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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 53)
>Wait for the crowd to clear a little then approach the lupus.
"You say you'd be able t' teach 'bout contactin' spirits?"


Mon Mar 16, 2015 10:04 am
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Post Re: Ad Infidium (Roll 53)
> Toss in my coin, and wink at the musician


Mon Mar 16, 2015 7:46 pm
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Post Re: Ad Infidium (Roll 53)
> Ask around any blacksmiths or magic shops for work. I'm a strong guy with magic, if nothing else I can do heavy lifting.


Mon Mar 16, 2015 8:17 pm
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Post Re: Ad Infidium (Roll 53)
> Message again.

"Any hint on what should I look out for? Or are they really that clandestine?"


Tue Mar 17, 2015 12:58 am
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Post Re: Ad Infidium (Roll 53)
>Ask one of the saner-looking Caelum priests if this traveller could have a brief explanation of doctrine.


Tue Mar 17, 2015 2:33 am
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Post Re: Ad Infidium (Roll 54)
Roll 54



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

There aren’t any magic shops so you go look for a blacksmith, locating one easily enough. THe large muscular man is manning the shop’s counter when you step in and ask him for work.

Blacksmith: ”So yer lookin’ fer work, eh? I don’t really need any more hands workin’ metal right now, hmm. I’ll pay ya t’ haul in some firewood from the loggers that sit around the south end o’ town. Go tell ‘em Jorg’s payin’ and they’ll give you some. 2 coppers per log you manage to bring here.”
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1





Name: Kleigg (TheKebbit)
Race: Human
____________________

You ask one of the saner-looking Caelum priests, one of the First sect, what the Caelum doctrine is.

He says that long ago, there only existed Caelus, an all-powerful entity that would create seven gifts, each a blessing and a curse, that resulted in the creation of the world.

The first is Earth, bringing stability and conformity.

The second is Water, bringing faith and horde.

The third is Wind, bringing freedom and neglect.

The fourth is Fire, bringing courage and recklessness.

The fifth is Ice, bringing tranquility and indolence.

The sixth is Lightning, bringing law and oppression.

The seventh is Life, bringing intellect and deceit.

The followers of Caelum believe that people should make an effort to take in the positive aspect of the gifts and to resist the negative.

The emblem of the First is simply a sun, a circle with seven teardrops around.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)




Name: Wolf (Areku)
Race: Lupus
____________________

Image
Image
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2





Name: P’orihc (Asklar)
Race: Chirop
____________________

Any hint on what should I look out for? Or are they really that clandestine?

???: No idea, other than not affiliate yourself with any organization or faction if you’re trying to stay out of trouble.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

You toss your coin into the hat and give the singer a wink, causing her to divert her gaze at the ground nervously as she moves to dump the money into her knapsack.

You could either talk to her or let her start up the next song.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You wait for the crowd to clear before moving up to the shaman.

"You say you'd be able t' teach 'bout contactin' spirits?"

Lupus Shaman: ”Only those who undertake a rite of passage can be considered to become a shaman. Otherwise, you are free to join the Ruhe and hear the words of other shamans as they relay the voices of spirits.”
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Tue Mar 17, 2015 5:48 am
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Post Re: Ad Infidium (Roll 54)
"A rite of passage? So, what'd that entail."


Tue Mar 17, 2015 9:19 am
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Post Re: Ad Infidium (Roll 54)
"You're a very talented musician, who taught you to play like that?"


Tue Mar 17, 2015 2:48 pm
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Post Re: Ad Infidium (Roll 54)
> Alright, go do that. How big are these logs anyway?


Tue Mar 17, 2015 11:53 pm
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Post Re: Ad Infidium (Roll 54)
"Thanks for your time."

> Take a walk around, pick up the thoughts of random people to see if anyone thinks anything interesting.


Wed Mar 18, 2015 2:48 am
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Post Re: Ad Infidium (Roll 55)
Roll 55



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You head to the south end of town, and it isn’t hard to find the large cart full of cut logs. You tell them what the blacksmith told you to say, and then go to grab a log. It’s about as thick as your head and as long as your leg, and you slowly trudge back to the blacksmith’s with two in your arms.

Jorg: ”Here’re your coins. Feel free to grab as many as you like, the furnace is always hungry.”

4 coins, could be worse for labour as fast and simple as this.
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1





Name: Kleigg (TheKebbit)
Race: Human
____________________

Image
Image
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)





Name: Wolf (Areku)
Race: Lupus
____________________

Image
Image
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2





Name: P’orihc (Asklar)
Race: Chirop
____________________

Thanks for your time.

???: No problem.

You walk around picking up snippets of thoughts, listening for anything interesting.

... prayer in the underground shrines, and give sacrifice to the Mala, asking them for...

... three days with an artifact that contains a malicious spirit. If you...

... anything interesting? Probably a lot of nonsense or...

... not sharp, but heavy and blunt. Long-ranged trauma. Doesn’t need to be maintained and...

... lookin’ for someone maybe? Got a secret call? I used to use ‘pancakes,’ but then...

... gold? Lemme count… Eleven, twelve, thirteen fourteen fifteen, alright. Here’s the...

... just use names ‘cause that’s a lot simpler, catches their attention better than ‘brass tuning fork’ or ‘catatonic...

... as many as you like, The furnace is always...

... jumped into the lake and stashed the goods in the...

... sounded like a good one, gonna go after it?...
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

"You're a very talented musician, who taught you to play like that?"

Singer: ”I sang when I was younger, and I guess it became a hobby. Had a few tutors here and there that helped a lot. Singing in taverns and such made enough coin for dinner and a room until I joined the army and started travelling. I… guess you’re from around here?”
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"A rite of passage? So, what'd that entail."

Shaman: ”One’s inner spirit must be strong before he can communicate with outer spirits, else he can easily be possessed. The rite of passage is simple but dangerous - you must stay contained in a shelter for three days with an artifact that contains a malicious spirit. If you successfully endure the three days, you gain the right to become a shaman. If you give up and exit the shelter early, you may try again. Should the spirit overpower you, well, there won’t be much of you left.”
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Wed Mar 18, 2015 3:08 am
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Post Re: Ad Infidium (Roll 55)
"I'm more of the traveler type. How have things been going recently? There's a lot of trouble about."


Wed Mar 18, 2015 3:48 am
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Post Re: Ad Infidium (Roll 55)
> Alright. So let's try that again with Power Flow.


Wed Mar 18, 2015 3:52 am
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Post Re: Ad Infidium (Roll 55)
>Are there quarries nearby? Sources of cobble? Ask around about the existence of merchants that might be interested in a trading route to the west.


Wed Mar 18, 2015 3:54 am
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Post Re: Ad Infidium (Roll 55)
> Pick up more thoughts of the person that was thinking of secret calls.


Wed Mar 18, 2015 4:28 am
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