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 Ad Infidium (Roll 307) - ON HOLD TEMPORARILY 
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Post Re: Ad Infidium (Roll 47)
"Tha's makin' sense t' me."


Fri Mar 13, 2015 12:07 am
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Post Re: Ad Infidium (Roll 47)
>Remove and discard my old bandages. Venture east.


Fri Mar 13, 2015 12:20 am
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Post Re: Ad Infidium (Roll 48)
Roll 48



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You get up and stretch.

"We head east while the day's still young and the bandits are still groggy. And god help those assheads from last night if they decide to come back."

Ki’stha: "I'm slightly concerned that they might spread word about us. If we can move fast there shouldn't be any problem for the time being."

Ki’stha takes off while Wolf nods in agreement.

Wolf: "The early wolf catches the rabbit."

Kyeltziv: "Tha's makin' sense t' me."

Kleigg starts heading east ahead of the group.
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1




Name: Kleigg (TheKebbit)
Race: Human
____________________

John: "We head east while the day's still young and the bandits are still groggy. And god help those assheads from last night if they decide to come back."

Ki’stha: "I'm slightly concerned that they might spread word about us. If we can move fast there shouldn't be any problem for the time being."

Ki’stha takes off while Wolf nods in agreement.

Wolf: "The early wolf catches the rabbit."

Kyeltziv: "Tha's makin' sense t' me."

You start heading east yourself. After getting a bit closer, you can make out a lake in the distance, and a city on the eastern edge of it.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)




Name: Wolf (Areku)
Race: Lupus
____________________

John: "We head east while the day's still young and the bandits are still groggy. And god help those assheads from last night if they decide to come back."

Ki’stha: "I'm slightly concerned that they might spread word about us. If we can move fast there shouldn't be any problem for the time being."

Ki’stha takes off while you nod in agreement.

"The early wolf catches the rabbit."

Kyeltziv: "Tha's makin' sense t' me."

Kleigg starts heading east ahead of the group.
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2




Name: P’orihc (Asklar)
Race: Chirop
____________________

John: "We head east while the day's still young and the bandits are still groggy. And god help those assheads from last night if they decide to come back."

Ki’stha: "I'm slightly concerned that they might spread word about us. If we can move fast there shouldn't be any problem for the time being."

Ki’stha takes off while Wolf nods in agreement.

Wolf: "The early wolf catches the rabbit."

Kyeltziv: "Tha's makin' sense t' me."

Kleigg starts heading east ahead of the group.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

John: "We head east while the day's still young and the bandits are still groggy. And god help those assheads from last night if they decide to come back."

"I'm slightly concerned that they might spread word about us. If we can move fast there shouldn't be any problem for the time being."

You take off and check out the surrounding area - nothing looks suspicious.

Wolf: "The early wolf catches the rabbit."

Kyeltziv: "Tha's makin' sense t' me."

Kleigg starts heading east ahead of the group.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

John: "We head east while the day's still young and the bandits are still groggy. And god help those assheads from last night if they decide to come back."

Ki’stha: "I'm slightly concerned that they might spread word about us. If we can move fast there shouldn't be any problem for the time being."

Ki’stha takes off while Wolf nods in agreement.

Wolf: "The early wolf catches the rabbit."

"Tha's makin' sense t' me."

Kleigg starts heading east ahead of the group.
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Fri Mar 13, 2015 3:20 am
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Post Re: Ad Infidium (Roll 48)
> Eastgo. Swing my sword around a bit, get a feel for it. Not much experience with swords.


Fri Mar 13, 2015 4:16 am
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Post Re: Ad Infidium (Roll 48)
> Head east with the group. Deposit 1 mana into the crude mana stone in my inventory.


Fri Mar 13, 2015 4:44 am
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Post Re: Ad Infidium (Roll 48)
>Follow along, consider the oddity that is out group.


Fri Mar 13, 2015 9:14 am
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Post Re: Ad Infidium (Roll 48)
>Move toward the city.


Fri Mar 13, 2015 12:45 pm
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Post Re: Ad Infidium (Roll 49)
Roll 49



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You swing your sword around as you group heads towards the East. You’ve not much experience with swords, and your knowledge of swordsmanship is limited to ‘apply sharp end to enemy.’

The Swordsmen duo probably have a fair amount of experience, but they haven’t exhibited any noteworthy skill as of yet.

Now that you’re further east and a few hills are out of the way, you can make out a walled town at the southern edge of the lake. Not long after, a thought-voice sounds in your head.

???: Hail, travellers! You are approaching the town of Imum, please keep weapons sheathed and magic off when inside.
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1




Name: Kleigg (TheKebbit)
Race: Human
____________________

Now that you’re further east and a few hills are out of the way, you can make out a walled town at the southern edge of the lake.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)




Name: Wolf (Areku)
Race: Lupus
____________________

You head east with your party.

Now that you’re further east and a few hills are out of the way, you can make out a walled town at the southern edge of the lake. Not long after, a thought-voice sounds in your head.

???: Hail, travellers! You are approaching the town of Imum, please keep weapons sheathed and magic off when inside.
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2




Name: P’orihc (Asklar)
Race: Chirop
____________________

You deposit 1 Mana into the mana stone in your inventory while moving east with the others. You’re not terribly convinced that this little pebble is going to save any lives any time soon, but can’t hurt to keep it stocked up. Should probably invest in a better stone sometime soon, though.

Now that you’re further east and a few hills are out of the way, you can make out a walled town at the southern edge of the lake. Not long after, a thought-voice sounds in your head.

