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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 50)
>Approach and enter the west gate.


Sat Mar 14, 2015 5:06 pm
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Post Re: Ad Infidium (Roll 50)
> Land, walk in with others


Sat Mar 14, 2015 7:43 pm
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Post Re: Ad Infidium (Roll 51)
Roll 51



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Kyeltziv: "...Uh guys, what're we doin' 'ere anyway?

"A Red Mage attacked and wiped out a group of six other mages just north of Mead. We think he came this way."

The party passes through the gate and enters town. On the inside it’s bustling with activity, people milling about the streets filled with vendors selling ritualistic items at stands, preachers standing on crates telling a crowd why they should join something or other, and various individuals playing instruments or singing at a street corner for a spare coin.
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1




Name: Kleigg (TheKebbit)
Race: Human
____________________

Kyeltziv: "...Uh guys, what're we doin' 'ere anyway?

John: "A Red Mage attacked and wiped out a group of six other mages just north of Mead. We think he came this way."

The party passes through the gate and enters town. On the inside it’s bustling with activity, people milling about the streets filled with vendors selling ritualistic items at stands, preachers standing on crates telling a crowd why they should join something or other, and various individuals playing instruments or singing at a street corner for a spare coin.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)




Name: Wolf (Areku)
Race: Lupus
____________________

Kyeltziv: "...Uh guys, what're we doin' 'ere anyway?

John: "A Red Mage attacked and wiped out a group of six other mages just north of Mead. We think he came this way."

The party passes through the gate and enters town. On the inside it’s bustling with activity, people milling about the streets filled with vendors selling ritualistic items at stands, preachers standing on crates telling a crowd why they should join something or other, and various individuals playing instruments or singing at a street corner for a spare coin.
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2




Name: P’orihc (Asklar)
Race: Chirop
____________________

Kyeltziv: "...Uh guys, what're we doin' 'ere anyway?

John: "A Red Mage attacked and wiped out a group of six other mages just north of Mead. We think he came this way."

The party passes through the gate and enters town. On the inside it’s bustling with activity, people milling about the streets filled with vendors selling ritualistic items at stands, preachers standing on crates telling a crowd why they should join something or other, and various individuals playing instruments or singing at a street corner for a spare coin.

You message the telepath on the wall:

Who are you and why is this town so well defended? Judging by the amount of guards, in particular, mages, this seems like a unique place.

???: You seem a bit out of the loop, so I’ll fill you in. Esthen, the city to the North, provides safe haven to those who follow a religion, be it Caelum, the Lupus’ spirituality, and whatever else exists. This extends to Esthen’s child villages and towns, being Algus to the North of Squash lake, and Imum. Such protections offered by Esthen have put it in bad terms with Vranhal, and we commonly deal with mercenaries hired to do the dirty work of their clients.
As for who I am: A fellow guard who wishes to uphold freedom, like the rest you see posted on this wall.

____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

Kyeltziv: "...Uh guys, what're we doin' 'ere anyway?

John: "A Red Mage attacked and wiped out a group of six other mages just north of Mead. We think he came this way."

The party passes through the gate and enters town. On the inside it’s bustling with activity, people milling about the streets filled with vendors selling ritualistic items at stands, preachers standing on crates telling a crowd why they should join something or other, and various individuals playing instruments or singing at a street corner for a spare coin.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

"...Uh guys, what're we doin' 'ere anyway?

John: "A Red Mage attacked and wiped out a group of six other mages just north of Mead. We think he came this way."

The party passes through the gate and enters town. On the inside it’s bustling with activity, people milling about the streets filled with vendors selling ritualistic items at stands, preachers standing on crates telling a crowd why they should join something or other, and various individuals playing instruments or singing at a street corner for a spare coin.
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Sat Mar 14, 2015 10:04 pm
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Post Re: Ad Infidium (Roll 51)
>Look around, see what these people are preaching about.


Sun Mar 15, 2015 12:00 am
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Post Re: Ad Infidium (Roll 51)
> Identify the most prominent musician


Sun Mar 15, 2015 12:04 am
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Post Re: Ad Infidium (Roll 51)
>Peruse the ritual stalls.


