril, and the proxy is the one that creates multiple tendrils. The more tendrils there are, the easier it is for a telepath to locate the caster, but in the case of the proxy all they’ll get is the location of the proxy and not you.

The second thing you learn is how to trace a telepathic tendril, and later any tendril, back to its caster (or proxy, if one is being used). Tendrils can be searched for passively, by allowing them to link to you, or actively, casting your own tendrils to search for others. If you trace and locate a proxy, it’s possible to figure out the tendril leading to the caster, but takes a lot of skill and luck.

The third thing is how to strengthen your mental defenses, guarding your mind from other telepaths.

???: Pretty good progress for three days. I’d love to see how much farther you get but unfortunately my schedule points me elsewhere. Farewell, and stay sneaky.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

"I was born in Luttiim, but I don't even remember the place I left so long ago."

Singer: ”Ah, I remember passing through Luttiim. My first time seeing the towers that the chirop build, since I was born in a settlement that was a mix of humans and chirop. There were only human buildings, but after a time some lupus came and starting building their domes...”

You spend the next three days milling about town, doing light labour for money for food and a room for the night, while spending the daylight listening to Miimas, the singer, performing on the streets and in taverns. She was born in a settlement on the west coast which slowly developed into a town. Settlements in the area were under control by a nation on the other continent but they banded together and started a revolution, breaking off and becoming separate. The revolution had ended only a few years ago, and many of the soldiers who fought either went back to normal lives, worked as mercenaries, or travelled the land.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You take a moment to steel yourself for what is to come, and then enter.

The door closes behind you, leaving you in the dark chamber lit with faint, floating purple lights that slowly move about. In the middle of the chamber is a pedestal holding a large crystal, about the size of a human head. After a few minutes, you begin to wonder what the big deal is. Just some floaty lights and a rock? Well, whatever. They said they’d give you food, maybe you can grab some grub right now.

You turn to the door where you entered to knock on it. Except, the door is gone. Walking around the perimeter of the dome doesn’t help, the walls are completely smooth. Looking at the pedestal again, you find that… There is no pedestal. No crystal either, and the faint lights themselves soon dim out of existence.

Darkness, and silence.

And then you hear it. At first a whisper, slowly getting louder until they’re cries, shouts, screams.


You run as fast as your feet can carry you, away from the mob. Why are they coming after you? You rush to your house, to grab your wife and kids to flee the village, but by the time you arrive it’s in flames, the sounds of a woman and children screaming inside.


It’s not your fault these people became ill, it’s the plague going around. Despite you doing your best to help, the people seem to fear and hate you. Ignorant masses, they don’t know anything about medicine, you tell yourself as you resume your dissection.


No. You know where you are. It’s dark. There are no stained glass windows, the congregation isn’t real, the priest isn’t real. It’s dark and silent. Yes. Ignore the voices and the images, they’re not you. You, Kyeltziv, who entered a chamber with a spirit for some rite of passage. You won’t stray from your path.

Focus. Focus on silence, isolation, separating your inner self from the outside interferences. Silence, and darkness.





The door opens, the silhouette of a lupus shaman in the blinding light.

Maargral: ”Three days have passed. The trial is complete.”
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Fri Mar 20, 2015 7:17 am
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Post Re: Ad Infidium (Roll 57)
"That was three days?... I... Uh, could probably do with somethin' to eat."


Fri Mar 20, 2015 9:56 am
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