???: Hail, travellers! You are approaching the town of Imum, please keep weapons sheathed and magic off when inside.

A telepathic message, from a town guard probably.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

You head east with your party.

Now that you’re further east and a few hills are out of the way, you can make out a walled town at the southern edge of the lake. Not long after, a thought-voice sounds in your head.

???: Hail, travellers! You are approaching the town of Imum, please keep weapons sheathed and magic off when inside.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You follow your party east while thinking about the oddity of the group. Two humans, two chirop, two lupus. You’re wondering if you’re all actually the main cast of some children’s story promoting racial diversity or someshit.

Now that you’re further east and a few hills are out of the way, you can make out a walled town at the southern edge of the lake. Not long after, a thought-voice sounds in your head.

???: Hail, travellers! You are approaching the town of Imum, please keep weapons sheathed and magic off when inside.
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Fri Mar 13, 2015 7:08 pm
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Post Re: Ad Infidium (Roll 49)
>Try to message telepathicaly whoever greeted us. If not possible, try to locate the source of the message.

"Hello! Are you a guard? Could I ask you some questions?"


Sat Mar 14, 2015 12:00 am
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Post Re: Ad Infidium (Roll 49)
>Head towards the town and do as requested, but keep an eye out for fishy business.


Sat Mar 14, 2015 2:05 am
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Post Re: Ad Infidium (Roll 49)
>Proceed blindly.


Sat Mar 14, 2015 2:14 am
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Post Re: Ad Infidium (Roll 50)
Roll 50



The world as the players know it:

Image



Name: John Freemaneth (TorrentHKU)
Race: Human
____________________

You and your party continues towards the town, with Kyeltziv proceeding with caution despite arriving at the town’s opened western gate without incident. A 6 meter wall surrounds the settlement, guarded with human archers and mages positioned on top, and one of them dressed in a blue robe waves his hand.
____________________

Conditions:
Health: 50/50
Stamina: 4/4
Mana: 6/6
AP: 3/3
Evasion AP: 2/2
Fortification AP: 1/1




Name: Kleigg (TheKebbit)
Race: Human
____________________

You and your party continues towards the town, with Kyeltziv proceeding with caution despite arriving at the town’s opened western gate without incident. A 6 meter wall surrounds the settlement, guarded with human archers and mages positioned on top, and one of them dressed in a blue robe waves his hand.
____________________

Conditions:
Health: 50/50
Stamina: 5/5
Mana: 5/5
AP: 3/3

Captured Spells (0/2)




Name: Wolf (Areku)
Race: Lupus
____________________

You and your party continues towards the town, with Kyeltziv proceeding with caution despite arriving at the town’s opened western gate without incident. A 6 meter wall surrounds the settlement, guarded with human archers and mages positioned on top, and one of them dressed in a blue robe waves his hand.
____________________

Conditions:
Health: 60/60
Stamina: 10/10
Mana: 2/2
AP: 2/2




Name: P’orihc (Asklar)
Race: Chirop
____________________

You try to message whoever greeted you, but first you need to locate him. Let’s see, telepathy relies on tendrils, so you should be able to trace the tendril back to the caster…

There we go! Feels like it’s a man stationed on the wall, too far to see, but you’ve got a telepathic lock on him now.

Hello! Are you a guard? Could I ask you some questions?

???: Ah, a fellow telepath. Feel free to ask questions, I’ll answer them to the best of my abilities.

You and your party continues towards the town, with Kyeltziv proceeding with caution despite arriving at the town’s opened western gate without incident. A 6 meter wall surrounds the settlement, guarded with human archers and mages positioned on top, and one of them dressed in a blue robe waves his hand.

From the location of your telepathic lock, you can tell that he’s the one who greeted you. What do you ask him?
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2
Telepathic AP: 1/1




Name: Ki’stha (Roast Veg)
Race: Chirop
____________________

You and your party continues towards the town, with Kyeltziv proceeding with caution despite arriving at the town’s opened western gate without incident. A 6 meter wall surrounds the settlement, guarded with human archers and mages positioned on top, and one of them dressed in a blue robe waves his hand.
____________________

Conditions:
Health: 40/40
Stamina: 2/2
Mana: 10/10
AP: 2/2



Name: Kyeltziv (Amazigh)
Race: Lupus
____________________

You and your party continues towards the town, with you proceeding with caution despite arriving at the town’s opened western gate without incident. A 6 meter wall surrounds the settlement, guarded with human archers and mages positioned on top, and one of them dressed in a blue robe waves his hand.
____________________

Conditions:
Health: 60/60
Stamina: 8/8
Mana: 4/4
AP: 2/2
Melee AP: 2/2




____________________________________________________________
_____Followers_____

Name: Swordsman 1
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Swordsman 2
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Name: Archer
Race: Human
Conditions:
Health: 50/50
Stamina: 6/6
Mana: 4/4
AP: 3/3



Sat Mar 14, 2015 6:41 am
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Post Re: Ad Infidium (Roll 50)
>Head into the town and... look for clues...?
"...Uh guys, what're we doin' 'ere anyway?


Sat Mar 14, 2015 8:05 am
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Post Re: Ad Infidium (Roll 50)
>Message the telepath.

"Who are you and why is this town so well defended? Judging by the amount of guards, in particular, mages, this seems like a unique place."


Sat Mar 14, 2015 8:14 am
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Post Re: Ad Infidium (Roll 50)
"A Red Mage attacked and wiped out a group of six other mages just north of Mead. We think he came this way."


Sat Mar 14, 2015 2:39 pm
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