Sun Mar 15, 2015 2:03 am
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Post Re: Ad Infidium (Roll 51)
> Look around for a magic school or shop.


Sun Mar 15, 2015 4:52 am
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Post Re: Ad Infidium (Roll 51)
> Message the telepath again.

"A group of mages from Vranhal tried to take one of my friends as a prisoner. He seems to be devoted to religion or something, since that was what he was going to be detained for. That group of mages was found killed, well, except for a white mage at least, apparently by a highly skilled mage. He used some rather complex method to become invisible, telepathically as it seems, and used fire magic to dispatch the group. Does any of this sound familiar to you?"


Sun Mar 15, 2015 6:23 am
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Post Re: Ad Infidium (Roll 52)
Roll 52



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You look around for a magic school or shop.

The shops are easy: stalls all over the place selling “enchanted” or “blessed” items. One of the stalls run by a lupus has numerous ornate crystalline stones that contain “spiritual energy,” another lupus with paper charms that bring good fortune. One stall that might have some actual magic stuff is one that has intricately carved wooden staves, seemingly charged with energy.

Stepping away from the stalls, you go for the more permanent facilities like actual shop buildings, but they don’t seem to have any magical items, just things like clothes, weapons, medicine, food, and so on.

One shop owner, a chandler, provides some helpful information.

???: ”You’re looking for some real magic? You can take a ferry across the lake to Algus. Small isolated town, they say that there’s a strange mage there.”

Magic schools don’t seem like a thing, it’s more like magic is taught to devout followers of a particular institution after a specified length of service. Maybe Algus is your best bet for magic.
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1




Name: Kleigg (TheKebbit)
Race: Human
____________________

You go to inspect the stalls displaying various ritualistic items for sale.

Many humans with icons of a religion, suns are a common one, as well as “fallen stars” and blessed knickknacks. A stall headed by a chirop has items that seem to relate to centipedes, mountains, and centipedes inside mountains. A lupus running a stall has various ornate crystalline stones that have “spiritual energy.” Another lupus with paper charms that bring good fortune. There’s a guy selling haunted items, another with ball-jointed dolls, and another with enchanted staves, so it seems to extend beyond religious artifacts.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)




Name: Wolf (Areku)
Race: Lupus
____________________

IDLE
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2




Name: P’orihc (Asklar)
Race: Chirop
____________________

Your party seems to split up, going their various ways to explore the town.

A group of mages from Vranhal tried to take one of my friends as a prisoner. He seems to be devoted to religion or something, since that was what he was going to be detained for. That group of mages was found killed, well, except for a white mage at least, apparently by a highly skilled mage. He used some rather complex method to become invisible, telepathically as it seems, and used fire magic to dispatch the group. Does any of this sound familiar to you?

???: It does not sound familiar, but it is worrying. Attacks like these only serve to spoil relations between Esthen and Vranhal. Becoming invisible with telepathy, I’ve heard of that technique but I’ve never heard of it being used.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

You attempt to find the most prominent musician, passing by countless string instrument players. They’re not playing music, they’re just playing the same three chords over and over! And their singing barely qualifies as such, more like talking in rhyme with a barely noticeable intonation. Is this what they call music these days?

You eventually find yourself standing amongst a crowd, hypnotized by a voice. Soft and melodic, words from another language that you don’t understand but feel, pouring with emotion…

The composition isn’t exactly winning any awards here, but the singing is pretty good, you’ll admit. Peering above the heads of the crowd, you can make out a pair of tan pointed ears where the singing is coming from. Looks like some foreign chirop?
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You look around, seeing what the people are preaching about.

Several of them are humans preaching about how either the First or the Second sects of Caelum are the “real” ones, others about inner peace and being at one with nature.

One that catches your ear is a lupus wearing clothing made of animal skins and has several beaded necklaces around his neck. The decorated skull of some large beast is worn like a helmet, and a staff holding a large crystal at the top is in hand.

???: ”... open your ears to the spirits! Listen to their crying and laughing, their madness and wisdom. They who predate the existence of the three races and...”

Yada yada yada ancient spirits, great ancestors, watchers of the land, that kind of stuff.

Another is a chirop in fancy robes talking about… Giant centipedes? That can’t be right.

???: ”... will judge you, sending the holy believers to the stairs leading to the stars. The sinners are crushed with powerful jaws, trapped in a cage of one-hundred limbs, and then devoured and sent down a fiery path to the underworld!”

She’s actually talking about giant centipedes.
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Sun Mar 15, 2015 8:45 am
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Post Re: Ad Infidium (Roll 52)
> Work my way through the crowds, get out one of my coins if I need to to make it look like I'm donating


Sun Mar 15, 2015 11:52 am
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Post Re: Ad Infidium (Roll 52)
>Ask around about the existence of any major roads or thoroughfares leaving or entering the city.


Sun Mar 15, 2015 2:48 pm
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Post Re: Ad Infidium (Roll 52)
> Message again.

"Huh, so Esthen is trying to make peace with Vranhal, or just not get the relationship even worse? Does Vranhal even listen to what Esthen has to say? And this kind of attacks like the one I mentioned before, do they happen often?"


Sun Mar 15, 2015 5:42 pm
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Post Re: Ad Infidium (Roll 52)
>Scour the trinket stalls and keep an (extrasensory) eye out for any that exhibit genuine magic.


Sun Mar 15, 2015 6:53 pm
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Post Re: Ad Infidium (Roll 52)
>Go over and see what that lupus us talking about, might be interesting.


Mon Mar 16, 2015 12:45 am
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Post Re: Ad Infidium (Roll 53)
Roll 53



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

Image
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1




Name: Kleigg (TheKebbit)
Race: Human
____________________

You carefully go over the trinket stalls, keeping an extrasensory eye on anything that may be genuinely magical.

Several different Caelum trinkets, icons of a sun, seem to have a minor amount of magic in them, but you’re not sure what they do.

The decorated gemstones at a lupus stall seem to contain a pinch of magic as well, along with some of the centipede decor at a chirop-run stall.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)




Name: Wolf (Areku)
Race: Lupus
____________________

You ask around if there are any major roads leading or entering the city.

It turns out that the only major road is the one leading from Imum to Esthen. The Southern and Western roads leaving Imum haven’t been maintained due to tense relations between Esthen and Vranhal as well as the prowling packs of bandits.
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2




Name: P’orihc (Asklar)
Race: Chirop
____________________

Huh, so Esthen is trying to make peace with Vranhal, or just not get the relationship even worse? Does Vranhal even listen to what Esthen has to say? And this kind of attacks like the one I mentioned before, do they happen often?

???: Esthen is trying to prevent its relation with Vranhal from worsening, yes. On the surface, both cities respect the others’ laws and boundaries, while there are rumours about what Vranhal does underhandedly. And, of course, Esthen has a hard time keeping a clean reputation when the organizations they protect attack forces of Vranhal. I can’t tell you how often the attacks occur, I imagine the perpetrators do their best to cover up the evidence. I’d caution you to keep a sharp eye out, you’re a loose end to whoever performed the earlier attack.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

You push your way through the crowd, coin in hand to appear as you were donating, reaching the front before the song ends.

The singer is a short chirop with sand-colored fur and human-styled clothes - a dark blue jacket with long sleeves and brass buttons and long tan pants. A tricorn hat is upside down in front of her with money in it, with the rest of her belongings sitting against a crate, one item a knapsack, another a sword, and the last some strange metal pipe with a wooden broom shaped thing on one end.

She finishes her song shortly after, taking a bow as the crowd cheers and tosses more coins into the hat.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You check out what the lupus is talking about.

Omitting the religious mumbo jumbo, he calls himself a shaman, and says things about listening to the voices of the spirits and providing offerings, and in return they carry out prayers. Apparently he can teach people how to communicate with spirits and do spirity things, provided you join and aid the “Ruhe,” his organization or something.
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Mon Mar 16, 2015 3:13 am
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